Author Topic: [Archive] The Unvanquished OLD PROPOSAL  (Read 243797 times)

The Me

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Re: [Concept] The Unvanquished.beta_1
« Reply #180 on: January 27, 2009, 09:06:16 pm »
>>New Forum!!!<<

Futilerevenge you may post your models there

Oh, and TRaK said he is interested in mapping, but only later in development. He also is willing to help skin models.

Futilerevenge: http://www.trem-null.com/forum/viewtopic.php?f=23&t=155
« Last Edit: January 27, 2009, 10:24:45 pm by The Me »

Kaine

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Re: [Concept] The Unvanquished.beta_1
« Reply #181 on: January 27, 2009, 09:52:41 pm »
@Player1: I got the e-mails, forwarded the main one to my guy.  He'll get back to me within the next day or two on what his level of interest is.

@The Me: Already on top of it.

player1

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Re: [Concept] Team Unvanquished.beta_1
« Reply #182 on: January 27, 2009, 10:00:28 pm »
The Me: Great job! I will hop on IRC later, when I can. And I'll go register at the new forums, too. Awesome work. I like the boldness, too. Also, I posted all of the "Help - Wanted" threads (see below), and forwarded the art links to Kaine's guy. Re: TRaK - Awesome, I love his maps.

@Kaine: As always, a million thank yous would never be enough.

Volt: You rule! Can you PM Kaleo to see if he can assist you in any way (I believe he is familiar with the requirements for an Unvanquished default HUD, as far as knowing the mod, and having read the proposal pretty thoroughly).

Brain & Your Face: Welcome. Oh, how we have needed your guidance and wisdom, brothers. Three-team maps? Possible?

TRaK: Welcome. We got a skinner, now, too. w00t!

Hendrich: I hope we haven't piled too many items onto your plate, but you know the Concept, practically since its inception, so we've come to rely on you.

am afkafaik 4 a wk
gtg cya then
gj & tyvm
l8z

Hi,

We're currently seeking 2d and 3d artists, modelers, animators, mappers, sound techs, tutors, coders and any others who would like to help us create a Three-team or Third Race mod for Tremulous. If you have such skills, and are interested in helping us create such a mod, take a look below, and PM me, or join the discussion at The Unvanquished, A Third Race Mod [Concept] Proposal for Tremulous.

Cheers!

plug/blurb/one-respondent-wrote:

Actually I really like the Unvanquished idea, because then there are 3 very distinct teams:
Aliens: Brute animal force
Humans: Science
Unvanquished: Magic

Seems very balanced to me.


player1

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Re: Concept Art - Unvanquished.beta_1
« Reply #183 on: January 27, 2009, 10:45:36 pm »
Art links:

Japanese folklore/demonology:

obake = http://en.wikipedia.org/wiki/Obake

Priestess:
cherubim
kitsune

A woman wearing a fox-head mask or literally a fox-headed woman or fox-woman, in this case with small angel-wings (possibly two pairs of small wings).

Artificer:
wolfhawk
tengu

A werewolf or a man wearing a wolf's-head mask or a wolfman with hawkman wings.

Shojo (Spiritually-Drunk Nun):
shojo
shojo

An orangutan-woman wearing a wooden shaman's mask representing drunken devotion to spiritual ecstasy.

Note: the word shojo also means a young, unmarried, manga-obsessed woman in contemporary Japanese culture. 

Evolute:
starts out as oni
evolves into tanuki

big slow demon with club becomes quick little raccoon-dog war-wizard

http://tremulous.net/forum/index.php?topic=9805.msg152547#msg152547

Greek mythology and legend:

merfolk = http://en.wikipedia.org/wiki/Merfolk

water-sprites = http://en.wikipedia.org/wiki/Nymph

Nymph:
kraken
faery
naiad
nereid

Saga of the Merfolk Centaur-kings
kappa
merman
OR
yokai
icthyocentaur

kappa merman (creature from the black lagoon) OR yōkai icthyocentaur (monstrous merman-centaur)

see also, Symbolism (arts) & Symbolist painters

http://tremulous.net/forum/index.php?topic=9805.msg152553#msg152553

Cheers! PM or post if you would like to help, know a guy, or just want to knwo what the hell these words mean, and what the heck I'm talking about.

