Author Topic: Risujin's Balance Mod for SVN 879 revision 16  (Read 569359 times)

kevlarman

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #150 on: December 16, 2006, 05:29:44 pm »
Quote from: "Risujin"
Quote from: "_Equilibrium_"
Quote from: "Risujin"
Quote from: "_Equilibirum_"
will this download if i turn auto download on?

Yes, in console: \cl_allowDownload 1
You can download 25 kb/s from my server.
i can't just use options?

No, I dont think so. The Trem devs were surprisingly shortsighted for A) not allowing downloads in the first place and B) not providing a GUI for half the Trem options ... oh well.
autodownloads enabled by default has its own issues (if you've ever played et, you'll see about 20 pk3s lying around all with the same 6 map campaign)
Quote from: Asvarox link=topic=8622.msg169333#msg169333
Ok let's plan it out. Asva, you are nub, go sit on rets, I will build, you two go feed like hell, you go pwn their asses, and everyone else camp in the hallway, roger?
the dretch bites.
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Evlesoa

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #151 on: December 16, 2006, 05:35:52 pm »
Omg... I agree, with the marauder, holy shit! its so hard to hit! goddamn... either spoof up the damage, or like, give it some range lol... I cant hit, cuz when i try and headshot and im jumping, cant reach... ive got killed a lot, cuz i cant do shit with marauder!

Risujin

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #152 on: December 16, 2006, 07:53:14 pm »
Quote from: "kevlarman"
autodownloads enabled by default has its own issues (if you've ever played et, you'll see about 20 pk3s lying around all with the same 6 map campaign)

ET had a crash bug from too many pk3s. :D

But seriously without autodownloads you get NO campaign pk3s at all! Everyone must play stock campaigns because n00bs dont know how to turn on downloads.

Risujin

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #153 on: December 17, 2006, 12:53:01 am »
Revision 11 fixes bugs with the new class reporting ("UnknownPlayer's Spectator died" etc) and integrates yesterday's !layout patch.

Evlesoa

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #154 on: December 17, 2006, 01:07:05 am »
Whats new???

rasz_pl

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #155 on: December 17, 2006, 06:14:25 am »
yaknet download link pushed by the server returns 404 ... i see you on the server but cant join

kotoko

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #156 on: December 17, 2006, 06:22:35 am »
HSP server in HK has installed Balance Mod at 16/12, plz update the list :)

Address: hsp.hk:30720

Risujin

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #157 on: December 17, 2006, 06:48:12 am »
Quote from: "rasz_pl"
yaknet download link pushed by the server returns 404 ... i see you on the server but cant join

rasz I just saw you try to connect! Download the mod pk3 from the link and drop it in .tremulous/balance (or the equivalent Windows dir).

Quote from: "kotoko"
HSP server in HK has installed Balance Mod at 16/12, plz update the list

Great! Thanks!

robug

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #158 on: December 17, 2006, 06:56:55 am »
Quote from: "rasz_pl"
yaknet download link pushed by the server returns 404 ... i see you on the server but cant join


Try i t again...  I think I fixed it.  yaknet balance is not supposed to redirect to any http download.

sorry

whitebear

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #159 on: December 17, 2006, 01:36:47 pm »
We got small problem with rev 11.
when runing server it crashes to sv_BotFreeClient error.
this didn't happen with rev 10.
help?

SilverWolf

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #160 on: December 17, 2006, 02:51:23 pm »
Quote from: "whitebear"
We got small problem with rev 11.
when runing server it crashes to sv_BotFreeClient error.
this didn't happen with rev 10.
help?


I got the same thing.  :(
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vcxzet

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #161 on: December 17, 2006, 05:28:26 pm »
Quote from: "SilverWolf"
Quote from: "whitebear"
We got small problem with rev 11.
when runing server it crashes to sv_BotFreeClient error.
this didn't happen with rev 10.
help?


