Author Topic: Risujin's Balance Mod for SVN 879 revision 16  (Read 569611 times)

kotoko

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #330 on: January 19, 2007, 10:20:11 am »
HSP Balanced Server has updated to rev16 , thx to someone posted in my clan forum telling me new ver. is available XD

BTW, I m suggesting a new feature that to enable server side to restrict the vote types. I mean to enable some specific votes and disable some such as ALLOWING the vote 'next map' but DISABLING 'specific map voting'.

Risujin

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #331 on: January 19, 2007, 04:32:39 pm »
Quote from: "Predalienator"
I get an error with the new version of the mod[version 16]It says something about base/balanced.Should i put the balanced folder in the base folder?

You cannot run Balance mod from the base folder anymore. :)

Please create a tremulous/balance folder for it and run your tremded with +set fs_game balance.

Quote from: "kotoko"
HSP Balanced Server has updated to rev16 , thx to someone posted in my clan forum telling me new ver. is available XD

Thanks, I'll update the server list.

Quote from: "kotoko"
BTW, I m suggesting a new feature that to enable server side to restrict the vote types. I mean to enable some specific votes and disable some such as ALLOWING the vote 'next map' but DISABLING 'specific map voting'.

There is a good idea floating around for server-defined vote commands. This would not only allow you to disable some votes but create custom ones of your own.

Paradox

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #332 on: January 19, 2007, 05:24:25 pm »
Its my idea floating, and it could be added to g_admin in the form of a [vote] block.

∧OMG ENTROPY∧

Risujin

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #333 on: January 19, 2007, 09:31:53 pm »
Quote from: "Paradox"
Its my idea floating, and it could be added to g_admin in the form of a [vote] block.

Sorry, proper credit for the idea goes to you. :)

Its not strictly a Balance mod patch either but more of a server-side g_admin hack which might even make it to Tremulous trunk.

kotoko

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #334 on: January 20, 2007, 01:28:49 am »
Quote
There is a good idea floating around for server-defined vote commands. This would not only allow you to disable some votes but create custom ones of your own.


What!!!!!? It s available already?

Risujin

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #335 on: January 20, 2007, 01:37:11 am »
Quote from: "kotoko"
Quote
There is a good idea floating around for server-defined vote commands. This would not only allow you to disable some votes but create custom ones of your own.


What!!!!!? It s available already?

No, its just an idea. :-?

If no devs bite, I'll get around to writing a patch eventually.

whitebear

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #336 on: January 21, 2007, 06:19:28 pm »
Few ideas came in my mind:
-
People often needs to get in base fast to defend it coz of "sneak attack". Why not let people have special backpack like teleport that with you could teleport to random charged telenode. The backpack should have charge up time before you teleport to avoid hars instant escapes durring battle. But since this would be extremely good when attacking base knowing that escape is almost imphossible this could be one time use like grenade.
-
People seem to attack builders as soon as they see them. Advanced Granner It would be great if it had something like deadly swarm in its belly that would pop out on death to attack it's killer. Advanced conkit could have something like strong telsa comming out if player is killed while holding it to kill builder killer. STOP GRANNER VIOLENCE!  :P

lacker123

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #337 on: January 23, 2007, 10:13:18 pm »
:x dont work help it says ''unknown cmd /ci_allowdownload

whitebear

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #338 on: January 23, 2007, 10:54:07 pm »
its cl as client not ci
cl(ient)
smilar to sv as server
s(er)v(er)
and g as game
g(ame)

lacker123

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #339 on: January 23, 2007, 11:04:07 pm »
no its say cheat protected  :x  *grrr*