Suggested style(s): Warhammer/Starcraft/Symbolist/death-metal/anime/manga/Japanese folk-art/Greek statuary and pottery/etc.

Roanoke

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Re: [Concept] Tangential Discussion
« Reply #184 on: January 28, 2009, 12:33:14 am »
Woah, this grew a whole page in like a day :O
Off Topic: In Theatrical Lighting, it's Amber.
Ah, but that is light. In pigment, it is cyan, magenta, and yellow (Think printer ink cartridges.).

Take two PAR cans, @ 1kW ea. Put a primary red gel on one. Put a primary green gel on the other. Now blend the two sources together, piling one on top of the other, shining them on a white surface, like a wall or front-projection screen. Because of transmission differences, one might need to be slightly dimmed. The resulting color on the wall will be Amber. Yellow is a slightly greener color. In lighting, that is. In pigments, you are right. The colors for, say four-color press, are usually CMYK: cyan, magenta, yellow, and black, like when you print comic books.
Hm, odd. Anyway, my main point was that pigments are CMYK and light is RGB.

And finally, back to the classes etc. Do we want the evo/credits/upgrade system to work like either of the existing races?
I would prefer so for balance reasons.

Amanieu

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Re: [Concept] The Unvanquished.beta_1
« Reply #185 on: January 28, 2009, 12:41:05 am »
And finally, back to the classes etc. Do we want the evo/credits/upgrade system to work like either of the existing races? I was thinkin that maybe an entirely new approch could be good. You don't aquire credits or evos like the other races. Instead, after X amount of damage done to the enemy, you are awarded with an upgrade. This upgrade is a spawn upgrade, meaning you can use it at any time, since you spawn with it. I was thinking that perhaps class trees could be avaliable, like in BF2142, so when you unlock the first upgrade in, say, the healing tree, a second one becomes avaliable. The first upgrade may be somthing like an incresed range in your healing aura, and the second may be a heal-on-touch ability.

I would probably need a larger post to explain this in greater detail, so if you want I could do just that.
I was considering a RTS-like technology tree system, but as another idea separate from this mod. Since I'm going to rewrite half of the game anyways, why not add it now (for all 3 races)?
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player1

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Re: [Concept] Team Unvanquished.beta_1
« Reply #186 on: January 28, 2009, 01:15:12 am »
You, sir, have my blessing to do as you wish.

Also, I have already prepared preliminary suggestions for a Total Conversion for Humans and Aliens, should the need arise. Submitted for your perusal (I believe they're at the very bottom of page one, buried under a mountain of other stuff).

Please continue in any fashion you see fit. You have my full support, and that of our clan-mates, if I may be so bold as to speak for them.

Notice to Humans and Aliens:
We're the Unvanquished: Face it. Your bases are our bases, now.

On a related note, I just talked to raytray! It's ben two years since I started playing Trem and posting here, and now I find my friends were here all along!

:) ;) :D ;D 8) :P :laugh:

Out of my brain on the train/
Out of my brain on the 5:15



Kaleo

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Re: [Concept] The Unvanquished.beta_1
« Reply #187 on: January 28, 2009, 02:44:37 am »
I was thinking that an Egyptian influence may be good for the unvanquished.

Go back the old favorite of "They made the pyramids".
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player1

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Visual Concept: The Unvanquished.beta_1
« Reply #188 on: January 28, 2009, 05:40:22 am »
It could be that the animal heads are Stargate/Egyptian masks: fox woman, dog/wolf man, kraken woman, mer-centaur man (Equus, anyone?), yeti/drunk-monkey woman, raccoon-dog dude. Or they could be done in some other style of elaborate mask: like Pacific Northwest Native American, Iroquois/Algonquin, Korean/Siberian Americanoid, Olmec/Toltec/Aztec/Maya, etc.

It just depends on what the artist wants to do. They can be creature people, or future humans wearing some kind of masks that are also helmets with majickal technology. Now why would you bring up Egypt, Nile fan?

My original intent was Space Ninja Pirate Warhammer-esque Anime Daemonfolk, but I'm down with whatever.

Black uniforms, green HUD and gear and bases and map areas, gold insignia and structures, and silver weapons and artifacts. If possible.

