Tremulous Forum

Media => Mapping Center => Topic started by: gareth on February 16, 2007, 09:49:18 pm

Title: Random Dev. Shots
Post by: gareth on February 16, 2007, 09:49:18 pm
Put you random wip map shots here:

(http://gs.javaunlimited.net/shots/sewers.jpg)
Title: Random Dev. Shots
Post by: Plague Bringer on February 16, 2007, 09:54:25 pm
(http://xs412.xs.to/xs412/07074/GateShot6.png) (GATE IS NOW TEXTURED)
Title: Re: Random Dev. Shots
Post by: Taiyo.uk on February 17, 2007, 12:03:10 am
Quote from: "gareth"
Put you random wip map shots here:

http://gs.javaunlimited.net/imgpost/index.php?show=3

Is that a map that you're working on? Looks good so far :D
Title: Random Dev. Shots
Post by: Hydra on February 18, 2007, 06:53:58 pm
Facility-Gamma:
just 1 room atm
(http://img389.imageshack.us/img389/6133/untitledcf5.jpg)
(http://img453.imageshack.us/img453/7118/untitled2rl0.jpg)
(http://img248.imageshack.us/img248/4585/untitled3ei6.png)
Title: Random Dev. Shots
Post by: TinMan on February 18, 2007, 08:34:35 pm
OMG! Someone do a mock up of F.E.A.R.'s Cafeteria!
Quote

<TinMan> Enemy Sighted!
<DeFAulT> Roger, what is your position?
<TinMan> I'm in the cafeteria
<DeFAulT> SO AM I! WHERE R U!?!?!
<TinMan> I'm in the other cafeteria.
<DeFAulT> Fsck! The whole goddamn map is a cafeteria!
Title: Random Dev. Shots
Post by: pluto soldier on February 18, 2007, 09:13:49 pm
(http://img509.imageshack.us/img509/8792/shot0032my9.jpg) (http://imageshack.us)


(http://img397.imageshack.us/img397/562/shot0034vk7.jpg) (http://imageshack.us)
Title: Random Dev. Shots
Post by: Plague Bringer on February 18, 2007, 10:08:29 pm
pretty....reminds me of Halo for some reason
Title: Random Dev. Shots
Post by: a Turret on February 18, 2007, 10:23:50 pm
Quote from: "Plague Bringer"
(http://xs412.xs.to/xs412/07074/GateShot6.png) (GATE IS NOW TEXTURED)


OMG STARGATE FTW!!!!!!!
Title: Random Dev. Shots
Post by: Plague Bringer on February 18, 2007, 10:24:41 pm
Quote from: "a Turret"
Quote from: "Plague Bringer"
(http://xs412.xs.to/xs412/07074/GateShot6.png) (GATE IS NOW TEXTURED)


OMG STARGATE FTW!!!!!!!


:D there's a thread about it too
Title: Random Dev. Shots
Post by: TRaK on February 19, 2007, 09:07:23 am
Quote from: "pluto soldier"
(pics)


That looks great.
Title: Random Dev. Shots
Post by: Fluxflashor on February 19, 2007, 12:25:51 pm
Quote from: "Hydra"
Facility-Gamma:
just 1 room atm
*Pics removed for long page length reasons*



Very nice map you've got going there. Did you make all those vending machine textures yourself? They look good and i've never seen them in any other maps.

To pluto soldier

Also very nice looking map, makes me want to totally do a redo on mine.
Title: Random Dev. Shots
Post by: m0wlwurf on February 19, 2007, 01:14:46 pm
That are pics from the my map 'Peagasus Station'

http://www.familie-salich.de/peagasus/shot0001.jpg
http://www.familie-salich.de/peagasus/shot0002.jpg
http://www.familie-salich.de/peagasus/shot0003.jpg
http://www.familie-salich.de/peagasus/shot0000.jpg

the Resolution is quiet hight (1440x900)...
Title: Random Dev. Shots
Post by: Hydra on February 19, 2007, 01:32:01 pm
Quote from: "DoDFlux"

Did you make all those vending machine textures yourself?


the cold drinks one i did, but the other 2 grey ones are from the all mighty google lol
Title: Random Dev. Shots
Post by: Survivor on February 19, 2007, 10:37:16 pm
Quote from: "m0wlwurf"
That are pics from the my map 'Peagasus Station'

http://www.familie-salich.de/peagasus/shot0001.jpg
http://www.familie-salich.de/peagasus/shot0002.jpg
http://www.familie-salich.de/peagasus/shot0003.jpg
http://www.familie-salich.de/peagasus/shot0000.jpg

the Resolution is quiet hight (1440x900)...


Hope you texture up a bit though. Those look bland.
To the rest, nice work so far  :wink:
Title: Random Dev. Shots
Post by: m0wlwurf on February 20, 2007, 09:47:47 am
The Textures are just place holders, they will be replaced with better ones.
Title: Random Dev. Shots
Post by: Fluxflashor on February 20, 2007, 12:21:37 pm
Quote from: "Hydra"
Quote from: "DoDFlux"

Did you make all those vending machine textures yourself?


the cold drinks one i did, but the other 2 grey ones are from the all mighty google lol


Lol google, good idea searching there for textures and such, I never thought to. Do you have a tutorial on making your own textures how to import them to GTKRadiant? I can't figure it out.
Title: Random Dev. Shots
Post by: m0wlwurf on February 20, 2007, 12:35:29 pm
Quote from: "DoDFlux"

the cold drinks one i did, but the other 2 grey ones are from the all mighty google lol

Lol google, good idea searching there for textures and such, I never thought to. Do you have a tutorial on making your own textures how to import them to GTKRadiant? I can't figure it out.


Just put an jpg or tga (or png in further) to base/textures/<foldername> and enjoy.
Title: Random Dev. Shots
Post by: Hydra on February 20, 2007, 04:42:53 pm
Quote from: "m0wlwurf"

Just put an jpg or tga (or png in further) to base/textures/<foldername> and enjoy.


make sure you use _ and not spaces that helps lol.
Title: Random Dev. Shots
Post by: gareth on February 20, 2007, 06:31:23 pm
alien base entry point, with barrels bobbing in the water:

(http://gs.javaunlimited.net/shots/sewers_abase1.JPG)

rough alien base center:

(http://gs.javaunlimited.net/shots/sewers_abase2.JPG)[/img]
Title: Random Dev. Shots
Post by: Odin on February 20, 2007, 07:16:26 pm
(http://odin.mercenariesguild.net.com/tremulous/base/screenshots/shot0160.jpg)
(http://odin.mercenariesguild.net.com/tremulous/base/screenshots/shot0161.jpg)
(http://odin.mercenariesguild.net.com/tremulous/base/screenshots/shot0162.jpg)
(http://odin.mercenariesguild.net.com/tremulous/base/screenshots/shot0165.jpg)
Title: Random Dev. Shots
Post by: Ingar on February 20, 2007, 07:54:21 pm
The Sirius Complex

(http://img109.imageshack.us/img109/4144/shot0041jz4.jpg) (http://imageshack.us)

(http://img255.imageshack.us/img255/667/shot0042mc0.jpg) (http://imageshack.us)
Title: Random Dev. Shots
Post by: _Equilibrium_ on February 21, 2007, 03:39:33 am
@ odin: kinda reminds me of uncreation in a weird way. looks good though. i love uncreation, but everyone always nextmap votes when it comes up.
Title: Random Dev. Shots
Post by: Odin on February 21, 2007, 08:03:18 am
Quote from: "_Equilibrium_"
@ odin: kinda reminds me of uncreation in a weird way. looks good though. i love uncreation, but everyone always nextmap votes when it comes up.
Actually that was the goal of my project. I did an alpha gameplay test with }MG{ a while ago and it seems ready to release. It is called "Abyss".
Title: Random Dev. Shots
Post by: Lava Croft on February 21, 2007, 11:42:01 am
Only the work of Hydra and Ingar looks above average, the rest can join the big pile of mediocre work we already have.
Title: Random Dev. Shots
Post by: Fluxflashor on February 21, 2007, 12:25:16 pm
I would reply to everyone indivisually but would take too long.

Thanks on the note about self made textures. And after that nice looking screenshots.

@ Gareth is that brick texture selfmade, taken from google, or did it come from another map, ive yet to see it.  I wish GTK could organize the textures in other ways than just originating map, like type. [Transparent, darks, lights, metals]
Title: Random Dev. Shots
Post by: DASPRiD on February 21, 2007, 01:37:50 pm
I have to agree with lava.
Title: Random Dev. Shots
Post by: Hydra on February 21, 2007, 05:48:19 pm
Quote from: "Lava Croft"
Only the work of Hydra and Ingar looks above average, the rest can join the big pile of mediocre work we already have.


me? above average? you feeling ok Lava? lolz
Title: Random Dev. Shots
Post by: Ingar on February 21, 2007, 06:34:05 pm
Quote from: "DoDFlux"
@ Gareth is that brick texture selfmade, taken from google, or did it come from another map, ive yet to see it.


The brick texture was made by me (Gareth, correct me if I'm wrong  :wink: ), I gimped it from a picture of the wall of my parents house.  

I've put it a pk3 file here:
http://users.telenet.be/ingar/tremulous/files/ingar-textures.pk3
It contains the bricks, some concrete and the glass shaders I use.

From time to time, the glass shader can causes clipping problems,
so if you use it, make sure your windows properly block players.

Free encouragement for everybody!
Title: Random Dev. Shots
Post by: gareth on February 21, 2007, 07:38:34 pm
heh, i guess it came from you then, it just shows up as from the folder "testicles" and also has a bump and normal map with it.
Title: Random Dev. Shots
Post by: Shadowgandor on February 21, 2007, 08:17:16 pm
I'm personally very excited about plaguebringer and ???'s (srry, forgot name  :oops:) work. They both work really hard on the SG map and it's beginning to look like a real map :)
Title: Random Dev. Shots
Post by: Fluxflashor on February 21, 2007, 08:51:51 pm
Quote from: "Ingar"
Quote from: "DoDFlux"
@ Gareth is that brick texture selfmade, taken from google, or did it come from another map, ive yet to see it.


The brick texture was made by me (Gareth, correct me if I'm wrong  :wink: ), I gimped it from a picture of the wall of my parents house.  

I've put it a pk3 file here:
http://users.telenet.be/ingar/tremulous/files/ingar-textures.pk3
It contains the bricks, some concrete and the glass shaders I use.

From time to time, the glass shader can causes clipping problems,
so if you use it, make sure your windows properly block players.

Free encouragement for everybody!


Thanks Ingar for the textures :) Downloading as im typing wait done :)
Title: Random Dev. Shots
Post by: Plague Bringer on February 21, 2007, 09:16:45 pm
lol, it's me and [tycho] working on the map. I'm going to update with some ingame screenshots of the SGC, keep in mind that I have yet to add detail to the halls so they're really plain, but wallwalkers love 'em!
Title: Random Dev. Shots
Post by: Hydra on February 22, 2007, 09:05:50 pm
heres a few shots of my 'room' (room, lol) with lights, any good?

(http://img339.imageshack.us/img339/6589/shot0175zf4.jpg)
(http://img369.imageshack.us/img369/4753/shot0176qr4.jpg)
(http://img477.imageshack.us/img477/3265/shot0178xv9.jpg)
(http:// imageshack has just craped out )
Title: Random Dev. Shots
Post by: _Equilibrium_ on February 22, 2007, 09:16:50 pm
kinda dark, but looks cool.
Title: Random Dev. Shots
Post by: TinMan on February 23, 2007, 12:42:40 am
@Hydra - I like the posters.   :)
Title: Random Dev. Shots
Post by: Fluxflashor on February 24, 2007, 01:54:33 am
Damn hydra i see some adverts in there hope ur getting paid for them :P

looks amazing
Title: Random Dev. Shots
Post by: Baxter on February 26, 2007, 08:07:00 pm
Yes like our plan to advertise xfire.
Title: Random Dev. Shots
Post by: gareth on February 26, 2007, 09:31:01 pm
nice work ppl, hydra lighting looks fine to me, i think it would look better with some additive blending and slightly emittive lighting with  the stuff in the vending machine.

another sewers shot:


(http://gs.javaunlimited.net/shots/sewers_exit.jpg)
Title: Random Dev. Shots
Post by: Karvajalka on February 26, 2007, 10:39:22 pm
Link (http://koti.mbnet.fi/anania/mapshots/Jostain/shot0002.jpg) to pic
Title: Random Dev. Shots
Post by: Taiyo.uk on February 27, 2007, 02:36:40 am
Quote from: "Karvajalka"
Link (http://koti.mbnet.fi/anania/mapshots/Jostain/shot0002.jpg) to pic

I likes that.
Title: Random Dev. Shots
Post by: KOsAD on March 02, 2007, 05:38:39 pm
(http://img88.imageshack.us/img88/7391/shot0130ca3.th.jpg) (http://img88.imageshack.us/my.php?image=shot0130ca3.jpg)
Title: Random Dev. Shots
Post by: Taiyo.uk on March 03, 2007, 09:16:44 am
That'll make too many never-ending games as all the players would spend their time trying to look suave and sophisticated at the cocktail bar, and how many credits do the drinks cost?
Title: Random Dev. Shots
Post by: gareth on March 07, 2007, 03:22:41 pm
the upstairs to the sewers will be an outpost located on the same planet as niveus.

(http://gs.javaunlimited.net/shots/ib1.jpg)


(http://gs.javaunlimited.net/shots/ib2.jpg)
Title: Random Dev. Shots
Post by: stalefries on March 07, 2007, 04:38:47 pm
What's with the skeleton egg? Texture hax?
Title: Random Dev. Shots
Post by: _Equilibrium_ on March 07, 2007, 09:02:17 pm
lots of server have their eggs like that now. ok, maybe not lots, but it's not new.

oh, and nice shadowing in that map.
Title: Random Dev. Shots
Post by: Ingar on March 07, 2007, 10:15:14 pm
(http://img253.imageshack.us/img253/8669/procyonnewbasetf8.th.jpg) (http://img253.imageshack.us/my.php?image=procyonnewbasetf8.jpg)
 :wink:
Title: Random Dev. Shots
Post by: gareth on March 07, 2007, 11:30:36 pm
dunno why the egg looks like that, i get some error in the console, it works fine when i run tremulous normally rather than gtkradient running it after compile.
Title: Random Dev. Shots
Post by: Lava Croft on March 07, 2007, 11:47:51 pm
(http://trem.maci.ws/atcs3/thumbs/shot0014.jpg.thumb.jpg) (http://trem.maci.ws/atcs3/shot0014.jpg)
Title: Random Dev. Shots
Post by: TRaK on March 12, 2007, 05:28:25 am
(http://img395.imageshack.us/img395/5292/shot0001bz4.jpg)

The map's called Hideout, and it's supposed to be a secret underground human base on some planet. Don't worry, It'll get improved, as this is a very preliminary shot :)
Title: Random Dev. Shots
Post by: p0m on March 12, 2007, 12:51:04 pm
(http://www.p0m.net/tremulous/gantry/shot0037.jpg)

Stairway to Heaven?
Title: Random Dev. Shots
Post by: n00b pl0x on March 12, 2007, 11:12:19 pm
Quote from: "Ingar"
(http://img253.imageshack.us/img253/8669/procyonnewbasetf8.th.jpg) (http://img253.imageshack.us/my.php?image=procyonnewbasetf8.jpg)
 :wink:


dont nurf the balcony :(
Title: Random Dev. Shots
Post by: _Equilibrium_ on March 12, 2007, 11:41:04 pm
Quote from: "KOsAD"
(http://img88.imageshack.us/img88/7391/shot0130ca3.th.jpg) (http://img88.imageshack.us/my.php?image=shot0130ca3.jpg)
Just what we need: drunk soldiers fighting for the survival of the human race.
Title: Random Dev. Shots
Post by: CATAHA on March 13, 2007, 05:22:07 pm
Guess what =]
Part of our huge historical realistic map. Lights still need correction. =]
(http://krond.ru/image/experiment/shot0016.jpg)
Title: Random Dev. Shots
Post by: Taiyo.uk on March 13, 2007, 05:59:15 pm
*Taiyo.uk likes that.
Title: Random Dev. Shots
Post by: gareth on March 13, 2007, 09:55:29 pm
CATAHA, that looks awesome :)
Title: Random Dev. Shots
Post by: _Equilibrium_ on March 13, 2007, 11:26:23 pm
gas chamber at Auschwitz concentration camp?
Title: Random Dev. Shots
Post by: Nagato on March 14, 2007, 12:41:49 am
Looks really nice those maps.  But I really have to say that you might want to put the roof down a bit, cause to me it seems like jettard haven.
Title: Random Dev. Shots
Post by: Taiyo.uk on March 14, 2007, 03:24:14 am
Quote from: "Nagato"
Looks really nice those maps.  But I really have to say that you might want to put the roof down a bit, cause to me it seems like jettard haven.

Well... So long as they're in pounce range, or the ceiling is wallwalkable... Besides they're not a big problem when they're out of ammo and just blasterspamming.
Title: Random Dev. Shots
Post by: Lava Croft on March 15, 2007, 01:32:19 am
Oh noes, a jettard! Let us take 3 Advanced Dragoons, 6 Dretches and 2 Tyrants and run around aimlessly while trying to get the jettard with the depleted ammo down!
Title: Random Dev. Shots
Post by: Nagato on March 15, 2007, 01:43:58 am
LOL, not all jettards are noobs at it.  I kinda a jettard at times, use to always be when I started, and my death ratio in the air is 1 death for every 10 times I go out flying.  And if you shoot cautiously your ammo can last you a long time.
Title: Random Dev. Shots
Post by: sleekslacker on March 15, 2007, 05:31:52 am
Jettards are all noobs, hence the 'tards. You are not a jettard if you use the jetpack to kill an egg. You're not a jettard if you actually use it to chase the aliens (an high places). Jettards are cowards who don't chase the enemies. They float around in an area hoping to get a kill (with close to 0% probability) with 0 risk and then drop back to base when their ammo is finished. Might as well not play the game imho.
Title: Random Dev. Shots
Post by: n00b pl0x on March 16, 2007, 03:44:41 am
Quote from: "Nagato"
LOL, not all jettards are noobs at it.  I kinda a jettard at times, use to always be when I started, and my death ratio in the air is 1 death for every 10 times I go out flying.  And if you shoot cautiously your ammo can last you a long time.



u r 2 l33t 4 me
Title: Random Dev. Shots
Post by: gareth on April 10, 2007, 07:19:05 pm
just keeping this thread alive :wink:

(http://gs.javaunlimited.net/shots/text3.jpg)
Title: Random Dev. Shots
Post by: Nagato on April 10, 2007, 08:23:14 pm
One more to go
(http://i83.photobucket.com/albums/j293/strikefreedm/shot0006.jpg)
Title: Random Dev. Shots
Post by: Pacra on April 10, 2007, 11:58:43 pm
Nagato, how is that a dev shot?
Title: Random Dev. Shots
Post by: Plague Bringer on April 11, 2007, 12:01:28 am
Hey, nice map, looks a bit like this one called ATCS though, BAH! who cares? there's a tonne of ATCS clones :roll:
Title: Random Dev. Shots
Post by: gareth on April 16, 2007, 06:41:32 pm
this is a potential-alien-base-room, its too near the default alien base to make it very usefull at the start for humans. it is meant to be some sort of cooling radiater system.

(http://www.gs.javaunlimited.net/shots/text5.jpg)
Title: Random Dev. Shots
Post by: TRaK on June 12, 2007, 01:46:07 am
bumpy :)

From my newest map, Eden Corp. Marine Cloning Facility.
It's a high-tech facility dedicated to cloning a new more powerful set of marines, and the aliens have infested the incubator life-support systems.

Still a WIP.


(http://img386.imageshack.us/img386/4320/shot0022qs9.jpg)
Title: Random Dev. Shots
Post by: gareth on June 12, 2007, 11:55:54 am
looking good trak, i like the idea that it is an actaul place rather than just some random industrial base.

heres a wip im working on.

Its a secret government base, created in case of nuclear war, but that is 1000s of years ago now, it has been infested by aliens since then.

the water for the facility is purified from underground rivers:
(http://img258.imageshack.us/img258/9071/shot0024ci3.jpg)

underwater - looking towards a tunnel:
(http://img515.imageshack.us/img515/9874/shot0025ga9.jpg)[/img]
Title: Random Dev. Shots
Post by: kaziorvb on June 12, 2007, 01:51:52 pm
looks impressin gareth :)
Title: Random Dev. Shots
Post by: Evlesoa on June 12, 2007, 02:23:43 pm
Quote from: "TRaK"
(http://img395.imageshack.us/img395/5292/shot0001bz4.jpg)

The map's called Hideout, and it's supposed to be a secret underground human base on some planet. Don't worry, It'll get improved, as this is a very preliminary shot :)


Reminds me of halo...
Title: Random Dev. Shots
Post by: David on June 12, 2007, 02:59:15 pm
What is it with you and halo?
Play halo, and stop bitching about how trem should be more halo-like.

Looks very nice TRaK.
Title: Random Dev. Shots
Post by: TRaK on June 12, 2007, 03:21:56 pm
Quote from: "Evlesoa"
Quote from: "TRaK"

The map's called Hideout, and it's supposed to be a secret underground human base on some planet. Don't worry, It'll get improved, as this is a very preliminary shot :)


Reminds me of halo...


That map is dead. It wasn't turning out the way I wanted. I just recycled the layout and used it in Cerberus.
Title: Random Dev. Shots
Post by: krom on June 13, 2007, 11:17:00 pm
Hi there lots of very cool works on this thread (these Marines tanks are very trippy).
With another Trem player: Diksa, we are toying with the concept of 'live' map like being inside the carcass of a leviathan, some kind of huge creature able to transport swarms of aliens trough the galaxies.
Here trying to make sense with some Marine equipment digging in the bodyfluid of the creature to extract  some 'lumen cellls'
(http://yann.oche.free.fr/forums/iv_lightpods.jpg)
some texture work to depict cell flow
(http://yann.oche.free.fr/forums/iv_luxcells.jpg)
Title: Random Dev. Shots
Post by: TinMan on June 13, 2007, 11:28:23 pm
Ew!!! Cool.  8)
Title: Random Dev. Shots
Post by: Taiyo.uk on June 13, 2007, 11:40:52 pm
gareth, TRaK, your maps are looking good, though I fear that a cloning facility map is just the excuse for not including any new human models in future versions ;) The submerged fog looks great.

krom: I like the concept, and the lumen cell tubes look cool. Do the cells flow?
Title: Random Dev. Shots
Post by: krom on June 13, 2007, 11:49:27 pm
@Taiyo: thx and yes it does flows with some slight distortion to south the cylindrical effect.
Title: Random Dev. Shots
Post by: PFB on June 13, 2007, 11:54:44 pm
Quote from: "gareth"
looking good trak, i like the idea that it is an actaul place rather than just some random industrial base.

heres a wip im working on.

Its a secret government base, created in case of nuclear war, but that is 1000s of years ago now, it has been infested by aliens since then.

the water for the facility is purified from underground rivers:
(http://img258.imageshack.us/img258/9071/shot0024ci3.jpg[/iimg]

underwater - looking towards a tunnel:
[img]http://img515.imageshack.us/img515/9874/shot0025ga9.jpg[/iimg])


trem needs caustics badly
Title: Random Dev. Shots
Post by: Groove on July 04, 2007, 05:35:16 am
Heavily doom-inspired.
(http://img513.imageshack.us/img513/97/picture3gw1.png)
(http://img253.imageshack.us/img253/6290/picture2ayr6.png)
Different level, quite a nice hallway.
(http://img224.imageshack.us/img224/3511/picture2lj6.png)
A bit more surreal stuff.
(http://img413.imageshack.us/img413/3980/picture6dw9.png)
(http://img413.imageshack.us/img413/3738/picture5vp2.png)
Title: Random Dev. Shots
Post by: TinMan on July 04, 2007, 06:01:25 am
I can't see it well, but if it's Doom inspired then I'll love it.
Keep it Doom I & II with addon wads, Doom III was the biggest letdown out of any gaming experience in my life.
Title: Random Dev. Shots
Post by: Kaleo on July 04, 2007, 08:17:15 am
(http://static.filefront.com/images/personal/a/ATKaleo/89007/gbzfnwkdno.jpg)
Title: Random Dev. Shots
Post by: epsy on July 04, 2007, 11:18:47 am
Quote from: "Kaleo"
...

that makes me think of a descent level xD

/me hides  :hovel:
Title: Random Dev. Shots
Post by: Taiyo.uk on July 04, 2007, 12:04:36 pm
@Groove: That's some nice mappage there. Needs a little work on the textures IMO, but it still looks good. Keep it up.
Title: Random Dev. Shots
Post by: Kaleo on July 07, 2007, 05:45:07 am
(http://static.filefront.com/images/personal/a/ATKaleo/89007/pfbwmdrzsu.jpg)
(http://static.filefront.com/images/personal/a/ATKaleo/89007/xdesmxymfb.jpg)
(http://static.filefront.com/images/personal/a/ATKaleo/89007/kppgheceap.jpg)

Suck it blue...
Title: Random Dev. Shots
Post by: Plague Bringer on July 07, 2007, 07:22:41 pm
Oh, god, Kaleo.

That looks like..

SOKOLOV'S SPACE

Quickly, delete that map and start over, or atleast make sure it's balanced. That's one thing Lava seems to have a problem with.
Title: Random Dev. Shots
Post by: TRaK on July 07, 2007, 08:20:22 pm
Quote from: "Plague Bringer"
Oh, god, Kaleo.

That looks like..

SOKOLOV'S SPACE

Quickly, delete that map and start over, or atleast make sure it's balanced. That's one thing Lava seems to have a problem with.


Plague, while Sokolov may be a bit of a broken map, it's many, many, many times more playable than anything you have released. And it looks much much better, too.

Honestly, someone who released a map like skycastle shouldn't be lecturing others on balance.

Kaleo, looks good. Keep it up :).
Title: Random Dev. Shots
Post by: Plague Bringer on July 07, 2007, 08:55:52 pm
Skycastle was a map to test the balance of an open map utilizing jumppads to get from platform to platform. With the release of that map I learned how to balance such a map, but have yet to make and release one. While Sokolov may look nice, it plays like absolute shit, the same can be said about ATCS3. I honestly don't see how Lava has made a respected place in the mapping community if he's only good at texturing, and flaming new mappers because their work will obviously be more playable then anything he's released.

Now, let us discontinue this particular argument.
Title: Random Dev. Shots
Post by: Lava Croft on July 08, 2007, 06:17:23 am
Quote from: "Plague Bringer"
While Sokolov may look nice, it plays like absolute shit, the same can be said about ATCS3.

Sokolov's Space is a novelty map like Skycastle (only infinitely better) where the Humans have a great disadvantage over the Aliens, making for rather amusing gameplay, depending on the people you play with. Maybe you should look for other people to play with...
ATCS3 is my interpretation of the endless ATCS campgames, by creating bases that you can barely defend and lots of wide open spaces. While it may not play like ATCS, it certainly does not play like Skycastle.

Quote from: "Plague Bringer"
I honestly don't see how Lava has made a respected place in the mapping community

Maybe it's because I actually created maps, instead of just running my mouth all the time about how things should be done, without any proof of my own competence. I'll not mention Skycastle as your proof of competence, because that would be a real inconvenient truth.

Quote from: "Plague Bringer"
if he's only good at texturing, and flaming new mappers because their work will obviously be more playable then anything he's released.

Help me out, what mappers and what maps are we talking about here?

Oh btw, here (http://satgnu.net/upload/quake2world/catfight2-28.png) is a totally random devshot.
Title: Random Dev. Shots
Post by: Plague Bringer on July 08, 2007, 06:37:10 am
Why, I'm referring to Paradox, Xiane's ports, and other mappers you've discouraged.

Quote
Now, let us discontinue this particular argument.


Not in the mood to fight with stubborn people, it's 2:36 am, and quite frankly, I'm tired. I've been ironing out my trigger_buildable elevators all day. Not that anything good will come of that, anyway, right?

Right?

I pray you never make a map like the one in your devshot for Tremulous, however, it does look quite nice.

ATCS3 is majorly unbalanced for aliens, however it favors humans with the large, wide open spaces. Meh, I guess it balances out Sokolov's.
Title: Random Dev. Shots
Post by: Lava Croft on July 08, 2007, 08:27:14 am
Quote from: "Plague Bringer"
Why, I'm referring to Paradox, Xiane's ports, and other mappers you've discouraged.

Paradox has talked about Fusion for ages, only to give us a screenshot of a hollowed cube.
Xiane, who actually does know how to work with GtkRadiant, just created two absolutely horrible maps, there just isn't anything positive about his mapping work for Tremulous, apart from the fact that it seems he quit making maps.
Title: Random Dev. Shots
Post by: Survivor on July 08, 2007, 10:09:17 am
I've talked about fcp longer than he has about fusion :roll:
Title: Random Dev. Shots
Post by: Lava Croft on July 08, 2007, 11:41:44 am
Quote from: "Survivor"
I've talked about fcp longer than he has about fusion :roll:

Will you also show off your hollowed cube?
Title: Random Dev. Shots
Post by: Survivor on July 08, 2007, 01:55:23 pm
Yes, but only to you lava <3
Title: Random Dev. Shots
Post by: Plague Bringer on July 08, 2007, 04:13:34 pm
It proves he's made progress. And who are you to say no updates means no work? Personally, I'm glad to see that he's actually working on a map. Infested pumpstation is a great map, what's wrong with it?
Title: Random Dev. Shots
Post by: Lava Croft on July 09, 2007, 08:22:24 am
Quote from: "Plague Bringer"
Infested pumpstation is a great map, what's wrong with it?

Only the layout of DarkRogue's gloom3a remake is good, but then again, not even DarkRogue is stupid enough to screw that up. The rest of the map is just a very sad affair and certainly doesn't look like it's made to run on the Quake3 engine. Apart from the fancy shaders on the doors, maybe.
Title: Random Dev. Shots
Post by: gareth on July 09, 2007, 04:13:58 pm
defense computer enabled platform, not working quite right yet.

(http://image.bayimg.com/ja/dm/ia/ab/i.jpg)
Title: Random Dev. Shots
Post by: Plague Bringer on July 09, 2007, 05:38:43 pm
Please tell me that's not a -light compile, if so, that's some really ugly lighting. I have a wotking reactor/repeater triggered elevaor in my map, perhaps I could help?
Title: Random Dev. Shots
Post by: fleash eater on July 10, 2007, 08:33:29 am
i dont realy want to show mines cuz its not close to being done



however i am starting a star system and im going to show it to trem all maps will have planets

to add your map to the solar system pm the description of your map and a pic
i will be done in a couple weeks
Title: Random Dev. Shots
Post by: Risujin on July 10, 2007, 08:56:57 pm
Damn gareth ... your maps are looking nice! 8)
Title: Random Dev. Shots
Post by: rapha on July 14, 2007, 02:58:46 pm
Quote from: "Lava Croft"
Only the work of Hydra and Ingar looks above average, the rest can join the big pile of mediocre work we already have.


