Hendrich, can you continue to help The Me to keep the conversation on track?
*Hendrich gives The Me a cookie*It might even be good for someone to go back and grab all the class and structure info, and repost it in a smaller and more concentrated form, right here on this page, so we can see what we are talking about.
Due to P1's request, I'll just stick the following information down so we all know what the hell we're dealing with here based on the
Uns (aka, the Unvanquished, lets try to use the "Un" acronym for easy reference like Rant, Om, etc.) I'll just copy what P! previously said and warp them a bit.
Edit:Remember that I'm aware of mistakes in this thing, I'm editing it as I go. I'll post it here to save my work.
Contents:1)Introduction
2)Clarifications
4.a)Structure list
4.b)Single Structure Information
5.a)Class list
5.b)Class information
6) Thoughts on a general base environment
7) Final Thoughts
8) Credits/Current Team Roster
Introduction:The Unvanquished is a mod idea founded by Player1, who responded to the flurry of questions/requests for a third team/race. He posted ideas of what he thought the third race should be, and received positive feedback and suggestions. Later on he managed to grab a modeller, a concept artist and a coder to help him when he and the modeler/coder/artist is ready, and others (Like myself) have been accepted into the team" to help bring this race to become reality.
This is where we currently are.
The Unvanquished are a Confedation of Omniversal Sentients who have become embroiled in the Human-Alien Conflict of the 41st Century. They have been shocked and outraged at the war-mongering ways of both species, and have decided to put an end to the conflict by annihilating these outsiders and restoring peace to the Worldlets of the Peaceable Starfolk.
In layman's terms, the Uns are a bunch of aliens/humanoids/etc that got pissed by the humans and the aliens fucking with each other so long, so they joined each other to shut them up. This makes sense but the new race does break new ground for Tremulous which we are aiming to be a good thing. We want this new race to be balanced, fun to play as and to make sense into the universe of Tremulous.
Clarifications:Things to note:1 Bounty = 1 Evo = iirc, 175 CreditsPhial = +15 Health; Carry Limit = 2Dretch Headbite only does 75 Max. Damage to Unvanquished!!!
(Will still kill Nymph-form or Merman-form in one headbite)
d=default
b=Bounty
1 Bounty = 1 Evolve = iirc, 175 Credits(This is used for the contents below)
Classes:Priestess (angel-winged fox-woman):The Priestess is basically "The Medic" of the race. She goes around healing other teammates and structures, so she could be cosidered to be a support unit. She can fly to offer aerial support and her attacks are defense-based.
Picture:None yet.Health: 120
Powers:Possesses the power of Flight (but slower than a Jetpack (By 25%?) and Stamina-Dependent)
Default Attributes:Healing Aura: S1: 10' radius. 30hp/min.
S2. 12' radius.
S3. 15' radius
Still Shield: S1. +18 hp/90s recharge
S2. +36 hp/180s recharge
S3. +36 hp/90s recharge
Bow Glove: S1.9 Damage per Hit per projectile
S2. 2b: Poison
Upgrades Stage Cost:Bubble Shield1b: No hitscan shots in or out.
S1. 5' radius. 60s/180s
S2. 7' radius. 45s/120s
S3. 9' radius. 30s/90s
(on/recharge - no off toggle)
Squad ShieldS22b: Adds armor value to nearby teammates.
S2. 12' dia. +25 hp
S3. 15' dia. +30hp
(regenerates if damaged, +5hp/min, +25/min if on "Hallowed Ground" near "Mana")
Plague Pulse 1b: Damage + Poison to nearby opponents.
S1. 5d/9'/180s
S2. 7d/12'/240s
S3. 9d/15'/300s
Bow Glove PoisonS22b: Poison for Bowglove Projectiles.
(Default Weapon)
Staff of RebirthS22b: S2. Resuscitation* & Heal Rate x1.4
S3. Resuscitation & Heal Rate x1.6
*Resuscitation means player keeps purchased Upgrades. If you buy the Staff, and you get killed, when you respawn you will still have your Staff of Rebirth, as well as your Upgrades.Helm of Far-Scrying2b: S1. Armor Value & Team see
S2. Adds Radar
S3. Adds Radar x1.5 distance
Cuirass & GreavesS21b: Light Armor for Priestess, not available until Stage 2.
Nymph: Xenomorphic Vampire-Ronin Cosmic-Privateer Kraken-FaeryA Nymph is basically the "Spy" of the team. He can fly, be invisible and suck HP form buildables. Do not fuck with this guy.
