Hi. Welcome to the
Unvanquished: A Three-team or "Third Race" mod for Tremulous, (the free, open-source, standalone, asymmetrical shooter/slasher from DarkLegion Development, a game which started life as a Gloom-inspired Quake 3 mod). We are not DarkLegion Development, just a bunch of players inspired to try to create the mythical "Third Race" for Tremulous.
Thank you for your interest in this mod. If you are new to the mod, we hope you like the concept. If you have been following the project, welcome to our new forums and be prepared to be surprised, as we've completely rewritten the idea. But, then, that's what IRC is for, right?
If you'd like to get involved, join us at irc.freenode,net, in our chatroom, #unvanquished.
Herewith, our latest concept:
The UNvanquished, a Third Race for Tremulous (Overview)Classes: Groundling, Stonecutter, Dreadnaught, Shaman, Mason
Weapons: either default, or purchasable at a Smithy structure; tentatively, three Swords (possibly class-specific) and a Dagger
Upgrades: movement and maneuverability buffs, like Speed, Strength, Stamina Regen, Health Regen, Jump Height, Walljump, etc.
Abilities: weaponless ranged attacks, potentially only against organic targets, like Vampire, Structure Vampire, nerfed Plague, nerfed Radioactive, etc.
Here's a useful thing to keep in mind:
Upgrades = buffs
Abilities = "spells"- Players can spawn as either a Groundling (the skirmisher class, the default fighter) or as a Stonecutter (the default builder).
- If a player chooses to spawn as a Groundling, he has access to certain Upgrades and Abilities, which he can purchase, for Bounties.
- A player gains Bounties by killing enemies, just like in standard Tremulous.
- As a matter of fact, One Bounty equals One Evo (175 Credits, iirc).
- To gain access to even better Upgrades and Abilities, the Groundling may "choose a tech tree" or "buy into the cabal", by paying one Bounty to unlock the Advanced Fighter Upgrades and Abilities, as well as the better weapons.
- The Groundling may then choose one of the two advanced fighter classes, the Dreadnaught or the Shaman, which it immediately becomes.
- Upgrades and Abilities will cost additional Bounties.
- The Dreadnaught can use all of the Upgrades, but only some of the Abilities.
- The Shaman can use some of the Upgrades, and all of the Abilities.
- The Upgrades can be bought in the field, just like the Aliens evolve.
- The Abilities must be bought at an Apothecary (a new structure, primarily used to accelerate healing, and dispense Phials, [or mini-medkits]; for a full list of Unvanquished structures, see below); somewhat like the Humans buying Weapons at an Armoury.
- For a full list of Upgrades and Abilities, see below.
- The Stonecutter, or default builder, has the ability to buy a limited number of class-specific Upgrades, and can also "get a union card" for the price of one Bounty, at Stage Two, and become an advanced builder, called a Mason.
- The Mason can use a greater number of limited, class-specific Abilities, and of course, can build all structures, as they become available.
Class -
Skin (
Description)
Groundling - Brass (Default fighter, can buy limited Upgrades and Abilities)
Stonecutter - Sandstone (Default builder, can buy class-specific Abilities, and build limited structures)
Dreadnaught - Steel (Advanced fighter, can buy
all Upgrades and limited Abilities, can buy BFS - big faskin' sword)
Shaman - Wood (Advanced fighter, can buy limited Upgrades and all Abilities, sword gets slightly more powerful at every stage)
Mason - Granite (Advanced builder, can buy class-specific Abilities, and build all structures)
All Upgrades and Abilities are not available during S1, and become available at only team stage-up. Stonecutter cannot become Mason until Stage Two. Some structures not available until later stages. Big Faskin' Sword not available until S2. The Unvanquished are somewhat impervious to flame, and dretch head-bite only does 3/4 of the damage it would do to a Human (72 instead of 96).