I know this has been suggested before (because I suggested this years ago) but is it possible for the dev team to do anything rendering wise? taking advantage of newer OpenGL features? I don't see how incompatibility with OpenGl would be an issue with the current code being used with newer OpenGl as I thought OpenGl, unlike directx is fully compatible with previous versions. I also don't see the argument of "oh well we need to make sure that our lower end users can still play this" at this point the low end users aren't as low end as they were 5 years ago, so I don't see how that is an argument, im not talking about OpenGl 4.2 here, just a few steps up from what we've had for ever, and maybe add a 1000 more polygons to the limit.