What about gareth's urban thingy?
Title: Random Dev. Shots
Post by: Groove on July 18, 2007, 10:54:51 pm
Started a new level today.
(http://img441.imageshack.us/img441/5585/picture3sv9.png)
Feedback is appreciated. I'm not posting here too often, am I?
Title: Random Dev. Shots
Post by: Taiyo.uk on July 18, 2007, 11:22:51 pm
Quote from: "Groove"
Started a new level today. Feedback is appreciated.

Looks like a good start.

Quote from: "Groove"
I'm not posting here too often, am I?

Not at all!
Title: Random Dev. Shots
Post by: Odin on July 23, 2007, 12:40:03 am
My new map, Phobos.

http://www.slyptonics.com/megatog615/tremulous/phobos/shot0360.jpg
http://www.slyptonics.com/megatog615/tremulous/phobos/shot0361.jpg
http://www.slyptonics.com/megatog615/tremulous/phobos/shot0362.jpg
http://www.slyptonics.com/megatog615/tremulous/phobos/shot0363.jpg
http://www.slyptonics.com/megatog615/tremulous/phobos/shot0364.jpg
http://www.slyptonics.com/megatog615/tremulous/phobos/shot0365.jpg
http://www.slyptonics.com/megatog615/tremulous/phobos/shot0366.jpg
http://www.slyptonics.com/megatog615/tremulous/phobos/shot0367.jpg
http://www.slyptonics.com/megatog615/tremulous/phobos/shot0368.jpg
http://www.slyptonics.com/megatog615/tremulous/phobos/shot0369.jpg

EVERYTHING is a work in progress, and is subject to change DRASTICALLY.
Title: Random Dev. Shots
Post by: n00b pl0x on July 23, 2007, 02:39:09 am
every one of your rooms has a different colorscheme odin :S
Title: Random Dev. Shots
Post by: Odin on July 23, 2007, 03:17:35 am
The Andromeda set has four colors of lights. They all look badass so I used them all.

By the way, I love the Andromeda set.
Title: Random Dev. Shots
Post by: Maltagearion on July 26, 2007, 07:36:45 pm
I'm only putting a shot up here so I'm bound to produce something soon. I've started and scrapped and restarted this map about 10 times.

(http://img238.imageshack.us/img238/6040/shot0085bm5.jpg)

edit: It looks dark in this shot, but it's not in the game.
Title: Random Dev. Shots
Post by: Odin on July 26, 2007, 08:14:09 pm
Maltagearion: Yes it is. By default that is how dark things are for new users. You have to change your gamma to default when you test maps.

Or use the -gamma argument for q3map2.
Title: Random Dev. Shots
Post by: Thorn on July 26, 2007, 09:08:28 pm
It doesn't really look that dark... too many overbright maps.
Title: Random Dev. Shots
Post by: Maltagearion on July 26, 2007, 11:05:00 pm
Quote from: "Odin"
Maltagearion: Yes it is. By default that is how dark things are for new users. You have to change your gamma to default when you test maps.

Or use the -gamma argument for q3map2.


Holy shit good thing you enlightened me I had no idea.
Title: Random Dev. Shots
Post by: Taiyo.uk on August 11, 2007, 08:30:52 am
Early in development, don't hold your breath.
(http://farm2.static.flickr.com/1082/1079746422_5589138846_o.jpg) (http://www.flickr.com/photos/10974774@N00/1079746422/)
Title: Random Dev. Shots
Post by: Ingar on August 11, 2007, 11:50:57 am
Quote from: "Taiyo.uk"
Early in development, don't hold your breath.


<3 Taiyo's mappings
Title: Random Dev. Shots
Post by: doomagent13 on August 11, 2007, 06:49:11 pm
Quote from: "Taiyo.uk"
Early in development, don't hold your breath.
(http://farm2.static.flickr.com/1082/1079746422_5589138846_o.jpg) (http://www.flickr.com/photos/10974774@N00/1079746422/)
Uh-oh.

13 fps...
Title: Random Dev. Shots
Post by: Taiyo.uk on August 11, 2007, 07:58:05 pm
13fps at 1280*1024, high detail settings, on Intel 945 integrated graphics, before any optimisation work. Anyone with a graphics card from the last four years or so probably won't have a problem.
Title: Random Dev. Shots
Post by: ShadowNinjaDudeMan on August 11, 2007, 08:19:58 pm
Quote from: "Taiyo.uk"
13fps at 1280*1024, high detail settings, on Intel 945 integrated graphics, before any optimisation work. Anyone with a graphics card from the last four years or so probably won't have a problem.


I just cobbled together a PC from old parts lying around and it beasts this game.

It uses DDR memory, of course, no DDR2, or 3 over here!
Title: Random Dev. Shots
Post by: Lava Croft on August 13, 2007, 02:29:51 pm
Pretty work Taiyo! <3
Title: Random Dev. Shots
Post by: fleash eater on August 14, 2007, 05:11:25 pm
its a wip and a concept from a Q3 map so dont think of this as a disgrace yet

basic pics

(http://img408.imageshack.us/img408/739/shot0000jv2.th.jpg)

[IMG]
Title: Random Dev. Shots
Post by: Thorn on August 14, 2007, 08:14:32 pm
Picture is to small.
Title: Random Dev. Shots
Post by: Lava Croft on August 15, 2007, 12:47:49 am
Quote from: "Thorn"
Picture is to small.

It looks better that way.
Title: Random Dev. Shots
Post by: doomagent13 on August 15, 2007, 02:17:37 am
THERE'S NO TEXTURES!!!!!!!!!!!!!!!!!!!!
Title: Random Dev. Shots
Post by: fleash eater on August 15, 2007, 02:27:47 am
ya i accidently use Q3 textures so they dont show up
Title: Random Dev. Shots
Post by: TRaK on August 19, 2007, 02:24:06 am
This is a preview of a map I've been working on called 1984. It doesn't fit at all with the tremulous theme, but I'm mainly just having fun with it and trying to do something different. Still a WIP, probably about 30% done.

The inside of the houses will be fairly bare, if only to compensate for the wide-open-room-ness.

(http://img175.imageshack.us/img175/336/shot0045si5.th.jpg) (http://img175.imageshack.us/my.php?image=shot0045si5.jpg)
Title: Random Dev. Shots
Post by: Taiyo.uk on August 19, 2007, 10:48:58 am
<3
Title: Random Dev. Shots
Post by: Ingar on August 19, 2007, 11:44:48 am
Quote from: "TRaK"
This is a preview of a map I've been working on called 1984. It doesn't fit at all with the tremulous theme, but I'm mainly just having fun with it and trying to do something different. Still a WIP, probably about 30% done.


That looks great!
Title: Random Dev. Shots
Post by: Lava Croft on August 21, 2007, 07:27:36 pm
Although the setting is something I totally dont dig, that screenshot looks pretty good. Keep it up!
Title: Random Dev. Shots
Post by: mooseberry on August 22, 2007, 02:13:25 am
Quote from: "Taiyo.uk"
<3
Title: Random Dev. Shots
Post by: Odin on August 22, 2007, 04:08:16 am
(http://img224.imageshack.us/img224/9612/shot0396gi5.th.jpg) (http://img224.imageshack.us/my.php?image=shot0396gi5.jpg)(http://img224.imageshack.us/img224/4350/shot0395ix4.th.jpg) (http://img224.imageshack.us/my.php?image=shot0395ix4.jpg)(http://img224.imageshack.us/img224/3403/shot0394to7.th.jpg) (http://img224.imageshack.us/my.php?image=shot0394to7.jpg)(http://img224.imageshack.us/img224/2391/shot0393dz0.th.jpg) (http://img224.imageshack.us/my.php?image=shot0393dz0.jpg)(http://img224.imageshack.us/img224/2699/shot0392vw7.th.jpg) (http://img224.imageshack.us/my.php?image=shot0392vw7.jpg)(http://img224.imageshack.us/img224/6365/shot0391fw6.th.jpg) (http://img224.imageshack.us/my.php?image=shot0391fw6.jpg)(http://img224.imageshack.us/img224/3046/shot0390iv0.th.jpg) (http://img224.imageshack.us/my.php?image=shot0390iv0.jpg)
Title: Random Dev. Shots
Post by: E-Mxp on August 22, 2007, 07:59:44 am
Quote from: "Odin"
screenies
:o **drool**
Title: Random Dev. Shots
Post by: Taiyo.uk on September 12, 2007, 11:38:20 am
(http://farm2.static.flickr.com/1072/1364727277_92173dc8a6_o.jpg) (http://www.flickr.com/photos/10974774@N00/1364727277/)
Very early shot of my attempt at  Sock's terrain tutorial. Several texture problems to solve before it looks good (e.g. The texture seam between the rock walls and the floor).
Title: Random Dev. Shots
Post by: CreatureofHell on September 12, 2007, 04:32:33 pm
I loves it! it looks good to me even though you might not think so.
Title: Random Dev. Shots
Post by: E-Mxp on September 12, 2007, 08:53:31 pm
Taiyo, you always know how to blow our socks off.
Looks very impressive! :D Keep it up!
Title: Random Dev. Shots
Post by: your face on September 12, 2007, 10:44:33 pm
Quote from: "TRaK"
This is a preview of a map I've been working on called 1984. It doesn't fit at all with the tremulous theme, but I'm mainly just having fun with it and trying to do something different. Still a WIP, probably about 30% done.

The inside of the houses will be fairly bare, if only to compensate for the wide-open-room-ness.

(http://img175.imageshack.us/img175/336/shot0045si5.th.jpg) (http://img175.imageshack.us/my.php?image=shot0045si5.jpg)


WHOA TRaK!!!!!!   looks like one of the kinds of maps that i always wanted to see!!!!  i LOVE the street and city houses!!!!   AWESOME JOB!!  keep goin dood!!  xD lol
Title: Random Dev. Shots
Post by: Kaleo on September 13, 2007, 10:06:18 am
Quote from: "Taiyo.uk"
[img ]http://farm2.static.flickr.com/1072/1364727277_92173dc8a6_o.jpg[/img]
Very early shot of my attempt at  Sock's terrain tutorial. Several texture problems to solve before it looks good (e.g. The texture seam between the rock walls and the floor).


Taiyo.uk = sexz
Title: Random Dev. Shots
Post by: Taiyo.uk on September 27, 2007, 09:43:07 am
(http://farm2.static.flickr.com/1062/1446113045_214bc0d948_o.jpg) (http://www.flickr.com/photos/10974774@N00/1446113045/")
A little progress in the area in the previous screenshot.

(http://farm2.static.flickr.com/1395/1447050988_958e0518eb_o.jpg) (http://www.flickr.com/photos/10974774@N00/1447050988/)
A sewer in an emerging area of the map. All good trem maps need pipes, right?
Title: Random Dev. Shots
Post by: Odin on September 27, 2007, 05:54:23 pm
pipes = instant win
Title: Random Dev. Shots
Post by: stalefries on September 27, 2007, 06:51:18 pm
Quote from: "Odin"
pipes = instant win


Doubtless.
Title: Random Dev. Shots
Post by: E-Mxp on September 28, 2007, 11:40:24 am
Quote from: "stalefries"
Quote from: "Odin"
pipes = instant win


Doubtless.
QFT.

Looks sweet Taiyo.uk, keep up the good work! :D
Title: Random Dev. Shots
Post by: Death On Ice on September 29, 2007, 01:57:38 am
@Tay-Yo-Ooh-Kay: Groundsource is pwnage.

This map is more so. Keep up the good work, please :D
Title: Random Dev. Shots
Post by: techhead on September 29, 2007, 12:03:28 pm
Pipes are awesome, just ask Mario.
Title: Random Dev. Shots
Post by: CreatureofHell on September 30, 2007, 09:33:43 pm
I just can't describe the turbulent feelings inside me right now. I just don't know what to say...(or maybe the feeling are pangs of hunger...)
Title: Random Dev. Shots
Post by: p0m on October 09, 2007, 11:35:29 pm
*bump*

(http://p0m.net/tremulous/crucible/shot0005.jpg)
Title: Random Dev. Shots
Post by: E-Mxp on October 10, 2007, 06:49:40 am
Quote from: "p0m"
**img**
**drool** Looks great, keep up the good job! :D
Title: Random Dev. Shots
Post by: Taiyo.uk on October 10, 2007, 03:30:05 pm
Hmm, is that stuff in the background part of the map or part of the skybox?
Title: Random Dev. Shots
Post by: CreatureofHell on October 10, 2007, 05:24:38 pm
Quote from: "E-Mxp"
Quote from: "p0m"
**img**
**drool** Looks great, keep up the good job! :D


Indeed! I especially like the floor texture. It looks a lot dirtier than all the  others like it which is good.
Title: Random Dev. Shots
Post by: HamStar on October 10, 2007, 10:06:07 pm
Is it me, or does that remind you of a gladiatorial combat arena?
Title: Random Dev. Shots
Post by: p0m on October 10, 2007, 10:33:18 pm
Quote from: "Taiyo.uk"
Hmm, is that stuff in the background part of the map or part of the skybox?


Skybox, but there's now parts of the map viewable in the distance. Some non-accessable (target_locations make caulkhulled unjoined areas render :D ).
Title: Random Dev. Shots
Post by: CreatureofHell on October 10, 2007, 10:35:03 pm
Nah it isn't you. It looks like a large arena in which humans and aliens have it on. Look:

 ___________________________
/||||||||||||||||||||||||||||||||||||||\
|H|||||||||||||||||||||||||||||||||||A|
|H|||||||||||||||||||||||||||||||||||A|
|H|||||||||||||||||||||||||||||||||||A|
|H|||||||||||||||||||||||||||||||||||A|
|H|||||||||||||||||||||||||||||||||||A|
|H|||||||||||||||||||||||||||||||||||A|
\___________________________/

Then... CHARGE!
Title: Random Dev. Shots
Post by: HamStar on October 10, 2007, 10:51:50 pm
Or maybe its a granger games map! With som extra tweaking, you could do sumo wrestling xD
Title: Random Dev. Shots
Post by: Groove on October 11, 2007, 12:40:56 am
Just what we need, yet another quake 2 industrial themed map :roll:
Title: Random Dev. Shots
Post by: E-Mxp on October 11, 2007, 02:06:42 pm
Quote from: "Groove"
Just what we need, yet another quake 2 industrial themed map :roll:
Indeed, keep it coming!! :D :3
Title: Random Dev. Shots
Post by: Lava Croft on October 12, 2007, 06:47:07 am
Quote from: "Groove"
Just what we need, yet another quake 2 industrial themed map :roll:

That screenshot doesn't look like Quake2 at all.
Title: Random Dev. Shots
Post by: p0m on October 12, 2007, 09:11:43 am
(http://p0m.net/tremulous/crucible/shot0006.jpg)

(http://p0m.net/tremulous/crucible/shot0007.jpg)
Title: Random Dev. Shots
Post by: gareth on October 12, 2007, 07:44:23 pm
wip:

(http://g00gul.net/images/citadel.jpg)
Title: Random Dev. Shots
Post by: Kaleo on October 13, 2007, 01:32:19 pm
Quote from: "Lava Croft"
Quote from: "Groove"
Just what we need, yet another quake 2 industrial themed map :roll:

That screenshot doesn't look like Quake2 at all.


erm... yes it does?


@ p0m:

o.O


@ gareth:

O.o
Title: Random Dev. Shots
Post by: gareth on October 14, 2007, 11:29:36 am
progress:

(http://g00gul.net/images/citadel2.jpg)
Title: Random Dev. Shots
Post by: ==Troy== on October 14, 2007, 01:55:48 pm
Idea for you. Take a usual model of an egg, resize it to make it smaller (1.5 times smaller) and put some more of those near the actual egg. Will create an impression of an actual "cluster" of things, making the cloned eggs of different size will make it even better. Having the "creep" on the floor as an alphaimage will produce a complete feeling of a real "alien native habitat". Rather than just simple egg on the stone.
Title: Random Dev. Shots
Post by: Death On Ice on October 14, 2007, 08:04:27 pm
Like the "Alien Style" text :D
Title: Random Dev. Shots
Post by: n00b pl0x on October 16, 2007, 06:11:42 am
yay free bumps that contain no picturs
Title: Random Dev. Shots
Post by: ShadowNinjaDudeMan on October 16, 2007, 10:08:31 am
pl0x, dont you think all those pi9ctures are getting a bit ridiculous?

Apart from the woman, keep that one, definately.
Title: Random Dev. Shots
Post by: blood2.0 on October 20, 2007, 04:17:16 am
my map is called STCS simple tactical combat simulator
here is a screen shot
(http://farm3.static.flickr.com/2271/1645219345_bff5f8b56e.jpg)
what do you think! i spent 2 months on it so far
Title: Random Dev. Shots
Post by: Death On Ice on October 20, 2007, 04:19:40 am
Rofl. I've seen your map, Dexter, and it's actually pretty good. Texture fuck-ups aside.
Title: Random Dev. Shots
Post by: n.o.s.brain on October 23, 2007, 05:29:23 am
me new map, and i know that the big sky completely strays from any possible gameplay, but i just had this uncontrollable urge...

(http://n.o.s.brain.googlepages.com/castle.jpg/castle-full.jpg)

(http://n.o.s.brain.googlepages.com/shot0011.jpg/shot0011-full.jpg)
Title: Random Dev. Shots
Post by: Johnpp on October 23, 2007, 08:27:39 am
I was thinking of making a castle map, like that one, but way bigger.
That doesn;t look too bad, though the textures on the wall look odd. May just be me, though.

Blood 2.0, that's a great start. My first map was a box, and I believe everyone's should be. Of course, if you're not a new mapper, that's awful. :)
Title: Random Dev. Shots
Post by: ShadowNinjaDudeMan on October 23, 2007, 02:31:06 pm
that looks really cool actually Brain!
Title: Random Dev. Shots
Post by: CreatureofHell on October 23, 2007, 03:42:23 pm
Looks nice! Just make the inside of the castle then if the outside makes it unplayable.
Title: Random Dev. Shots
Post by: your face on October 23, 2007, 07:04:14 pm
yeah, hes makin these rly cool dungeons below, and the cannon at the top fires dretches FAR!  xD

anyways, heres an EPIC PHAIL for ya!
(http://cocoapet.googlepages.com/phail.JPG/phail-full.jpg)

btw, blood, LOL!  HILARIOUS! xD  
i was making a map called STCS too, (except it was Small Tactical Combat Simulator)  i renamed it weirdo, though, xD
Title: Random Dev. Shots
Post by: n.o.s.brain on October 24, 2007, 01:38:54 am
Quote from: "CreatureofHell"
Looks nice! Just make the inside of the castle then if the outside makes it unplayable.

yeah, im makin a dungeon, and a farmhouse, which will be connected via underground tunnels.
Title: Random Dev. Shots
Post by: your face on October 24, 2007, 05:37:42 am
Quote from: "p0m"
(http://IMG)

(http://p0m.net/tremulous/crucible/shot0007.jpg)


i see u stole the dropship from siege... :evil:
Title: Random Dev. Shots
Post by: ShadowNinjaDudeMan on October 24, 2007, 01:26:51 pm
now Im gonna have to steal it for mmy map too, just what I need.

MUHAHAHAHAHA!

Is that all right, whoever made Siege (Overflow I belive)?

Can I?

PLEEEEEAAASSE???
Title: Random Dev. Shots
Post by: your face on October 24, 2007, 07:21:05 pm
MEEEEE TOOO???? 8)   ill be nice...and umm....i wont spam the forums...and ill umm....uhh.....be nice?  xD
Title: Random Dev. Shots
Post by: Thorn on October 24, 2007, 07:52:04 pm
Quote from: "your face"
and umm....i wont spam the forums...


That would be a dream come true.  :roll:
Title: Random Dev. Shots
Post by: your face on October 24, 2007, 08:29:56 pm
apperently u spam more than me, anyways....HAHAHAHAHAHAHAH!!!!
Title: Random Dev. Shots
Post by: gareth on October 24, 2007, 08:51:23 pm
random dev shots:

(http://g00gul.net/images/citadel3.jpg)


(http://g00gul.net/images/citadel4.jpg)


(http://g00gul.net/images/citadel5.jpg)
Title: Random Dev. Shots
Post by: ShadowNinjaDudeMan on October 24, 2007, 09:07:13 pm
do my eyes fool me or does that water floweth?
At last some flowing water, choppy water is OK, but flow is better.
Title: Random Dev. Shots
Post by: Taiyo.uk on October 24, 2007, 09:11:03 pm
Quote from: "gareth"
*images*

<3
Title: Random Dev. Shots
Post by: E-Mxp on October 24, 2007, 09:26:45 pm
Quote from: "gareth"
*img*
Sweet! :D
Title: Random Dev. Shots
Post by: epsy on October 24, 2007, 10:02:14 pm
Quote from: "gareth"
3rd image

the « mountain » skybox made me laugh :P
Title: Random Dev. Shots
Post by: your face on October 24, 2007, 10:20:13 pm
do u hav an unstable mind?   :eek:

anyways that looks waay cool!  the second pic scared me!  but the third one was so cool!
Title: Random Dev. Shots
Post by: HamStar on October 24, 2007, 11:21:56 pm
Quote from: "epsy"
Quote from: "gareth"
3rd image

the « mountain » skybox made me laugh :P


Yeah, having that skybox and the tree in the picture is just...lawl...
Title: Random Dev. Shots
Post by: your face on October 25, 2007, 12:14:44 am
i like it...all u gota do is add some snow drifts!
Title: Random Dev. Shots
Post by: p0m on October 25, 2007, 02:12:50 am
Quote from: "your face"
Quote from: "p0m"
(http://IMG)

(http://p0m.net/tremulous/crucible/shot0007.jpg)


i see u stole the dropship from siege... :evil:


Sif steal, I have permission to use it.
Title: Random Dev. Shots
Post by: Kaleo on October 25, 2007, 09:52:50 am
Its actually on OverFlows site (if u can find it lolz)
Title: Random Dev. Shots
Post by: DASPRiD on October 31, 2007, 08:41:02 pm
Some random development shot.

(http://dasprid.bounceme.net/watertank.png)
Title: Random Dev. Shots
Post by: kaziorvb on October 31, 2007, 08:53:12 pm
will it be green-themed dasp ;p? and whats with delta labs?

(http://www.wroclaw.mm.pl/~kaziorvb/randomdevshot.PNG)
Title: Random Dev. Shots
Post by: krom on October 31, 2007, 11:41:51 pm
Very nice Gareth,
But since therse are bricks and stones, why not breaking a bit the symetry like making half-destroyed columns, a decayed stair (still usable) ? This would give some cool look to the map.
Quote from: "gareth"
random dev shots:
(http://g00gul.net/images/citadel5.jpg)
Title: Random Dev. Shots
Post by: Kaleo on November 01, 2007, 09:33:35 am
I can't fucking wait to get back into mapping!
Title: Random Dev. Shots
Post by: DASPRiD on November 01, 2007, 11:43:21 am
Quote from: kaziorvb
will it be green-themed dasp ;p? and whats with delta labs?

Aurora is the future of Delta Labs. Didn't you read the news?
Title: Random Dev. Shots
Post by: gareth on November 01, 2007, 01:20:16 pm
Quote from: "krom"
Very nice Gareth,
But since therse are bricks and stones, why not breaking a bit the symetry like making half-destroyed columns, a decayed stair (still usable) ? This would give some cool look to the map.


yeah i might do that.

another shot since i last posted too:

(http://g00gul.net/images/citadel6.jpg)
Title: Random Dev. Shots
Post by: E-Mxp on November 01, 2007, 02:40:15 pm
WOW!! **drool**
To bad of the snowy skybox though :D
Title: Random Dev. Shots
Post by: CreatureofHell on November 01, 2007, 04:00:24 pm
*faints*

That is nice! And I also think that that snowy skybox isn't the best for this kind of map. Maybe a space kind of skybox...
Title: Random Dev. Shots
Post by: Taiyo.uk on November 01, 2007, 04:08:16 pm
A desert or more generic skybox may suit the Egyptian theme. Is the Hamunaptra skybox suitable?

* Taiyo.uk needs new pants.
Title: Random Dev. Shots
Post by: kaziorvb on November 01, 2007, 06:02:23 pm
i did not dasp :P
Title: Random Dev. Shots
Post by: Taiyo.uk on November 01, 2007, 07:56:23 pm
(http://www.haosredro.com/trem/img/shot0161.jpg)
Title: Random Dev. Shots
Post by: ==Troy== on November 01, 2007, 11:32:24 pm
Uhmmmm.... this makes me think about some really DIRTY map... not all those straight lines, clean-room quality floors and general sterilisation of the map ))

no, really. Looks great, cant say anything really bad about the quality. But the Trem. theme of cleanest maps ever is a bit tireing already :(

Look at least at WolfET maps, they are a bit more dirty, even the 19** map (cant remember the name) looks like old CS map, and no where near the actual WolfET "dirtiness".

It would have been great to see a map done in the style of WolfET, but not nessesary about WWII, any time, just same style of brushing/texturing/lightning.
Title: Random Dev. Shots
Post by: Taiyo.uk on November 02, 2007, 12:56:27 am
I'm on the lookout for "dirt" right now - models of bodies, limbs, entrails, etc. so that I can make my maps look as if the aliens have just had a frenzied dismemberfest in them. Haven't had much luck so far.
Title: Random Dev. Shots
Post by: CreatureofHell on November 02, 2007, 01:15:22 am
Quote from: "==Troy=="
Uhmmmm.... this makes me think about some really DIRTY map... not all those straight lines, clean-room quality floors and general sterilisation of the map ))

no, really. Looks great, cant say anything really bad about the quality. But the Trem. theme of cleanest maps ever is a bit tireing already :(

Look at least at WolfET maps, they are a bit more dirty, even the 19** map (cant remember the name) looks like old CS map, and no where near the actual WolfET "dirtiness".

It would have been great to see a map done in the style of WolfET, but not nessesary about WWII, any time, just same style of brushing/texturing/lightning.


You want dirt? Look no further.

(http://stalker246.googlepages.com/shot0479.jpg/shot0479-full.jpg)
(http://stalker246.googlepages.com/shot0480.jpg/shot0480-full.jpg)
(http://stalker246.googlepages.com/shot0481.jpg/shot0481-full.jpg)
(http://stalker246.googlepages.com/shot0482.jpg/shot0482-full.jpg)
(http://stalker246.googlepages.com/shot0483.jpg/shot0483-full.jpg)
(http://stalker246.googlepages.com/shot0484.jpg/shot0484-full.jpg)

PS The lighting isn't ready yet. I only added it for the pictures so....  :wink:
Title: Random Dev. Shots
Post by: ==Troy== on November 02, 2007, 08:40:17 am
Ill post an example, its taken from wolfET maps, and it will show the "dirt" I actually mean.

just dirty textures or blood and limbs on the floor is just not it, we still have straight lines everywhere and 64 lamps with EXACT distances from each other.


(http://www.freewebs.com/wolfwarclan/lasershooting1.JPG)
(http://www.freewebs.com/wolfwarclan/lasershooting2.JPG)
(http://ptikasu.free.fr/map/new_pit.jpg)
(http://mysite.verizon.net/vze206at/Screenshots/2006-09-08-132922-katastrophie.jpg)
(http://www.cyburk.net/bilder/radar_raid010.jpg)


Even those do show symmetry, but they look much more "natural".
Title: Random Dev. Shots
Post by: Kaleo on November 02, 2007, 11:45:14 am
DUDE!!! WHATS THAT LAST ONE!!!??? KAREO WANTZ!
Title: Random Dev. Shots
Post by: ==Troy== on November 02, 2007, 10:47:15 pm
Quote from: "Kaleo"
DUDE!!! WHATS THAT LAST ONE!!!??? KAREO WANTZ!


That is one of the WolfET maps.
Title: Random Dev. Shots
Post by: Kaleo on November 03, 2007, 12:35:08 am
I know... I wants
Title: Random Dev. Shots
Post by: p0m on November 03, 2007, 03:00:49 pm
(http://p0m.net/tremulous/crucible/shot0008.jpg)

Still needs more grit, and I'm still roughing out the architexture but it's getting there slowly.
Title: Random Dev. Shots
Post by: Death On Ice on November 03, 2007, 04:57:52 pm
Ooooh - Purteh

I like the Dead Human.
Title: Random Dev. Shots
Post by: your face on November 04, 2007, 05:24:54 pm
random shot from mah new map that isnt dont yet.....
(http://cocoapet.googlepages.com/o.JPG/o-full.jpg)
Title: Random Dev. Shots
Post by: Death On Ice on November 04, 2007, 07:35:32 pm
Ewww

What's with the three identical moons?
Title: Random Dev. Shots
Post by: your face on November 04, 2007, 09:08:54 pm
LOL!!!  have u ever mapped? ok...

thats the map editor...ill get a in-game screeny one of these days  :wink:
Title: Random Dev. Shots
Post by: kaziorvb on November 04, 2007, 09:10:21 pm
i think its skybox so it wont look like this after compilation, although... i dont know how your face is gonna shock us now...
Title: Random Dev. Shots
Post by: your face on November 04, 2007, 09:11:37 pm
ull see.... :P  :D

ive been working on this map for quite some time now....and ive done a few "side" projects....lol
Title: Random Dev. Shots
Post by: epsy on November 04, 2007, 10:18:47 pm
Quote from: "p0m"
Still needs more grit, and I'm still roughing out the architexture but it's getting there slowly.

cut his head in 2! cut his head in 2!

err...
Title: Random Dev. Shots
Post by: Taiyo.uk on November 04, 2007, 11:14:23 pm
Yeah, stop being a wuss and chop that skull!

err...
Title: Random Dev. Shots
Post by: your face on November 05, 2007, 01:22:31 am
ok, no problem

*CHOP*

there you go!
Title: Random Dev. Shots
Post by: your face on November 05, 2007, 01:49:31 am
(http://cocoapet.googlepages.com/DesertedOutpost.jpg/DesertedOutpost-full;init:.jpg)

ewww....weirdish...gotta wait for better one....
Title: Random Dev. Shots
Post by: p0m on November 05, 2007, 01:58:49 am
That weirdish is because you have a caulked brush mittering over top of your floor, which is distorting the skybox.