I got the same thing.  :(

hmm maybe he did the tremded compability thing :(
I blame myself
but if he did so you can solve it with using tjw's tremded
(create a dedicated server and join)

Risujin

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #162 on: December 17, 2006, 06:17:21 pm »
Quote from: "vcxzet"
hmm maybe he did the tremded compability thing :(
I blame myself
but if he did so you can solve it with using tjw's tremded
(create a dedicated server and join)

I did, and its all your fault vcxzet! :P

There are updated installation instructions in the post, please read them carefully. Remember there is now a vm/game.qvm too that servers need to install. vcxzet is right, you should now use TJW's or SVN tremded.

next_ghost

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #163 on: December 17, 2006, 08:00:35 pm »
Quote from: "Risujin"
I did, and its all your fault vcxzet! :P

There are updated installation instructions in the post, please read them carefully. Remember there is now a vm/game.qvm too that servers need to install. vcxzet is right, you should now use TJW's or SVN tremded.


You should use SVN tremded, TJW tremded still contains the configstring bug which makes clients think there's still a vote that finished long time ago.
If my answer to your problem doesn't seem helpful, it means I won't help you until you show some effort to fix your problem yourself!
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techhead

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #164 on: December 18, 2006, 01:06:29 am »
Small bug:
Because the battlesuit hit-box is smaller than the model, and the 3rd person view is based on the hit-box, the battle-suit really gets in the way when using 3rd person.
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whitebear

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #165 on: December 18, 2006, 01:22:51 am »
but we use tjw on (Cebt) so it should work but it won't

Rawr

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Risujin

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #167 on: December 18, 2006, 05:05:00 am »
Quote from: "bazuka_poo"
glitch: with jetpack:
http://z6.invisionfree.com/Comrades_of_Might/index.php?act=Attach&type=post&id=8226548

Thats not a bug. I made the jetpack wobble. I guess it does it a bit too much though...
Quote from: "whitebear"
but we use tjw on (Cebt) so it should work but it won't

Did you put the game.qvm into the tremulous/balance/vm folder?
Quote from: "techhead"
Small bug:
Because the battlesuit hit-box is smaller than the model, and the 3rd person view is based on the hit-box, the battle-suit really gets in the way when using 3rd person.

The battlesuit needs to be made into its own class. I can fix the 3rd person perspective with a hack but it doesnt resolve the bounding box problem. Naked human boxes are too tall and battle suit boxes are too high. Its a pretty heavy modification though.

Rawr

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #168 on: December 18, 2006, 07:46:00 am »
so whats the tsaw and bile toggle that you were talking about?
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_Equilibrium_

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #169 on: December 18, 2006, 11:11:35 pm »
just some thoughts:

1.) make jetpack wobble less
2.) have tyrants have fall damage (maybe 1/4 of humans fall damage)
3.) dretches shoult fit under tyrants legs
4.) i was thinking. maybe some aliens should have placement damage. i mean, it shoult hurt a tyrant more to shoot it in the face than in the leg. head shots could do 1.5x more damage (rounded down), and leg shots could to .5x damage (rounded up). so one rifle bullet does 3 to leg, 5 to body, and 7 to head. this could only apply to tyrants and goons.
5.) crap! i forgot.

just some food for thought.

Risujin

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #170 on: December 18, 2006, 11:52:54 pm »
Quote from: "_Equilibrium_"
1.) make jetpack wobble less

Done.
Quote from: "_Equilibrium_"
2.) have tyrants have fall damage (maybe 1/4 of humans fall damage)

Why..?
Quote from: "_Equilibrium_"
3.) dretches shoult fit under tyrants legs

I wanted to do something similar to this. Make dretches work like stairs, where bumping into one will make you hop on it. I can't really imagine a way to make dretches run under tyrants though (unless anyone knows how?)
Quote from: "_Equilibrium_"
4.) i was thinking. maybe some aliens should have placement damage. i mean, it shoult hurt a tyrant more to shoot it in the face than in the leg. head shots could do 1.5x more damage (rounded down), and leg shots could to .5x damage (rounded up). so one rifle bullet does 3 to leg, 5 to body, and 7 to head. this could only apply to tyrants and goons.

Would require additional bounding boxes for aliens which is a pretty difficult modification. With humans, the head is always on top so you dont need a second bounding box but with aliens its in wierd places, usually INSIDE the main bounding box so ... its tough.

