Author Topic: Risujin's Balance Mod for SVN 879 revision 16  (Read 569120 times)

_Equilibrium_

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #120 on: December 14, 2006, 10:55:26 pm »
will this download if i turn auto download on?

holyknight

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #121 on: December 14, 2006, 11:25:32 pm »
Quote from: "SilverWolf"

!slap is really usefull when falling down in transit. With !slap you only get like 5 dmg.

Also when you want to kill someone in Uncreation when you are in the human default base... I died like... eight times?

_Equilibrium_

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #122 on: December 15, 2006, 12:27:56 am »
wait, what does !slap do? and i still want to know if the new mod will auto download (i wont be able to play again until the weekend).

holyknight

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #123 on: December 15, 2006, 01:10:08 am »
you hear the slapping sound and you go flying losing 5 health points...
if you are in a place that is very high, you could fly really high and fall down, killing you if you are a human...

Rawr

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #124 on: December 15, 2006, 04:24:57 am »
i have a suggestion for you:


Make a cvar that can turn this mod off, IE /rcon "password" g_balance 1/0
This would make it better for clanwars and such.
img]http://dvclan.org/statsig/statsig.php/3826/4.jpg[/img]

Undeference

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #125 on: December 15, 2006, 04:27:46 am »
just use a different base name and change fs_game
Need help? Ask intelligently. Please share solutions you find.

Thats what we need, helpful players, not more powerful admins.

Rawr

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #126 on: December 15, 2006, 06:10:54 am »
i dont understand...avenger?
i have a "rawr" directory for my server would that work?
then i do /rcon "pass" fs_game?
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SilverWolf

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #127 on: December 15, 2006, 06:17:13 am »
I found an irritating thing in revision 10.
The "someone got killed" text is black.
So its invisible in console.
Please change the color.
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0z

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #128 on: December 15, 2006, 12:23:11 pm »
Aliens suck, it's impossible to kill anything with that attack range. This mod sucks in general, it's not even fun like TremX.
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techhead

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #129 on: December 15, 2006, 01:52:00 pm »
I assume you haven't tried the bile dretch yet.
End the tremx vs balance mod feud and someone make an "unbalance" mod that has the features of both.
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Risujin

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« Reply #130 on: December 15, 2006, 02:26:22 pm »
Quote from: "techhead"
I assume you haven't tried the bile dretch yet.
End the tremx vs balance mod feud and someone make an "unbalance" mod that has the features of both.

Link me vcxzet's patch. :)

Quote from: "Oz"
Aliens suck, it's impossible to kill anything with that attack range. This mod sucks in general, it's not even fun like TremX.

Range has been increased since rev 9. Also with unlagged, I believe alien attack hit calculations are calculated for unlagged AND real positions, meaning its pretty damn impossible to miss! I was getting some unusual slashes in the other day...

Quote from: "SilverWolf"
I found an irritating thing in revision 10.
The "someone got killed" text is black.
So its invisible in console.
Please change the color.

No text is black on purpose. This tends to happen when someone's name is black and I forgot a formatting ^7 somewhere. This might also have something to do with the overflow bug.

Quote from: "bazuka_poo"
Make a cvar that can turn this mod off, IE /rcon "password" g_balance 1/0
This would make it better for clanwars and such.

Even when it was off, it would still make you download it!

Quote from: "_Equilibirum_"
will this download if i turn auto download on?

Yes, in console: \cl_allowDownload 1
You can download 25 kb/s from my server.

Quote from: "StVald"
Too bad that !supertyrant plot of yours didn't work out as expected Risujin, but it was brilliantly funny and clever plan.

At least somebody understands! xD

Evlesoa

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #131 on: December 15, 2006, 02:30:40 pm »
Love the mod, but we have an error... every time you die, it says

com_sprintf overflow 32 of 32

WTF does this mean lol?

SilverWolf

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #132 on: December 15, 2006, 02:36:24 pm »
Quote from: "Risujin[quote="SilverWolf"
I found an irritating thing in revision 10.
The "someone got killed" text is black.
So its invisible in console.
Please change the color.