Please, for the love our collective eyes and sanity read some tutorials on Architecture and find a texturing style that works.
Title: Random Dev. Shots
Post by: Taiyo.uk on November 05, 2007, 04:59:47 am
I'm not addicted to trianglespam, it's the trianglespam that's addicted to me!

(http://www.haosredro.com/trem/img/shot0163.jpg)
Title: Random Dev. Shots
Post by: fmart on November 05, 2007, 05:03:18 am
Quote from: "Taiyo.uk"
I'm not addicted to trianglespam, it's the trianglespam that's addicted to me!

(http://www.haosredro.com/trem/img/shot0163.jpg)

how can I do triangel spam?
Title: Random Dev. Shots
Post by: Caveman on November 05, 2007, 11:37:55 am
Quote from: "fmart"
how can I do triangel spam?


If you need to ask, you can't. So stop cluttering threads.
Title: Random Dev. Shots
Post by: DASPRiD on November 05, 2007, 07:20:46 pm
Quote from: "Taiyo.uk"
I'm not addicted to trianglespam, it's the trianglespam that's addicted to me!


Try that with Ancient Remains ;P
Title: Random Dev. Shots
Post by: Taiyo.uk on November 05, 2007, 10:48:53 pm
Like this? (http://www.haosredro.com/trem/img/shot0165.jpg) :D
Title: Random Dev. Shots
Post by: your face on November 06, 2007, 01:52:55 am
Quote from: "p0m"
That weirdish is because you have a caulked brush mittering over top of your floor, which is distorting the skybox.

Please, for the love our collective eyes and sanity read some tutorials on Architecture and find a texturing style that works.


1) WRONG!  its cuz i put lights right there :D

2) glasses might help :wink:

okok, im a little too mean sometimes....xDDD


btw, i wanna be brave and "clutter" this cluttered thread...I WANN TRIANGLE SPAM TOOOOOOOoooooooooooo...............
Title: Random Dev. Shots
Post by: Plague Bringer on November 06, 2007, 10:33:37 pm
face, brain, GTFO.

We've all had enough of your blatant shitspam and shitmaps.

Please, read a tutorial on mapping and don't post every five minutes.
Title: Random Dev. Shots
Post by: fmart on November 06, 2007, 11:50:08 pm
Quote from: "Plague Bringer"
face, brain, GTFO.

We've all had enough of your blatant shitspam and shitmaps.

Please, read a tutorial on mapping and don't post every five minutes.

I see your map Very good map but need lights
Title: Random Dev. Shots
Post by: Caveman on November 07, 2007, 12:07:44 am
Quote from: "fmart"
Quote from: "Plague Bringer"
face, brain, GTFO.

We've all had enough of your blatant shitspam and shitmaps.

Please, read a tutorial on mapping and don't post every five minutes.

I see your map Very good map but need lights


Just fade away like the fart you are.
Title: Random Dev. Shots
Post by: n.o.s.brain on November 07, 2007, 01:17:52 am
why am i involved in this? i only released two maps in me leif...

ok, watever, ill just go away and neva come back here...
Title: Random Dev. Shots
Post by: Caveman on November 07, 2007, 01:49:10 am
Quote from: "n.o.s.brain"

ok, watever, ill just go away and neva come back here...


Why announce it?
Just leave already, "your" maps were only ripped off anyways.
Title: Random Dev. Shots
Post by: your face on November 07, 2007, 03:54:49 am
or were they?
Title: Random Dev. Shots
Post by: your face on November 07, 2007, 03:55:43 am
Quote from: "Plague Bringer"
face, brain, GTFO.
Please, read a tutorial on mapping and don't post every five minutes.


heh, u and wut army?
Title: Random Dev. Shots
Post by: Taiyo.uk on November 07, 2007, 04:24:43 am
Code: [Select]
foreach( $forum_users as $forum_user ){
  if( $forum_user['IQ'] > 5 ){
    print( $forum_user['nick'] );
  }
}

That army.

At least work your way through Bubba's tutorials (http://bubba.planetquake.gamespy.com/mapping.html) before releasing anything.
Title: Random Dev. Shots
Post by: Death On Ice on November 07, 2007, 03:17:18 pm
/me enlists in the army
Title: Random Dev. Shots
Post by: CreatureofHell on November 07, 2007, 06:36:19 pm
Could we stop spamming this thread with useless posts please? This is for posting screenies of wip maps and comments.
Title: Random Dev. Shots
Post by: gareth on November 07, 2007, 07:22:35 pm
Quote from: "p0m"
(http://p0m.net/tremulous/crucible/shot0008.jpg)

Still needs more grit, and I'm still roughing out the architexture but it's getting there slowly.


can you get the human model in without md3 editing? if not you put it somewhere so i can grab it pls.  :)
Title: Random Dev. Shots
Post by: your face on November 10, 2007, 05:27:16 am
i shall continue to map, no matter what the consequences are!

(http://cocoapet.googlepages.com/post9.jpg/post9-full.jpg)
^good ol' particle system! w00t!^

(http://cocoapet.googlepages.com/post7.jpg/post7-full.jpg)

dead things hopefully coming soon...

(http://cocoapet.googlepages.com/post5.jpg/post5-full.jpg)
Title: Random Dev. Shots
Post by: thirdstreettito on November 10, 2007, 05:43:41 am
Well, that looks nice, I like the Computer/NASA thing.
Title: Random Dev. Shots
Post by: HamStar on November 10, 2007, 10:40:40 am
Quote from: "your face"
2nd pic


I like that one the most.
Title: Random Dev. Shots
Post by: your face on November 11, 2007, 03:12:33 am
its kinda early in the making, so it will look better, with halls and all that junk...xD

i actually like the rocket/particle system alot...and it also has a staic/radio sound
Title: Random Dev. Shots
Post by: E-Mxp on November 11, 2007, 06:21:00 pm
@ your face: Is it going to be a fun map, or a serious attempt to make a playable map? (positive) :)

The pic's kinda look nice, it would be a wast if it was a fun map.
Title: Random Dev. Shots
Post by: your face on November 11, 2007, 09:28:13 pm
actually, this is my first attempt to make a serious map :wink:

so yes, it isn't wasted (yet) lol
Title: Random Dev. Shots
Post by: your face on November 11, 2007, 11:06:10 pm
(http://cocoapet.googlepages.com/out2.jpg/out2-full.jpg)
Title: Random Dev. Shots
Post by: Oblivion on November 11, 2007, 11:10:37 pm
Your face, your doing a pretty good job on making maps, when your done make a good map for me and dedicate it to me.


Just kidding.

No but seriously do it.

:)
Title: Random Dev. Shots
Post by: your face on November 12, 2007, 03:11:02 am
naw, get good ol' dasprid to do that :wink:

lol
Title: Random Dev. Shots
Post by: your face on November 13, 2007, 07:46:00 pm
couple more (im going too far xD jk) not even half done

(http://cocoapet.googlepages.com/arctic1.jpg/arctic1-full.jpg)
(http://cocoapet.googlepages.com/arctic2.jpg/arctic2-full.jpg)
Title: Random Dev. Shots
Post by: HamStar on November 13, 2007, 08:12:24 pm
Quote from: "your face"
first image


Ohh I think I just wet myself!
Title: Random Dev. Shots
Post by: Oblivion on November 13, 2007, 08:42:05 pm
nah your a good enough mapper to make one for meh.  :)
Title: Random Dev. Shots
Post by: your face on November 13, 2007, 08:45:58 pm
wow, ur like no critic i've ever seen!


mebe i will, lol
Title: Random Dev. Shots
Post by: epsy on November 13, 2007, 09:21:05 pm
now you put work in it it's normal you get less flamed
Title: Random Dev. Shots
Post by: your face on November 14, 2007, 02:13:11 am
just wait til teh meanies come  :wink:  xD
Title: Re: Random Dev. Shots
Post by: your face on November 15, 2007, 03:56:39 am
more!
(http://cocoapet.googlepages.com/arc1.jpg/arc1-full.jpg)
(http://cocoapet.googlepages.com/arc2.jpg/arc2-full.jpg)
(http://cocoapet.googlepages.com/arc3.jpg/arc3-full.jpg)
(http://cocoapet.googlepages.com/arc8.jpg/arc8-full.jpg)
Title: Re: Random Dev. Shots
Post by: Odin on November 15, 2007, 08:19:09 pm
Where did you get those textures from?
Title: Re: Random Dev. Shots
Post by: your face on November 15, 2007, 08:35:07 pm
heh, tis a secret!  xD

but it's rly not hard to find... ;)

if u wont tell anyone, i miiight be nice and pm u teh link,  ;D
Title: Re: Random Dev. Shots
Post by: Odin on November 15, 2007, 08:54:45 pm
Well since you're releasing that map for free, I'm pretty sure those textures are royalty-free as well, right?

Just tell everyone please.

Unless you stole them?
Title: Re: Random Dev. Shots
Post by: your face on November 15, 2007, 10:18:32 pm
hum, ill leev it up to brain, cuz he might kill me ;)

and no, i didnt steal em, xD

and also im not gonna do it before i release my map...mebe after...
Title: Re: Random Dev. Shots
Post by: n.o.s.brain on November 16, 2007, 05:51:38 am
here is teh l33t textures! wewt: lol (http://images.google.com/images?as_st=y&svnum=10&um=1&hl=en&safe=off&client=firefox-a&rls=org.mozilla%3Aen-US%3Aofficial&q=seamless+textures+site%3Afilterforge.com&btnG=Search+Images)
hmmmm, am i the only one who searches for textures on google?
Title: Re: Random Dev. Shots
Post by: X-20 on November 16, 2007, 06:28:46 am
here is teh l33t textures! wewt: lol (http://images.google.com/images?as_st=y&svnum=10&um=1&hl=en&safe=off&client=firefox-a&rls=org.mozilla%3Aen-US%3Aofficial&q=seamless+textures+site%3Afilterforge.com&btnG=Search+Images)
hmmmm, am i the only one who searches for textures on google?

 :o :o :o :granger: :granger: :o :o :o

you just opened the door to the 1337 world...  ;D
Title: Re: Random Dev. Shots
Post by: kekenkiki on November 18, 2007, 12:06:41 am
(http://i16.tinypic.com/4lyv5ub.jpg)(http://i1.tinypic.com/8gdq0qv.jpg)
Title: Re: Random Dev. Shots
Post by: your face on November 18, 2007, 12:50:10 am
 :o sweet, when's it coming out?
Title: Re: Random Dev. Shots
Post by: Johnpp on November 18, 2007, 05:01:47 am
Err... your face, I think the 'meanie' has arrived.

What is with the tiling light textures? That looks DISGUSTING. No nice to way to put it.

And, why is there crystal in your map? If you're making a cave/natural map, use a crystal textures. If you're not, do not us it. And, what the heck?! There's a fan 'stuck' in the crystal that shouldn't be there? What on this earth is that?

I'm teh meaniez.
Title: Re: Random Dev. Shots
Post by: your face on November 18, 2007, 05:25:15 pm
tis high tec xD

and yes, i have rid the crystal, a long time ago actually, lol

and is that all for now?  ;D
Title: Re: Random Dev. Shots
Post by: X-20 on November 18, 2007, 08:35:54 pm
Here comes my turn   :granger: :tyrant: :granger:

(http://i9.tinypic.com/8b8gvme.png)

(http://i9.tinypic.com/81995rl.png)

(http://i6.tinypic.com/6le0pxt.png)

(http://i3.tinypic.com/7wog7x3.png)

(http://i15.tinypic.com/8anwffd.png)

(http://i18.tinypic.com/6toeqah.png)

(http://i11.tinypic.com/8a3ob40.png)

whew lol :P note that the small repetitive textures was a simple compile error.. release version will have this fixed
and theres still more to come with this map so remember that
Title: Re: Random Dev. Shots
Post by: HamStar on November 18, 2007, 09:46:37 pm
Might be just me but some areas of that map have a ridiculously large LOS, putting aliens at a disadvantage. Please put in some objects that obstruct the view, or I'll break out of my cage and bite ch00 :P
Title: Re: Random Dev. Shots
Post by: kaziorvb on November 18, 2007, 10:15:38 pm
X-20 please tell me its just a joke...
Title: Re: Random Dev. Shots
Post by: X-20 on November 18, 2007, 10:21:52 pm
Might be just me but some areas of that map have a ridiculously large LOS, putting aliens at a disadvantage. Please put in some objects that obstruct the view, or I'll break out of my cage and bite ch00 :P

Yup there will be more blocking the path of fire.. this is just a alpha screenie..

and towards kaz.. i dont understand what you ment by that.. if your saying my maps just another crappy wide open box than thats your opinion, no one has to make a 100% heavily detailed map for it to be fun and enjoyed.
Title: Re: Random Dev. Shots
Post by: your face on November 19, 2007, 05:56:50 pm
hm, as ur second map, i would say u need a lot of work until u can release it, unless u wanna get flamed liek me :P

and be sure to hav more narrow halls, not just wide open ones, (md haven)  but ya, coming ok, but i still think u need waay more detail  ;)
Title: Re: Random Dev. Shots
Post by: ShadowNinjaDudeMan on November 19, 2007, 07:30:57 pm
yf, I really dont think thats the reason you get flamed
Title: Re: Random Dev. Shots
Post by: your face on November 19, 2007, 11:40:01 pm
well most everyone hated power-grangers....  ;D

here is some progress in my map:

(http://cocoapet.googlepages.com/lolacaust.jpg/lolacaust-full.jpg)
Title: Re: Random Dev. Shots
Post by: epsy on November 20, 2007, 10:01:51 pm
(http://i16.tinypic.com/4lyv5ub.jpg)(http://i1.tinypic.com/8gdq0qv.jpg)
makes me think to the labyrinth map O_o
Title: Re: Random Dev. Shots
Post by: your face on November 21, 2007, 04:17:36 pm
current progress, im gonna turn this in to the competition if i get it done in time....
(http://cocoapet.googlepages.com/roadthing.jpg/roadthing-full.jpg)
Title: Re: Random Dev. Shots
Post by: n.o.s.brain on November 21, 2007, 05:56:10 pm
some progress on my next map:
(http://imn2rc.com/tremulous/shot0027.jpg)
Title: Re: Random Dev. Shots
Post by: kaziorvb on November 21, 2007, 07:00:30 pm
your face and n.o.s.brain: judging by screens - at last something looking a bit more decent
Title: Re: Random Dev. Shots
Post by: HamStar on November 21, 2007, 08:51:42 pm
kaz, whip up some WATAH screens to blow their mindz ;)
Title: Re: Random Dev. Shots
Post by: kekenkiki on November 21, 2007, 09:00:17 pm
makes me think to the labyrinth map O_o

well just ask if ya wanna see more of its shots, i anit gonna say where but i dop got a pk3 for it and a .zip full of its screenys hidin in the back parts of the web
Title: Re: Random Dev. Shots
Post by: your face on November 22, 2007, 12:18:46 am
no dood, not watah... FAR BEYOND! xD  (watah was lame...) (compared to beyond...)
Title: Re: Random Dev. Shots
Post by: X-20 on November 22, 2007, 07:57:13 pm
newest screenies  :D im about finished making the rooms.. now comes the detailing  :granger: :granger: :granger:

(http://i2.tinypic.com/8ekpe81.png)

(http://i4.tinypic.com/715gq5c.png)

(http://i1.tinypic.com/82dtr9w.png)

(http://i13.tinypic.com/7y5jzh4.png)

Woohoo here comes more flame?  ::)

EDIT: screenies got cut off?
Title: Re: Random Dev. Shots
Post by: ShadowNinjaDudeMan on November 22, 2007, 08:12:39 pm
precisely, or as I like to call it, critical development support.
Title: Re: Random Dev. Shots
Post by: your face on November 23, 2007, 11:15:42 pm
building hax!
(http://cocoapet.googlepages.com/force.jpg/force-full.jpg)
Title: Re: Random Dev. Shots
Post by: gareth on November 26, 2007, 01:43:31 pm
building hax!

looking fairly interesting. looks a bit all-over-the-place tho, you could pick a theme and some textures to mainly use and stick to it.
Title: Re: Random Dev. Shots
Post by: Kaleo on November 27, 2007, 05:09:34 am
Sif you made that face.

All your stuff till now...

Dude, thats awsome! GO FASE!!!
Title: Re: Random Dev. Shots
Post by: Odin on November 27, 2007, 06:30:46 am
Why are traffic lines on the roads?
Title: Re: Random Dev. Shots
Post by: ShadowNinjaDudeMan on November 27, 2007, 09:03:27 pm
Why are clouds in the sky?

That sounded pretty stupid, unlike you, explain.
Title: Re: Random Dev. Shots
Post by: your face on November 27, 2007, 11:44:48 pm
heh, lol.... progress is slow since i r sik....BE PATIENT AND HOPEFULLY IT WILL BE DONE FOR DEC. 31st!!!!!!  xD

and my gtkradiant is freezing up on me due to my lame processor and my map being too big... so my halls might remain a tad bit lame....
Title: Re: Random Dev. Shots
Post by: n.o.s.brain on November 27, 2007, 11:45:15 pm
probably to make it look liek a road.....
Title: Re: Random Dev. Shots
Post by: Odin on November 28, 2007, 06:30:07 pm
I asked that because obviously the road isn't a normal road and it normally doesn't carry a lot of traffic. What I mean is it's probably not a road you'd take to the grocery store.
Title: Re: Random Dev. Shots
Post by: your face on November 28, 2007, 09:06:38 pm
i guess its just a cargo loading/unloading road...  :-\
Title: Re: Random Dev. Shots
Post by: epsy on November 28, 2007, 09:58:55 pm
A road here won"'t have the correct effect
A road is ... a road...somewhere where many cars drive on

In a hangar, better put floor-drawings of places where to unload/load cargos and so on
Title: Re: Random Dev. Shots
Post by: your face on November 29, 2007, 04:54:53 am
fein, ill spiffy it up a bit....
Title: Re: Random Dev. Shots
Post by: Lava Croft on November 29, 2007, 03:37:59 pm
@yourface: As long as people whine about one road texture, I think you are actually doing pretty well on the mapping front. ;)

Keep up the good work, and do not let any kind of realism block your creativity. If you want a black asphalt road with yellow lining in your hangar, then put it there. As long as you feel it fits the idea you have of your map.
Title: Re: Random Dev. Shots
Post by: kekenkiki on November 29, 2007, 10:31:53 pm
i would agree with lava, all that matters is game play with a combo of relisium and creativity that u set
Title: Re: Random Dev. Shots
Post by: Johnpp on November 30, 2007, 10:27:40 am
(http://img265.imageshack.us/img265/4860/zone8oj3.jpg)

I've got to add dirt. And blood. And tone down the lighting. And make the bottom of the pit black. But otherwise, I'm liking the look of it.
Title: Re: Random Dev. Shots
Post by: your face on November 30, 2007, 07:48:12 pm
hmm... needs pipe spam and some more detailing... but other than that, looks ok!
Title: Re: Random Dev. Shots
Post by: thirdstreettito on November 30, 2007, 08:05:37 pm
And maybe some random poster to make it look like 80% of the other maps! :o
Title: Re: Random Dev. Shots
Post by: Johnpp on December 01, 2007, 12:00:48 am
Hmm...I was thinking of making a Welcomer clan 'easter egg' in the map, under that bridge. But I since got rid of the idea. Maybe for a clan map or something. :)
Title: Re: Random Dev. Shots
Post by: your face on December 01, 2007, 12:27:18 am
about that "hole."  is it for getting stuck as a human or tyrant, or can you get out?
Title: Re: Random Dev. Shots
Post by: Johnpp on December 01, 2007, 02:23:56 am
It has a trigger_hurt at the bottom. With these values:

key: dmg
value: -1

So, when you fall down, you die instantly.
Title: Re: Random Dev. Shots
Post by: n.o.s.brain on December 11, 2007, 07:35:52 pm
It has a trigger_hurt at the bottom. With these values:

key: dmg
value: -1

So, when you fall down, you die instantly.

tats slightly lame, due to the fact that u can plainly see teh floor of the pit, mebe make a bottomless pit that fades into blackness...
Title: Re: Random Dev. Shots
Post by: X-20 on December 11, 2007, 10:25:36 pm
It has a trigger_hurt at the bottom. With these values:

key: dmg
value: -1

So, when you fall down, you die instantly.

tats slightly lame, due to the fact that u can plainly see teh floor of the pit, mebe make a bottomless pit that fades into blackness...

Hm.. wouldnt adding less lighting/fog/black floor fix that? just my opinion though  :granger:
Title: Re: Random Dev. Shots
Post by: your face on December 11, 2007, 11:02:05 pm
the only prob with holes, is that it causes SEVERE annoyance during serious gameplay... or if it's supost to be serious, i dunno....
Title: Re: Random Dev. Shots
Post by: X-20 on December 12, 2007, 12:50:25 am
No... there ment to make random noobs spam.. heres a example
--------------------------------------------------------------------------

n00b#1: hahaha n00bs u all SUCK i rulez i am 1337 zomg!
n00b#1 was in the wrong place.
n00b#1 OMFG LYK WAT THE HELL! OMG MY TYRANT GOT KILLED1 OMG
--------------------------------------------------------------------------------
Thats what holes are ment for xD... to make you actuly pay attention
Title: Re: Random Dev. Shots
Post by: Johnpp on December 12, 2007, 10:04:39 am
Exactly, and don't worry, I've made the bottom of the hole pitch black, but you can still see a little blood on the walls. A nice effect.

I've almost finished the map, another compile and it should be done. I'm taking what you said about the pipes seriously, though I'm not sure where they'd fit in.
Title: Re: Random Dev. Shots
Post by: CreatureofHell on December 12, 2007, 09:01:24 pm
maybe pipes going down into the pit... :-\
Title: Re: Random Dev. Shots
Post by: n.o.s.brain on December 12, 2007, 11:50:07 pm
an idea..... u dont really need pipes, just detail that fits your map.
Title: Re: Random Dev. Shots
Post by: Taiyo.uk on December 15, 2007, 12:22:20 pm
(http://www.haosredro.com/trem/img/bug6.png)
Title: Re: Random Dev. Shots
Post by: Troy1 on December 15, 2007, 02:02:16 pm
(http://img45.imageshack.us/img45/3763/snowvalleytm4.jpg)
Title: Re: Random Dev. Shots
Post by: Lava Croft on December 15, 2007, 06:12:51 pm
Haha Taiyo, that is how I kept myself busy while my 400mhz was loading the 1024x1024 pixel textures I wanted to use.

(It crashed radiant eventually :)
Title: Re: Random Dev. Shots
Post by: X-20 on December 15, 2007, 06:43:43 pm
(http://img45.imageshack.us/img45/3763/snowvalleytm4.jpg)
Fogspam!  :o looks good but i can se problems depending how high you could go as a jet/how dense the fog is.. i could just picture in my mind a aimhaxer with a jet at the top with a mdriver/lgun and goons/other aliens couldnt se him.. thats just my opinion though, it looks good :)
Title: Re: Random Dev. Shots
Post by: Rocinante on December 15, 2007, 06:54:25 pm
Troy:

That looks very nice.  But one question, since I'm too lazy to open the game and check - is fog something that can be turned off on the client?  I know in other games it is, and I've not seen much of it in Trem to bother taking notice if it's an option.  That would make the "jettard with MD goes high in fog, nobody can see him while he kills" possible even without an aimbot :P
Title: Re: Random Dev. Shots
Post by: Lava Croft on December 15, 2007, 06:59:19 pm
No, fog cannot be turned off in Quake3.
Title: Re: Random Dev. Shots
Post by: X-20 on December 15, 2007, 07:50:13 pm
No, fog cannot be turned off in Quake3.
Which is kinda my point.. it could make problems.
Title: Re: Random Dev. Shots
Post by: Troy1 on December 15, 2007, 07:57:42 pm
Well, as for AB jettards, it will be an easy thing to spot by admins. So not a big deal. The map is experimental, just looking at atmosphere creation and fog effect on the balance. The most common thing on that map when it was played (its an early alpha, not releasing it) was goon sniping and lucy bombardment, when jet flies up high and just randomly drops his payload on the alien base.

As for the final thing I am going to be doing is simply a ground-underground map, something along the lines of Siberia/Antarctica human base, with surface looking like that and normal underground base.

Thanks for feedback :) That map sometimes appears on R Unlimited.
Title: Re: Random Dev. Shots
Post by: Johnpp on December 16, 2007, 01:16:55 am
No, fog cannot be turned off in Quake3.

Darn. So now there's no way I can play Uncreation. :p I thought it was r_showfog, or something. I'm not sure, probably not. Can't you turn shaders off, though? If not, my dislike of the idtech3 engine is growing every day.
Title: Re: Random Dev. Shots
Post by: X-20 on December 17, 2007, 07:51:10 am
I need a quick pick of opinion here... you se im making a washroom for my new map but i want to know which of my texture/custom texture combinations look the best, And i am switching out the ceiling lights in all of the screenies.. they look horrible to me, i just got them up as pretex. Also one other question.. Could i maybe release texture packs? its just a idea but i think it would be nice if you can... i make textures/have alot of custom ones,  Thanks.

Before
(http://i19.tinypic.com/6p5gxzn.png)
and the green stuffs slick.
After combination #1
(http://i5.tinypic.com/6xhegyf.png)
After combination #2 (final)
(http://i17.tinypic.com/8a4hy11.png)
Well thats that.. anyway all of your maps are looking good so far :)
(any suggestions/comments on the grid layout for gameplay welcomed)
(and yes.. i am going to block the range of view more for aliens)
Title: Re: Random Dev. Shots
Post by: TRaK on December 17, 2007, 07:56:11 am
I like the floor in the first one, the walls in the second.

The other two floor textures are too busy.
Title: Re: Random Dev. Shots
Post by: X-20 on December 17, 2007, 07:58:08 am
I like the floor in the first one, the walls in the second.

The other two floor textures are too busy.
So... Make the floors the white but keep the walls?
Title: Re: Random Dev. Shots
Post by: Plague Bringer on December 17, 2007, 12:43:16 pm
I like the floor in the first one, the walls in the second.

The other two floor textures are too busy.
So... Make the floors the white but keep the walls?
Yeah, that'd look good.
Title: Re: Random Dev. Shots
Post by: X-20 on December 17, 2007, 07:13:10 pm
I like the floor in the first one, the walls in the second.

The other two floor textures are too busy.
So... Make the floors the white but keep the walls?
Yeah, that'd look good.
Quotespam YAY! anyway... like this? i toned down the white floor a lil bit so it doesnt blind your eyes out which i found out in a private test (me and my friends/few other people constantly test this map thru development stages)
anyway.. Like this?
(http://i3.tinypic.com/8egi62v.png)
And heres a pic of the outdoor human starting area, Also whats the differance between weapclip missleclip and fullclip?
(http://i17.tinypic.com/73pbe5w.png)
Hold hope for me? :>
Title: Re: Random Dev. Shots
Post by: Kaleo on December 19, 2007, 02:25:05 am
I finally got Radiant working on Windows, and started a new map this morning...

Looking out from one of the corridors:
(http://i173.photobucket.com/albums/w75/MC-Artman/intent1.jpg)

The Human base (subject to change):
(http://i173.photobucket.com/albums/w75/MC-Artman/intent2.jpg)

The corridor with stairs:
(http://i173.photobucket.com/albums/w75/MC-Artman/intent3.jpg)

The afore mentioned stairs:
(http://i173.photobucket.com/albums/w75/MC-Artman/intent4.jpg)

And for my enjoyment:
(http://i173.photobucket.com/albums/w75/MC-Artman/kaleowuzhear.jpg)

Hope you like the looks of it, and Lava, they aint no hollowed cubes...
Title: Re: Random Dev. Shots
Post by: X-20 on December 19, 2007, 04:13:21 am
and Lava, they aint no hollowed cubes...
Lolled.. anyway it looks nice
Title: Re: Random Dev. Shots
Post by: Odin on December 19, 2007, 07:20:10 am
Kaleo: Reminds me of an older project of mine.
Title: Re: Random Dev. Shots
Post by: Kaleo on December 19, 2007, 08:01:59 am
Coming from Odin, I'm gonna take that as a compliment. :P
Title: Re: Random Dev. Shots
Post by: Lava Croft on December 19, 2007, 01:02:48 pm
Awwww, Sokolov's Space!

'A tear falls from my cheek, come to be an ocean in the middle of the week.
Title: Re: Random Dev. Shots
Post by: Kaleo on December 21, 2007, 02:43:18 am
Sokolov was a bitchin' map, if somewhat unbalanced.

Hey Lava, you're gonna fix it up before 1.2 right?


Right???
Title: Re: Random Dev. Shots
Post by: kaziorvb on December 24, 2007, 10:14:57 pm
some progress on my map for surv's map competition

(the egg and the node are just temporary >_>)
(http://www.wroclaw.mm.pl/~kaziorvb/ethereal/ds1.jpg)

(http://www.wroclaw.mm.pl/~kaziorvb/ethereal/ds2.jpg)

(http://www.wroclaw.mm.pl/~kaziorvb/ethereal/ds3.jpg)


btw these shots may look very dark, but the map actually isnt
Title: Re: Random Dev. Shots
Post by: your face on December 24, 2007, 10:30:28 pm
looks kiiinda like karith! :)
Title: Re: Random Dev. Shots
Post by: Odin on December 25, 2007, 03:14:24 am
kaziorvb: Yes it is that dark. Tremulous takes screenshots at 1.0 gamma. You should light the map enough for the default gamma value which is what most people use.
Title: Re: Random Dev. Shots
Post by: E-Mxp on December 25, 2007, 11:27:47 am
NICE, Looks awesome!! Keep up the good work! :)
Title: Re: Random Dev. Shots
Post by: Survivor on December 25, 2007, 11:39:45 am
Most people use values between 1.2 and 1.6 gamma iirc. Actual poll material I guess since it's useful for mappers.
Title: Re: Random Dev. Shots
Post by: kaziorvb on December 25, 2007, 12:21:38 pm
i aint gonna light my map for 1.0, but for about 1.6, since as surv said - its the most common setting (i use value around it too) and to prevent it from running out of colours at higher gamma values (so the 'middle' one is the best choice imo). anyway - you will see when ill release it :P
Title: Re: Random Dev. Shots
Post by: Taiyo.uk on December 25, 2007, 03:33:22 pm
Nice work kaziorvb!
Title: Re: Random Dev. Shots
Post by: TRaK on December 25, 2007, 07:14:30 pm
The problem is, if mappers make a map that has playable lighting at r_gamma 1, it usually ends up looking awful at the higher gamma values the players need for other maps. I usually try to make the map have borderline playable lighting at r_gamma 1, but my maps are usually optimized for r_gamma 1.5, which is what I usually use.
Title: Re: Random Dev. Shots
Post by: Odin on December 25, 2007, 08:29:01 pm
Just use -gamma 1.2 to increase gamma on lightmaps.
Title: Re: Random Dev. Shots
Post by: Plague Bringer on December 27, 2007, 03:06:17 am
Pre-release screenshots of Ancient! (By pre-release I mean five minutes before)

(http://xs322.xs.to/xs322/07524/shot0024.jpg)
(http://xs322.xs.to/xs322/07524/shot0025.jpg)
(http://xs322.xs.to/xs322/07524/shot0028.jpg)
Title: Re: Random Dev. Shots
Post by: TRaK on December 27, 2007, 03:12:10 am
Erm...