For people who like back story, they wear black in memory of their fallen ancestors, who were human lab rats in interglobal zaibatsu cloning experiments:

There is a rumor that the original Unvanquished Project was a joint Haos Redro/Tumbo Manufacturing xenohuman development project (back in the 39th or 40th Century) that instead produced misbegotten monstrosities and mutated abominations, which were abandoned to their hellish fate on cruel planetoids and harsh moonlets. These half-human beasts were said to have been arcane attempts to recreate the demon-beings of ancient folklore, utilizing the latest advances in metaphysickal physicks and alchimerical chemicks, and combining these with non-human genetic material, obtained during the Fire-bat Eradication Wars. The plan was to produce a "Third Race" of creature-people, as super-soldiers, to aid Humanity, should another Alien menace arise. Then, as any schoolboy knows, Ked Ambrit was sent to fight the Evolving Arthrosaurian Aliens in the Fractal Zion system in the late 4020's. Now, decades or even centuries of Old Time years later, these bastard step-children of fringe science and forgotten mysticism have not only survived on the worst worldlets of the Uninhabitable Zone, they have thrived, and are returning to destroy the Humans who created and then abandoned them, and the Aliens who slaughtered them in their time of weakness and despair. Before, they had been freaks, and their heads had been bowed. Now: they stand tall. Now: they hold their heads up high. Now: they are feared by Human and Alien alike. Now they are: Unvanquished.

Others still say such talk is rubbish, and that the Unvanquished are older than the pyramids of Firststar's Greenworld, as old as the makers of the Mines of Al-Minak, who walked the sands of Greenworld when the Man-faced Lion was a Lion-headed Man, and are the guides of the One throughout this Precessionary Epoch. Only the Übergeist can say for sure, and she ain't talking. If the Unvanquished hadn't filed all of those class action lawsuits on behalf of the Sapients and Sentients of the Omniverse, resisting Hyparxial Picodestruction, HR Holdings and Tumbo Designs might have just destroyed the omniverse, and all of Experiential Virtuality, one tiny nano-nano-chunk at a time. Still, the cost to the Executrix must have been huge. She has called for the heads of the Unvanquished leaders - six mysterious characters, one of each class, the Six Originals - to be displayed at the Hall of Heads on Multa, the sacking and pillaging of their planemos and their relics, and the razing and sundering of their haunted and holy temples. An alliance with the Big Mofo Bugs may be in the offing. But by which side?

Urcscumug

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Re: [Concept] The Unvanquished.beta_1
« Reply #189 on: January 28, 2009, 08:12:38 am »
Seems like green is the favored color and I like it well.

I'm putting together my analysis, will bring it forth in a day or two.
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_Equilibrium_

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Re: [Concept] The Unvanquished.beta_1
« Reply #190 on: January 28, 2009, 03:55:58 pm »
This obviously has taken a lot of thought. The extraordinary amount of detail is quite astonishing. I would definitely play a mod like this. Only play-testing could tell if it was anything close to being balanced, but it would be fun nevertheless.

player1

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Re: [Testing] The Unvanquished.beta_1
« Reply #191 on: January 28, 2009, 07:44:17 pm »
This obviously has taken a lot of thought. The extraordinary amount of detail is quite astonishing. I would definitely play a mod like this. Only play-testing could tell if it was anything close to being balanced, but it would be fun nevertheless.

Equi: I thank you for your kind comments and your interest in this mod. We hope to enlist the sage counsel and wise advice of respected players such as yourself, sir, in exactly that area of knowledge: play balancing for veteran and newbie alike. Having witnessed your shotgun dance, I kept it in mind when designing these classes. I look forward to your continued critique and encouragement, and would consider it an honor to have a player of your undoubted ability testing this mod.

Seems like green is the favored color and I like it well.

I'm putting together my analysis, will bring it forth in a day or two.

@all: Yes, green for HUDs, gear, map areas, and base areas. Wherever Blue is used for Humans and Red for Aliens, Unvanquished will use Green. If Humans use "cyan" or Aliens use "magenta" then Yellow-Green or Amber is acceptable. Remember that Yellow denotes Spectators. When possible, please use Green. Black is great for uniforms, costumes, attire, etc. Structures will apparently be that Gold color Chess Guy was using, or whatever Futilrevenge makes.