No text is black on purpose. This tends to happen when someone's name is black and I forgot a formatting ^7 somewhere. This might also have something to do with the overflow bug.
[/quote]
i got the overflow bug...
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Risujin

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #133 on: December 15, 2006, 02:39:18 pm »
Quote from: "Evlesoa"
Love the mod, but we have an error... every time you die, it says

com_sprintf overflow 32 of 32

WTF does this mean lol?

The buffer for name is 32 bytes (which is fine) but when I add class to it as well its not nearly enough. Ive increased it for rev. 11 so hopefully thats that.

techhead

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #134 on: December 15, 2006, 03:12:07 pm »
I've actually been looking for the most recent version of Tremx myself.

EDIT:
Two very minor gripes.
1. You can't tell if a telenode is availible without actually trying to use it.
2. Chat baloons look awkward while wallwalking.
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kevlarman

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« Reply #135 on: December 15, 2006, 04:52:06 pm »
Quote from: "Risujin"
Also with unlagged, I believe alien attack hit calculations are calculated for unlagged AND real positions, meaning its pretty damn impossible to miss! I was getting some unusual slashes in the other day...
that is no longer true, and when it was, it was 1/3 range for the regular attack, meant only to prevent the melee bug (it failed btw).
Quote from: Asvarox link=topic=8622.msg169333#msg169333
Ok let's plan it out. Asva, you are nub, go sit on rets, I will build, you two go feed like hell, you go pwn their asses, and everyone else camp in the hallway, roger?
the dretch bites.
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Risujin

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« Reply #136 on: December 15, 2006, 06:24:39 pm »
Quote from: "techhead"
Two very minor gripes.
1. You can't tell if a telenode is availible without actually trying to use it.
2. Chat baloons look awkward while wallwalking.

The balloons Ill get to later. The unusable telenodes thing bugged me too. I'll need to dig around and see if I can get it to show a different skin (like the battlesuit hack) when its not usable. The problem is, the client doesnt know if its usable or not! You literally have to ask the server. :)

vcxzet

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #137 on: December 15, 2006, 08:45:39 pm »
where is my layout patch :(
make it like maprotation ie there is a layout rotation for each map
and add /fly and /instabuild  for easy design

Rawr

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #138 on: December 15, 2006, 09:33:19 pm »
Quote from: "Risujin"

Quote from: "bazuka_poo"
Make a cvar that can turn this mod off, IE /rcon "password" g_balance 1/0
This would make it better for clanwars and such.

Even when it was off, it would still make you download it!

Soooo
can you disable it, not the download, but just the play?
img]http://dvclan.org/statsig/statsig.php/3826/4.jpg[/img]

Risujin

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #139 on: December 15, 2006, 09:48:33 pm »
Quote from: "bazuka_poo"
Quote from: "Risujin"

Quote from: "bazuka_poo"
Make a cvar that can turn this mod off, IE /rcon "password" g_balance 1/0
This would make it better for clanwars and such.

Even when it was off, it would still make you download it!

Soooo
can you disable it, not the download, but just the play?

It'd be a pain in the ass to add like a hundred IF statements. There are simply too many changes. Is there a specific feature that you want to turn off?

Quote from: "vcxzet"
where is my layout patch :(
make it like maprotation ie there is a layout rotation for each map
and add /fly and /instabuild  for easy design

Everything was working perfect except for choosing a random layout (or listing them even). Apparently safty-conscious quake 3 lets you open and write random files on the filesystem but not list them! Thank you, short-sighted devs. Now I have to change my design to use one config per map. :roll:

EDIT: luckily I am totally awesome and will have this done in a jiffy.

0z

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #140 on: December 15, 2006, 10:05:56 pm »
Time to comment some more... I was playing rev 10, and I was trying to hit a turret with mara, but I couldn't even jump on it + make damage. This renders marauders almost useless, as probably the best way to use it is jumping on top of the humans and piercing their heads.