n00b pl0x

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #340 on: January 24, 2007, 02:37:27 am »
Quote from: "whitebear"
Few ideas came in my mind:
-
People often needs to get in base fast to defend it coz of "sneak attack". Why not let people have special backpack like teleport that with you could teleport to random charged telenode. The backpack should have charge up time before you teleport to avoid hars instant escapes durring battle. But since this would be extremely good when attacking base knowing that escape is almost imphossible this could be one time use like grenade.
-
People seem to attack builders as soon as they see them. Advanced Granner It would be great if it had something like deadly swarm in its belly that would pop out on death to attack it's killer. Advanced conkit could have something like strong telsa comming out if player is killed while holding it to kill builder killer. STOP GRANNER VIOLENCE!  :P


i think wall walking and the fact that granger strafe jumping > running hummie means granger has enuf defense, and if its caught outside the base alone it should be free creds, even tho at the current state it isnt always.
will sort out my sig, or I will get banned.

HOW DO I SORTED SIG?

Paradox

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #341 on: January 24, 2007, 04:34:22 am »
Bile Granger

∧OMG ENTROPY∧

Caveman

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #342 on: January 24, 2007, 04:51:16 am »
Is there any reason why Risujin does not adhere to the GPL with his mod?
It's nice to know from where he gets the patches, but as they are not credited it kinda hard to find out.

So please adhere to the GPL and include the credits. Thanks

vcxzet

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #343 on: January 24, 2007, 09:34:03 am »
Quote from: "Caveman"
Is there any reason why Risujin does not adhere to the GPL with his mod?
It's nice to know from where he gets the patches, but as they are not credited it kinda hard to find out.

So please adhere to the GPL and include the credits. Thanks

do you need to credit patchers in gpl code?
you can get the patch from the first post in this topic

Caveman

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #344 on: January 24, 2007, 03:10:31 pm »
I would not say anything if the credits were still true, but they aren't.
And it's not about the "patchers" its about the patches he took.

techhead

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #345 on: January 24, 2007, 04:17:50 pm »
On the first post, he has the source code from the entire mod, as well as links to all the patches he borrowed.
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Caveman

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #346 on: January 24, 2007, 11:02:39 pm »
Right. Check his source again and compare it against this list and you'll see it is incorrect :) So puhlease READ what I wrote before you get all smart.

Risujin

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #347 on: January 25, 2007, 01:40:24 am »
Quote from: "lacker123"
no its say cheat protected  :x  *grrr*

As whitebear pointed out, its /cl_allowdownload 1 (thats a lowercase L). If that doesn't work, follow the manual installation instructions.

Quote from: "Caveman"
Right. Check his source again and compare it against this list and you'll see it is incorrect :) So puhlease READ what I wrote before you get all smart.

It's been a long time since I've added a "borrowed" patch to Balance mod. I did merge in a lot of community patches in one of the early revisions. I credit every patch as accurately as I can and provide a bugzilla/source link whenever I can. These patches rarely apply cleanly to Balance mod code and further I often edit them to my liking after inclusion so you won't be able to find a 1 to 1 correspondence between patch and code.

If you are referring to the "Balance Mod Patches" section, that was my attempt to split Balance mod from a monolithic patch into several patches and put them up on bugzilla. This is an extremely difficult process due to patch interdependence and having to maintain patch file integrity after editing. Since Timbo and tjw expressed no interest in including any of my patches in SVN, I didn't feel there was any need to maintain Balance mod as a patch set.

If you have issue with a specific patch or feature, maybe we can work something out?

Caveman

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #348 on: January 25, 2007, 04:25:04 am »
All I am asking is that you give credit where the credit is due.
There is nothing to work out, as you put it.
So please have a look through those patches you "borrowed" and update the credits.

Risujin

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #349 on: January 25, 2007, 04:31:54 am »
Quote from: "Caveman"
All I am asking is that you give credit where the credit is due.
There is nothing to work out, as you put it.
So please have a look through those patches you "borrowed" and update the credits.

All patches are credited. See the "Integrated Patches" section.