Undeference

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #171 on: December 18, 2006, 11:57:00 pm »
Quote from: "Risujin"
Would require additional bounding boxes for aliens which is a pretty difficult modification. With humans, the head is always on top so you dont need a second bounding box but with aliens its in wierd places, usually INSIDE the main bounding box so ... its tough.
You get a lot more control than you'd think with locdamage.cfg
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techhead

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #172 on: December 19, 2006, 12:05:00 am »
Tyrants should have minor fall damage, ever seen an elephant fall 5 stories?
On the other hand, grangers take insignificant fall damage. So little, i can't find any map with enough room for my granger to die.
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Undeference

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #173 on: December 19, 2006, 12:07:07 am »
Quote from: "techhead"

On the other hand, grangers take insignificant fall damage. So little, i can't find any map with enough room for my granger to die.
Apply this, set your handicap to 2, spawn as a granger, and fall a short distance.
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Thats what we need, helpful players, not more powerful admins.

benmachine

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #174 on: December 19, 2006, 01:19:27 am »
I've installed and run a balance server (benmachine's Balance Mod Server, but it's pretty much only up when I can be bothered to start it) and it all works fine form a gameplay perspective, but I have found a few bugs with the new !slap command: when someone dies of !slap, the console log tells me they were killed by MOD_OVERMIND, and when the console !slaps anyone, we are told that "^3!slap: ^7UnnamedPlayer^7 feels ^7_ACIDTUBE^7's authoritay\n"
Plus I seem to be getting <world> killed player by MOD_TESLAGEN messages when they were actually gunned down by a turret. Out of curiousity I asked some players to build me a tesla and kill with it, and I was told the killer was MOD_HSPAWN
In the game, everything seems to be normal, but the console turns up all the wrong messages.

edit: also if you !slap someone as a spectator while following them you get the self-flagellation message.
benmachine

_Equilibrium_

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #175 on: December 19, 2006, 02:10:17 am »
Quote from: "Risujin"
Quote from: "_Equilibrium_"
2.) have tyrants have fall damage (maybe 1/4 of humans fall damage)

Why..?
something THAT massive that is not as nimble as a goon should most definitely get hurt while falling from a high height.

Rawr

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #176 on: December 19, 2006, 06:48:13 am »
Quote

I wanted to do something similar to this. Make dretches work like stairs, where bumping into one will make you hop on it. I can't really imagine a way to make dretches run under tyrants though (unless anyone knows how?)

mabey need to alter the hitbox? the character model?
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vcxzet

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #177 on: December 19, 2006, 07:55:43 am »
!layout command
coolness
Unlagged support
good
Retribution
handy
New admin command: !slap
abusive
Play in third person!
abusive
The chat balloon is back!
annoying
Revamped voting system:
nice
Human telenodes can now teleport!
eww
New radar!
eek
Aliens can devolve!
please noooo! you should not give ppl their evos back.
they must learn to evolve to the right class
Credit/evo donation!
great
New human weapon, Tranquilizer Saw!
huh?
New alien class, Bile Dretch!
did you take it from tremx or use the same crappy hue value
and you dont see the explosion after you die
make it instantaneous ?

Construction kit repair now has an impact particle system.

might be cool

Enabled spawning sound for humans that is in the original Tremulous data pk3 but for some reason or another was not enabled. Aliens now spawn with evolution sound effect.
annoying
Backwards-compatibility with +zoom.
obsolete

robug

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #178 on: December 19, 2006, 08:10:22 am »
Feature Request.

it would be nice to be able to save with each map layout different values for
g_humanbuildpoints and g_alienbuildpoints

I have noticed that if !layout edit is exec'd and all people disconect, that the map does not rotate.  Is it posible to put a timout on !layout edit if the last player with the !layout flag disconnects?

The layout command breaths new life into old maps!

Thanks  Ris

vcxzet

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #179 on: December 19, 2006, 10:30:37 am »
Quote from: "robug"
Feature Request.

it would be nice to be able to save with each map layout different values for
g_humanbuildpoints and g_alienbuildpoints

I have noticed that if !layout edit is exec'd and all people disconect, that the map does not rotate.  Is it posible to put a timout on !layout edit if the last player with the !layout flag disconnects?

The layout command breaths new life into old maps!

Thanks  Ris

!layout must be a devmap dependant command anyway
it is not good to design a layout while ppl are online
it must go in this order
/devmap map_name
/layout_edit
design
/layout_save
but layout place can be used without online since it can be used to recover the game after a deconner

@risujin
do you know you can spawn other things?
movers particle systems hurt zones :)