@
The Me: Good evening, and welcome to The Unvanquished dot alpha_nerf. Thanks again for your continued support. As you can see, I've fallen behind in my updates, as I took the time to continue the Tremulous fanfic a bit yesterday. The Priestess re-nerf is in the works, and should happen tomorrow. As to the current Soldier and Heavy Classes, my intent was something along the lines of the following (remembering that the visual theme is Japanese folktales meets Greek mythology, but in space, in the future):
Evolute: Starts out a big brute. End up a little warrior-mage. Evolves, alchemically-speaking, from a weak, yet huge, physicality, to a meek, yet powerful form, better able to focus the majickal properties of his weapons. Only the default form of the soldier is this oafish ogre, as soon as the player advances, the avatar becomes the trickster raccoon-dog, who then ascends a truncated and expedited Ladder of Initiation in a Course in War-Wizardry. The Youth of General Yoda, if you follow me.
Hierophant: Starts out as a slightly above-average naked Human, and advances to become an unarmored (and practically unarmed) one-man killing machine. Basically Grasshopper Kaine, fighting the Tyrants Shaolin-style, with advanced abilities, and console-kickboxer-type combo attacks.
They are either demons, or some sort of future offshoot of Humanity, who has modified itself in a variety of ways to suit its new living conditions among the stars. And thus they either were influenced by demonology/mythology/folklore when radically redesigning their new forms, or the Humans who tried to describe their freakish mutations fell back on old, unused terms, as latent in the language as Marauder, Dragoon, Dretch, and Basilisk. That's not actually what these things are, they're the names of other things used by Humans to describe absolutely new things.
Both of these Fighter classes (although one could be considered an Attack class, and the other, a Defense class) would be inspired by Asian themes, then, and both would be about character development, but one is a Zorro character (he carries a sword) while one is practically a Batman character (batarangs, anyone?). Let me know what you think. I always thought the slowest but most interesting way to play Deus Ex was with the cop rules of engagement, SWAT-style (you have to pull the baton, unless under lethal threat).

P.S. The TF-style classes will, eventually, be superseded by the actual gameplay needs of 3-Way Tremulous, but they are semi-useful now, to organize this discussion. I believe will may shed them or distort them to work for this application, and I am in no way limited by them, as you have seen. Thanks for keeping me honest.

More edits to follow, but right now I am listening to Manowar, and then I am going to go read a really good book. Almost time for cocoa, around these parts. Thanks again. Marshmallows?