Why put the same screenie three times?
Title: Re: Random Dev. Shots
Post by: kaziorvb on December 27, 2007, 03:55:07 pm
actually, these are not same screenies (look at the stairway)
Title: Re: Random Dev. Shots
Post by: Taiyo.uk on December 27, 2007, 06:10:20 pm
Ok, why three shots of the same door in different positions?
Title: Re: Random Dev. Shots
Post by: kaziorvb on December 28, 2007, 09:34:26 pm
one more from me

(http://www.wroclaw.mm.pl/~kaziorvb/ethereal/ds4.jpg)

im finally finishing it
Title: Re: Random Dev. Shots
Post by: your face on December 28, 2007, 10:24:48 pm
DARN!  i had better bug your comp QUICK!!  xD jk

nice work... (my map is toast) :P
Title: Re: Random Dev. Shots
Post by: Plague Bringer on December 28, 2007, 11:34:15 pm
Ok, why three shots of the same door in different positions?
Demonstrating reformation.
Title: Re: Random Dev. Shots
Post by: Thorn on December 29, 2007, 12:44:52 am
Doesn't look that reformed to me...
Title: Re: Random Dev. Shots
Post by: Johnpp on December 29, 2007, 07:57:04 am
Eh, look at the floor. Around the middle. You'll see a staircase. Still, that's not much. Perhaps it'll be enough to keep it going.
Title: Re: Random Dev. Shots
Post by: Odin on December 29, 2007, 09:28:13 am
From my map, "Anthrax."

http://megatog615.chozosanctuary.com/tremulous/base/screenshots/shot0426.jpg (http://megatog615.chozosanctuary.com/tremulous/base/screenshots/shot0426.jpg)
http://megatog615.chozosanctuary.com/tremulous/base/screenshots/shot0427.jpg (http://megatog615.chozosanctuary.com/tremulous/base/screenshots/shot0427.jpg)
http://megatog615.chozosanctuary.com/tremulous/base/screenshots/shot0428.jpg (http://megatog615.chozosanctuary.com/tremulous/base/screenshots/shot0428.jpg)
http://megatog615.chozosanctuary.com/tremulous/base/screenshots/shot0429.jpg (http://megatog615.chozosanctuary.com/tremulous/base/screenshots/shot0429.jpg)
http://megatog615.chozosanctuary.com/tremulous/base/screenshots/shot0430.jpg (http://megatog615.chozosanctuary.com/tremulous/base/screenshots/shot0430.jpg)
http://megatog615.chozosanctuary.com/tremulous/base/screenshots/shot0431.jpg (http://megatog615.chozosanctuary.com/tremulous/base/screenshots/shot0431.jpg)
http://megatog615.chozosanctuary.com/tremulous/base/screenshots/shot0432.jpg (http://megatog615.chozosanctuary.com/tremulous/base/screenshots/shot0432.jpg)
http://megatog615.chozosanctuary.com/tremulous/base/screenshots/shot0433.jpg (http://megatog615.chozosanctuary.com/tremulous/base/screenshots/shot0433.jpg)
Title: Re: Random Dev. Shots
Post by: Knowitall66 on December 29, 2007, 09:37:25 am
Have you modified those pictures? Looks like you have. As someone else would have probably comment: Those textures are over used. Brush work looks good though.
Title: Re: Random Dev. Shots
Post by: Odin on December 29, 2007, 09:38:59 am
What do you mean 'modified'? I use a framebuffer bloom patch.
Title: Re: Random Dev. Shots
Post by: E-Mxp on December 29, 2007, 10:28:41 am
From my map, "Anthrax."
*IMG*
ZOMG SWEET!!
Looks awesome!!
Title: Re: Random Dev. Shots
Post by: Plague Bringer on December 29, 2007, 04:35:18 pm
Eh, look at the floor. Around the middle. You'll see a staircase. Still, that's not much. Perhaps it'll be enough to keep it going.
There's atleast two other layout changing trapdoors. It's a small map.
Title: Re: Random Dev. Shots
Post by: ShadowNinjaDudeMan on December 30, 2007, 12:06:52 pm
Okay, heres a screenie from my WiP map, "Unreal".

(http://img297.imageshack.us/img297/685/mynewmapck1.th.jpg) (http://img297.imageshack.us/my.php?image=mynewmapck1.jpg)
Title: Re: Random Dev. Shots
Post by: Samurai.mac on December 30, 2007, 02:35:52 pm
Is that photoshopped? Because if it isn't: Wow.
Title: Re: Random Dev. Shots
Post by: your face on December 30, 2007, 08:32:40 pm
oo, nice!  wub the skybox....  :)

YIPES!  its one of those eye-irritating things! AWESOME!  (stare a while at the "box")
Title: Re: Random Dev. Shots
Post by: n.o.s.brain on December 30, 2007, 08:53:38 pm
What do you mean 'modified'? I use a framebuffer bloom patch.
meh wants! (sorry, i found the .patch on the mg site, but i don't know how to compile it because i use windows)
sndm, is that a shader file used to get that effect?
Title: Re: Random Dev. Shots
Post by: E-Mxp on December 30, 2007, 10:48:05 pm
Okay, heres a screenie from my WiP map, "Unreal".
*img*[/URL]
LOLZ NICE!! :)
Title: Re: Random Dev. Shots
Post by: Knowitall66 on December 30, 2007, 10:59:03 pm
Impossible figure cool. (Alpha Shader?)
Title: Re: Random Dev. Shots
Post by: your face on December 30, 2007, 11:20:39 pm
it makes me wanna reach out and tou... GRAB IT AND STRANGLE IT!!!  xD
Title: Re: Random Dev. Shots
Post by: Taiyo.uk on December 31, 2007, 01:23:33 am
(http://www.haosredro.com/trem/img/shot0196.jpg)
random devshot of a random boiler room...
Title: Re: Random Dev. Shots
Post by: your face on December 31, 2007, 01:27:53 am
SWEETNESS!! GIMME! :o :o :o
Title: Re: Random Dev. Shots
Post by: Thorn on December 31, 2007, 01:34:11 am
Oh
My
God
Taiyo.
Title: Re: Random Dev. Shots
Post by: Odin on December 31, 2007, 02:44:00 am
That is seriously the most amazing thing I've seen anyone do ever.

Damn I wish GTKRadiant 1.5 had a cylinder bender tool like in 1.4.
Title: Re: Random Dev. Shots
Post by: n.o.s.brain on December 31, 2007, 03:10:43 am
 wow, that actually looks... real!  :o
Title: Re: Random Dev. Shots
Post by: E-Mxp on December 31, 2007, 09:37:37 am
....zomg!
Title: Re: Random Dev. Shots
Post by: Nathan on December 31, 2007, 04:53:35 pm
Amazing work, everyone. Especially Odin and Taiyo.

Here's a random shot.
(http://img177.imageshack.us/img177/9338/picture1hi7.png)
Title: Re: Random Dev. Shots
Post by: ShadowNinjaDudeMan on December 31, 2007, 06:00:45 pm
nae bad, looks quite nice actually from the little I see.
Title: Re: Random Dev. Shots
Post by: Taiyo.uk on January 02, 2008, 05:04:14 am
(http://www.haosredro.com/trem/img/shot0198.jpg)
Das n00bchoppenmaschine.
Title: Re: n00bchoppenmaschine.
Post by: Nathan on January 02, 2008, 05:18:57 am
Very nice but I think the textures need a little more grit and variation. As for the lighting, you could add in some orange and yellow for contrast like that other picture.

Major kudos for getting that thing to work!
Title: Re: Random Dev. Shots
Post by: ShadowNinjaDudeMan on January 02, 2008, 10:24:50 am
You should conduct a poll to see just how many people have wet themselves after seeing these shots.

Damn theyre tasty.
Title: Re: Random Dev. Shots
Post by: Thorn on January 03, 2008, 10:44:09 pm
Screenie (http://thorn.soliter.org/Thorn/GTK.jpg)

a few ingames

Screenie (http://satgnu.net/upload/thorn/shot0056.jpg)

Screenie (http://satgnu.net/upload/thorn/shot0055.jpg)

Screenie (http://satgnu.net/upload/thorn/shot0054.jpg)
Title: Re: Random Dev. Shots
Post by: hitchen1 on January 04, 2008, 01:40:56 am
Screenie (http://thorn.soliter.org/Thorn/GTK.jpg)

a few ingames

Screenie (http://satgnu.net/upload/thorn/shot0056.jpg)

Screenie (http://satgnu.net/upload/thorn/shot0055.jpg)

Screenie (http://satgnu.net/upload/thorn/shot0054.jpg)
hawt
Title: Re: Random Dev. Shots
Post by: Taiyo.uk on January 04, 2008, 03:22:07 am
amagad!
Title: Re: Random Dev. Shots
Post by: Taiyo.uk on January 05, 2008, 12:45:55 am
(http://www.haosredro.com/trem/img/shot0202.jpg)
Early shot of the steam engine

(http://www.haosredro.com/trem/img/shot0203.jpg)
Lineshaft driven pumps in the next room
Title: Re: Random Dev. Shots
Post by: your face on January 05, 2008, 01:17:09 am
show off ;D

the boxes in the first screenshot look too "cloned" and you have WAY too much awesome detail, and too much cool model spam...
Title: Re: Random Dev. Shots
Post by: Taiyo.uk on January 05, 2008, 01:22:06 am
What models?
Title: Re: Random Dev. Shots
Post by: TRaK on January 05, 2008, 03:02:04 am
Holy crap Taiyo. You're waaaaay too good a pipespam  :o
Title: Re: Random Dev. Shots
Post by: Odin on January 05, 2008, 03:38:41 am
Taiyo, do you use a cylinder bending tool or do you do it all by hand?
Title: Re: Random Dev. Shots
Post by: thirdstreettito on January 05, 2008, 04:31:29 am
I dont even know the stuff you guys are talking about means. Should I feel ashamed?
Title: Re: Random Dev. Shots
Post by: Taiyo.uk on January 05, 2008, 05:19:59 am
Taiyo, do you use a cylinder bending tool or do you do it all by hand?
If by hand you mean moving the vertices around then yes. I don't think I have a bend tool since 1.5 is the first version of Radiant that I've used (iirc 1.4 was the last version to have it?)
Quote from: your face
the boxes in the first screenshot look too "cloned"
Yeah, I need to think of something better than stacks of crates to flesh the empty spaces out.
Title: Re: Random Dev. Shots
Post by: n.o.s.brain on January 05, 2008, 05:19:14 pm
wooo, i cant wait to see all that goodness working in game!
Title: Re: Random Dev. Shots
Post by: your face on January 07, 2008, 09:59:45 pm
lol taiyo, i wasnt serious! xD

(http://cocoapet.googlepages.com/temple.JPG/temple-full;init:.JPG)
Title: Re: Random Dev. Shots
Post by: X-20 on January 07, 2008, 11:05:14 pm
Good old egyptoc   :)
Title: Re: Random Dev. Shots
Post by: your face on January 08, 2008, 01:26:38 am
and i know that the dirt walls look too ";;;..;,.///'.;/'[;].;'\--=0][./" (cloned)
Title: Re: Random Dev. Shots
Post by: Taiyo.uk on January 08, 2008, 01:38:11 am
yeah, why don't you try adding some stacks of crates!

err...
Title: Re: Random Dev. Shots
Post by: your face on January 08, 2008, 03:47:22 am
yeah! some old.. stone boxes! lol
Title: Re: Random Dev. Shots
Post by: Death On Ice on January 08, 2008, 05:29:41 am
Taiyo, I think I'm gonna have a mapgasm here. It's too good.

EDIT: THIS POST HAS BEEN EDITED FOR YOUR OWN SAFETY / REMOVING EXTREME SECKSUAL CONTENT



Last Edit: kevlarman on 1/7/08

Title: Re: Random Dev. Shots
Post by: TRaK on January 08, 2008, 03:49:09 pm
(http://dretchstorm.com/dretchstorm-files/images/shot0099_0.jpg)
Title: Re: Random Dev. Shots
Post by: E-Mxp on January 08, 2008, 04:10:23 pm
*img*
**drool**  :o
Title: Re: Random Dev. Shots
Post by: Taiyo.uk on January 08, 2008, 05:57:23 pm
TRaK, I love you and I want your babies.
Title: Re: Random Dev. Shots
Post by: your face on January 08, 2008, 06:51:26 pm
is that some sort of compliment? xD

nice work...
Title: Re: Random Dev. Shots
Post by: Kaleo on January 08, 2008, 10:25:32 pm
*sexzeh img*

TRaK, I think I'm gonna have a mapgasm here. It's too good.

EDIT: THIS POST HAS BEEN EDITED FOR YOUR OWN SAFETY / REMOVING EXTREME SECKSUAL CONTENT


He he he he...
Title: Re: Random Dev. Shots
Post by: gareth on January 09, 2008, 04:48:15 pm
looks nice trak, where is the light coming from though?

 :-*
Title: Re: Random Dev. Shots
Post by: Death On Ice on January 09, 2008, 06:22:26 pm
*sexzeh img*

TRaK, I think I'm gonna have a mapgasm here. It's too good.

EDIT: THIS POST HAS BEEN EDITED FOR YOUR OWN SAFETY / REMOVING EXTREME SECKSUAL CONTENT


He he he he...
;)

Stealarer

Title: Re: Random Dev. Shots
Post by: HamStar on January 09, 2008, 09:47:13 pm
image

Is it just me or would that look beastly as the image for the loading of a map?
Title: Re: Random Dev. Shots
Post by: FreaK on January 09, 2008, 10:04:51 pm
Here goes nothing....
This is my first map, ill try to fix the 'black and white' look. lol
any tips?
(http://img523.imageshack.us/img523/6453/shot0012ax9.jpg)
Title: Re: Random Dev. Shots
Post by: Death On Ice on January 09, 2008, 10:26:48 pm
Nice first map, FreaK  :D
Title: Re: Random Dev. Shots
Post by: your face on January 11, 2008, 03:04:34 am
nice!  that "black and white" look, doesnt look bad  ;)
Title: Re: Random Dev. Shots
Post by: Plague on January 12, 2008, 01:23:09 am
TraK, that is the one of the most atmospheric, silently epic (I am at a genuine loss for a more appropriate word) screenshot that I have yet to see. Excellent work, this is one of the few maps im anxious to play.

Freak, good start and keep it up.  :)
Title: Re: Random Dev. Shots
Post by: Lava Croft on January 12, 2008, 05:58:45 pm
Taiyo, slap me silly and call me Plague Bringer, that looks fucking awesome.

[EDIT] How could I have missed TRaK's very interesting looking screenshot? You made me curious!

[EDIT2] It's Taiyo.uk's fault.
Title: Re: Random Dev. Shots
Post by: HamStar on January 12, 2008, 07:30:46 pm
I asked him in-game and he said it wasn't as unplayable as groundsource! :D
Title: Re: Random Dev. Shots
Post by: TRaK on January 18, 2008, 12:24:27 am
Another WIP shot of Thanatos :)

(http://dretchstorm.com/dretchstorm-files/images/shot0138.jpg)
Title: Re: Random Dev. Shots
Post by: Taiyo.uk on January 18, 2008, 01:36:38 am
* Taiyo.uk has gone to buy some new pants.
Title: Re: Random Dev. Shots
Post by: Lava Croft on January 18, 2008, 01:40:17 am
Looking mighty fine there TRaK, the only downside I can think of is that Taiyo having to switch his pants all the time is only making him map slower.

[PS] I am very pleased to finally see multiple mappers using the possibilities of the Quake 3 engine, maps that look like this is what Tremulous deserves.
Title: Re: Random Dev. Shots
Post by: TRaK on January 23, 2008, 11:01:25 pm
Screenshot spam :)
(http://dretchstorm.com/dretchstorm-files/images/shot0139.jpg)
Title: Re: Random Dev. Shots
Post by: Lava Croft on January 23, 2008, 11:12:56 pm
Apart from the fact that it looks really good, did you bump the gamma specifically for the screenshots? And if so, would you mind posting a screenshot with a bit less gamma, and if not, please make it darker! Im very curious how moody it will look in a bit darker environment. One final note, I would suggest using a bit more 'dirty' texture for the glass, right now I think it looks a bit out of place. Other than that, stunning work.
Title: Re: Random Dev. Shots
Post by: TRaK on January 23, 2008, 11:52:32 pm
The screenshot is at r_gamma 1.5 . The colours look a little different ingame, somehow. Here's a shot of it a r_gamma 1 : http://img20.imageshack.us/img20/3610/shot0143jo4.jpg
Title: Re: Random Dev. Shots
Post by: Lava Croft on January 24, 2008, 02:15:32 am
Ah yes, that looks much more like how I would want it, great! Still, I would say choose a more 'dirty' glass texture, it would fit much better with the rusted look of the soctech set.
Title: Re: Random Dev. Shots
Post by: Kaleo on January 24, 2008, 06:00:36 am
I dunno... I think it looks fine.

@TRaK: Any hint of a release date?
Title: Re: Random Dev. Shots
Post by: mooseberry on January 24, 2008, 07:03:11 am
TRaK-- Looks really congrats!  :) What's it called?
Title: Re: Random Dev. Shots
Post by: TRaK on January 24, 2008, 05:47:16 pm
The map is called Thanatos, release will be in a couple weeks at best, a couple months at worst.
Title: Re: Random Dev. Shots
Post by: Death On Ice on January 24, 2008, 11:18:12 pm
There's a player with that name. I believe he is in the Epic clan?
Title: Re: Random Dev. Shots
Post by: Taiyo.uk on January 25, 2008, 12:02:43 am
Ooh TRaK you smexeh beyotch!
Title: Re: Random Dev. Shots
Post by: Kaleo on January 27, 2008, 11:21:59 am
Ooh TRaK you smexeh beyotch!
Übar RøFL
Title: Re: Random Dev. Shots
Post by: Taiyo.uk on January 30, 2008, 07:34:38 am
Last screenshit before the beta release ;)
(http://www.haosredro.com/trem/img/shot0242.jpg)
Title: Re: Random Dev. Shots
Post by: E-Mxp on January 30, 2008, 12:43:54 pm
Nice!! Can't wait! :)
Title: Re: Random Dev. Shots
Post by: X-20 on January 30, 2008, 06:49:36 pm
Last screenshit before the beta release ;)
Screenshits = EPIC
----------------------
Otherwise - i want to play it now xD  ;)
Title: Re: Random Dev. Shots
Post by: Lava Croft on January 30, 2008, 08:27:03 pm
And now I have a much faster computer, so it will run like Forrest!
Title: Re: Random Dev. Shots
Post by: TRaK on January 30, 2008, 09:43:02 pm
 :o

Now I need to go work on Thanatos so I can compete  :P
Title: Re: Random Dev. Shots
Post by: Kaleo on January 30, 2008, 11:16:17 pm
Looks like we finally have a few elite mappers on these forums again...

TRaK and Taiyo, nice work... Have a packet of cookies (http://www.geofftech.co.uk/obsessions/foxs/gifs/cookies.gif).
Title: Re: Random Dev. Shots
Post by: mooseberry on January 31, 2008, 02:00:56 am
Tayio- verrrry, verry nice!

- This should be STICKIED!
Title: Re: Random Dev. Shots
Post by: your face on January 31, 2008, 02:22:05 am
NO DONT STICKY IT!!

the only reason its still alive is cuz it isnt stickied...

and niiiiiice!
Title: Re: Random Dev. Shots
Post by: Death On Ice on January 31, 2008, 02:59:06 am
Lol. No one ever reads the stickies :P
Title: Re: Random Dev. Shots
Post by: mooseberry on January 31, 2008, 04:59:10 am
Ok maybe, but usually they don't read those old ones, these ones they will.  ;) I just think this is a very good thread and want it to stay alive.
Title: Re: Random Dev. Shots
Post by: kaziorvb on January 31, 2008, 03:15:54 pm
oh plz
(http://www.wroclaw.mm.pl/~kaziorvb/52fps.jpg)

(http://www.wroclaw.mm.pl/~kaziorvb/52fps.jpg)

(http://www.wroclaw.mm.pl/~kaziorvb/52fps.jpg)

other than that - great work! (both of you, TRaK and Taiyo.uk)
Title: Re: Random Dev. Shots
Post by: Taiyo.uk on January 31, 2008, 04:43:33 pm
Well, that's five times the framerate of my previous map  ;D

Though if you have anything more powerful than Intel G965 graphics then framrate shouldn't be a serious issue.
Title: Re: Random Dev. Shots
Post by: n.o.s.brain on January 31, 2008, 07:50:09 pm
hmmm i wanna see the thanatos preview!! wats the password?  ;D i promise ill be good!
Title: Re: Random Dev. Shots
Post by: your face on January 31, 2008, 10:21:52 pm
lol nice!  i want teh byp4ss too!  xD
Title: Re: Random Dev. Shots
Post by: Oblivion on February 01, 2008, 12:01:49 am
Right now I have got a server online just for TRaK to test Thanatos. 
Title: Re: Random Dev. Shots
Post by: your face on February 01, 2008, 12:15:44 am
oh darn, lol

heres some hax im workin on:
(http://cocoapet.googlepages.com/zor-shot0052.jpg/zor-shot0052-full;init:.jpg)
Title: Re: Random Dev. Shots
Post by: mooseberry on February 01, 2008, 02:40:22 am
Looks like you're improving!  ;D
Title: Re: Random Dev. Shots
Post by: CreatureofHell on February 03, 2008, 01:35:13 pm
improving? What was bad?  ;) :laugh:
Title: Re: Random Dev. Shots
Post by: X-20 on February 03, 2008, 08:44:53 pm
Heres some _EARLY_ a1 testing shots of my new map  :)
 Ghost lights are cool :P
(http://i32.tinypic.com/23t5uli.png)
(http://i28.tinypic.com/2lw5h0i.png)
Title: Re: Random Dev. Shots
Post by: Death On Ice on February 03, 2008, 10:01:37 pm
Cool, but your HUD is the eww.
Title: Re: Random Dev. Shots
Post by: X-20 on February 03, 2008, 11:48:48 pm
Hooray, Finally good feedback? im inproving?  :)
Title: Re: Random Dev. Shots
Post by: your face on February 04, 2008, 03:54:56 am
Quote from: CreatureofHell
improving? What was bad?
lol :D  then it looks like taiyo and trak are improving too!  ;D

btw, X-20, nice screenshots!  the alien base looks a lil.. open... for jettards, but i guess that only makes it more fun. xD
Title: Re: Random Dev. Shots
Post by: CreatureofHell on February 04, 2008, 04:09:51 pm
(http://stalker246.googlepages.com/pipespammap.JPG/pipespammap-full;init:.JPG)
(http://stalker246.googlepages.com/pipespammap2.JPG/pipespammap2-full;init:.JPG)
(http://stalker246.googlepages.com/pipespammap3.JPG/pipespammap3-full;init:.JPG)

wanted a bit of pipespam... :laugh: :P
Title: Re: Random Dev. Shots
Post by: Lava Croft on February 04, 2008, 04:30:57 pm
I'm baffled by your endless creativity.
Title: Re: Random Dev. Shots
Post by: CreatureofHell on February 04, 2008, 06:43:16 pm
I'll take that as the compliment that it is meant to be  ;D
Title: Re: Random Dev. Shots
Post by: Thorn on February 04, 2008, 09:38:41 pm
Uh..

Showing off a box and a few spammed patches... Please stop posting.
Title: Re: Random Dev. Shots
Post by: your face on February 04, 2008, 10:38:40 pm
Uh..

Flaming someone for posting an unfinished project in "Random Dev. Shots" which is meant for random development shots... Please stop posting. 

;D
Title: Re: Random Dev. Shots
Post by: mooseberry on February 05, 2008, 02:12:33 am
I thought we wern't allowed to post pictures of real life in this thread?

(Oh never mind, that's so good I thought it was a photo.)
Title: Re: Random Dev. Shots
Post by: Thorn on February 05, 2008, 04:38:17 pm
Uh..

Flaming someone for posting an unfinished project in "Random Dev. Shots" which is meant for random development shots... Please stop posting. 

;D

Then I  guess I just fail to see the Development in those pictures.
Title: Re: Random Dev. Shots
Post by: your face on February 05, 2008, 07:04:53 pm
looks like a plan to me!  ;D
Title: Re: Random Dev. Shots
Post by: CreatureofHell on February 05, 2008, 07:27:40 pm
I caulked what is in the pics! That is development  ;D.

jk... but still last night I added a whole new room and decided on the plan of how the map will turn out if everything goes accoring to plan.
Title: Re: Random Dev. Shots
Post by: your face on February 05, 2008, 08:08:04 pm
Pssh. (Thorn must need glasses xD)
Title: Re: Random Dev. Shots
Post by: Taiyo.uk on February 06, 2008, 04:31:34 am
Once upon a time, a while before groudsource, I found myself using Radiant for the first time. Through reading some tutorials and with a little help from this forum, I had finally created a map that compiles. It was the usual first-timer crap, a couple of hollowed cubes containing the various experiments used to explore the tools available to me.

Even then it was clear to me that a screenshot of that "map" would be considered spam, for it contained not development but the leftovers of a newbie's playtime with his new toy. I think that a radiant shot of a hollowed cube with five untextured cylinders falls into the same category.
Title: Re: Random Dev. Shots
Post by: your face on February 06, 2008, 04:10:16 pm
muuuch better!   ;D
Title: Re: Random Dev. Shots
Post by: CreatureofHell on February 06, 2008, 08:28:04 pm
You know what Taiyo? I thought you were friendly but now... I thought you loved meh... :'(
Title: Re: Random Dev. Shots
Post by: gareth on February 06, 2008, 10:02:18 pm
As the OP. i rule that the images posted by creature of hell are crappy and self indulgent, however they are sufficently random to warrant inclusion in the thread even though it is a waste of pixels and bandwidth.
Title: Re: Random Dev. Shots
Post by: your face on February 06, 2008, 11:54:38 pm
um, how do u waste pixels??

and most ppl here have dsl or better... whatever, im gonna waste more pixels... soon the world will die of too many pixels! O NOEZ!

(http://cocoapet.googlepages.com/zortshot0057.jpg/zortshot0057-full;init:.jpg)
(on topic moar)
Title: Re: Random Dev. Shots
Post by: Lava Croft on February 07, 2008, 01:29:54 pm
@CreatureOfHell: It's smarter to wait with posting a screenshot until you are sure the screenshot will make people frown in a positive way. That will also make the good feeling of posting a screenshot even better.
Title: Re: Random Dev. Shots
Post by: CreatureofHell on February 07, 2008, 06:37:33 pm
No feeling. Positivity bad. Flame uber|337h4x0rz
Title: Re: Random Dev. Shots
Post by: Stannum on February 22, 2008, 01:59:13 am
Spaceships \o/

(http://janvanderweg.com/pics/tremulous/shot0002.jpg)
(http://janvanderweg.com/pics/tremulous/shot0003.jpg)
(http://janvanderweg.com/pics/tremulous/shot0004.jpg)
(http://janvanderweg.com/pics/tremulous/shot0005.jpg)
Title: Re: Random Dev. Shots
Post by: X-20 on February 22, 2008, 02:04:39 am
Stannum = A god. end of story.
Title: Re: Random Dev. Shots
Post by: mooseberry on February 22, 2008, 02:16:42 am
Niiiiice. What that white space going to turn into? Just black like transit?  :) Or starry? It would be cool if it was a sort of a ""light speed"" tyep animation, so blurryish stars with black space behind it. But that space looks pretty big so it might lag it up a lot...
Title: Re: Random Dev. Shots
Post by: techhead on February 22, 2008, 02:37:27 am
Stannum = Awesome mapper (and modeler). Deserves his spot on the dev team. Nuff said.
Title: Re: Random Dev. Shots
Post by: TRaK on February 22, 2008, 04:06:33 am
Stannum, that looks awesome. Can't wait to see the finished product :)
Title: Re: Random Dev. Shots
Post by: E-Mxp on February 22, 2008, 05:51:01 am
Wow... NICE!! GJ Stannum! :D
Title: Re: Random Dev. Shots
Post by: whitebear on February 22, 2008, 05:58:07 am
I... Think... I... Should... Take... Time... To... Catch... My... Breath...
Title: Re: Random Dev. Shots
Post by: mooseberry on February 22, 2008, 06:24:43 am
I... Think... I... Should... Take... Time... To... Catch... My... Breath...

Maybe...you...shouldn't...smoke...so...much...
Title: Re: Random Dev. Shots
Post by: Taiyo.uk on February 22, 2008, 10:16:08 am
OMFG!!1! Stannum you *filthy* little smexpot!
Title: Re: Random Dev. Shots
Post by: Kaleo on February 22, 2008, 10:48:56 am
Who else is reminded of Homeworld 2?
Title: Re: Random Dev. Shots
Post by: Plague Bringer on February 22, 2008, 04:01:11 pm
Stannum, I love you.

That's amazing.
Title: Re: Random Dev. Shots
Post by: Odin on February 22, 2008, 05:38:45 pm
Who else is reminded of Homeworld 2?
Actually that reminds me of the art style used in Knights of the Old Republic.
Title: Re: Random Dev. Shots
Post by: Stannum on February 23, 2008, 01:55:36 pm
The ship is a port of a model I made for Infinity (http://www.infinity-universe.com/)
It uses 3 1024^2 textures and a 1024x512. 2 tiling plating textures, 1 unique and a trim plating texture. For trem its 3x512 1x256x512.

Some better 3dsmax renders:

http://janvanderweg.com/infinity/rem_an/render_15.jpg
http://janvanderweg.com/infinity/rem_an/render_16.jpg

Current poly count is around 7000 polies. I could upload the model files for trem if anybody wants to use it in his/her map.
Title: Re: Random Dev. Shots
Post by: whitebear on February 23, 2008, 03:02:53 pm
Ever thought how hard it would be to move backwards with such huge space ship? Thats what I thought from hangar screens.
Title: Re: Random Dev. Shots
Post by: ==Troy== on February 23, 2008, 04:21:56 pm
That is ... *speechless*

Wait for me to code up an ability to use different models for buildables/players and you will be able to adapt the models to the map as well.