@Urscumug: I look forward to reading it, and greatly value your approach and the hard work you are doing to help us out. Thanks for joining us, and helping to make this mod the mod you want to play. Your passion for this project is greatly appreciated. I believe Amanieu may have started a wiki. You may PM him about posting it there. Please post it here, or start a new thread if you like, as well. And if I may be so bold as to ask for it in triplicate, we would love to give it a home at the Unvanquished Forums (see giant link at top of page). I'm sure The Me shares my anticipation, and don't forget that you can PM him here or there for any questions and concerns.

Cheers!

Roanoke

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Re: [Concept] The Unvanquished.beta_1
« Reply #192 on: January 28, 2009, 11:32:09 pm »
About the analyses, should we put each in a separate topic in the new forums or in one topic? And where is the wiki?

player1

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Re: [Analysis] The Unvanquished.beta_1
« Reply #193 on: January 29, 2009, 12:15:30 am »
Roanoke: Someone told me that Amanieu had offered a wiki. I would like either a clean thread at our forums, a class-by-class posting at the existing class and structure threads at our forums, a mass-posting here, or a clean thread here, or any combination thereof, as you see fit. Please PM either The Me or Amanieu via this website, or at our forums, and inquire about a wiki. If one is not forthcoming, The Me may PM Archangel, who also offered one, to see if that offer is still available.

Thank you for your continued hard work in furtherance of the mod, and I look forward to reading the results of your analysis.

player1

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Re: [Art Direction] The Unvanquished.beta_1
« Reply #194 on: January 29, 2009, 12:51:39 am »
@player1

Are the "Unv." rather "sinister/ruthless" -> agressive, brutal, Barbarian, "well spoken/highly educated/moraly advanced" -> Elves, High Elves, Greek or "fragile/light tuned/ghostly" -> Faery/Wood Elves/Spirits?

Those are the three main features/directions which influence Artwork, Sound and many other things.

I'm glad you asked that question, Bissig. You have a way of getting at the heart of the matter, and I am forced to solidify my concepts as a result.

The Unvanquished are actually the clonal offspring of the surviving Six Originals: three mating pairs or couples who managed to escape from the Haos Redro holding pens, if you believe that rumor; archetypes of the Peaceable Starfolk if you believe that they have existed for twenty-five thousand years and salvaged the Sphinx from drowned Atlantea, to bury it in the sands along the Blue-White River, to mark the location of their Jump-Port on Greenworld.

These Six Originals, these Three Couples, are as follows, female then male, within the three sub-"races" (as the Unvanquished are a Confederation of these Three Strains):

Sinister/Ruthless (Aggressive, Brutal, Barbarian): Centauri Merfolk

Nymph - Naiad or Nereid (fresh-water Scout or salt-water Spy) [female]
Merfolk-kings - Merman or Mer-Centaur (Pyro dude or Sniper/Demo man-horse) [male]

The entire society of the Centauri Merfolk is arranged around the nihilistic splendor and gory glory of the blackened-progressive-speedcore-grindpunk-violence-metal pageant known as the Saga of the Merfolk Centaur-kings, the major form of art, music, opera, ballet, sport, ritual, spectacle, drama, gaming, concert-going, religion and culture of the 41st Century Alpha Centaurian (or Rigel-Kentish) MadeworldsTM, the sea-covered planemos and ocean-desert worldlets of Haos Redro PlanoformingSM and its moonlet-robofacturing division, Tumbo Designs and Duplication, LLC. Centauri Merfolk motifs are heavily influenced by their undoubted belief that the Merfolk were indeed the original inhabitants of Greenworld, who built many archaic monuments there, and are thus very similar to those of the ancient Afro-Perseo-Semitic culture complex and the resulting Mesopotamio-Egypto-Minoan civilization of the Eastern Mediterranean and Western Levant: Hurrians, Hittites, Hyksos, Sabaeans, etc., i.e. warrior elites of the Sea Peoples in temporary ascendancy over stolen empires. Egyptian Death Metal meets Warhammer 40K. They live to die, to respawn, and to die again, all for Eternal Honor in the Dance of Fabulous Gloom and the Embrace of Deadly Beauty.