Bile dretch is just stupid, I cannot see why you had to add that and make turrets push even larger aliens back annoyingly... IF the dretch hits something it sure makes lots of damage. Mass suicide runs don't sound too strategic.

New blaster is imba, dretches have no chance of killing the blaster using person because the knockback is huge. I tested this with my friend who was sitting next to me with my other laptop.

Plusses:
Building-in-a-box is fixed seemingly.
Admin slap sounds funny assuming that admins aren't complete morons.
then eh... nothing else
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Risujin

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #141 on: December 15, 2006, 11:08:04 pm »
Quote from: "0z"
Time to comment some more... I was playing rev 10, and I was trying to hit a turret with mara, but I couldn't even jump on it

I have no problems killing turrets with marauders, and no, this does not include rushing a pack of 3 turrets head on. :)

Nevertheless I was planning on tweaking the knockback a bit so it does affect the bile dretch more rather than all aliens.

Quote
Bile dretch is just stupid

Wait till someone uses it against you and you will understand.

Quote
dretches have no chance of killing the blaster using person because the knockback is huge.

Hardly. It is more difficult, yes, but head bites are as quick to kill as ever.

The thing with Balance mod is that most of the changes are so subtle, regular Trem players dont really understand why they were made. Anyone who has learned to play Balance mod will tell you, the bile dretch is TOO powerful and, no, the new blaster wont save you for long. ;)

Rawr

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #142 on: December 16, 2006, 12:10:54 am »
bazuka_poo wrote:
Risujin wrote:

bazuka_poo wrote:
Make a cvar that can turn this mod off, IE /rcon "password" g_balance 1/0
This would make it better for clanwars and such.

Even when it was off, it would still make you download it!

Soooo
can you disable it, not the download, but just the play?

It'd be a pain in the ass to add like a hundred IF statements. There are simply too many changes. Is there a specific feature that you want to turn off?


its mainly just the in game features such as tsaw, anything elseyou changed about the game that is actually in the play, i dont care about talk bubbles, the teleport doesnt really matter either[/quote]
img]http://dvclan.org/statsig/statsig.php/3826/4.jpg[/img]

Risujin

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« Reply #143 on: December 16, 2006, 03:59:22 am »
Quote from: "bazuka_poo"
its mainly just the in game features such as tsaw, anything elseyou changed about the game that is actually in the play, i dont care about talk bubbles, the teleport doesnt really matter either

Ok, I will make a saw and bile dretch toggle.

Rawr

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« Reply #144 on: December 16, 2006, 04:29:08 am »
and could you do a tyrant one too? cuz you shortened the range.
img]http://dvclan.org/statsig/statsig.php/3826/4.jpg[/img]

Risujin

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« Reply #145 on: December 16, 2006, 04:39:12 am »
Quote from: "bazuka_poo"
and could you do a tyrant one too? cuz you shortened the range.

NO! :)

_Equilibrium_

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #146 on: December 16, 2006, 04:56:44 am »
Quote from: "Risujin"
Quote from: "_Equilibirum_"
will this download if i turn auto download on?

Yes, in console: \cl_allowDownload 1
You can download 25 kb/s from my server.
[/quote]i can't just use options?

Rawr

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« Reply #147 on: December 16, 2006, 06:26:52 am »
: /
res, with the !slap... what is the flag for that? is there one?
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SilverWolf

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« Reply #148 on: December 16, 2006, 10:11:39 am »
The !slap flag is x
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Risujin

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« Reply #149 on: December 16, 2006, 04:11:36 pm »
Quote from: "_Equilibrium_"
Quote from: "Risujin"
Quote from: "_Equilibirum_"
will this download if i turn auto download on?

Yes, in console: \cl_allowDownload 1
You can download 25 kb/s from my server.
i can't just use options?

No, I dont think so. The Trem devs were surprisingly shortsighted for A) not allowing downloads in the first place and B) not providing a GUI for half the Trem options ... oh well.