(meaning that the mapper will be able to SET the model of a turret, for example, changing it from the default one)
Title: Re: Random Dev. Shots
Post by: pharo212 on February 23, 2008, 10:41:18 pm
That is ... *speechless*

Wait for me to code up an ability to use different models for buildables/players and you will be able to adapt the models to the map as well.

(meaning that the mapper will be able to SET the model of a turret, for example, changing it from the default one)
Oh.. My.. God.. steampunk maps!
Title: Re: Random Dev. Shots
Post by: Death On Ice on February 24, 2008, 05:19:48 am
Your awesomeness puts TRaK and Taiyo.uk to shame. But they're still awesome.
I think if more devs released their work (Like you did previously with the alien choppers) they would realize how much appreciation they get for the amazing jobs they're doing.
Title: Re: Random Dev. Shots
Post by: Kaleo on February 24, 2008, 08:12:37 am
Commence leghumping.
Title: Re: Random Dev. Shots
Post by: n.o.s.brain on February 24, 2008, 04:34:20 pm
Ever thought how hard it would be to move backwards with such huge space ship? Thats what I thought from hangar screens.

um, autopilot? lol
Title: Re: Random Dev. Shots
Post by: Kaleo on February 26, 2008, 10:31:07 am
Ever thought how hard it would be to move backwards with such huge space ship? Thats what I thought from hangar screens.

um, autopilot? lol

Awsum l33t driving skillz.

Or hax... I bet they hax.
Title: Re: Random Dev. Shots
Post by: your face on February 26, 2008, 07:24:24 pm
AIMBOTT1!11!!11!!!11!!ONETHOUSANDONEHUNDREDELEVENANDELEVENTENTHS!!111!
Title: Re: Random Dev. Shots
Post by: TRaK on February 28, 2008, 03:11:07 am
This isn't really a map shot, but it's related enough :P

For fun, and for the practice, I've been working on making my next map, Babel, use all custom textures created/assembled by me. Here's a preview of some of the ones I have so far:

Assuming I make enough progress with this I'll be releasing it as a texture pack within the next few months :)

It'll look a little better if you view it fullsize
(http://img168.imageshack.us/img168/4185/previewshotyz1.jpg)
Title: Re: Random Dev. Shots
Post by: your face on February 28, 2008, 03:30:11 am
pretty!   :o

what program do you use to make em?

Quote from: Stannum
blah blah pics stuff
i see (in ur hud) that you're recording 8)

mind uploading the demo?  ;)
Title: Re: Random Dev. Shots
Post by: TRaK on February 28, 2008, 03:36:21 am
Right now I'm using photoshop CS2 combined with reference shots from CGtextures (http://www.cgtextures.com/). This tutorial (http://www.methodonline.com/texture_tutorial.htm) got me started, but knowing how photoshop worked beforehand made it much easier :)
Title: Re: Random Dev. Shots
Post by: n.o.s.brain on February 28, 2008, 03:58:26 am
filterforge (http://www.filterforge.com)=win, nuff said.
here are me and face's textures so far: user profile: your face (http://www.filterforge.com/filters/author7400-page1.html)
(it is a plugin for photoshop, and it owns for making textures)
heres a wip, since this is dev shots:(not very good for use in trem)
(http://imn2rc.einsteinbennyboy.com/Brain_files/vinesleet.jpg)
so far, i have been just messing around, but making totally leet textures is within grasp.
Title: Re: Random Dev. Shots
Post by: your face on February 28, 2008, 04:07:09 am
yeah, if you obtain enough "Reward points" they'll give you a free filterforge copy ;D  (May equal up to $300 depending on how many points you have)

So you have a 30 day trial to get 5 reward points :P
Title: Re: Random Dev. Shots
Post by: Taiyo.uk on February 28, 2008, 05:04:36 am
Trying to keep things simple this time - there's still more detail to add here, but not so much that it crushes everyone's framerate.
(http://www.haosredro.com/trem/img/shot0307.jpg)

Good job with those textures TRaK, it's good to see new 2D work.
Title: Re: Random Dev. Shots
Post by: mooseberry on February 28, 2008, 05:24:04 am
very wonderful, again.  :)
Title: Re: Random Dev. Shots
Post by: Kaleo on February 28, 2008, 07:04:49 am
Tayio you smexbomb!

And you too TRaK
Title: Re: Random Dev. Shots
Post by: gareth on February 28, 2008, 10:58:02 am
much kudos on making your own textures trak, they look v. nice :) (they are 512 tho right?, 256 is loooow ;))
Title: Re: Random Dev. Shots
Post by: TRaK on February 28, 2008, 04:11:00 pm
much kudos on making your own textures trak, they look v. nice :) (they are 512 tho right?, 256 is loooow ;))

The ones you see there are 256, but I'll probably be making some 512's as well :)
Title: Re: Random Dev. Shots
Post by: n.o.s.brain on February 28, 2008, 04:36:41 pm
@taiyo: wat? no l33t patch mesh spam?!?!!?  ;D
Title: Re: Random Dev. Shots
Post by: Supertanker on February 29, 2008, 12:48:04 am
http://mercenariesguild.net/supertanker/station15/windowhall1.jpg

Still trying to work on Station15 after my hard drive crashed.

At least I saved 70% of my important data (or, that is to say, I saved Tremulous, which IS 70% of my important data)
Title: Re: Random Dev. Shots
Post by: Kaleo on March 02, 2008, 02:59:54 am
http://mercenariesguild.net/supertanker/station15/windowhall1.jpg

Still trying to work on Station15 after my hard drive crashed.

At least I saved 70% of my important data (or, that is to say, I saved Tremulous, which IS 70% of my important data)

70%?

Man, Tremulous is like 100%...
Title: Re: Random Dev. Shots
Post by: Taiyo.uk on March 02, 2008, 05:31:18 am
Nah, at least 40% is Nexuiz.
Title: Re: Random Dev. Shots
Post by: your face on March 02, 2008, 05:38:14 am
Ew @ Nexuiz. ;P
Title: Re: Random Dev. Shots
Post by: your face on March 08, 2008, 11:00:16 pm
Random Dev. shot of my WiP; F.A.I.L.

(http://cocoapet.googlepages.com/FAIL.jpg/FAIL-full;init:.jpg)
Title: Re: Random Dev. Shots
Post by: mooseberry on March 08, 2008, 11:23:12 pm
Hehe, nice. Kind of looks like it could be a part of Arachnid.  ;)
Title: Re: Random Dev. Shots
Post by: Death On Ice on March 09, 2008, 01:27:07 am
A vast improvement over your previous work.
Title: Re: Random Dev. Shots
Post by: n.o.s.brain on March 09, 2008, 01:33:44 am
lol, everything he does is a vast improvement, xD ;D
Title: Re: Random Dev. Shots
Post by: Supertanker on March 09, 2008, 05:44:59 am
Ooo, pretty colors
(http://mercenariesguild.net/supertanker/station15/blueroom.jpg)


Obviously this is not a player accescable area.
(http://mercenariesguild.net/supertanker/station15/spacewalk.jpg)


I really need to make my own textures. That skybox planet sucks and took forever to render :/


Title: Re: Random Dev. Shots
Post by: your face on March 09, 2008, 04:54:26 pm
(http://209.85.48.12/11674/100/emo/Jawdrop.gif)

very nice.  :]
Title: Re: Random Dev. Shots
Post by: Taiyo.uk on March 09, 2008, 05:15:57 pm
* Taiyo.uk resorts to using a bucket after Stannum's chopperz pwned his last pair of pants.
Title: Re: Random Dev. Shots
Post by: n.o.s.brain on March 09, 2008, 09:16:05 pm
totally leet!

just out of curiosity, which method do you use to achieve these kind of angles: (http://imn2rc.einsteinbennyboy.com/Brain_files/3point.jpg)

at first, i rotated, then i figured out how to use 3-point clipping, but recently discovered how to get the same result by dragging the vertices, just wondering how the pros do it... ;D
Title: Re: Random Dev. Shots
Post by: Survivor on March 09, 2008, 09:19:46 pm
Dragging vertices is prone to error fabrication though. Most 'pros' i know use 3-point clipping. A very odd one sometimes uses patch clipping.
Title: Re: Random Dev. Shots
Post by: Taiyo.uk on March 09, 2008, 09:28:24 pm
Clipping. Vertex manipulation becomes tedious when Radiant automatically moves other vertices to keep the brush convex. Clipping cannot make a concave brush from a convex one.
Title: Re: Random Dev. Shots
Post by: TRaK on March 09, 2008, 09:46:55 pm
Survivor and Taiyo are right, vertex manipulation is annoying and I avoid it as much as possible.


However, personally, this is what I would do:

1. Clone the bottom brush in the image and place it on top of the original brush.
2. switch to side view
3. ctrl-drag the top edge to the right inclination.
4. 2-point clip/resize the rest of the brush to remove any empty spaces/overlaps between the column and the wall.

Alternately, you could take a squared-off version of the top column, split it into 3 in top view, ctrl-drag the exterior pieces, clip the edges that are sticking into the wall in side view, then merge the three brushes back together.  (this may seem confusing, I'm not being very eloquent :P)

This technique works quite well for me. And I'll let you in on one of my dirty secrets: I have never, ever, had to use 3 point clipping in any of my maps. Honestly, I don't even know how it works  :P

I must be odd I guess ;)
Title: Re: Random Dev. Shots
Post by: n.o.s.brain on March 09, 2008, 11:06:39 pm
Thanks all!

A very odd one sometimes uses patch clipping.
patch clipping? whats that?

3 point clipping is when u click the clip tool 3 times, then position the clip points properly by dragging them in different planes until you get mad... lol

lol, trak is living proof that its very possible to make a leet map without 3 point clipping!
Title: Re: Random Dev. Shots
Post by: your face on March 10, 2008, 01:50:43 am
(http://imn2rc.einsteinbennyboy.com/hehmaps/fail2....jpg) (spammage imminent)
Title: Re: Random Dev. Shots
Post by: mooseberry on March 10, 2008, 02:52:06 am
Blue...
Title: Re: Random Dev. Shots
Post by: your face on March 10, 2008, 03:03:35 am
blue is pretty...but if you insist, ill make it green...
Title: Re: Random Dev. Shots
Post by: n.o.s.brain on March 11, 2008, 05:37:08 am
(http://imn2rc.com/hehmaps/project-leet.jpg)
a quick experiment with 3 point clipping.
Title: Re: Random Dev. Shots
Post by: Rocinante on March 11, 2008, 05:52:44 am
You call that a quick experiment?  Sheesh, sometimes you mappers make me feel inadequate :P

Looks nice.
Title: Re: Random Dev. Shots
Post by: Kaleo on March 11, 2008, 09:18:38 am
can 1 of u r33ly gud mpprz plz ps0t a tut ab0ut 3 pnt klippn kthnxbai
Title: Re: Random Dev. Shots
Post by: gareth on March 11, 2008, 11:54:59 am
can 1 of u r33ly gud mpprz plz ps0t a tut ab0ut 3 pnt klippn kthnxbai

http://tremulous.net/forum/index.php?topic=7497.0
Title: Re: Random Dev. Shots
Post by: Plague Bringer on March 11, 2008, 02:56:59 pm
brain: That map's got the gloomy, industrial, pipespam feel of a Taiyo.uk. Map. Infact, aside from that door, I thought it was a Taiyo.uk map. Good job.
Title: Re: Random Dev. Shots
Post by: Taiyo.uk on March 11, 2008, 02:59:14 pm
MOAR PIPES!!1!

Don't stop adding pipes until you're down to 1fps.
Title: Re: Random Dev. Shots
Post by: n.o.s.brain on March 11, 2008, 04:16:21 pm
btw, the door was just to keep out the void, its going to be a 3 point one soon.  ;D

and definitely moar pipes! but i get liek 60 fps on groundsource, so it will take me a while to get down to 1... :D
Title: Re: Random Dev. Shots
Post by: TRaK on March 11, 2008, 05:59:37 pm
Brain, that's looking quite good, keep it up :)

Only problem I see with it is the splotchy lighting, but that's not a hard fix.
Title: Re: Random Dev. Shots
Post by: your face on March 11, 2008, 08:25:56 pm
Total pwnage.  ;)

(watch until it turns into a map, xD)
Title: Re: Random Dev. Shots
Post by: Samurai.mac on March 11, 2008, 11:08:25 pm
This is a little something I started working on only last night. It's actually for another game, but I'm thinking of making a version for Tremulous as well.
(http://img219.imageshack.us/img219/3629/picture5au2.png)

And now for a nice egyptian themed map, Sopedu.
(http://img504.imageshack.us/img504/7826/picture6tm8.png)
Title: Re: Random Dev. Shots
Post by: techhead on March 11, 2008, 11:12:44 pm
Awesome stuff, and congrats to the topic having five hundred (and one) replies!
At the time of this post, of course.
Title: Re: Random Dev. Shots
Post by: Zero Ame on March 12, 2008, 12:01:56 am
(http://i115.photobucket.com/albums/n309/Lord-Omega/shot0011.jpg)
(http://i115.photobucket.com/albums/n309/Lord-Omega/shot0012.jpg)
(http://i115.photobucket.com/albums/n309/Lord-Omega/shot0013.jpg)
(http://i115.photobucket.com/albums/n309/Lord-Omega/shot0014.jpg)
(http://i115.photobucket.com/albums/n309/Lord-Omega/shot0015.jpg)
(http://i115.photobucket.com/albums/n309/Lord-Omega/shot0016.jpg)
(http://i115.photobucket.com/albums/n309/Lord-Omega/shot0010.jpg)
(http://i115.photobucket.com/albums/n309/Lord-Omega/shot0009.jpg)

More coming soon :P
Title: Re: Random Dev. Shots
Post by: mooseberry on March 12, 2008, 12:53:17 am
Pipes are rectangular. o.0
Title: Re: Random Dev. Shots
Post by: Zero Ame on March 12, 2008, 01:04:34 am
not really, just GTKRadiant doesnt make perfect cylinders. Unless you do it with a brush but then they take a much longer period of time to make bends in them, and time is something Im tight on. I might go through and replace them with brushes when i release the final version.

Im actually going to release a trial version of it in a second. Its not finished for it to be beta 1 yet but I really want to see what people think.
Title: Re: Random Dev. Shots
Post by: TinMan on March 12, 2008, 01:47:51 am
Computers don't make perfect cylinders, they make them out of polygons, you just need to add more sides so it looks smoother.
Title: Re: Random Dev. Shots
Post by: Zero Ame on March 12, 2008, 01:50:29 am
You cant add more sides to a cylinder unless its a brush
Title: Re: Random Dev. Shots
Post by: your face on March 12, 2008, 02:03:00 am
you're using brushes or patch meshes?
Title: Re: Random Dev. Shots
Post by: Zero Ame on March 12, 2008, 02:27:25 am
I use Curve > Cylinder
Title: Re: Random Dev. Shots
Post by: your face on March 12, 2008, 02:51:54 am
which = patch mesh.  cool :]
Title: Re: Random Dev. Shots
Post by: Zero Ame on March 12, 2008, 04:12:29 am
and i guess i could do curve > insert > insert 2 colums, but it only affect 1 face of the cylinder
Title: Re: Random Dev. Shots
Post by: Lava Croft on March 13, 2008, 11:21:47 am
Use a Dense or Very Dense cylinder.
Title: Re: Random Dev. Shots
Post by: your face on March 15, 2008, 04:14:50 am
Ok, so, me and brain decided to combine our maps...into one! :]  (Screenshot spam FTW)

(http://imn2rc.einsteinbennyboy.com/fail/failfb4.jpg)
(http://imn2rc.einsteinbennyboy.com/fail/failfb5.jpg)
(http://imn2rc.einsteinbennyboy.com/fail/failfb7.jpg)
(http://imn2rc.einsteinbennyboy.com/fail/failfb1.jpg)
Title: Re: Random Dev. Shots
Post by: n.o.s.brain on March 15, 2008, 05:47:29 am
 ;D
Title: Re: Random Dev. Shots
Post by: TRaK on March 15, 2008, 06:08:03 am
Brain, Face, it looks like your persistence is finally paying off. I'm glad you didn't give up on mapping like so many people told you to :P
Title: Re: Random Dev. Shots
Post by: your face on March 15, 2008, 06:09:41 am
Mapping rule: resist the flames, and learn from them... ;P
Title: Re: Random Dev. Shots
Post by: Zero Ame on March 15, 2008, 06:46:46 am
1337!!!! that looks awesome i wanna play it lol
Title: Re: Random Dev. Shots
Post by: Odin on March 15, 2008, 05:40:47 pm
Freighter(tentative title):
(http://megatog615.chozosanctuary.com/tremulous/base/screenshots/shot0455.jpg)
(http://megatog615.chozosanctuary.com/tremulous/base/screenshots/shot0456.jpg)
(http://megatog615.chozosanctuary.com/tremulous/base/screenshots/shot0457.jpg)
(http://megatog615.chozosanctuary.com/tremulous/base/screenshots/shot0458.jpg)
(http://megatog615.chozosanctuary.com/tremulous/base/screenshots/shot0459.jpg)
(http://megatog615.chozosanctuary.com/tremulous/base/screenshots/shot0460.jpg)
(http://megatog615.chozosanctuary.com/tremulous/base/screenshots/shot0461.jpg)
(http://megatog615.chozosanctuary.com/tremulous/base/screenshots/shot0462.jpg)
Title: Re: Random Dev. Shots
Post by: your face on March 15, 2008, 05:52:05 pm
pk3?  xD

nice!

It would be awesome to have a skybox with a moving sky, kinda like hyperspace ;)
Title: Re: Random Dev. Shots
Post by: Odin on March 15, 2008, 11:21:45 pm
The skybox is temporary.
Title: Re: Random Dev. Shots
Post by: Death On Ice on March 16, 2008, 02:05:49 am
I do love your cratespam, Odin.

Face + Brain, Some ###waflz 4 u for awesomeness
Title: Re: Random Dev. Shots
Post by: X-20 on March 16, 2008, 07:23:50 am
Some Very early GTK shots of my new map. (note some textures are temporary and yes you can go inside the train in first pic and there will be more detail.)
(http://i30.tinypic.com/1zmgg21.png)
(http://i32.tinypic.com/2j17y54.png)
:> :granger:
Title: Re: Random Dev. Shots
Post by: dan003400 on March 16, 2008, 07:28:05 am
i like the train, but what are you doing with the stairs there ???
Title: Re: Random Dev. Shots
Post by: X-20 on March 16, 2008, 07:31:24 am
Some Very early GTK shots of my new map.
Thats the magic of a door is going to pop up at the end of those stairs once i get to it :P.. those screenshots are not ingame, just in the editor.
Title: Re: Random Dev. Shots
Post by: n.o.s.brain on March 16, 2008, 04:19:49 pm
looking good, but MOAR DETAIL!!ONE1 ;D
Title: Re: Random Dev. Shots
Post by: CreatureofHell on March 17, 2008, 12:14:10 am
reminds me of Transit. Looks good all of you. Keep up the good work.  8)
Title: Re: Random Dev. Shots
Post by: n.o.s.brain on March 17, 2008, 04:10:11 pm
Freighter(tentative title)
Looking good, list of possible ship names to get your creative juices flowing(xD):
Paladin
Marauder
Gladiator
Devastator
Cutlass
Sky Halk
Shark
Dark Star
Cyclops
Panther
Corvette
Penetrator
Punisher
Black Widow
Destroyer
Warbird
Piranha
Banshee
Hydra
Cheetah
Dreadstar
Foxbat
Hunter
Hornet
Star Blazer
Knight
Kraken
Manta
Warcat
Escort
Nemesis
Warbear
Scorpion
Seeker
Condor
Sun Fire
Viper
Titan
Lynx
Title: Re: Random Dev. Shots
Post by: Odin on March 17, 2008, 06:05:58 pm
It's a freighter, not a battleship.
Title: Re: Random Dev. Shots
Post by: + OPTIMUS + on March 17, 2008, 07:38:16 pm
It's a freighter, not a battleship.

It would be awesome if the cruiser would actually travel between two places by dinamically moving the background picture with a speed paralel to the game time limit. ;-)
cool stuff btw!
Title: Re: Random Dev. Shots
Post by: your face on March 17, 2008, 07:43:48 pm
I wish it allowed you to build on entities  :-\
Title: Re: Random Dev. Shots
Post by: ==Troy== on March 17, 2008, 08:44:46 pm
I wish it allowed you to build on entities  :-\

You can do that, the only problem is that the model will fall through the entity, due to client-side adaptation. It is an easy fix, but you will need a client side mod for that.
Title: Re: Random Dev. Shots
Post by: CreatureofHell on March 18, 2008, 08:37:36 pm
It's a freighter, not a battleship.
Names:
The Lumbering Crate
The Big Bad Box
Title: Re: Random Dev. Shots
Post by: your face on March 18, 2008, 08:50:59 pm
It's a freighter, not a battleship.
Names:
The Lumbering Crate
The Big Bad Box


Rofl, Odin wouldn't be pleased.  :D
Title: Re: Random Dev. Shots
Post by: Kaleo on March 20, 2008, 08:30:31 am
Call the ship Odin
Title: Re: Random Dev. Shots
Post by: mooseberry on March 20, 2008, 06:32:27 pm
Call the ship Odin

ROFL at self advertising.  ;) But it is actually a pretty good name. The Odin.
Title: Re: Random Dev. Shots
Post by: your face on March 20, 2008, 09:24:46 pm
Destroyer of Worlds!  Erm, Freigter of Worlds!

Lol.
Title: Re: Random Dev. Shots
Post by: TRaK on March 20, 2008, 11:15:55 pm
Call it Atlas (http://en.wikipedia.org/wiki/Atlas_%28mythology%29)
Title: Re: Random Dev. Shots
Post by: mooseberry on March 20, 2008, 11:29:08 pm
Some good names I thought of

Nautilus

Espaco

Ladung

The Oupavo

attel

Scatola

Aratro

commercant
Title: Re: Random Dev. Shots
Post by: dan003400 on March 21, 2008, 06:23:49 am
Call the ship Odin

ROFL at self advertising.  ;) But it is actually a pretty good name. The Odin.

Only if there's a trigger to blow it up.  :laugh:
Title: Re: Random Dev. Shots
Post by: your face on March 21, 2008, 06:54:30 pm
ROFL, good idea! xD :D
Title: Re: Random Dev. Shots
Post by: Supertanker on March 22, 2008, 04:53:24 pm
http://i115.photobucket.com/albums/n309/Lord-Omega/shot0011.jpg
http://i115.photobucket.com/albums/n309/Lord-Omega/shot0012.jpg
http://i115.photobucket.com/albums/n309/Lord-Omega/shot0013.jpg
http://i115.photobucket.com/albums/n309/Lord-Omega/shot0014.jpg
http://i115.photobucket.com/albums/n309/Lord-Omega/shot0015.jpg
http://i115.photobucket.com/albums/n309/Lord-Omega/shot0016.jpg
http://i115.photobucket.com/albums/n309/Lord-Omega/shot0010.jpg
http://i115.photobucket.com/albums/n309/Lord-Omega/shot0009.jpg

More coming soon :P

Someone's been playing Station15 too much :P As far as I know, no other Tremulous map has such a terrible skybox as my attempted planet render.
Title: Re: Random Dev. Shots
Post by: Atom Eve on March 23, 2008, 03:50:38 am
Break image tags when you quote, plz.
Title: Re: Random Dev. Shots
Post by: Zero Ame on March 23, 2008, 05:26:57 am

Someone's been playing Station15 too much :P As far as I know, no other Tremulous map has such a terrible skybox as my attempted planet render.

Lol, well your skybox is 1 of the best space ones i can find :P
Title: Re: Random Dev. Shots
Post by: X-20 on March 26, 2008, 08:14:25 pm
A few more GTK shots - will have ingame alpha shots soon hopefully, about 40-50% of rooms done, working on detail and finishing making the rooms right now.
(http://i25.tinypic.com/11lsv2a.png)
(http://i30.tinypic.com/345ztiq.png)
Shot of the current grid/layout - more to come.
(http://i30.tinypic.com/dmafs4.png)
Title: Re: Random Dev. Shots
Post by: Zero Ame on March 26, 2008, 10:44:04 pm
3 rooms and thats 40-50% done???
Title: Re: Random Dev. Shots
Post by: X-20 on March 26, 2008, 10:46:11 pm
3 _BIG_ rooms - there is going to be more than at least 15 i can tell you that.
Title: Re: Random Dev. Shots
Post by: Knowitall66 on March 26, 2008, 11:20:15 pm
You should learn to use shader lights.
Title: Re: Random Dev. Shots
Post by: X-20 on March 26, 2008, 11:21:11 pm
I am using shader lights.. i just like the effect of pointlights in some places.
Title: Re: Random Dev. Shots
Post by: your face on March 26, 2008, 11:45:02 pm
Shader lights aren't always the best way to go.  Unless of course, you make your own shader lights. :P  Because sometimes they appear to bright/off-colored/dark etc.

I use point lights too... in most places, unless the shader lights have the right effect that I want.

BTW, keep goin', 20!  Just be sure to add some detail to those box halls in the second screenshot.  ;)
Title: Re: Random Dev. Shots
Post by: TRaK on March 27, 2008, 12:00:25 am
I also use a lot of point lights. Thanatos is about 80% point lights.

Just use whatever looks best for your purposes.
Title: Re: Random Dev. Shots
Post by: your face on March 27, 2008, 12:07:00 am
Just use whatever looks best for your purposes.

Precisely.  ;)
Title: Re: Random Dev. Shots
Post by: TRaK on March 29, 2008, 02:20:27 am
This is a map I'm working on for Urban Terror called Desolate. The idea is that it is an abandoned factory, and I'm really trying to make it feel that way this time around. I might rework the layout later and release a version for Trem, but we'll see.

(http://img153.imageshack.us/img153/4797/shot0003ff7.jpg)
Title: Re: Random Dev. Shots
Post by: thirdstreettito on March 29, 2008, 02:59:48 am
TRaK, that look good.
Title: Re: Random Dev. Shots
Post by: n.o.s.brain on March 29, 2008, 04:09:17 am
oooh, mmmm, could it be ported for trem?  ;D (im so downloading urban terror just to see the map, xD)
Title: Re: Random Dev. Shots
Post by: Odin on March 29, 2008, 05:22:17 am
Shader lights aren't always the best way to go.  Unless of course, you make your own shader lights. :P  Because sometimes they appear to bright/off-colored/dark etc.

I use point lights too... in most places, unless the shader lights have the right effect that I want.
Shader lights should be used almost all the time, mainly because if you know how to make them, they usually look much better than point lights(and more natural looking).
Title: Re: Random Dev. Shots
Post by: your face on March 29, 2008, 05:27:33 am
Whoa! Nice TRaK! :o

I hope you port it for trem... :-[

@Odin, Everyone has their opinion...if I wasn't as lazy, I might make my own shaders.... :D
Title: Re: Random Dev. Shots
Post by: TRaK on March 30, 2008, 04:10:59 am
I just spent something like eight hours straight mapping, so I'll show this off now just to preserve my sanity  :-*
From Desolate, my upcoming Urban Terror map :

(http://i231.photobucket.com/albums/ee138/2xG/Desolate/shot0008.jpg)
Title: Re: Random Dev. Shots
Post by: your face on March 30, 2008, 04:29:08 am
l33t!  But...what about Babel? :-[
Title: Re: Random Dev. Shots
Post by: TRaK on March 30, 2008, 04:38:20 am
l33t!  But...what about Babel? :-[

A few of the Babel textures I'm working on are used in Desolate. Also, I'm working on using them in a fairly basic Open Arena map I've started - mainly because OA really needs some half-decent maps.

I tried using some of them for a Trem map, but it didn't get off to a great start so I scrapped it temporarily. Dunno if it'll ever happen, to be honest. I'm planning on concentrating my efforts on mapping for some newer engines soon, so I can boost my credentials to get my dream job. Take a wild guewss as to what that is :P
Title: Re: Random Dev. Shots
Post by: n.o.s.brain on March 30, 2008, 05:15:09 am
mapping for halo3? ;D
Title: Re: Random Dev. Shots
Post by: mooseberry on March 30, 2008, 05:17:27 am
mapping for pong?
Title: Re: Random Dev. Shots
Post by: TRaK on March 30, 2008, 05:24:39 am
mapping for pong?

Yeah. 1337 bumpmapped, raytraced pong  :-*

But seriously, probably either the most recent Unreal engine, the Q4 engine, or the Crysis engine - assuming its mapping tools are available, dunno anything about it yet, really.
Title: Re: Random Dev. Shots
Post by: Kaleo on March 30, 2008, 11:31:57 am
I just spent something like eight hours straight mapping, so I'll show this off now just to preserve my sanity  :-*
From Desolate, my upcoming Urban Terror map :

(http://i231.photobucket.com/albums/ee138/2xG/Desolate/shot0008.jpg)

Stop being so damn smexy TRaK...
Title: Re: Random Dev. Shots
Post by: Taiyo.uk on March 30, 2008, 11:56:47 am
Quote from: TRaK
*screenie*
Let's talk about smex baybee
Let's talk about u and mee
Title: Re: Random Dev. Shots
Post by: CreatureofHell on March 30, 2008, 12:20:55 pm
Noooo!!! Taiyo! I thought you loved me  :-\  :'(



I should start up a trouser shop. Taiyo, you could be my main customer.  ;)
Title: Re: Random Dev. Shots
Post by: Taiyo.uk on March 30, 2008, 02:41:47 pm
Well.... If you post a really smexy screenshot of your map then I'll agree to a threesome.
Title: Re: Random Dev. Shots
Post by: n.o.s.brain on March 30, 2008, 11:15:10 pm
@trak: you can use radiant for q4 mapping, and it looks pretty easy to transition from the idtech 3 to the idtech4 engine: aeon's q4 mapping (http://aeons.planetquake.gamespy.com/aeons-php/q4_map_faq.php)
Title: Re: Random Dev. Shots
Post by: TRaK on March 31, 2008, 05:00:52 am
Last one, I promise ;)


(http://i231.photobucket.com/albums/ee138/2xG/Desolate/shot0013.jpg)
Title: Re: Random Dev. Shots
Post by: n.o.s.brain on March 31, 2008, 05:31:35 am
trak, where r u gonna release it when its done?
Title: Re: Random Dev. Shots
Post by: mooseberry on March 31, 2008, 06:04:00 am
I say ban TRaK if he doesn't release if for Tremulous.

