Norfenstein
I can't disagree more. Tremulous was broken. "Balance" was only achieved by sacrificing fun, which to me is unacceptable. And I don't think it's possible for you to accurately predict how these changes will affect them game when even I can't do so all the time. We're not afraid to change things we've already changed when it's obvious they're not working, or even when they could just be better. That alone should indicate that none of us know exactly how 1.2 will turn out.
I'm not buying it.
Tyrants were the only thing broken in 1.10. Everything else is debatable.
Changes are welcome but nerfs have to be dealt with better. I think too much is hinging on marauders and basilisks.
Norfenstein
Not survive as much and allow humans to advance better (or just play with different strategies)? With funds earned from destroying structures, dying won't matter as much for aliens, and before now everyone was complaining about humans camping in their bases. Now you're complaining about them advancing too much?
The problem is that aliens are close ranged and once they retreat, its hard to regain position against long range attackers.
Its fine line between encouraging humans and taking away their risk.
Norfenstein
We do not want alien "offense" to be "waiting outside the human base". And that's the only thing we've taken away with reducing regeneration outside of creep.
Humans get medikits and armor. Aliens get basilisks.
Aliens have to risk a forward egg just to regenerate.
Aliens lose build points to regenerate that could be used to defend their weak base.
Aliens have to spend 1-2 evos for mobile regeneration.
Aliens lose a possible attacker for regeneration.
Aliens mobile regeneration cannot defend itself or escape as well as other classes.
If a forward egg is hid on the ceiling, you can't reach it to regenerate.
If a forward egg is made available for the team to regenerate from, its in plan sight of human attackers.
Alien radar doesn't say teammates, so they have to track down or follow
basilisks around.
Humans don't have risks like that.
Humans don't have to use build points outside of the base.
Humans don't have to send a defenseless bulider across the map.
Humans don't have to pay credits to regenerate (the basilisk cost evolution points).
Humans get free, rechargable, instant use regeneration.
Humans don't have to specific use any gear just for their teammates sake.
Medikits are actually better than alien regeneration right now because it works when you want and a lot faster.
Norfenstein
You haven't made the connection between the turret change (including the most recent one) and marauders being base attackers yet?
This is where we are breaking down.
Turrets can't shoot through each other. But I'm a marauder and jumping, all turrets in range can shoot me. Turrets have longer range and more damage. So jumping is actually killing me. When I played a marauder, I would damage structures, barely escape once turrets shooting, and the human team would just repair. Nothing changed. It was just a waste of time and risking 2-3 evolutions on my part. When I played aliens, we rushed the human base plenty of times but we weren't able to kill structures consistently. I'm not even factoring in defenders.
If they had a tesla or defensive computer, the knockback would kick me around before I could get started.
How can marauders counter that?
Norfenstein
Pounce first, chomp. I see great goon players do this already and it's almost as overpowered as flying headbites.
I hope you made a mistake when you said flying headbites.
What they do is pounce and chomp while flying. The chomp cancels any pounce damage. That's what makes it balanced.
You underestimate the human team. If you have ever played a goon versus a Stage 2 human with helmet/light armor and a pulse rifle, there is no question why you need pounce and chomp. Humans run fast. You can't can't catch them and kill them without pouncing and headbiting them. If its an open area, dragoons and marauders are really at a disadvantage against fleet-footed humans. And humans can sprint, making it damn near impossible to catch them. That's the reality right now, these changes make it worse.
You could use a basilisk but it would get team killed. If it dies, there goes your regeneration.
Norfenstein
I think I can justify every one of them (or could when they were made, it's not like I can remember everything we've done). Many of the new feature are indeed "wouldn't it be cool" because we're trying to make the game more fun. Fun requires balance and balance is worthless without fun.
A lot of people are having fun right now. These changes are taking away fun from the aliens at the expense of improving humans. Its cutting off your nose to spite your ear.
Norfenstein
We're taking this extremely seriously. No change is made simply on a whim, I do in fact have to justify changes to the other devs, and I don't do so with just with my extensive experience, but with acutal. The community isn't going to be divided and destroyed because of changes because we already don't all play together. Many people pick one or two servers on which they play exclusively and we have over a hundred servers. Our exchanges don't seem to be getting anywhere, temple, so I'm going to stop on my end until more changes have been made for you to comment on.
The gods must be crazy.