Right.
We need a modeler, and I think maybe we've got one in Futilrevenge, and a 2d artist, and we used to have one in Chess Guy.
We have a willing coder, but we are easily months away from being able to utilize his services. We could really use another modeler, another 2d artist, and an animator, as well as several mappers. As far as assigning tasks, I would like to see correspondents take on the tasks that they themselves choose, but here is how I see it. I would like to see Urscumug work on doing an analysis of this mod, based on his tables. I would like to see Roanoke provide a critique of this process, as well as a detailed, class-by-class critique of the current Mod Concept. I would like to see The Me continue to act as the representative of what has been presented so far, and to work as the point person to integrate any improvements Urscumug and Roanoke can provide. I would also like to see Amanieu and Hendrich look in from time to time, to provide the benefit of any guidance they can offer. If Hendrich has the time, I would like him to also act as a sounding board for any new concepts, and a sort of reality check for the Mod Review Panel, to keep them on task, and moving in a productive direction. These are just general suggestions; you are, of course, all free to do as you will.
Team Unvanquished?
player1 - backstory, concept, alpha version
The Me - critique, balance, alpha version
Hendrich - guidance, direction, alpha tester
Urscumug - detailed analysis of mod using point-by-point comparison
Roanoke - boundless enthusiasm, endless ideas, detailed analysis
Amanieu - coder extraordinaire, person for whom concept is being prepared
Archangel - possible wiki support
Chess Guy - website, 2d art, visual direction
Futilrevenge - modeler, great guy, kewl dewd
@The Me: Can you PM Chess Guy and Futilrevenge, just to make sure that these two extremely valuable team members are still interested, and have the resources that they need to continue? There is no rush. We would just like to make sure that they are still on-board, and feeling comfortable.
@Urscumug: I would love to see those tables, when you have had a chance to prepare them. Again, no rush, but I think this mod would definitely benefit from this sort of approach. Uniforms or insignia is a great idea. Basically, the Unvanquished are a confederation of three different, somewhat related groups: Priestesses and Artificers, the Angel-Daemonfolk (Japanese folklore); Nymphs and Mer-Centaurs, the Centauri Merfolk (Greek mythology); and Shojo-Nuns and Oni-Tanuki War-Wizards, the Obake-Daemonfolk (Japanese folklore). As always, though, these are just general ideas and class names. A Tremulous Dragoon is not a cavalryman, and the Tremulous Basilisk is not a lizard-chicken. The 2d artist and modeler should feel free to interpret these very general guidelines as they see fit. Suffice to say that the Unvanquished are a "race" of "mythical" beings, with "magical" attacks, who have entered the Human-Alien War of the 41st Century. How do we do that within the bounds of Tremulous gameplay? Your point-by-point comparison will help us to determine just this. I think players will be able to realize that the three teams are the Space Marine Dudes, the Big Bugs, and the Freaky Furry Warhammer/Starcraft-Looking Things. They're Space Pirate Ninja Mythological Beast-People, an amalgam of almost every idea ever presented for a Third Race, except for robots ('cuz I hope the Sentinel Robot mod will someday get made, along with Alien Upgrades and Human Sidearms).
@Roanoke: We need someone to recruit talent, especially artists, modelers, and animators. Interested? Also, would you be willing to do a class-by-class critique, or assist Urscumug with his analysis? Also, I agree with The Me that while the alliance idea is really cool, it should go in the list of Things To Talk About a Little Bit Later in the Development Cycle. It's still a bit early to figure that out, and I would even consider starting a poll, along the lines of: "If there were a Tremulous three-team mod, what would you prefer happen to the first team eliminated from the match? And, would you favor the ability to make an alliance with one of the other teams, yes or no, and why?" I think we could get a broad spectrum of community reaction, and try to implement the most popular solution, provided that it is a simple and straightforward way of dealing with the issue.
As always, thanks a million guys. Your interest and enthusiasm for this mod are probably going to be a major force in seeing it through to actually getting made.
Cheers!