Studious/Dutiful (Quiet, Team-Oriented, Nurturing): Dog-Soldier Daemonfolk

Priestess - kitsune-cherubim (fox-headed four-winged Medic) [female]
Artificer - wolfhawk-tengu (werewolf hawkman Builder) [male]

The Dog-Faced Djinn-Angels of Orinian East Egypt (a volume of space between and beyond the Dogstars - Sirius and Procyon, and around and including the stars of the Great Hunter, Osiris-Serapis-Perseus-Heracles-Orion) are an offshoot of a group of animangaming planoformers who played SotMC-k using the omniNET, with all of the latest virtual experiential webware and implantable/wearable nanogear for the ultimate rush of gaming excitement. They eventually became dissatisfied with the lore and mood of the game, and decided to make their own mod, since the Centauri Merfolk Pageant was an entirely FOSSMMORPG. Mmany of them had extensive knowledge of ancient Greenworld folklore, especially Twencen Kultur, fascinating for its wasted potential and zany ideas, and the camp and kitsch value of such lowbrow media as anime, manga, videogaming, Asian folklore and demonology, VR tragicomedramas, cineretta noir, cosplay, re-enactment, punk street theater and other such flotsam and jetsam of Shojo Kultur and Japanimation. With such influences, as well as the swirling rumors that the Dog-Soldiers are actually just wearing masks, head-dresses, helmets, or some kind of combination of all three, one sees such artistic motifs as Japanese ukiyo-e and Noh theater; Pacific Northwest, East Asian, Siberian Americanoid and Great Lakes Region shamanic masks and ceremonial head-dresses; an underlying Atlantian/Egyptian/Stargate influence; and hentai, anime and manga demons and wizards, as well as Biblical influences such as the notion of the four-winged cherubim, as a race of elven, djinnish, proto-angelic or demi-demonic beings, predating the Creation of the First Man, Yima-Adam-Apis and his Consort, Hecate-Lilith-Nuit. They are still working on the Gamma Release of their mod of SotMC-k, Epic of the Djinn-Angel Spell-Weavers. They would've been done sooner, but people kept asking them probing questions, so they had to stop to make a FAQ, but then they couldn't agree on a wiki format or a build version. Next version coming SOON.

Evolving/Becoming (from Barbaric & Aggressive to Learned & Sophisticated) Yeti-Nephilim Titan-Giants

Shojo - Drunk-Nun Monkey-Queen (sasquatch-bigfoot Heavy) [female]
Evolute - big slow demon barbarian becomes little quick raccoon-dog war-wizard (oni-tanuki metadaptoid Soldier) [male]

The Yeti-Nephilim or Titan-Giants, as they are known, trace their ancestry to the Fall, as they believe they are the descendants of the Sons of God and the Daughters of Men, the original fallen angels cast out with Lucifer, who showed the ways of witchery and whoredom to the Sisters of Cain. As such, they have created a fork of the fork of SotMC-k, that is, a mod of EotD-AS-W, which they call Soul of a Wild Thing: The Ecstasy of Becoming. They are interested in Drunk Monkey and Drunk Monk fighting techniques, legends of Giants, Titans, the Nephilim, Atlantaeans, Lemurians, the Lost Land of Mu, Hyperboarea, the Iceman Inheritance, the Neanderthaler, the Sasquatch, the Yeti, Bigfoot, the Fall, the Sons of God, the Twelfth Planet, the Mystery of the Sphinx, Shaolin philosophy, Qong-fu spirituality, and Taoist-Shamanic-Buddhist Immortal Archetypes of Laughing Acceptance and Weeping Surrender to the Suffering which Punctuates Existence. They start each game as brutes, and become spiritually and metaphysically evolved throughout the match.

Three Couples: Six Original Archetypes - Merfolk, Devil-Dogs, War-Wytches.

That's why they formed a Confederation of Space Pirate Ninja Mutant Zombie Cyborgs. Alone, they would be nothing. Combined, they are: Unvanquished.

@Kaleo: Note that the Six Originals actually form an Ogdoadic Pantheon of Strophalic Rhombosity. Hecate/Cerridwen. As above; so below. Hathor-Nuit-Tara-Asherah-Kwannon be praised!