Don't worry, I'm only semi-kidding.
Title: Re: Random Dev. Shots
Post by: your face on March 31, 2008, 03:43:28 pm
TRaK! TRAITOR! xD jk
/me wants very...very...verrrry....much....
Title: Re: Random Dev. Shots
Post by: blood2.0 on April 02, 2008, 05:38:35 am
track quit posting photographs
Title: Re: Random Dev. Shots
Post by: Plague Bringer on April 02, 2008, 11:42:52 am
Quote from: TRaK
Last one, I promise ;)
Title: Re: Random Dev. Shots
Post by: your face on April 02, 2008, 03:48:32 pm
 :( He released beta 1 on the Urban Terror forums... :'(

TRaK!  CARE FOR US!!!!!!!!!  xD
Title: Re: Random Dev. Shots
Post by: TRaK on April 02, 2008, 05:46:45 pm
Face is stalking me  :P

As to whether I will port it or not, it will need a lot of changes to be playable in tremulous at all. I'll have to redo all the lighting, widen hallways and doors, change the layout, and more  :-\ Maybe I'll do it around the end of April when exams and essays are done.

One more screenie for Lava_croft (http://i231.photobucket.com/albums/ee138/2xG/Desolate/shot0022.jpg) :)
Title: Re: Random Dev. Shots
Post by: Odin on April 02, 2008, 06:38:32 pm
That looks like a horrible map for Tremulous.
Title: Re: Random Dev. Shots
Post by: TRaK on April 02, 2008, 06:54:04 pm
As I said Odin, I would need to make a lot of changes for it to be playable in trem.
Title: Re: Random Dev. Shots
Post by: your face on April 02, 2008, 08:15:04 pm
Face is stalking me  :P

Since when? xD

@Odie (http://en.wikipedia.org/wiki/Odie):
Let's stop being so pessimistic (http://en.wikipedia.org/wiki/Pessimistic), shall we? :P

 ;D xD
Title: Re: Random Dev. Shots
Post by: Odin on April 03, 2008, 05:20:24 am
I didn't say it was bad for UrT.
Title: Re: Random Dev. Shots
Post by: Lava Croft on April 03, 2008, 10:37:06 am
That looks like a horrible map for Tremulous.
It would be better than 99% of the custom maps pooped out by this community.
Title: Re: Random Dev. Shots
Post by: your face on April 03, 2008, 05:40:18 pm
Lol owned!  ;D
Title: Re: Random Dev. Shots
Post by: Kaleo on April 05, 2008, 03:13:47 pm
That looks like a horrible map for Tremulous.
It would be better than 99% of the custom maps pooped out by this community.

+1

You get karma for that, Lava.
Title: Re: Random Dev. Video
Post by: n.o.s.brain on April 12, 2008, 03:36:16 pm
roflcoaster (http://www.youtube.com/watch?v=jWSkT_Na23E)
i just had this urge...
Title: Re: Random Dev. Shots
Post by: Divmax on April 12, 2008, 03:44:04 pm
Wtf? If that was in reality/with real physics, you would have already exited the coaster when it went down.
Title: Re: Random Dev. Video
Post by: your face on April 12, 2008, 03:58:33 pm
i just had this urge...

rofl :D
Title: Re: Random Dev. Shots
Post by: sSopris on April 12, 2008, 05:43:39 pm
Wtf? If that was in reality/with real physics, you would have already exited the coaster when it went down.
But it isn't in reality, is it.
Title: Re: Random Dev. Shots
Post by: n.o.s.brain on April 13, 2008, 04:31:39 pm
yeah, lol, its a good thing trem isn't real!  ;D (more reasons than one)
its funny, if you jump while on the drop, u get left behind in the air. just an experiment with func_trains, really.
Title: Re: Random Dev. Shots
Post by: Ingar on April 14, 2008, 07:05:52 pm
Time for a random dev shot

(http://ingar.satgnu.net/tremulous/methane/methane16.jpg)
Title: Re: Random Dev. Shots
Post by: E-Mxp on April 14, 2008, 07:35:02 pm
*stopped breathing*
*drool*

*breaths in*
*wipes drool of face*

That looks AWESOME!!  :o
Title: Re: Random Dev. Shots
Post by: your face on April 14, 2008, 09:03:12 pm
That's....that's.....AIMBOTTAR!!!!1111
xD, looks l33t!

But what's with those funny holes everywhere?
Title: Re: Random Dev. Shots
Post by: Taiyo.uk on April 15, 2008, 02:06:31 am
Quote from: Ingar
*screenshot*
Ooh, you *raunchy* little smexpot!
Title: Re: Random Dev. Shots
Post by: Lava Croft on April 15, 2008, 02:38:30 am
If Ingar didn't speak with a soft 'g', I would want his babies!
Title: Re: Random Dev. Shots
Post by: CreatureofHell on April 15, 2008, 07:38:42 pm
Ingar......no........it................can't........be....!!! w00t! YOU HAX MONKEY!!!!!  :laugh:
Title: Re: Random Dev. Shots
Post by: Kaleo on April 19, 2008, 06:34:46 am
That's....that's.....AIMBOTTAR!!!!1111
xD, looks l33t!

But what's with those funny holes everywhere?

What holes?
Title: Re: Random Dev. Shots
Post by: mooseberry on April 20, 2008, 04:49:28 am
nice leaves.
Title: Re: Random Dev. Shots
Post by: Supertanker on April 20, 2008, 05:16:42 am
(http://mercenariesguild.net/supertanker/station15/zengarden.jpg)

Fear the Granger.

Title: Re: Random Dev. Shots
Post by: Diluke on April 20, 2008, 08:43:35 am
I like that tree ^^ Nice work supertanker show more :)
Title: Re: Random Dev. Shots
Post by: Amtie on April 22, 2008, 10:30:21 pm
That tree looks like a brush. xD
Title: Re: Random Dev. Shots
Post by: Plague Bringer on April 23, 2008, 12:01:05 am
That tree is a brush..
Title: Re: Random Dev. Shots
Post by: seeeker on April 23, 2008, 04:05:50 am
=D

(http://i265.photobucket.com/albums/ii237/seeeker/trem/mapping/randomstuff/shot0092.jpg)
Title: Re: Random Dev. Shots
Post by: mooseberry on April 23, 2008, 04:11:49 am
I always had this feeling something sinister was going on at the core....
Title: Re: Random Dev. Shots
Post by: thirdstreettito on April 23, 2008, 05:41:18 am
Heh, I just spent 2 hours looking through this topics pages and have some tremgasms.
Title: Re: Random Dev. Shots
Post by: Kaleo on April 25, 2008, 08:31:06 am
(http://i173.photobucket.com/albums/w75/MC-Artman/shot0000.jpg)
(http://i173.photobucket.com/albums/w75/MC-Artman/shot0001.jpg)
(http://i173.photobucket.com/albums/w75/MC-Artman/shot0002.jpg)
(http://i173.photobucket.com/albums/w75/MC-Artman/shot0003.jpg)
Title: Re: Random Dev. Shots
Post by: E-Mxp on April 25, 2008, 04:00:48 pm
...wow... :)
Title: Re: Random Dev. Shots
Post by: n.o.s.brain on April 25, 2008, 05:32:27 pm
kaleo, thats leet!  ;) great work with detailing.
Title: Re: Random Dev. Shots
Post by: Kaleo on April 26, 2008, 03:58:07 am
Whoa. Didn't expect all that good feedback! :D
Title: Re: Random Dev. Shots
Post by: techhead on April 26, 2008, 03:00:15 pm
The one thing I noticed, that I notice quite often in custom maps, is that the edges are much too sharp. All the default maps either have:
A. A lip, bevel, or other structural thingy, or...
B. A texture with a noticeable and suitable edge.

Supertanker has too-sharp edges, so does Kaleo, Odin and X-20.
Your face and NOS Brain have it down right in thier shots.
Title: Re: Random Dev. Shots
Post by: your face on April 26, 2008, 05:01:29 pm
Nice work!  Very arachnid-style.  ;D

Yeah, and you might want to do something about the edges.  ;)
Title: Re: Random Dev. Shots
Post by: Kaleo on April 27, 2008, 06:39:37 am
(http://i173.photobucket.com/albums/w75/MC-Artman/shot0029.jpg)
(http://i173.photobucket.com/albums/w75/MC-Artman/shot0030.jpg)
Title: Re: Random Dev. Shots
Post by: techhead on April 27, 2008, 03:01:53 pm
See?
A little change sometimes make a big difference.
I'm surprised not many people mention edging when writing mapping aesthetics guides.
The door still looks a little cookie-cutter, though.
Title: Re: Random Dev. Shots
Post by: Diluke on April 27, 2008, 04:19:40 pm
Damn i wish i can make so good maps like that ^^ but i dont have any 'ideas' to do those rooms and else :( i got only mine-type tunels :(
btw nice work ^^
Title: Re: Random Dev. Shots
Post by: gareth on April 27, 2008, 09:57:10 pm
looking good kaleo.

regarding edges, i dont think thats much of a problem, the problem is that the basic geometry is very right angled, it would look more interesting if the walls had some angle to them, say broken up into several horizontal brushes, eg.


 /
|
 \______

is pretty common but looks better than

|
|
|______
Title: Re: Random Dev. Shots
Post by: kangounator on April 28, 2008, 09:08:20 pm
+1 gareth except that it won't be mara friendly (hard to bounce off walls in tremor) and that might make the map more pro-human.
Title: Re: Random Dev. Shots
Post by: blood2.0 on April 28, 2008, 10:47:14 pm
a little to open
Title: Re: Random Dev. Shots
Post by: Amtie on April 29, 2008, 08:15:32 am
Open: Rant vs Luci = Rant killwhore

Closed: Rant vs Luci = Moar balanced
Title: Re: Random Dev. Shots
Post by: TRaK on May 03, 2008, 04:16:04 pm
Some new textures I'm working on, and a shot of them in action(not for trem):
They're still a bit (very) heavy on the red :P

Looks a bit better if you view the textures fullsize.
(http://i231.photobucket.com/albums/ee138/2xG/filth_preview.jpg)

(http://i231.photobucket.com/albums/ee138/2xG/shot0172.jpg)
Title: Re: Random Dev. Shots
Post by: your face on May 03, 2008, 04:31:00 pm
Zomg, leet!  That had better be for trem even if it has crappy gameplay... :P
Title: Re: Random Dev. Shots
Post by: TRaK on May 03, 2008, 05:37:36 pm
No, that map is most certainly not for trem :P

Currently, it'll either be for Quake2world or OpenArena, or both.
Title: Re: Random Dev. Shots
Post by: mooseberry on May 03, 2008, 06:39:53 pm
Looks very good, but as you mentioned VERY red.  :laugh:
Title: Re: Random Dev. Shots
Post by: Taiyo.uk on May 04, 2008, 01:30:43 am
<3

Title: Re: Random Dev. Shots
Post by: Amtie on May 04, 2008, 01:46:06 pm
Why not for trem? =[
Title: Re: Random Dev. Shots
Post by: Taiyo.uk on May 04, 2008, 05:49:57 pm
Because trem isn't OA or Q2W.
Title: Re: Random Dev. Shots
Post by: Lava Croft on May 04, 2008, 06:39:00 pm
Because trem isn't OA or Q2W.
OA isn't Q2W either!
Title: Re: Random Dev. Shots
Post by: Taiyo.uk on May 04, 2008, 06:40:48 pm
I NEVAR SED IT WUZ!!1!
Title: Re: Random Dev. Shots
Post by: gareth on May 04, 2008, 09:36:54 pm
they both have furries
Title: Re: Random Dev. Shots
Post by: your face on May 07, 2008, 03:45:23 pm
Brain's random sketch: (http://cocoapet.googlepages.com/File0244_cr.jpg/File0244_cr-full;init:.jpg)

One of my random WiP's: (http://cocoapet.googlepages.com/shot0196.jpg/shot0196-full;init:.jpg)
Title: Re: Random Dev. Shots
Post by: Diluke on May 07, 2008, 05:12:59 pm
ow nice :P at your art i thinked... this will be litle retro stairs ^^
nice work btw =D
Title: Re: Random Dev. Shots
Post by: Kaleo on May 08, 2008, 08:04:39 am
Needs moar grreble
Title: Re: Random Dev. Shots
Post by: Amtie on May 08, 2008, 04:35:05 pm
Moar greeble = 0 Fps :3
Title: Re: Random Dev. Shots
Post by: your face on May 08, 2008, 06:18:10 pm
zomg, i guess that isnt much grebble, come to think of it.... >.>
Title: Re: Random Dev. Shots
Post by: mooseberry on May 09, 2008, 01:19:33 am
Yes we all need moar greeble!
Title: Re: Random Dev. Shots
Post by: n.o.s.brain on May 17, 2008, 06:20:15 am
(http://imn2rc.einsteinbennyboy.com/hehmaps/lavaface.jpg)
Title: Re: Random Dev. Shots
Post by: Kaleo on May 17, 2008, 06:26:16 am
EPIC WINNAGE!!!!!!!!!!!!
Title: Re: Random Dev. Shots
Post by: your face on May 17, 2008, 04:09:51 pm
ROFL!  Now it needs a tank-top!  :D
Title: Re: Random Dev. Shots
Post by: Amtie on May 17, 2008, 05:54:02 pm
Hawt HUD. Where'd you get it from?
Title: Re: Random Dev. Shots
Post by: n.o.s.brain on May 18, 2008, 02:12:14 am
thats jex's hud (http://jex.vilkacis.net/trem/hud_human-wip12.jpg) that paradox stole (http://tremulous.net/forum/index.php?topic=5800.0), xD
it makes me think im playing 1.2....  ;)
Title: Re: Random Dev. Shots
Post by: Odin on May 26, 2008, 05:53:28 pm
Abyss has returned!

(http://megatog615.chozosanctuary.com/tremulous/base/screenshots/shot0489.jpg)
(http://megatog615.chozosanctuary.com/tremulous/base/screenshots/shot0490.jpg)
(http://megatog615.chozosanctuary.com/tremulous/base/screenshots/shot0491.jpg)
(http://megatog615.chozosanctuary.com/tremulous/base/screenshots/shot0492.jpg)
(http://megatog615.chozosanctuary.com/tremulous/base/screenshots/shot0493.jpg)
(http://megatog615.chozosanctuary.com/tremulous/base/screenshots/shot0494.jpg)
(http://megatog615.chozosanctuary.com/tremulous/base/screenshots/shot0495.jpg)
(http://megatog615.chozosanctuary.com/tremulous/base/screenshots/shot0496.jpg)
(http://megatog615.chozosanctuary.com/tremulous/base/screenshots/shot0497.jpg)
(http://megatog615.chozosanctuary.com/tremulous/base/screenshots/shot0498.jpg)
Title: Re: Random Dev. Shots
Post by: epsy on May 26, 2008, 05:56:51 pm
nice, except that the doors look a bit strange sometimes(esp. on the first shot)
Title: Re: Random Dev. Shots
Post by: kaziorvb on May 26, 2008, 06:18:21 pm
techsoc again :<
on the other hand that might have some really good climate

keep it up
Title: Re: Random Dev. Shots
Post by: Odin on May 26, 2008, 06:44:50 pm
Some of the rooms are "boxy." Bear with here as I originally started on the map a long time ago and some of the rooms are being redone.

The doors are intentionally like that. You really have to see them up close to appreciate the sheer amount of time I put into them :). They are supposed to be Jack-O-Lantern-like in appearance.
Title: Re: Random Dev. Shots
Post by: your face on May 26, 2008, 09:07:51 pm
I hope you didn't forget about the space-map you were working on...

Title: Re: Random Dev. Shots
Post by: Divmax on May 28, 2008, 06:11:28 am
Odin, tell me you remembered to apply a nobuild shader for the liquids. Alpha 1 was very unbalanced with the 'building in liquid' tactic.
Title: Re: Random Dev. Shots
Post by: X-20 on June 15, 2008, 08:37:34 pm
Well its been awhile sence i posted something, been getting back into serious mapping/level design so while testing one of my early WIPs to check if evrething is going alright i decided to get some screenshots.
---
Very short corridor:
(http://i32.tinypic.com/11slfnc.png)
Hallway without fullbright on, I will add more lights i was just testing what this would look like: (dark wont fit the theme of the map but it wont be bright)
(http://i28.tinypic.com/2qnmm91.png)
Same corridor with fullbright on:
(http://i29.tinypic.com/2i0vqsp.png)
Please note this is still very early and im still working on my skills, but have i improved in all your opinions? :>
P.S. - the mapping scene feels kinda dead right now :S
Title: Re: Random Dev. Shots
Post by: n.o.s.brain on June 16, 2008, 04:25:52 am
oooh, the hall in the last screeny has improved since i last saw it, and the lighting is looking better. gj :)
Title: Re: Random Dev. Shots
Post by: X-20 on June 16, 2008, 04:37:17 am
Actualy that used to be the box room that i made after the first hallway, it would of lagged to much so i scrapped it :S.
But thanks :>
Title: Re: Random Dev. Shots
Post by: Shuriken on June 27, 2008, 12:12:36 am
(http://img512.imageshack.us/img512/2782/duelrc1hj6.th.jpg) (http://img512.imageshack.us/my.php?image=duelrc1hj6.jpg)
Title: Re: Random Dev. Shots
Post by: Supertanker on June 27, 2008, 03:13:09 am
(http://mercenariesguild.net/supertanker/loungev2.jpg)

The only room you'll see of my new map for the moment.
Complete with new So-Duh and Vita-Watar machines.
Title: Re: Random Dev. Shots
Post by: Taiyo.uk on June 27, 2008, 03:20:33 am
lets talk about smex baybeee! lets talk about u and meeee!
Title: Re: Random Dev. Shots
Post by: MartinX3 on June 28, 2008, 02:32:08 pm
lets talk about smex baybeee! lets talk about u and meeee!

Hello????
Title: Re: Random Dev. Shots
Post by: Supertanker on June 28, 2008, 08:43:41 pm
Sorry Taiyo, I'm already taken...:P

Title: Re: Random Dev. Shots
Post by: Lava Croft on June 28, 2008, 10:52:58 pm
If you make the microwave contain a Dretch, ready to be prepared, that bar is just beyond perfection.
Title: Re: Random Dev. Shots
Post by: your face on July 05, 2008, 04:45:20 pm
rofl, epic idea  :)
Title: Re: Random Dev. Shots
Post by: Bomb on July 05, 2008, 05:01:38 pm
Yeah! Do it! I would laugh so hard...
Title: Re: Random Dev. Shots
Post by: Supertanker on July 05, 2008, 10:28:25 pm
(http://mercenariesguild.net/supertanker/train.jpg)

Because, after all, a train station needs a train.
Title: Re: Random Dev. Shots
Post by: Bissig on July 05, 2008, 11:28:15 pm
Hmm, it's a sexy "space" train.. in space ;-)
Title: Re: Random Dev. Shots
Post by: E-Mxp on July 06, 2008, 08:37:51 am
Looks awesome supertanker! :D

Will you be able to ride it? :)
Title: Re: Random Dev. Shots
Post by: dan003400 on July 07, 2008, 11:52:18 am
That's a sweet train.
Title: Re: Random Dev. Shots
Post by: Supertanker on July 07, 2008, 08:48:57 pm
No, sorry, it's merely for decoration. It would be a royal pain in the ass to make it ridable.
Although if the developers made func_trains able to turn corners...
Title: Re: Random Dev. Shots
Post by: Odin on July 07, 2008, 09:24:22 pm
Wolf: ET has ridable trains, only because it was added in RTCW.
Title: Re: Random Dev. Shots
Post by: Lava Croft on July 07, 2008, 10:39:07 pm
No, sorry, it's merely for decoration. It would be a royal pain in the ass to make it ridable.
Although if the developers made func_trains able to turn corners...
Just make it a simple func_train that teleports from end to start, so that players can see it zooming by through a window or something.
Title: Re: Random Dev. Shots
Post by: Supertanker on July 08, 2008, 04:45:25 am
I already did that in two places.
Heck, that was the first effect I added to the map.
Title: Re: Random Dev. Shots
Post by: your face on July 08, 2008, 08:54:30 pm
bot:
(http://static3.filefront.com/images/personal/c/cocoapet/105758/pyhgufzmql.jpg)

(http://static3.filefront.com/images/personal/c/cocoapet/105758/zrxsgxkeac.jpg)

Probably all you will get until map is released and fails epicly  ;)
Title: Re: Random Dev. Shots
Post by: mooseberry on July 08, 2008, 09:14:13 pm
Second shot is emm.. confusing. It kind of looks like you were looking at it underwater. Everything is all... bent. But nice job overall!
Title: Re: Random Dev. Shots
Post by: your face on July 08, 2008, 09:19:38 pm
It's less confusing in-game.... I hope...  :D
Title: Re: Random Dev. Shots
Post by: Demolution on July 09, 2008, 10:48:08 pm
Psssst! Easter Eggz.  :o
Title: Re: Random Dev. Shots
Post by: E-Mxp on July 09, 2008, 11:45:32 pm
That looks sweet! :D
I really love the detail, extremely good work!
Title: Re: Random Dev. Shots
Post by: Plague Bringer on July 10, 2008, 12:27:19 am
Yeah, your face, that definately looks epic. It's got a dark, abandoned look to it. You have certainly come a long way since you've started mapping. We're all glad that you've persevered through the strife and flames. Que Lava in three.. Two.. One..
Title: Re: Random Dev. Shots
Post by: Kaleo on July 10, 2008, 02:38:00 am
Yeah, your face, that definately looks epic. It's got a dark, abandoned look to it. You have certainly come a long way since you've started mapping. We're all glad that you've persevered through the strife and flames. Que Lava in three.. Two.. One..

And the Lava.
Title: Re: Random Dev. Shots
Post by: Plague Bringer on July 10, 2008, 02:44:39 am
That's what I meant by strife and flames. ;D
Title: Re: Random Dev. Shots
Post by: n.o.s.brain on July 10, 2008, 04:45:38 am
;) (http://lazymuffin.deviantart.com/art/CONVERSATION-1-70595641)
Title: Re: Random Dev. Shots
Post by: seeeker on July 10, 2008, 08:39:38 pm
(http://i265.photobucket.com/albums/ii237/seeeker/trem/mapping/randomstuff/shot0193.jpg)
Title: Re: Random Dev. Shots
Post by: Odin on July 10, 2008, 10:16:16 pm
Why is everything green?
Title: Re: Random Dev. Shots
Post by: TinMan on July 10, 2008, 11:19:00 pm
Why is everything green?
Why was everything in Quake brown?

I like the green.
Title: Re: Random Dev. Shots
Post by: Bomb on July 11, 2008, 12:23:39 am
Green is nice.

Yeah, Quake was way too brown.
Title: Re: Random Dev. Shots
Post by: dan003400 on July 11, 2008, 09:26:30 am
real life is too brown
ur eyes just adjusted to it
Title: Re: Random Dev. Shots
Post by: mooseberry on July 11, 2008, 09:31:26 am
Or is real life to green and Quake adjusted your eyes, and this is mearly a low resolution shot of real life with out quake filtering?!?!?!
Title: Re: Random Dev. Shots
Post by: TinMan on July 11, 2008, 12:08:41 pm
Quote
Or is real life too green and Quake adjusted your eyes, and this is merely a low resolution shot of real life without quake filtering?!?!?!
Grammar Nazis attack like ninjas.

I am mildly colour blind, my right eye can see very little red, my left eye can see none. My eyes are also different colours, the right one is blue, the left one is hazel. Tell me that is not freaky.
Title: Re: Random Dev. Shots
Post by: Bomb on July 11, 2008, 01:04:07 pm
That is not freaky.
Title: Re: Random Dev. Shots
Post by: Kaleo on July 11, 2008, 01:09:24 pm
Quote
Or is real life too green and Quake adjusted your eyes, and this is merely a low resolution shot of real life without quake filtering?!?!?!
Grammar Nazis attack like ninjas.

I am mildly colour blind, my right eye can see very little red, my left eye can see none. My eyes are also different colours, the right one is blue, the left one is hazel. Tell me that is not freaky.

David Bowie much?
Title: Re: Random Dev. Shots
Post by: TinMan on July 11, 2008, 11:34:44 pm
Quote
Or is real life too green and Quake adjusted your eyes, and this is merely a low resolution shot of real life without quake filtering?!?!?!
Grammar Nazis attack like ninjas.

I am mildly colour blind, my right eye can see very little red, my left eye can see none. My eyes are also different colours, the right one is blue, the left one is hazel. Tell me that is not freaky.

David Bowie much?

1/500 people have different coloured eyes, idk statistics on colour blindness though.
Title: Re: Random Dev. Shots
Post by: Amorbis on July 13, 2008, 07:03:03 pm
Hey every one... this is my first post on the forum but not my first time here. lol...

anyways, I've got some screen shots of a map I've been working on. it's just simple right now...

Upper level:
(http://i71.photobucket.com/albums/i158/Bobman_06/shot0013.jpg)
(http://i71.photobucket.com/albums/i158/Bobman_06/shot0014.jpg)
Lower level:
(http://i71.photobucket.com/albums/i158/Bobman_06/shot0010.jpg)
Human Base:
(http://i71.photobucket.com/albums/i158/Bobman_06/shot0016.jpg)
Alien Base:
(http://i71.photobucket.com/albums/i158/Bobman_06/shot0015.jpg)

it's kind of dark right now... but that will change... along with the textures. lol...

Any comments?
Title: Re: Random Dev. Shots
Post by: Death On Ice on July 13, 2008, 07:33:52 pm
I suggest you don't post your first map WIP shots here, or the flames will come fast 'n' hard.
However, keep up the work, I hope it turns out well!
Title: Re: Random Dev. Shots
Post by: Amorbis on July 13, 2008, 07:47:11 pm
lol thanks.  XD

This isn't actually my first map though. I've got a few that I WOULD like to show... but there not very polished. :P
Title: Re: Random Dev. Shots
Post by: E-Mxp on July 13, 2008, 10:01:11 pm
Instead of having light that mysteriously comes from nothing, you should make some lamps.

Don't get discouraged by the flames, continue mapmaking and give us some awesome maps! :D
Title: Re: Random Dev. Shots
Post by: Plague Bringer on July 14, 2008, 12:01:13 am
[flame]Box map! Empty! You're horrible! Die![/flame]

Everyone's got to start somewhere, and you're a lot better off at mapping than some people I know.

If you could fill those halls with boxes, pipes, equipment, or anything following a certain theme, you'll be able to make the map look that much better. Currently there's too much blank, open space.
Title: Re: Random Dev. Shots
Post by: snb on July 14, 2008, 01:51:24 am
at least its not that god map..
Title: Re: Random Dev. Shots
Post by: Hugoagogo on July 14, 2008, 02:46:02 am
oh well he makes me not ashamed to post these

 (http://www.imagehosting.com/out.php/i1827048_trem20080714110728.png) (http://www.imagehosting.com)
Alien Base

 (http://www.imagehosting.com/out.php/i1827049_trem20080714110748.png) (http://www.imagehosting.com)
Upper alien base

 (http://www.imagehosting.com/out.php/i1827050_trem20080714110806.png) (http://www.imagehosting.com)
Small Pit

 (http://www.imagehosting.com/out.php/i1827051_trem20080714110823.png) (http://www.imagehosting.com)
Large Pit

 (http://www.imagehosting.com/out.php/i1827052_trem20080714110934.png) (http://www.imagehosting.com)
Observation room

still working on the final version of the map what greeble should i add
Title: Re: Random Dev. Shots
Post by: seeeker on July 14, 2008, 05:10:44 am
put a red button on the desk enclosed in a glass box that says "break glass in case of emergency" XD
Title: Re: Random Dev. Shots
Post by: Lava Croft on July 14, 2008, 06:33:05 am
Ban Box Maps (http://en.wikipedia.org/wiki/List_of_geometric_shapes).
Title: Re: Random Dev. Shots
Post by: Hugoagogo on July 14, 2008, 08:53:53 am
i just noticed a mistake from looking at my screen shots one of the crates has a shoddy texture align but you didn't notice that did u lava
Title: Re: Random Dev. Shots
Post by: Bajsefar on July 16, 2008, 11:43:50 am
i just noticed a mistake from looking at my screen shots one of the crates has a shoddy texture align but you didn't notice that did u lava

Actually, that looked more interesting than the other crates.

Keep it.
Title: Re: Random Dev. Shots
Post by: techhead on August 02, 2008, 06:31:19 pm
Ban Box Maps (http://en.wikipedia.org/wiki/List_of_geometric_shapes).
If a map was made on an octogonal grid, for instance, Corridor A might be 3 humans wide, but identical corridor B would be 2 humans wide. Similar stuff happens on hexagonal and triangular grids.
If you want to ban box maps, then ban box bounding boxes.

The problem is not in the shape, but in the layout.
Title: Re: Random Dev. Shots
Post by: Lava Croft on August 03, 2008, 08:28:52 am
The problem is not in the shape, but in the layout.
The problem is the simple, empty box-shaped rooms. Hence why it's called a box map.
Title: Re: Random Dev. Shots
Post by: Hugoagogo on August 03, 2008, 09:56:02 am
um yes get rid of empty box like room yes um well about that
ribs mabey
Title: Re: Random Dev. Shots
Post by: n.o.s.brain on August 19, 2008, 08:23:28 pm
(http://dmc-designworks.com/minarik_andrew/tremulous/shot0119.jpg)
Title: Re: Random Dev. Shots
Post by: cactusfrog on August 19, 2008, 09:33:42 pm
cool
Title: Re: Random Dev. Shots
Post by: your face on August 19, 2008, 09:53:01 pm
moar from the same map:
(http://cocoapet.googlepages.com/yablewm.jpg/yablewm-full;init:.jpg)
Title: Re: Random Dev. Shots
Post by: Geni3 on August 20, 2008, 04:24:19 am
Those bright lights burn my chlorine infested eyes, what i could see before my eyes started tearing was awesome though
Title: Re: Random Dev. Shots
Post by: cactusfrog on August 20, 2008, 07:17:18 am
wow nice work but the lights seem to bright they would be cool if they were green
Title: Re: Random Dev. Shots
Post by: TRaK on August 20, 2008, 07:48:27 am
Bloom abyoose  :D
Title: Re: Random Dev. Shots
Post by: Taiyo.uk on August 20, 2008, 09:42:01 am
brain, is that a combine tower?  ;D
Title: Re: Random Dev. Shots
Post by: n.o.s.brain on August 20, 2008, 04:59:49 pm
@trak: actually that's not bloom, its just the very bloom-like lens flares that troy found somewhere.  with bloom: (http://cocoapet.googlepages.com/nobloom.jpg/nobloom-full;init:.jpg)

@taiyo: hm I hadn't thought of that... does look like one, though...  :P
Title: Re: Random Dev. Shots
Post by: Zero Ame on August 21, 2008, 09:28:39 am
Introducing Tremlmpics!
Inspired by members of xserverx.com


(http://i115.photobucket.com/albums/n309/Lord-Omega/1-10.jpg)

(http://i115.photobucket.com/albums/n309/Lord-Omega/2-8.jpg)

(http://i115.photobucket.com/albums/n309/Lord-Omega/3-4.jpg)

(http://i115.photobucket.com/albums/n309/Lord-Omega/4.jpg)
Title: Re: Random Dev. Shots
Post by: Thorn on August 22, 2008, 06:59:19 pm
This thread hasn't had many new pics lately ;(


(http://ader008.titandsl.co.uk/thorn/trem/shot0082.jpg)
Title: Re: Random Dev. Shots
Post by: Plague Bringer on August 22, 2008, 08:59:02 pm
Thorn, I think that looks amazing. The textures are looking great.
Title: Re: Random Dev. Shots
Post by: n.o.s.brain on August 22, 2008, 10:48:32 pm
filterforge textures ftw! :D
Title: Re: Random Dev. Shots
Post by: your face on August 22, 2008, 11:41:36 pm
This thread hasn't had many new pics lately ;(
-

Has too!