Picture:None yet.Health:Health is form-specific, see below.
Powers:Possesses the power of Flight (but slower than a Jetpack (By 25%?) and Stamina-Dependent)
Default Attributes:Naiad form.
Added Health: S1. 75
S2. 90
S3. 105
Invisibility-while-Flying: S1. Cloaked
S2. Camouflaged
S3. Invisible
Sting: S1. 18 Damage per Hit [25 Human Headshot (HS)]
S2. 25 D/H [36 HS]
S3. 36 D/H [50 HS]
Slay Shield:18 Damage to all foes within Spherical Blast Radius emanating from Avatar to approx. 12 "feet" away* ;90s recharge
Blood Sucker Latent:S2. Transfer 18 Health Points from all foes within Spherical Blast Radius, approx. 18 "feet" in diameter ;180s recharge
Nereid formAdded Health: S1. 90
S2. 105
S3. 120
Invisibility*:*While unmovingS1. Cloaked
S2. Camouflaged
S3. Invisible
Stun:S1. 15 Damage per Hit (D/H), 0.2s Stun Effect
S2. 30 D/H, 0.4s Stun Effect
S3. 45 D/H, 0.5s Flashbang Effect
Blast Shield:25 Damage to all foes within Spherical Blast Radius emanating from Avatar to approx. 9 "feet" away ,120s recharge
Destroyer Latent:S2. Transfer 25 Health Points from all Enemy Structures within Spherical Blast Radius, approx. 15 "feet" in diameter ,300s recharge
Advancement Upgrades:Sting/Stun DoublerS1 3b:Doubles Damage Dealt by Default Offensive Attribute
ShieldspeedS3 3b:Reduces Shield Charge Time by Half (Slayshield=45s; Blastshield=60s)
WampyriS3 2b:Increases Spherical Blast Radius of Transfer Attribute by One-Third (Bloodsucker - dia.=24'; Destroyer - dia.=20')
Note: Nymphs cannot carry Weapons or wear Armor
Second Note: Due to transfer of hp from Bloodsucker and Destroyer attributes, Maximum Health is equal to twice normal health for that form at that Stage, e.g. Naiad, S1, norm. health=75, max. health=150.
Naiad - Scout
Nereid - Spy*twice the height of the Human Space Marine avatar (blast radius at sternum height, or 2/3 avatar height)[/list]
Evolute: Undead-Metadaptoid Interglobal-Progressive-Soldato Oni-TanukiHealth:Health is form-specific, see below.
Default Attributes: Beserker Form:Added Health:200
Slingshot: 9 D/H per proj.
Club: 12 Damage per Hit
Advancement Upgrades (Available sub-class upgrades, same avatar and artifacts, better attributes, for health, see each): Warrior 1b:
HP=175
Armor=24
S1. Broadsword, 18 D/H
S2. Bow, 18 D/Hpp
S3. Stabbing Spear ,36 D/H ,3-stab
Adept 2b:
HP=150
Armor=36
S1. Fire Sword ,25 D/H
S2. Recurve Bow ,25 D/Hp
S3. Adder Staff ,36 D/H+Poison
Paladin 3b:
HP=125
Armor=48
S1. Longsword ,36 D/H
S2. Longbow ,36 D/Hpp
S3. Staff of Lux ,36 D/H+Flashbang
Mage 4b:
HP=100
Armor=60
S1. Magicsword ,50 D/H
S2. Wizard's Bow ,25 D/Hpp+SAD*
*SAD=Splash Area DamageS3. Viper Staff, 50 D/H+Poison
Note: Evolute class cannot buy Weapons or Upgrades at a Smithy (but can buy Poison at the Apothecary - S2 2b), only purchase higher subclass and weapon/armor loadout/package of Evolute Bounty Tree. Half of the indicated Armor value is the Helmet Armor Value.
Only carries one Weapon in addition to Default Weapon:
Stage 1 = Sword
Stage 2 = Bow
Stage 3 = Spear/Staff
Second Note: All forms available at all Stages.
Default weapon of Warrior/Adept: Bowglove ,9 D/Hp+ S2 2b Poison
Default weapon of Paladin/Sage: Thrown Darts ,18 D/Hp+ S2 2b Poison
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I'm not gonna be gracious about it, what a bitch to do. It would be easier if I did this on a Wiki. Fucking character limit, I'll do part 2 of this bullshit later. For now I'll edit it during the day repeatedly, if theres something wrong/you want to add anything to this, please, go ahead.