Bissig

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Re: [Concept] The Unvanquished.beta_1
« Reply #195 on: January 29, 2009, 01:43:15 am »
OMG, you should go to a game company and become a background story artist for RPGs or FF23. Or join a comic drawer who needs totally spaced out inspiration. But, your stuff is prolly a bit too complex and "wierd". You would need someone to filter through and simplify ;-)

Sometimes it seems a bit too much as you try to squeeze all the meanings and everything that comes to mind into those meandering descriptions of old folklore, vast dreamscapes and technobabble/phlebotenum addentitis that it almost becomes gobbledygook...

Oh, and find an artist IRL that draws paintings under the influence of your almost drug-like/dream-like torrent of words. Where the hell did you aquire such an inspired mind, such vast inner landscapes...?

Ontopic (before I get into a praising frenzy *g*):

Basically those three themes have to be interwoven into the atmosphere surrounding the three Tribes of Unv's.

Kaine

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Re: [Concept] The Unvanquished.beta_1
« Reply #196 on: January 29, 2009, 02:01:02 am »
Ok.  I got my 2D artist buddy to commit to helping you guys out.  He said he's willing to work pro bono.  His name is Anansi, and I'll try to get him on these forums sometime soon.  For now, he'll just be shuttling sketches back-and-forth between Player1 and myself.

player1

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Re: [ART!!!] The Unvanquished.beta_1
« Reply #197 on: January 29, 2009, 02:21:13 am »
@Bissig: aww, shucks... tweren't nothin' but the old Aegypto-Atlantaeans with a manga/anime overlay *blushes  :-[ :-X :laugh:

@Kaine: I just w00t'd myself!  :D ;D 8) :-* :angel:

@Kaleo: Get your reference links and images ready! Here comes dude...

@Anansi: Welcome! I look forward to working with you. I hope you like the concept, and aren't overwhelmed by what Bissig calls my "flood of words". Anyways, these guys know the concept, and they're used to interpreting my onrush of over-typing.

Cheers, dudes! PM if you need any assistance or direction.

Amanieu has kindly offered wiki space. PM me, him or The Me for details.

Art Thread

player1

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Re: [Q: TJ: TFZI] The Unvanquished.beta_1
« Reply #198 on: January 29, 2009, 08:00:05 am »

Kaleo

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Re: [Concept] The Unvanquished.beta_1
« Reply #199 on: January 29, 2009, 10:51:45 am »
http://unvanquished.mod.googlepages.com/

Maybe dump it in the original post.
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your face

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Re: [Concept] The Unvanquished.beta_1
« Reply #200 on: January 29, 2009, 07:41:58 pm »
Thanks for calling a serious mod project "spam." :'(

way to encourage
spam spam spam, waste waste waste!

Kaine

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Re: [Concept] The Unvanquished.beta_1
« Reply #201 on: January 29, 2009, 11:07:16 pm »
Don't take it too hard, "Your Face."  Some of the Mercenaries Guild guys are bit elitest, but I don't think they even realize how they sound some of the time.  As for it being spam, we know better.  Obviously with a large forum like this, most people don't have the time to check every section.  Player1 was just getting the word out that this project exists, and that all interested parties can hop onboard here.

Khalsa didn't delete the threads, and no one got banned, so all-in-all, I'd say mission accomplished.  We got the word out, now let's see what new faces we pick up.
« Last Edit: January 29, 2009, 11:09:22 pm by Kaine »

Volt

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Re: [Concept] The Unvanquished.beta_1
« Reply #202 on: January 29, 2009, 11:41:14 pm »
OK my good friend mexel has said he will help me with the hud and menus.


MEXEL IF YOU'RE READING THIS WELCOME TO UNVANQUISHED :D

Volt

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Re: [Concept] The Unvanquished.beta_1
« Reply #203 on: January 29, 2009, 11:50:25 pm »
Voidofdeity.net has so generously offered the unvanquished mod webspace i'll get a proper forum and site up within the next day or so.

Thank you anni, and ozzy.

your face

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Re: [Concept] The Unvanquished.beta_1
« Reply #204 on: January 30, 2009, 12:07:20 am »
Don't take it too hard, "Your Face."  Some of the Mercenaries Guild guys are bit elitest, but I don't think they even realize how they sound some of the time.  As for it being spam, we know better.