I can't credit all the patches that went into SVN, look in the logs for that. :) tjw probably rewrote all of them anyway ;)

Am I still missing something here? What patches aren't credited?

kotoko

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #350 on: January 26, 2007, 04:04:44 pm »
Another suggestion, i heard that cl_allowdownload will be 1 by default in 1.2.0(hopefully), but would it be possible to make it 1 by building a patched tremulous.exe/x86 file? I mean a new client game execute file as tjw backport or something like that.
I wish to make the downloading process as simple as possible.

Caveman

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« Reply #351 on: January 26, 2007, 05:22:11 pm »
Dude, you really are dense, right?
I am not talking about patches IN the svn, I am talking about patches you grabbed and mixed into your huge spagetthi code.

Oh and btw. it is YOUR job to find them as they are GPLed and it is YOUR job to keep track of what you took.
Check your credits again against the patches you really did include and you'll find your answer there.

vcxzet

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #352 on: January 26, 2007, 05:28:32 pm »
http://www.gnu.org/copyleft/gpl.html
I think you just need to release source code
crediting contributers is optional
but making it properly would be good

Caveman

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #353 on: January 26, 2007, 06:06:52 pm »
Quote
1.  You may copy and distribute verbatim copies of the Program's source code as you receive it, in any medium, provided that you conspicuously and appropriately publish on each copy an appropriate copyright notice and disclaimer of warranty; keep intact all the notices that refer to this License and to the absence of any warranty; and give any other recipients of the Program a copy of this License along with the Program.


s/credits/copyright

Risujin

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #354 on: January 26, 2007, 06:35:20 pm »
Quote from: "kotoko"
Another suggestion, i heard that cl_allowdownload will be 1 by default in 1.2.0(hopefully), but would it be possible to make it 1 by building a patched tremulous.exe/x86 file? I mean a new client game execute file as tjw backport or something like that.
I wish to make the downloading process as simple as possible.

That is possible, but someone would have to compile and maintain a new client. If players can't figure out how to download a pk3, what's the chance they will figure out how to download a new client executable? :-?

Quote from: "Caveman"
Dude, you really are dense, right?

you = troll

Caveman

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #355 on: January 26, 2007, 06:56:46 pm »
Quote from: "Risujin"

Quote from: "Caveman"
Dude, you really are dense, right?

you = troll


Better to be a troll than to be a code stealer.

techhead

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #356 on: January 26, 2007, 08:20:14 pm »
Dude, he credited all that stuff, and it is legally impossible to steal GPL works for use in another GPL work.
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Caveman

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« Reply #357 on: January 26, 2007, 09:24:49 pm »
Techhead, you should rename yourself...

Read what I wrote, read the GPL, look what Risujin did and then come back to bash me.

To make it perfectly clear to you: He took GPL-code (verbatim for crying out loud), incorporated it into his "mod" and "forgot" to mention it, thus giving the impression that it's his code.

And the reason for me not telling which code it is, is simple. There is more than one occurence like it in this mod.
And from the behaviour of Risujin I think it does not even bother him...

kotoko

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #358 on: January 27, 2007, 12:55:50 am »
Quote from: "Caveman"
Better to be a troll than to be a code stealer.


When the patches are released as open source ... i think everyone has the right to use/ modify/ compile them even without credit ......Since it s non coded ... the author should expect that happen. (Just a noob s crap, ignore it if you dun like LoL)

Quote from: "Risujin"
but someone would have to compile and maintain a new client. If players can't figure out how to download a pk3, what's the chance they will figure out how to download a new client executable?


Well.. I found that some ppl dled the tjw client and didn't set the allowdownload thing .. And it is much easier to promote "Dl the new client" than "Dl the new client, open your console and type xxxxxxxxxxxx". Many ppl dun know what a console is. So.. Since the 1.2.0 seems won't be released soon.. would you please compile one :)

Caveman

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #359 on: January 27, 2007, 03:57:59 am »
Kotoko, you are not contradicting me .)
You are talking about something quite different.