Don't rely too heavily on epic textures to detail a box, though.   ;D
Title: Re: Random Dev. Shots
Post by: Bomb on August 23, 2008, 02:57:57 am
Thorn, that screenshot is awesome. Good luck with your map!
Title: Re: Random Dev. Shots
Post by: mooseberry on August 23, 2008, 07:05:17 am
Thorn has a new map:

Lava's duel arena!
Title: Re: Random Dev. Shots
Post by: Kaleo on August 23, 2008, 11:32:29 pm
It's been a while since I did any mapping, but here you go...

(http://i173.photobucket.com/albums/w75/MC-Artman/shot0069.jpg)
Title: Re: Random Dev. Shots
Post by: mooseberry on August 23, 2008, 11:37:03 pm
Cool. Reminds me very much of Uncharted: Drake's fortune. (If anyone here has played that game.)
Title: Re: Random Dev. Shots
Post by: Bomb on August 24, 2008, 01:09:04 am
Nice map! I like the bottomless (?) pit.
Title: Re: Random Dev. Shots
Post by: Zero Ame on August 24, 2008, 06:01:02 am
new map im working on. Its just my map, don't have a name for it yet.

(http://i115.photobucket.com/albums/n309/Lord-Omega/shot0139.jpg)
-
(http://i115.photobucket.com/albums/n309/Lord-Omega/shot0140.jpg)
-
(http://i115.photobucket.com/albums/n309/Lord-Omega/shot0141.jpg)
-
(http://i115.photobucket.com/albums/n309/Lord-Omega/shot0142.jpg)

The hall is all i have done so far with the stairs but im already adding more :D
Title: Re: Random Dev. Shots
Post by: + OPTIMUS + on August 24, 2008, 06:59:43 am
at the first rapid moment, i recognized a new weapon on the last screenshot. too bad it's the armory :-D
Title: Re: Random Dev. Shots
Post by: Zero Ame on August 24, 2008, 07:30:40 am
lol, epic weapon, recharges it self and sells nades and armor :)
Title: Re: Random Dev. Shots
Post by: n.o.s.brain on August 24, 2008, 07:39:20 am
moar spam:
(http://dmc-designworks.com/minarik_andrew/tremulous/shot0131.jpg)
Title: Re: Random Dev. Shots
Post by: Kaleo on August 24, 2008, 08:15:59 am
@Face and Brain:

I'm really glad you guys kept persevering through the fire and flames (http://www.youtube.com/watch?v=3u3FVdKe_Uw) to bring us these maps. You are true inspiration to those who are subject to Lava's flames.

~Kaleo
Title: Re: Random Dev. Shots
Post by: Plague Bringer on August 24, 2008, 04:10:10 pm
@Face and Brain:

I'm really glad you guys kept persevering through the fire and flames (http://www.youtube.com/watch?v=3u3FVdKe_Uw) to bring us these maps. You are true inspiration to those who are subject to Lava's flames.

~Kaleo
Plus one. It wasn't just Lava's flames, either. It was mine (I think), and most of the rest of the community. :\ Good job. Great job. Excellent job! You two are producing some of the best, original, maps.
Title: Re: Random Dev. Shots
Post by: Death On Ice on August 24, 2008, 09:03:14 pm
@Face and Brain:

I'm really glad you guys kept persevering through the fire and flames (http://www.youtube.com/watch?v=3u3FVdKe_Uw) to bring us these maps. You are true inspiration to those who are subject to Lava's flames.

~Kaleo
Plus one. It wasn't just Lava's flames, either. It was mine (I think), and most of the rest of the community. :\ Good job. Great job. Excellent job! You two are producing some of the best, original, maps.
You forgot amazingly quickly. I too would like to congratulate you ;)
Title: Re: Random Dev. Shots
Post by: n.o.s.brain on August 24, 2008, 10:22:11 pm
I would also like to thank all you guys for helping me and face get where we are now! :D
Title: Re: Random Dev. Shots
Post by: Stannum on August 27, 2008, 11:50:21 pm
Working on some plant models/textures.

http://janvanderweg.com/pics/tremulous/fol1.jpg
http://janvanderweg.com/pics/tremulous/fol2.jpg
Title: Re: Random Dev. Shots
Post by: n.o.s.brain on August 27, 2008, 11:53:38 pm
zomg <3  :)
Title: Re: Random bong fuel models
Post by: Taiyo.uk on August 27, 2008, 11:58:45 pm
<3
Title: Re: Random Dev. Shots
Post by: Evoc on August 28, 2008, 12:05:17 am
<3
Title: Re: Random Dev. Shots
Post by: your face on August 28, 2008, 01:29:56 am
awesomeness.  moar <3
Title: Re: Random Dev. Shots
Post by: Snake on August 28, 2008, 02:21:49 am
yay <3
Title: Re: Random Dev. Shots
Post by: mooseberry on August 28, 2008, 02:30:38 am
B-E-A-utiful!  ;D
Title: Re: Random Dev. Shots
Post by: your face on August 28, 2008, 04:23:36 am
chain = broked :-[
Title: Re: Random Dev. Shots
Post by: BunnyTheLifeguard on August 28, 2008, 10:51:15 am
Working on some plant models/textures.

http://janvanderweg.com/pics/tremulous/fol1.jpg
http://janvanderweg.com/pics/tremulous/fol2.jpg
I want to have kids with you.

<3
Title: Re: Random Dev. Shots
Post by: Stannum on August 28, 2008, 08:35:43 pm
http://janvanderweg.com/pics/tremulous/fol3.jpg

more plants \o/
Title: Re: Random Dev. Shots
Post by: Odin on August 28, 2008, 08:49:51 pm
"Datacenter"

A map me and Supertanker are working on.
(http://odin.mercenariesguild.net/tremulous/base/screenshots/shot0596.jpg)
(http://odin.mercenariesguild.net/tremulous/base/screenshots/shot0595.jpg)
(http://odin.mercenariesguild.net/tremulous/base/screenshots/shot0594.jpg)
(http://odin.mercenariesguild.net/tremulous/base/screenshots/shot0593.jpg)
Title: Re: Random Dev. Shots
Post by: Bissig on August 28, 2008, 09:13:21 pm
@Odin

Holy *uck!

I hope it is better optimized then "Insanity".

Great looks!
Title: Re: Random Dev. Shots
Post by: Odin on August 28, 2008, 09:21:18 pm
I cheated with bloom but I use very subtle bloom settings anyway.
Title: Re: Random Dev. Shots
Post by: Lava Croft on August 28, 2008, 09:25:23 pm
Looks good, but also looks like the rest. I hope that with increased Radiant abilities comes increased creativity.
Title: Re: Random Dev. Shots
Post by: epsy on August 28, 2008, 09:43:02 pm
now flood it with wires and it got a totally new face :)
Title: Re: Random Dev. Shots
Post by: ==Troy== on August 28, 2008, 09:46:22 pm
One little nitpick, why are all of the screens CRT? :)
Title: Re: Random Dev. Shots
Post by: Taiyo.uk on August 28, 2008, 10:02:28 pm
Because CRTs are t3h retropwnage.
Title: Re: Random Dev. Shots
Post by: your face on August 30, 2008, 05:10:58 am
IDUNNO D:

(http://cocoapet.googlepages.com/watisthisplz.jpg/watisthisplz-full;init:.jpg)
(oclick for biggar picture (http://cocoapet.googlepages.com/IDUNNOD.jpg/IDUNNOD-full;init:.jpg))
Title: Re: Random Dev. Shots
Post by: Death On Ice on August 30, 2008, 05:38:24 am
This community is spoiled with magnificent work - to the point that even mediocre maps are flamed.
Not sure if this is a good thing.
Title: Re: Random Dev. Shots
Post by: Odin on August 30, 2008, 06:40:11 am
More work done, some different lighting.
(http://odin.mercenariesguild.net/tremulous/base/screenshots/shot0598.jpg)
(http://odin.mercenariesguild.net/tremulous/base/screenshots/shot0599.jpg)
(http://odin.mercenariesguild.net/tremulous/base/screenshots/shot0600.jpg)
(http://odin.mercenariesguild.net/tremulous/base/screenshots/shot0601.jpg)
(http://odin.mercenariesguild.net/tremulous/base/screenshots/shot0602.jpg)
Title: Re: Random Dev. Shots
Post by: Lava Croft on August 30, 2008, 06:59:07 am
Pretty pics!
Title: Re: Random Dev. Shots
Post by: khalsa on August 30, 2008, 07:19:03 am
Stannum and Odin's pics are oooooooooooooOOOOOOOoo


Khalsa
Title: Re: Random Dev. Shots
Post by: Zero Ame on August 30, 2008, 07:51:15 am
Looks good
Title: Re: Random Dev. Shots
Post by: techhead on August 30, 2008, 12:30:30 pm
I saw the rifle in Stannum's directory, its pretty awesome but the muzzle makes it look a little too contemporary.
Linkage (1024x768) (http://janvanderweg.com/pics/tremulous/final_finaltremrifle.jpg)
Title: Re: Random Dev. Shots
Post by: Odin on August 30, 2008, 01:54:39 pm
The muzzle is somewhat like the Tumbo 66, so it is faithful to the older models :D.
Title: Re: Random Dev. Shots
Post by: Kaleo on August 30, 2008, 03:29:18 pm
@Odin: OMG Q4 awesumness! BLORG!

Ahh, takes me back... I should re-install.
Title: Re: Random Dev. Shots
Post by: your face on August 30, 2008, 04:18:59 pm
that texturing... is just so epic.  ;D
Title: Re: Random Dev. Shots
Post by: your face on August 30, 2008, 10:42:09 pm
k, i r haxed it bettar

(http://cocoapet.googlepages.com/conveyorbelt2.jpg/conveyorbelt2-full;init:.jpg)

(http://cocoapet.googlepages.com/conveyorbelt1.jpg/conveyorbelt1-full;init:.jpg)
Title: Re: Random Dev. Shots
Post by: Death On Ice on August 31, 2008, 12:23:12 am
Very nice!
The first picture is a bit dark though.
Title: Re: Random Dev. Shots
Post by: Odin on August 31, 2008, 02:30:23 am
@Odin: OMG Q4 awesumness! BLORG!

Ahh, takes me back... I should re-install.
Yea the textures were royalty-free and license free. "do whatever you want with them!" was what was written in the license file. I'm surprised nobody used them before(besides Tr3B).
Title: Re: Random Dev. Shots
Post by: Kaleo on August 31, 2008, 03:34:12 am
Really? Wouldn't you have problems with file formats though?

Oh well... Might have a look into them.
Title: Re: Random Dev. Shots
Post by: Odin on August 31, 2008, 06:07:02 am
Quote
PK01 - Quake IV texture set by Philip Klevestav

www.philipk.net | philipk@philipk.net



***



Howto install:

Simply unzip to your q4base folder where your Quake IV install is located.



***



This set was meant to be larger but due to lack of time and a bit of

lost interest for this set I decided to release it as it is now.

Some stuff should have been tweaked more but as I said

I won't and will just release it in it's current state instead.

I sure will try to release more sets in the future tho.



***



Feel free to edit the textures and make additions in any way that suits you.

Have fun.
http://xreal.varcache.org/base/textures-pk01-20070707.pk3

I'm developing a shader script for it and I hope to actually re-release it in a q3-form(as a seperate pk3) when we finish Datacenter.
Title: Re: Random Dev. Shots
Post by: Kaleo on August 31, 2008, 07:20:04 am
Thanks for the DL mate.
Title: Re: Random Dev. Shots
Post by: Samurai.mac on August 31, 2008, 03:12:10 pm
k, i r haxed it bettar

-images-


You appear to have a flat blood stain on a floor of varying height.
Title: Re: Random Dev. Shots
Post by: your face on September 01, 2008, 12:19:54 am
ohai, my bad :-X
Title: Re: Random Dev. Shots
Post by: Stannum on September 02, 2008, 11:25:25 pm
I guess these qualify as dev shots:

http://janvanderweg.com/pics/tremulous/thelastone.jpg
http://janvanderweg.com/pics/tremulous/mdriverig.jpg
Title: Re: Random Dev. Shots
Post by: Plague Bringer on September 02, 2008, 11:46:06 pm
I guess these qualify as dev shots:

http://janvanderweg.com/pics/tremulous/thelastone.jpg
http://janvanderweg.com/pics/tremulous/mdriverig.jpg

Where's that map with that space ship? Earlier pages, right?

Stannum, we love you.
Title: Re: Random Dev. Shots
Post by: Snake on September 03, 2008, 01:31:28 am
Holy shit, i want that "MD" :P
Title: Re: Random Dev. Shots
Post by: mooseberry on September 03, 2008, 01:32:39 am
Where is the scope lens?

P.S. Loving the camo.
Title: Re: Random Dev. Shots
Post by: Zero Ame on September 03, 2008, 04:38:55 am
WOW! that looks freaking awesome!!
Title: Re: Random Dev. Shots
Post by: Odin on September 03, 2008, 06:30:15 am
Where is the scope lens?

P.S. Loving the camo.
Placeholder texture until the new one is made.
Title: Re: Random Dev. Shots
Post by: your face on September 03, 2008, 04:50:10 pm
O:

so epic! :tyrant:
Title: Re: Random Dev. Shots
Post by: Samurai.mac on September 03, 2008, 04:55:00 pm
That looks great! Are we going to get a proper sniper scope (with some sort of graphic) instead of the basic zoom?

Also, I saw the image on your site for the Las Gun, in my personal opinion I'd say it looks better suited to the Pulse Rifle.
Title: Re: Random Dev. Shots
Post by: + OPTIMUS + on September 03, 2008, 05:34:38 pm
don't lose the metal! :-(
Title: Re: Random Dev. Shots
Post by: Kaleo on September 03, 2008, 11:07:42 pm
So what Tumbo model is that? I want.

Also; MD looks good... Very "railgun"y feel you got going there.
Title: Re: Random Dev. Shots
Post by: n.o.s.brain on September 04, 2008, 04:34:05 am
:D leet hax there, stannum. <3

(http://dmc-designworks.com/minarik_andrew/tremulous/reactorhax.jpg)
Title: Re: Random Dev. Shots
Post by: Taiyo.uk on September 04, 2008, 04:47:30 am
Ooh pretty!
Title: Re: Random Dev. Shots
Post by: Zero Ame on September 04, 2008, 05:05:25 am
very pretty
Title: Re: Random Dev. Shots
Post by: + OPTIMUS + on September 04, 2008, 10:54:31 am
haha, nah that's quakish!!! +1
Title: Re: Random Dev. Shots
Post by: Kaleo on September 04, 2008, 11:55:05 am
Damn, that's really sexy.
Title: Re: Random Dev. Shots
Post by: epsy on September 04, 2008, 03:47:41 pm
my only thought is

what happens when a jetpacker runs in it

:D
Title: Re: Random Dev. Shots
Post by: n.o.s.brain on September 04, 2008, 03:59:01 pm
*epic fail* :D
Title: Re: Random Dev. Shots
Post by: Zero Ame on September 04, 2008, 05:35:55 pm
xD good answer
Title: Re: Random Dev. Shots
Post by: your face on September 05, 2008, 05:18:18 am
(http://cocoapet.googlepages.com/conveyorbelt8.jpg/conveyorbelt8-full;init:.jpg)
Title: Re: Random Dev. Shots
Post by: mooseberry on September 05, 2008, 05:30:28 am
Nice! (Sorry if this is dumb, but.. does the conveyor belt actually work?)
Title: Re: Random Dev. Shots
Post by: your face on September 05, 2008, 05:41:40 am
Some will and some won't, hopefully to prevent random squishage...   ;D
Title: Re: Random Dev. Shots
Post by: Odin on September 07, 2008, 01:58:11 am
(http://odin.mercenariesguild.net/tremulous/base/screenshots/shot0604.jpg)
(http://odin.mercenariesguild.net/tremulous/base/screenshots/shot0605.jpg)
(http://odin.mercenariesguild.net/tremulous/base/screenshots/shot0606.jpg)

Work-in-progress:
(http://odin.mercenariesguild.net/tremulous/base/screenshots/shot0607.jpg)
Title: Re: Random Dev. Shots
Post by: Knowitall66 on September 07, 2008, 02:08:07 am
Spectacular
Title: Re: Random Dev. Shots
Post by: Thorn on September 07, 2008, 02:14:44 am
Wow, that looks very nice.
Title: Re: Random Dev. Shots
Post by: Supertanker on September 07, 2008, 02:45:29 am
We're working like mad to bring you...Gamma Core 3.0! No, just kidding. This reactor is actually far superior to my original Gamma Core 2 design.

I'm very honored to be working alongside Odin as we put crazy ideas into action.
Title: Re: Random Dev. Shots
Post by: mooseberry on September 07, 2008, 02:50:12 am
Simply Beautiful!
Title: Re: Random Dev. Shots
Post by: Plague Bringer on September 07, 2008, 03:00:17 am
I notice that, as we get closer and closer to one-point-two, community mappers are really giving it their all and producing some amazing maps. Keep it up, Odin, Supertanker, Brain, and Face. To the devs, wait a bit when 1.2 is finished to release so that we can have another handful of eyegasm maps.
Title: Re: Random Dev. Shots
Post by: Odin on September 07, 2008, 03:28:28 am
Who says they wont work on 1.2?
Title: Re: Random Dev. Shots
Post by: cactusfrog on September 07, 2008, 05:26:52 am
 :'( :'( :'( :'( :'( why are you such a better mapper than me. 
Title: Re: Random Dev. Shots
Post by: Taiyo.uk on September 07, 2008, 05:57:04 am
Because he's invested sufficient time and effort in developing his mapping skills. You can too.
Title: Re: Random Dev. Shots
Post by: Seffylight on September 07, 2008, 06:31:38 am
Supertanker and Odin working TOGETHER?! :o! (looks pretty, btw)
Title: Re: Random Dev. Shots
Post by: Kaleo on September 07, 2008, 07:23:24 am
Oooh... Super + Odin.

SuperOdin.
Title: Re: Random Dev. Shots
Post by: Taiyo.uk on September 07, 2008, 07:25:34 am
Nein! It's t3h OdinTanker!
Title: Re: Random Dev. Shots
Post by: Kaleo on September 07, 2008, 07:40:00 am
(http://anarchy-vengeance.com/tremulous/KaleoDesign/images/odintanker.jpg)
Title: Re: Random Dev. Shots
Post by: Odin on September 07, 2008, 07:50:19 am
We did some new lighting(we got rid of those ugly strip lights). By the way, the green and red lights around doors tell you which ones open and which ones don't(green opens, red is locked).

New lights around doors:
(http://odin.mercenariesguild.net/tremulous/base/screenshots/shot0609.jpg)
(http://odin.mercenariesguild.net/tremulous/base/screenshots/shot0610.jpg)
(http://odin.mercenariesguild.net/tremulous/base/screenshots/shot0611.jpg)

Supertanker's masterpiece reactor core:
(http://odin.mercenariesguild.net/tremulous/base/screenshots/shot0612.jpg)

Flare test:
(http://odin.mercenariesguild.net/tremulous/base/screenshots/shot0613.jpg)

More shots of the reactor core base:
(http://odin.mercenariesguild.net/tremulous/base/screenshots/shot0614.jpg)
(http://odin.mercenariesguild.net/tremulous/base/screenshots/shot0615.jpg)
(http://odin.mercenariesguild.net/tremulous/base/screenshots/shot0616.jpg)
Title: Re: Random Dev. Shots
Post by: cactusfrog on September 07, 2008, 07:55:19 am
cool! love the lighting. 
Title: Re: Random Dev. Shots
Post by: mooseberry on September 07, 2008, 07:58:14 am
Very nice!
Title: Re: Random Dev. Shots
Post by: Odin on September 07, 2008, 07:58:41 am
That's just with a test compile. A final with -bounce 8 will brighten it a tad, and I have phong shading disabled in test compiles so things look a bit rough right now. We're working on the darkness around the reactor base, but keep in mind Tremulous is supposed to be a dark game, but most players play with an increased gamma so we have to keep that into consideration(I myself play with r_gamma 1.6 just so I can begin to see in some levels). Everything is perfectly visible at a gamma of about 1.2.
Title: Re: Random Dev. Shots
Post by: Lava Croft on September 07, 2008, 12:20:04 pm
@Odin: Are you using the normal maps provided with that texture set to make use of q3map2's 'bump-mapping' feature?
If not, give it a try and see what the effect is!
Title: Re: Random Dev. Shots
Post by: Syntac on September 07, 2008, 01:36:19 pm
Good work, SuperOdin/OdinTanker!

Off-topic: This thread plays hell with my connection.
Title: Re: Random Dev. Shots
Post by: Bissig on September 07, 2008, 04:03:52 pm
Very nice style. It looks rather unique compared to all the other me-too-spacestation maps. Just don't make it eating too many resources please.
Title: Re: Random Dev. Shots
Post by: Supertanker on September 07, 2008, 06:16:41 pm
@Bissig
We have balanced computers for testing. Odin has his super ZOMFG fast rig for beautiful screenshots and compiling, and I have my midrange average rig with an nVidia 6150E for testing.

At 1024x768, maxed settings, I currently (without optimization at all in the map) get about 50-60 FPS with it capped at 60. Except for that damn reactor room, then it drops a little too low.
It'll improve dramatically when we overhaul the particle systems.

@Syntac: Hah, I have slow, unstable dialup. I know the feeling.
Title: Re: Random Dev. Shots
Post by: your face on September 07, 2008, 08:39:16 pm
looks nice  o:

but some of those last shots seemed like they had too much bloom. :)
Title: Re: Random Dev. Shots
Post by: Lava Croft on September 07, 2008, 09:54:06 pm
but some of those last shots seemed like they had too much bloom. :)
Thanks to a certain poster on a certain wall in a certain section of Transit, the usage of lens flares is questionable. (http://satgnu.net/upload/smilies/nicetongue.gif)
Title: Re: Random Dev. Shots
Post by: Odin on September 08, 2008, 01:06:15 am
@Odin: Are you using the normal maps provided with that texture set to make use of q3map2's 'bump-mapping' feature?
If not, give it a try and see what the effect is!
It would probably be unnoticeable due to how low-res lightmaps are. To get anything noticeable you need to put _lightmapscale 0.1 on everything.
Title: Re: Random Dev. Shots
Post by: mooseberry on September 08, 2008, 01:22:48 am
How big is your map going to end up?
Title: Increased maximum lightmap size?
Post by: Lava Croft on September 08, 2008, 03:02:21 pm
@Odin: Are you using the normal maps provided with that texture set to make use of q3map2's 'bump-mapping' feature?
If not, give it a try and see what the effect is!
It would probably be unnoticeable due to how low-res lightmaps are. To get anything noticeable you need to put _lightmapscale 0.1 on everything.
And given Quake3's crappy 4MB(?) limit for lightmaps, that's impossible. Too bad :<

@all coders: I think you can safely quadruple the maximum size of the lightmap without breaking backwards compatibility. Maps using the bigger lightmap naturally would not run on a 'unmodified' ioQuake3. *WINK* *WINK*
Title: Re: Random Dev. Shots
Post by: Seffylight on September 08, 2008, 08:31:01 pm
Supertanker should just make a reactor core for every map. Regardless if it needs one or not. Just saying.

OdinTanker

This thread is going places.
Title: Re: Random Dev. Shots
Post by: Supertanker on September 08, 2008, 08:38:22 pm
Oh, trust me. I will.
You'll never find a map without a reactor core of some kind in it!

By the way, update:

(http://supertanker.mercenariesguild.net/reactor2_dwc.jpg)
Title: Re: Random Dev. Shots
Post by: Bissig on September 08, 2008, 10:41:55 pm
@Odin: Are you using the normal maps provided with that texture set to make use of q3map2's 'bump-mapping' feature?
If not, give it a try and see what the effect is!
It would probably be unnoticeable due to how low-res lightmaps are. To get anything noticeable you need to put _lightmapscale 0.1 on everything.
And given Quake3's crappy 4MB(?) limit for lightmaps, that's impossible. Too bad :<

@all coders: I think you can safely quadruple the maximum size of the lightmap without breaking backwards compatibility. Maps using the bigger lightmap naturally would not run on a 'unmodified' ioQuake3. *WINK* *WINK*

Would quadrupling the limit be easy or would it mean to completely remake the handling of lightmaps?
Title: Re: Random Dev. Shots
Post by: Syntac on September 08, 2008, 10:46:20 pm
@supertanker:

[eloquent]
My eyes, my eyes! Such beauty has never before touched them in so intimate a manner!
[/eloquent]Brings up all sorts of odd imagery, doesn't it?

Damn, that's a good screenshot...

[EDIT] Suggestion: Maybe make the core deadly?
Title: Re: Random Dev. Shots
Post by: Kaleo on September 08, 2008, 11:07:55 pm
Damn, that's one hell of a reactor core.

OdinTanker you smexpots.
Title: Re: Random Dev. Shots
Post by: Syntac on September 08, 2008, 11:53:04 pm
Prepare to be sig-ed.
Title: Re: Random Dev. Shots
Post by: your face on September 09, 2008, 01:39:11 am
 :o  So much <3.

Actually like it more without bloom hax :)
Title: Re: Random Dev. Shots
Post by: Supertanker on September 09, 2008, 01:46:09 am
Yes, I don't use bloom (and I rarely even use FSAA) with my screenshots, because my 6150E chokes to death. The reactor core is slow enough without all the settings.

Now, when I get my new 600 watt PSU installed, and slap in the new 8800GTS....

I'M COMING OUT OF THE BOOOOOOOOOOOOOOOOOTTTTTTH!

Actually, I still won't use Bloom that much, because I prefer getting the effect without extra render passes.

We haven't even added pipes yet to the reactor core...

Title: Re: Random Dev. Shots
Post by: Plague Bringer on September 09, 2008, 01:58:47 am
I'M COMING OUT OF THE BOOOOOOOOOOOOOOOOOTTTTTTH!
We will support, and not ridicule, you and your decision.
Title: Re: Random Dev. Shots
Post by: Amanieu on September 09, 2008, 02:01:51 am
Name the map: A GPU's nightmare
Title: Re: Random Dev. Shots
Post by: Kaleo on September 09, 2008, 02:02:33 am
Prepare to be sig-ed.

What an honor.
Title: Re: Random Dev. Shots
Post by: Odin on September 09, 2008, 02:08:09 am
Name the map: A GPU's nightmare
Actually it runs quite fast according to Supertanker.
Title: Re: Random Dev. Shots
Post by: Kaleo on September 09, 2008, 02:29:17 am
Name the map: A GPU's nightmare
Actually it runs quite fast according to Supertanker.

Hinting + under/perfect use of particle systems would contribute to that.

Also, a good texture set can eliminate the need for extensive geometry, which would also really help.

Name the map: A GPU's nightmare

What about "The Odin Tanker"
Title: Re: Random Dev. Shots
Post by: Lava Croft on September 09, 2008, 08:46:12 am
@Odin: Are you using the normal maps provided with that texture set to make use of q3map2's 'bump-mapping' feature?
If not, give it a try and see what the effect is!
It would probably be unnoticeable due to how low-res lightmaps are. To get anything noticeable you need to put _lightmapscale 0.1 on everything.
And given Quake3's crappy 4MB(?) limit for lightmaps, that's impossible. Too bad :<

@all coders: I think you can safely quadruple the maximum size of the lightmap without breaking backwards compatibility. Maps using the bigger lightmap naturally would not run on a 'unmodified' ioQuake3. *WINK* *WINK*

Would quadrupling the limit be easy or would it mean to completely remake the handling of lightmaps?
From what I know with jdolan increasing Quake2World's maximum lightmap size to 16mb, it's a simple thing to do. It does create some huge fucking BSP files tho, obviously.
Title: Re: Random Dev. Shots
Post by: gimhael on September 09, 2008, 10:18:54 am
@Odin: Are you using the normal maps provided with that texture set to make use of q3map2's 'bump-mapping' feature?
If not, give it a try and see what the effect is!
It would probably be unnoticeable due to how low-res lightmaps are. To get anything noticeable you need to put _lightmapscale 0.1 on everything.
And given Quake3's crappy 4MB(?) limit for lightmaps, that's impossible. Too bad :<

@all coders: I think you can safely quadruple the maximum size of the lightmap without breaking backwards compatibility. Maps using the bigger lightmap naturally would not run on a 'unmodified' ioQuake3. *WINK* *WINK*

Would quadrupling the limit be easy or would it mean to completely remake the handling of lightmaps?
From what I know with jdolan increasing Quake2World's maximum lightmap size to 16mb, it's a simple thing to do. It does create some huge fucking BSP files tho, obviously.

As I read the code the lightmap size is just a constant that could be changed easily. Problem is: the lightmap size is not stored in the bsp files, so when you change that constant and compile a new client (and server), you will no longer be able to play the maps created with the smaller sizes.  :-[

But that map may be worth a separate client and server when it's finished.  ;)

Of course I may be talking complete nonsense, so anybody having more insight in the engine correct me please.
Title: Re: Random Dev. Shots
Post by: Lava Croft on September 09, 2008, 10:41:46 am
In Quake2(World), it's perfectly possible to increase the max lightmap size while still being able to play legacy maps created for an unmodified Quake2, with the old (I think) 2MB limit.
Title: Re: Random Dev. Shots
Post by: Pete on September 09, 2008, 02:05:44 pm
Image

Now that looks more like Trem. Still beautiful though.

Any release date yet?
Title: Re: Random Dev. Shots
Post by: Lava Croft on September 09, 2008, 02:24:57 pm
@Pete: Since this thread is already heavy on the images, please do not quote them.
Title: Re: Random Dev. Shots
Post by: Plague Bringer on September 09, 2008, 07:43:07 pm
[img width=960 height=768]http://supertanker.mercenariesguild.net/reactor2_dwc.jpg[img]

Break the image tag by removing any letter in the [img ] or [/img ] boxes.
Title: Re: Random Dev. Shots
Post by: Pete on September 09, 2008, 08:06:40 pm
@Pete: Since this thread is already heavy on the images, please do not quote them.

