@player1
Are the "Unv." rather "sinister/ruthless" -> agressive, brutal, Barbarian, "well spoken/highly educated/moraly advanced" -> Elves, High Elves, Greek or "fragile/light tuned/ghostly" -> Faery/Wood Elves/Spirits?
Those are the three main features/directions which influence Artwork, Sound and many other things.
I'm glad you asked that question,
Bissig. You have a way of getting at the heart of the matter, and I am forced to solidify my concepts as a result.
The Unvanquished are actually the clonal offspring of the surviving Six Originals: three mating pairs or couples who managed to escape from the Haos Redro holding pens, if you believe
that rumor; archetypes of the Peaceable Starfolk if you believe that they have existed for twenty-five thousand years and salvaged the Sphinx from drowned Atlantea, to bury it in the sands along the Blue-White River, to mark the location of their Jump-Port on Greenworld.
These
Six Originals, these
Three Couples, are as follows, female then male, within the three sub-"races" (as the Unvanquished are a Confederation of these
Three Strains):
Sinister/Ruthless (Aggressive, Brutal, Barbarian):
Centauri MerfolkNymph - Naiad or Nereid (fresh-water Scout or salt-water Spy) [female]
Merfolk-kings - Merman or Mer-Centaur (Pyro dude or Sniper/Demo man-horse) [male]
The entire society of the Centauri Merfolk is arranged around the nihilistic splendor and gory glory of the blackened-progressive-speedcore-grindpunk-violence-metal pageant known as the
Saga of the Merfolk Centaur-kings, the major form of art, music, opera, ballet, sport, ritual, spectacle, drama, gaming, concert-going, religion and culture of the 41st Century Alpha Centaurian (or Rigel-Kentish) Madeworlds
TM, the sea-covered planemos and ocean-desert worldlets of Haos Redro Planoforming
SM and its moonlet-robofacturing division, Tumbo Designs and Duplication, LLC. Centauri Merfolk motifs are heavily influenced by their undoubted belief that the Merfolk were indeed the original inhabitants of Greenworld, who built many archaic monuments there, and are thus very similar to those of the ancient Afro-Perseo-Semitic culture complex and the resulting Mesopotamio-Egypto-Minoan civilization of the Eastern Mediterranean and Western Levant: Hurrians, Hittites, Hyksos, Sabaeans, etc., i.e. warrior elites of the Sea Peoples in temporary ascendancy over stolen empires. Egyptian Death Metal meets Warhammer 40K. They live to die, to respawn, and to die again, all for Eternal Honor in the Dance of Fabulous Gloom and the Embrace of Deadly Beauty.
Studious/Dutiful (Quiet, Team-Oriented, Nurturing):
Dog-Soldier DaemonfolkPriestess - kitsune-cherubim (fox-headed four-winged Medic) [female]
Artificer - wolfhawk-tengu (werewolf hawkman Builder) [male]
The Dog-Faced Djinn-Angels of Orinian East Egypt (a volume of space between and beyond the Dogstars - Sirius and Procyon, and around and including the stars of the Great Hunter, Osiris-Serapis-Perseus-Heracles-Orion) are an offshoot of a group of animangaming planoformers who played
SotMC-k using the omniNET, with all of the latest virtual experiential webware and implantable/wearable nanogear for the ultimate rush of gaming excitement. They eventually became dissatisfied with the lore and mood of the game, and decided to make their own mod, since the Centauri Merfolk Pageant was an entirely FOSSMMORPG. Mmany of them had extensive knowledge of ancient Greenworld folklore, especially Twencen Kultur, fascinating for its wasted potential and zany ideas, and the camp and kitsch value of such lowbrow media as anime, manga, videogaming, Asian folklore and demonology, VR tragicomedramas, cineretta noir, cosplay, re-enactment, punk street theater and other such flotsam and jetsam of Shojo Kultur and Japanimation. With such influences, as well as the swirling rumors that the Dog-Soldiers are actually just wearing masks, head-dresses, helmets, or some kind of combination of all three, one sees such artistic motifs as Japanese ukiyo-e and Noh theater; Pacific Northwest, East Asian, Siberian Americanoid and Great Lakes Region shamanic masks and ceremonial head-dresses; an underlying Atlantian/Egyptian/Stargate influence; and hentai, anime and manga demons and wizards, as well as Biblical influences such as the notion of the four-winged cherubim, as a race of elven, djinnish, proto-angelic or demi-demonic beings, predating the Creation of the First Man, Yima-Adam-Apis and his Consort, Hecate-Lilith-Nuit. They are still working on the Gamma Release of their mod of
SotMC-k,
Epic of the Djinn-Angel Spell-Weavers. They would've been done sooner, but people kept asking them probing questions, so they had to stop to make a FAQ, but then they couldn't agree on a wiki format or a build version. Next version coming SOON.
Evolving/Becoming (from Barbaric & Aggressive to Learned & Sophisticated)
Yeti-Nephilim Titan-GiantsShojo - Drunk-Nun Monkey-Queen (sasquatch-bigfoot Heavy) [female]
Evolute - big slow demon barbarian becomes little quick raccoon-dog war-wizard (oni-tanuki metadaptoid Soldier) [male]
The Yeti-Nephilim or Titan-Giants, as they are known, trace their ancestry to the Fall, as they believe they are the descendants of the Sons of God and the Daughters of Men, the original fallen angels cast out with Lucifer, who showed the ways of witchery and whoredom to the Sisters of Cain. As such, they have created a fork of the fork of
SotMC-k, that is, a mod of
EotD-AS-W, which they call
Soul of a Wild Thing: The Ecstasy of Becoming. They are interested in Drunk Monkey and Drunk Monk fighting techniques, legends of Giants, Titans, the Nephilim, Atlantaeans, Lemurians, the Lost Land of Mu, Hyperboarea, the Iceman Inheritance, the Neanderthaler, the Sasquatch, the Yeti, Bigfoot, the Fall, the Sons of God, the Twelfth Planet, the Mystery of the Sphinx, Shaolin philosophy, Qong-fu spirituality, and Taoist-Shamanic-Buddhist Immortal Archetypes of Laughing Acceptance and Weeping Surrender to the Suffering which Punctuates Existence. They start each game as brutes, and become spiritually and metaphysically evolved throughout the match.
Three Couples:
Six Original Archetypes -
Merfolk,
Devil-
Dogs,
War-
Wytches.
That's why they formed a Confederation of Space Pirate Ninja Mutant Zombie Cyborgs. Alone, they would be nothing. Combined, they are: Unvanquished.
@Kaleo: Note that the Six Originals actually form an Ogdoadic Pantheon of Strophalic Rhombosity. Hecate/Cerridwen. As above; so below. Hathor-Nuit-Tara-Asherah-Kwannon be praised!