Nothing like free advertising, right? :D
spam spam spam, waste waste waste!

Mexel

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Re: [Concept] The Unvanquished.beta_1
« Reply #205 on: January 30, 2009, 12:12:38 am »
OK my good friend mexel has said he will help me with the hud and menus.


MEXEL IF YOU'RE READING THIS WELCOME TO UNVANQUISHED :D

No, i not reading it.

Thanks!

The Me

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Re: [Concept] The Unvanquished.beta_1
« Reply #206 on: January 30, 2009, 01:17:02 am »
Voidofdeity.net has so generously offered the unvanquished mod webspace i'll get a proper forum and site up within the next day or so.

Thank you anni, and ozzy.
Thanks, once it is up, if you make me a moderator, I will transfer over all the posts.

player1

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Re: [w00t!] Team Unvanquished.beta_!
« Reply #207 on: January 30, 2009, 04:18:43 am »
@Kaine/your face: Actually, since that discussion really belonged here or at wherever the Unvanquished forums ends up, it was really quite kind of khalsa to nip that bud, to allow the whole tree to grow better. Sometimes being a good gardener means pruning a promising bud, so that the entire shrub bushes out more fully. I even sent him a kind note thanking him for pinching it back there, so it would grow stronger here. I've come to learn to trust his instincts, his methods, and his motives. That discussion, while earnest and passionate, was a tad early and a bit contentious. Besides, that was just the "whoopie!" state we were in yesterday. Now we've settled into a working groove. I knew that I was opening a lot of threads, and was lucky to only have one get locked. I thought he showed amazing restraint, since I didn't warn him before I started 9 new threads in one day. Cheers, guys. Thanks for having my back, and thanks for seeing it for what it was. A non-issue, in the big picture. Because you people want to make our mod! *smiles and dances...* xD

@Volt, Anni, Ozzy, The Me, & Mexel: w00t! Welcome, Mexel. Thanks for the space, Anni & Ozzy! Thanks for all the hard work, The Me. And, Volt, you rock!!!

player1

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Re: [Models] The Unvanquished.beta_1
« Reply #208 on: January 30, 2009, 04:44:37 am »
Necessary Models

Medic (Priestess) [female]
Scout (Nymph: Naiad) [female]
Spy (Nymph: Nereid) [female, variant of Naiad]
Soldier I (Evolute: Oni) [male]
Soldier II (Evolute: Tanuki) [male]
Heavy (Shōjō) [female]
Pyro (Merman) [male]
Sniper/Demoman (Mer-Centaur) [male]
Engineer (Artificer) [male]

Please pass this information on to all visual artists, modelers and interested parties. This is a comprehensive list of necessary character models for the mod. Any questions or concerns, please post, or do not hesitate to PM me via this site.

player1

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Re: [Models] The Unvanquished.beta_1
« Reply #209 on: January 30, 2009, 05:04:01 am »
Models by Sub-Group

Lycandaemonfolk (Dog Soldiers)

Medic (Priestess - Kitsune) [f]
Engineer (Artificer - Tengu) [m]

Centauri Merfolk (Sea Kings)

Scout (Nymph: Naiad) [f]
Spy (Nymph: Nereid) [f]
Pyro (Merman - Kappa) [m]
Sniper/Demoman (Icthyo-Centaur - Yokai) [m]

Yeti-Nephilim (Titan-Giants)

Heavy (Shojo)
Soldier I (Evolute: Oni)
Soldier II (Evolute: Tanuki)

Uniforms/Costumes/Wardrobe - Black (Space Pirate Ninja Undead Zombie Mutant Cyborg Demons)
Gear/Bases/etc. - Green (anywhere Humans use Blue or Aliens use Red)
Insignia/Decorations/Markings - Gold
Weapons - Silver, where applicable

Again, please disseminate to all visual artists and modelers. A manga/anime/traditional representation of these Japanese demons from folklore is what we are seeking. To anyone who says this doesn't go with Tremulous, might I remind you that the original Doom Space Marines fought demons from Hell? We're just bringing it full circle, with a manga/anime twist (Japanimation style - fight!).