Fine. Fixxored.
Title: Re: Random Dev. Shots
Post by: Odin on September 09, 2008, 08:19:11 pm
@Odin: Are you using the normal maps provided with that texture set to make use of q3map2's 'bump-mapping' feature?
If not, give it a try and see what the effect is!
It would probably be unnoticeable due to how low-res lightmaps are. To get anything noticeable you need to put _lightmapscale 0.1 on everything.
And given Quake3's crappy 4MB(?) limit for lightmaps, that's impossible. Too bad :<

@all coders: I think you can safely quadruple the maximum size of the lightmap without breaking backwards compatibility. Maps using the bigger lightmap naturally would not run on a 'unmodified' ioQuake3. *WINK* *WINK*

Would quadrupling the limit be easy or would it mean to completely remake the handling of lightmaps?
From what I know with jdolan increasing Quake2World's maximum lightmap size to 16mb, it's a simple thing to do. It does create some huge fucking BSP files tho, obviously.
You could make trem load external lightmaps(XreaL does this) if they are available(and make q3map2 not save them in the BSP). That way, old maps would still work.
Title: Re: Random Dev. Shots
Post by: Lava Croft on September 09, 2008, 08:51:27 pm
@Odin: Are you using the normal maps provided with that texture set to make use of q3map2's 'bump-mapping' feature?
If not, give it a try and see what the effect is!
It would probably be unnoticeable due to how low-res lightmaps are. To get anything noticeable you need to put _lightmapscale 0.1 on everything.
And given Quake3's crappy 4MB(?) limit for lightmaps, that's impossible. Too bad :<

@all coders: I think you can safely quadruple the maximum size of the lightmap without breaking backwards compatibility. Maps using the bigger lightmap naturally would not run on a 'unmodified' ioQuake3. *WINK* *WINK*

Would quadrupling the limit be easy or would it mean to completely remake the handling of lightmaps?
From what I know with jdolan increasing Quake2World's maximum lightmap size to 16mb, it's a simple thing to do. It does create some huge fucking BSP files tho, obviously.
You could make trem load external lightmaps(XreaL does this) if they are available(and make q3map2 not save them in the BSP). That way, old maps would still work.
The point is that old maps will continue to work, since they will not interfere with the increased maximum size of the lightmap, and certainly not exceed it. Loading external stuff just for higher resolution lightmaps is not worth it in my view, unless you load external files like Darkplaces' .rtlights files, which contain 'static' realtime lights, to greatly improve performance when using realtime lighting and shadowing.

Again, do realize that all my experience on this subject is based on Quake2(World), but I have a hunch that it does not differ that much from Quake3. Maybe someone with some knowledge on this subject could chip in, but really only unless they have actual knowledge about it, since guessing is what we are already doing.
Title: Re: Random Dev. Shots
Post by: Asvarox on September 09, 2008, 09:46:27 pm
Reactor looks awesome, yes, but i luv to say what's bad in thingies for me ;)
"Background" textures look quite realistic, i like it. Same with those screenies, they look like from Star Wars :) But Reactor itself looks um.. like made from plastic.

Title: Re: Random Dev. Shots
Post by: Taiyo.uk on September 10, 2008, 03:32:14 am
Q3BSP file description: http://graphics.stanford.edu/~kekoa/q3/

The lightmaps are stored in a "lump" within the BSP file, and each lump has an offset and length that is specified in the file header. This appears to confirm Lava's hunch that it is possible to increase the maximum size without breaking backwards compatibility in a similar way to Q2W.
Title: Re: Random Dev. Shots
Post by: gimhael on September 10, 2008, 06:40:25 am
There is just the problem that there is only 1 lump holding all the lightmaps, and it stores neither the size nor the count of lightmaps. In fact the number of lightmaps is computed by dividing the size of the lump by 128*128*3 (the size of a 128x128 lightmap in bytes). So if you put a 256x256 lightmap in that lump it will be read as 4 128x128 lightmaps.

Title: Re: Random Dev. Shots
Post by: Odin on September 10, 2008, 09:44:41 am
q3map2 outputs 128x128 lightmaps so there is no worry for that situation.
Title: Re: Random Dev. Shots
Post by: gimhael on September 10, 2008, 11:11:51 am
So you mean that you can get more detailed lightmaps within the current 128x128 limit as q3map2 will automatically split them into multiple smaller lightmaps ?

That would be great then you'd just have to increase MAX_LIGHTMAPS (currently 256, so it allows 4 megapixels as Lava said).
Title: Re: Random Dev. Shots
Post by: your face on September 10, 2008, 06:08:22 pm
moar conveyor belts ftw
(http://cocoapet.googlepages.com/conveyorbelt15.jpg/conveyorbelt15-full;init:.jpg)
Title: Re: Random Dev. Shots
Post by: Taiyo.uk on September 10, 2008, 06:38:29 pm
<3

Do they "work"?
Title: Re: Random Dev. Shots
Post by: epsy on September 10, 2008, 07:54:47 pm
as in..splat?
Title: Re: Random Dev. Shots
Post by: your face on September 10, 2008, 11:07:34 pm
<3

Do they "work"?

yes!  well, for some of them... not sure how I will have the one in the pic moving unless I somehow have a shader for it.  maybe I'll flatten it out and use multiple trains.  :)
Title: Re: Random Dev. Shots
Post by: ==Troy== on September 15, 2008, 07:14:04 pm
(http://img384.imageshack.us/img384/7968/snowvl4kf9.jpg)

Testbox for terrain and ambience creation :)
Title: Re: Random Dev. Shots
Post by: fingered banana on September 15, 2008, 07:34:35 pm
Increasing lightmap resolution is a fast solution. But, a real solution is the combination of proper uv mapping of lightmaps and adaptive lightmap resolution. (It works for manual lightmap creation in blender, I don't think it is applicable to quake 3 lightmaps )
Title: Re: Random Dev. Shots
Post by: Syntac on September 15, 2008, 09:02:12 pm
That discussion died a while ago.
Title: Re: Random Dev. Shots
Post by: epsy on September 15, 2008, 09:19:45 pm
at least it's more useful than
That discussion died a while ago.
Title: Re: Random Dev. Shots
Post by: Syntac on September 15, 2008, 10:38:48 pm
I sense an attempt to troll me. Begone!
Title: Re: Random Dev. Shots
Post by: Plague Bringer on September 15, 2008, 10:40:04 pm
I sense an attempt to troll me. Begone!
Iron fist!
Title: Re: Random Dev. Shots
Post by: Syntac on September 15, 2008, 10:42:08 pm
Heh! Hehehehehehehe. Dude, I love you now. Even more so than the first time you said that.

<3
Title: Re: Random Dev. Shots
Post by: Plague Bringer on September 15, 2008, 10:44:31 pm
Heh! Hehehehehehehe. Dude, I love you now. Even more so than the first time you said that.

<3
You da bomb.

Quite literally, actually.
Title: Re: Random Dev. Shots
Post by: fingered banana on September 15, 2008, 10:47:25 pm
stupid little spammers
Title: Re: Random Dev. Shots
Post by: Syntac on September 15, 2008, 10:51:50 pm
Meh, maybe we spam a bit. But we really don't care what you think.

P.S. Moderators, feel free to split this off and lock it into oblivion.
Title: Re: Random Dev. Shots
Post by: Taiyo.uk on September 16, 2008, 12:09:54 am
rather unfinished...
(http://www.haosredro.com/trem/img/shot0440.jpg)
Title: Re: Random Dev. Shots
Post by: Syntac on September 16, 2008, 12:26:06 am
Ooh, nice! I like the blue lighting.
Title: Re: Random Dev. Shots
Post by: ==Troy== on September 16, 2008, 12:57:08 am
this what came out of my previous post....
(http://img440.imageshack.us/img440/9247/snw4lightzs5.jpg)
Title: Re: Random Dev. Shots
Post by: your face on September 16, 2008, 12:57:40 am
both of those shots are winnage. <3  :)
Title: Re: Random Dev. Shots
Post by: cactusfrog on September 16, 2008, 04:27:41 am
==Troy==  shot reminds me of wolfinstine
Title: Re: Random Dev. Shots
Post by: Lava Croft on September 16, 2008, 06:21:54 am
Taiyo played too much DOOM3!
Title: Re: Random Dev. Shots
Post by: Kaleo on September 16, 2008, 08:27:30 am
DOOM3!

I'm still surprised that I managed to finish it...

Final boss was worth it though.
Title: Re: Random Dev. Shots
Post by: fingered banana on September 16, 2008, 09:45:02 am
Meh, maybe we spam a bit. But we really don't care what you think.

P.S. Moderators, feel free to split this off and lock it into oblivion.
yeah that is why you replied ;)

ps: really... don't spam valuable threads. You can discuss things in PM and/or use OffTopic
Spamming and telling mods to split it doesn't make sense

How about you start following your own goddamn advice? -Lava
SIR YES SIR -Fingered Banana
Title: Re: Random Dev. Shots
Post by: Plague Bringer on September 16, 2008, 12:07:39 pm
Troy, is there going to be an underground part to that map? It does look very Wolfensteinish, which isn't a bad thing. Anyone up for porting BaseRace?

[off]
Meh, maybe we spam a bit. But we really don't care what you think.

P.S. Moderators, feel free to split this off and lock it into oblivion.
yeah that is why you replied ;)

ps: really... don't spam valuable threads. You can discuss things in PM and/or use OffTopic
Spamming and telling mods to split it doesn't make sense
You're spamming. Let's stop this here?[/off]
Title: Re: Random Dev. Shots
Post by: ==Troy== on September 16, 2008, 12:13:21 pm
Troy, is there going to be an underground part to that map? It does look very Wolfensteinish, which isn't a bad thing. Anyone up for porting BaseRace?

Not really, all  I am doing is experimenting with speedmapping (that shot took me 1h 30m to make, 25k brushes, 18k of them are terrain, which is 30-50% is a hand work (mainly texturing and trimming though, FATE did the main layout)).

I am kind of looking into making something similar to TRAK's 1984, but slightly more modern-ish and a main theme of a "night city"

Edit : on the other hand, I couldnt find any good modern skyscraper/building textures :(
Title: Re: Random Dev. Shots
Post by: Taiyo.uk on September 16, 2008, 12:58:40 pm
Troy, why is the FPS counter censored?  ;D
Title: Re: Random Dev. Shots
Post by: ==Troy== on September 16, 2008, 01:06:54 pm
Troy, why is the FPS counter censored?  ;D

it was at 1 fps... I dont know why does the stock client do that, tjw runs it at 76fps maxed..
Title: Re: Random Dev. Shots
Post by: Stannum on September 16, 2008, 05:34:38 pm
More plants and dot2 product terrain shader.

http://janvanderweg.com/pics/tremulous/greenhouse1.jpg
http://janvanderweg.com/pics/tremulous/greenhouse2.jpg
http://janvanderweg.com/pics/tremulous/greenhouse3.jpg
http://janvanderweg.com/pics/tremulous/greenhouse4.jpg
Title: Re: Random Dev. Shots
Post by: Taiyo.uk on September 16, 2008, 05:42:12 pm
<3 <3 <3

* Taiyo.uk has wet his pants.
Title: Re: Random Dev. Shots
Post by: Lava Croft on September 16, 2008, 05:48:34 pm
I demand plants I can smoke!
Title: Re: Random Dev. Shots
Post by: CreatureofHell on September 16, 2008, 05:56:29 pm
We love Stannum!  :D
Title: Re: Random Dev. Shots
Post by: Samurai.mac on September 16, 2008, 07:20:16 pm
You should really split that ivy into multiple layers, either in the map or using a shader. It's a simple way to add that extra bit of realistic detail to foliage.
Title: Re: Random Dev. Shots
Post by: Kaleo on September 16, 2008, 11:19:55 pm
I demand plants I can smoke!

+1
Title: Re: Random Dev. Shots
Post by: your face on September 17, 2008, 01:01:16 am
We love Stannum!  :D
Title: Re: Random Dev. Shots
Post by: ==Troy== on September 17, 2008, 02:12:38 am
(http://img123.imageshack.us/img123/4193/bridge3sc3.jpg)
(http://img123.imageshack.us/img123/3253/bridge2dh5.jpg)

One of the prefabs for future use..
Title: Re: Random Dev. Shots
Post by: mooseberry on September 17, 2008, 02:32:36 am
As I have heard a few times.
/me has wet his pants.
Title: Re: Random Dev. Shots
Post by: Seffylight on September 17, 2008, 02:33:18 am
Neat bridge. :)
Title: Re: Random Dev. Shots
Post by: Bissig on September 17, 2008, 04:03:55 am
I am gasping.
Title: Re: Random Dev. Shots
Post by: fleash eater on September 17, 2008, 07:41:03 am
@ troy

 That bridge looks amazing.... may i suggest you try to theme the buildings around it as futuristic/modernish around it. a more Urban/modern theme of a map would really be cool to see and a great addition to tremulous, seeing as the game is futuristic(to a point).


-ƒLesh  :dretch:
Title: Re: Random Dev. Shots
Post by: epsy on September 17, 2008, 11:39:50 am
you did not notice but there's stuff down there :D
Title: Re: Random Dev. Shots
Post by: ==Troy== on September 17, 2008, 04:05:32 pm
(http://img60.imageshack.us/img60/9986/crossroadsji8.jpg)

Slightly unfinished, hard time finding the city theme textures :(
Title: Re: Random Dev. Shots
Post by: fingered banana on September 17, 2008, 04:22:38 pm
Sometimes, creating textures is faster than finding them
Title: Re: Random Dev. Shots
Post by: Taiyo.uk on September 18, 2008, 01:38:41 pm
Quote from: Lava Croft
Taiyo played too much DOOM3!
Aww crap, I can see the glaring similarities now you've said that.

Quote from: Kaleo
I'm still surprised that I managed to finish it...

Final boss was worth it though.
Wasn't as hard as E2M8 was the first time I played it  :(
Title: Re: Random Dev. Shots
Post by: amz181 on September 18, 2008, 04:59:47 pm
http://img123.imageshack.us/img123/4193/bridge3sc3.jpg
http://img123.imageshack.us/img123/3253/bridge2dh5.jpg

One of the prefabs for future use..

looks stunning, but would it work for trem? the aliens would get destroyed.
Title: Re: Random Dev. Shots
Post by: CreatureofHell on September 18, 2008, 05:49:08 pm
Yes but as Troy says; He focuses on imersion and not gameplay.
Title: Re: Random Dev. Shots
Post by: ==Troy== on September 18, 2008, 05:55:10 pm
to be honest that bridge is not going to be in the map itself, its just outside for the eyecandy. I am not sure I am even going to release it, its just an experiment to see if aliens can be balanced for a city gameplay (and I got a few ideas on how to make that happen).

Not a very good shot, but still, work in progress :)

(http://img98.imageshack.us/img98/6870/overheadcitydk4.jpg)
Title: Re: Random Dev. Shots
Post by: Lava Croft on September 19, 2008, 04:52:00 pm
Yes but as Troy says; He focuses on imersion and not gameplay.
Which is the right way to go about mapping. As long as it looks stunning, you are doing your job.

@==Troy==: Second screenshot looks nice, got a much better idea of the map now. Will people be able to enter the skyscrapers at certain points?
Title: Re: Random Dev. Shots
Post by: Thorn on September 20, 2008, 01:41:16 am
I admit not much has really changed and there are a few texturing errors but oh well:

http://ader008.titandsl.co.uk/thorn/trem/shot0148.jpg (http://ader008.titandsl.co.uk/thorn/trem/shot0148.jpg)
http://ader008.titandsl.co.uk/thorn/trem/shot0149.jpg (http://ader008.titandsl.co.uk/thorn/trem/shot0149.jpg)

Title: Re: Random Dev. Shots
Post by: ==Troy== on September 20, 2008, 01:45:59 pm
@==Troy==: Second screenshot looks nice, got a much better idea of the map now. Will people be able to enter the skyscrapers at certain points?

At some point yes. But as I said, my main aim is to see if humans are not going to be overpowered on the city streets. After testing the map on Fun-Zone (and it is up there for a vote "zerocitytheme-fp1") I was surprised to know that aliens actually had advantage over humans, but mostly because the skycrapers were just boxes and there werent so many places to build base.
Title: Re: Random Dev. Shots
Post by: Lava Croft on September 20, 2008, 02:57:50 pm
@==Troy==: Second screenshot looks nice, got a much better idea of the map now. Will people be able to enter the skyscrapers at certain points?

At some point yes. But as I said, my main aim is to see if humans are not going to be overpowered on the city streets. After testing the map on Fun-Zone (and it is up there for a vote "zerocitytheme-fp1") I was surprised to know that aliens actually had advantage over humans, but mostly because the skycrapers were just boxes and there werent so many places to build base.
You could for example add something like acid rain, that starts to fall down every now and then. This would be a good, not-controllable-by-players way of making Jetpacks not perpetually camp against the ceiling of the map.
Title: Re: Random Dev. Shots
Post by: Samurai.mac on September 20, 2008, 04:14:05 pm
That or wind (You could use a target_push) that pushes you around if you fly to high, messing up your aim.
Title: Re: Random Dev. Shots
Post by: Lava Croft on September 20, 2008, 04:26:36 pm
Or just make a Airbus A380 (http://en.wikipedia.org/wiki/Airbus_A380) fly by every now and then.
Title: Re: Random Dev. Shots
Post by: Syntac on September 20, 2008, 04:35:40 pm
*blam*blam*

:human: — This is easy!

*WHOOOOOOOOOOOOOOOOOM*splat*
Title: Re: Random Dev. Shots
Post by: Odin on September 21, 2008, 08:38:46 am
Back side of the new cargo transport line:
(http://odin.mercenariesguild.net/tremulous/base/screenshots/shot0619.jpg)

Dark transport tunnel:
(http://odin.mercenariesguild.net/tremulous/base/screenshots/shot0620.jpg)

Front side of the cargo transport:
(http://odin.mercenariesguild.net/tremulous/base/screenshots/shot0621.jpg)

DO NOT CROSS, or it will kick you in the shins!
(http://odin.mercenariesguild.net/tremulous/base/screenshots/shot0622.jpg)

Another new room:
(http://odin.mercenariesguild.net/tremulous/base/screenshots/shot0623.jpg)
Title: Re: Random Dev. Shots
Post by: fingered banana on September 21, 2008, 10:00:11 am
I don't like red-black texture that you used for lines, because it is not flat like a band or paint

also "do not cross the yellow line" looks more like leaked paint than old paint. Was it intentional?
Title: Re: Random Dev. Shots
Post by: mooseberry on September 21, 2008, 10:48:41 am
The red and black line is a respectful homage to the history and tradition of Tremulous you blistering fool!
Title: Re: Random Dev. Shots
Post by: Samurai.mac on September 21, 2008, 11:23:08 am
The yellow line looks sort of... foamy... :-\
Title: Re: Random Dev. Shots
Post by: Taiyo.uk on September 21, 2008, 01:31:44 pm
It looks worn and battered, as one might expect on the edge of a railway platform.
Title: Re: Random Dev. Shots
Post by: CreatureofHell on September 21, 2008, 02:04:19 pm
It's the words that look sort of raised
Title: Re: Random Dev. Shots
Post by: Plague Bringer on September 21, 2008, 02:08:32 pm
It's the words that look sort of raised
Indeed. I like the font, I don't like 3Dness.
Title: Re: Random Dev. Shots
Post by: Lava Croft on September 21, 2008, 03:29:30 pm
The font needs some more gimp love, so it looks just as battered and damages as the 'danger-stripes'. Great looking shit overall though, keep up the more than good work!
Title: Re: Random Dev. Shots
Post by: mooseberry on September 21, 2008, 10:17:22 pm
The "yellow line" is too repetitive, I would consider "extending" the texture so it isnt so repeated. Make it urself if u need to.
Title: Re: Random Dev. Shots
Post by: gareth on September 22, 2008, 03:02:12 pm
nice stuff odin, i wish there as more an an "there is some awesome shit going on somewhere just out of sight" kinda feel to it though, the first shot has it a bit. needs more mystery :D
Title: Re: Random Dev. Shots
Post by: your face on September 23, 2008, 03:51:08 am
(http://cocoapet.googlepages.com/conveyorbelt16.jpg/conveyorbelt16-full;init:.jpg)

fawg spam
Title: Re: Random Dev. Shots
Post by: mooseberry on September 23, 2008, 04:38:22 am
Nice. :) Reminds me a bit of Half life.
Title: Re: Random Dev. Shots
Post by: your face on September 23, 2008, 05:31:34 am
Different, freakish looking fog!

(http://cocoapet.googlepages.com/conveyorbelt17.jpg/conveyorbelt17-full;init:.jpg)
Title: Re: Random Dev. Shots
Post by: mooseberry on September 23, 2008, 05:36:27 am
mein eyes!  :)
Title: Re: Random Dev. Shots
Post by: sticks on September 23, 2008, 05:58:15 am
tis like the uncreation fog. . .scary stuff  :o
Title: Re: Random Dev. Shots
Post by: fingered banana on September 23, 2008, 10:56:35 am
Different, freakish looking fog!

awesome picture of awesomeness
o- shi- marry me
Title: Re: Random Dev. Shots
Post by: mooseberry on September 24, 2008, 12:55:03 am
Sorry, he doesn't have relationships with sexually abused fruits.
Title: Re: Random Dev. Shots
Post by: Syntac on September 24, 2008, 01:04:30 am
That brings unpleasant images to mind. Thanks a lot. :-\
Title: Re: Random Dev. Shots
Post by: your face on September 25, 2008, 09:39:22 pm
Without fog:

(http://cocoapet.googlepages.com/conveyorbelt18.jpg/conveyorbelt18-full;init:.jpg)

Which looks better? :P

Edit: without fog it is!
Title: Re: Random Dev. Shots
Post by: Death On Ice on September 26, 2008, 03:39:42 am
Sorry, he doesn't have relationships with sexually abused fruits.
What makes you so sure?
Title: Re: Random Dev. Shots
Post by: mooseberry on September 26, 2008, 06:19:05 am
Sorry, he doesn't have relationships with sexually abused fruits.
What makes you so sure?

I don't know, just a guess. Syntac if I am wrong, please do say so.
Title: Re: Random Dev. Shots
Post by: Asvarox on September 26, 2008, 09:37:35 am
Without fog it looks much more better imo
Title: Re: Random Dev. Shots
Post by: your face on September 26, 2008, 06:33:19 pm
kay. :)

Sorry, he doesn't have relationships with sexually abused fruits.
What makes you so sure?

I don't know, just a guess. Syntac if I am wrong, please do say so.

Syntac, he's right, please do say so.

 ???
Title: Re: Random Dev. Shots
Post by: amz181 on October 01, 2008, 10:22:04 pm
Blaster render from Stannum

http://janvanderweg.com/pics/tremulous/blaster_render1.jpg
Title: Re: Random Dev. Shots
Post by: your face on October 05, 2008, 01:58:20 am
hawt new blasters :D
Title: Re: Random Dev. Shots
Post by: Lava Croft on October 05, 2008, 08:49:20 am
Somehow that Blaster render reminds me of Perfect Dark's MagSec (http://paperkraft.blogspot.com/2008/09/perfect-dark-papercraft-magsec-4.html) handgun.
Title: Re: Random Dev. Shots
Post by: techhead on October 05, 2008, 10:40:20 am
I think it looks too much like a projectile gun.
You know, the kind that shoot bullets.
It's very shiny, but it doesn't quite seem "Blaster-y", but instead "Magnum-y"
Title: Re: Random Dev. Shots
Post by: amz181 on October 05, 2008, 12:23:13 pm
I think it looks too much like a projectile gun.
You know, the kind that shoot bullets.
It's very shiny, but it doesn't quite seem "Blaster-y", but instead "Magnum-y"

let me remind you that its just a render, people were saying the same thing about the Mass Driver, saying that it wasnt sci-fi enough, but as soon as it was textured everyones doubt were put to rest.

So reserve you judgment until the final version.
Title: Re: Random Dev. Shots
Post by: Lava Croft on October 05, 2008, 12:27:49 pm
How about you reserve your judgement about his judgement?
Title: Re: Random Dev. Shots
Post by: amz181 on October 05, 2008, 06:48:54 pm
How about you reserve your judgement about his judgement?

maybe you should reserve your judgment about my judgment on Stannum's judgment.

But anyway, dont make assumptions too soon
Title: Re: Random Dev. Shots
Post by: Lava Croft on October 06, 2008, 02:06:44 pm
How about you reserve your judgement about his judgement?

maybe you should reserve your judgment about my judgment on Stannum's judgment.

But anyway, dont make assumptions too soon
People are very free to make any kind of assumption they want, and unless Stannum has hired you as his spokesperson, you are not in the position to tell anyone to assume different.

[PS] irwantskinnao
Title: Re: Random Dev. Shots
Post by: amz181 on October 06, 2008, 05:23:44 pm
How about you reserve your judgement about his judgement?

maybe you should reserve your judgment about my judgment on Stannum's judgment.

But anyway, dont make assumptions too soon
People are very free to make any kind of assumption they want, and unless Stannum has hired you as his spokesperson, you are not in the position to tell anyone to assume different.

[PS] irwantskinnao

he has you know :p
now top bullying my nublet self
Title: Re: Random Dev. Shots
Post by: techhead on October 07, 2008, 02:48:59 am
Apologies.

Three things:
1. I actually loved the new MD, even without textures.
2. I was still waiting for textures before I make up a final verdict.
3. I have faith in Stannum's ability as an awesome modeler, I just made a bad attempt at constructive criticism.
Title: Re: Random Dev. Shots
Post by: Hendrich on October 09, 2008, 04:27:21 am
I like all the recent map pics so far. :D
Title: Re: Random Dev. Shots
Post by: Kaleo on October 09, 2008, 11:31:51 am
I actually loved the new MD, even without textures.

Md looks sex. The only problem I have with it is it seems to take bullets. Moar batteries.
Title: Re: Random Dev. Shots
Post by: Odin on October 09, 2008, 07:40:14 pm
I actually loved the new MD, even without textures.

Md looks sex. The only problem I have with it is it seems to take bullets. Moar batteries.
Haha. That's what a mass driver does. It fires a metal projectile with the help of a high-powered magnet.
Title: Re: Random Dev. Shots
Post by: Taiyo.uk on October 09, 2008, 08:30:06 pm
A coilgun (http://en.wikipedia.org/wiki/Coilgun)?

Looks more like a railgun (http://www.powerlabs.org/railgun.htm), or at least it has parallel rails.
Title: Re: Random Dev. Shots
Post by: Odin on October 09, 2008, 09:34:54 pm
A coilgun (http://en.wikipedia.org/wiki/Coilgun)?

Looks more like a railgun (http://www.powerlabs.org/railgun.htm), or at least it has parallel rails.
Except the MD from Tremulous is nuclear powered, which is why it has the nuclear fallout symbol.
Title: Re: Random Dev. Shots
Post by: amz181 on October 09, 2008, 09:57:57 pm
i know, i was thinking that about halo, i mean wtf! what sort of gun shoots needles! and purple ones at that!

 ;D does it have to be realistic?
Title: Re: Random Dev. Shots
Post by: Plague Bringer on October 10, 2008, 01:57:27 am
Where are devshots?!
Title: Re: Random Dev. Shots
Post by: Kaleo on October 10, 2008, 05:29:26 am
A coilgun (http://en.wikipedia.org/wiki/Coilgun)?

Looks more like a railgun (http://www.powerlabs.org/railgun.htm), or at least it has parallel rails.
Except the MD from Tremulous is nuclear powered, which is why it has the nuclear fallout symbol.

Well, that's actually just the radioactive hazard symbol in general, and not for fallouts in particular.

Also, sif bullets explode in a green shower of particles when they impact.
Title: Re: Random Dev. Shots
Post by: Odin on October 10, 2008, 06:05:46 am
Sorry for leaving cg_draw2D on, my bind is giving me headaches at the moment.

(http://odin.mercenariesguild.net/tremulous/base/screenshots/shot0634.jpg)
(http://odin.mercenariesguild.net/tremulous/base/screenshots/shot0635.jpg)
(http://odin.mercenariesguild.net/tremulous/base/screenshots/shot0636.jpg)
(http://odin.mercenariesguild.net/tremulous/base/screenshots/shot0637.jpg)
(http://odin.mercenariesguild.net/tremulous/base/screenshots/shot0638.jpg)
(http://odin.mercenariesguild.net/tremulous/base/screenshots/shot0639.jpg)
(http://odin.mercenariesguild.net/tremulous/base/screenshots/shot0640.jpg)
(http://odin.mercenariesguild.net/tremulous/base/screenshots/shot0641.jpg)
(http://odin.mercenariesguild.net/tremulous/base/screenshots/shot0642.jpg)
(http://odin.mercenariesguild.net/tremulous/base/screenshots/shot0643.jpg)
(http://odin.mercenariesguild.net/tremulous/base/screenshots/shot0644.jpg)
(http://odin.mercenariesguild.net/tremulous/base/screenshots/shot0645.jpg)
(http://odin.mercenariesguild.net/tremulous/base/screenshots/shot0646.jpg)
Title: Re: Random Dev. Shots
Post by: Overdose on October 10, 2008, 06:24:19 am
That reactor lookin' thing in the 5th picture is pimp.
Title: Re: Random Dev. Shots
Post by: Amanieu on October 10, 2008, 06:26:59 am
:o @ all the pics, you are a god, Odin (pun intended)
I really like the light effects :)
Title: Re: Random Dev. Shots
Post by: Plague Bringer on October 10, 2008, 11:50:31 am
There we go!
Title: Re: Random Dev. Shots
Post by: Kaleo on October 10, 2008, 01:55:15 pm
And now for the predictable question; When can we expect to see a download?
Title: Re: Random Dev. Shots
Post by: amz181 on October 10, 2008, 04:55:34 pm
Did you do that on GTK :o

and what do you use for your textures :o

And are you using wierd lighting or something, because i swear it looks alot better, the turrets and medi look brilliant...how?

and whens it released...

and why are you so good?
Title: Re: Random Dev. Shots
Post by: your face on October 10, 2008, 06:27:09 pm
Too much blewm.  Nice reactor, but what's with the overly large cube lights, and misaligned cyb0r pipes? :P
Title: Re: Random Dev. Shots
Post by: Lava Croft on October 10, 2008, 06:46:20 pm
It would make you and your map look even better if you did not enable non-standard graphics features like the really awful bloom.

Other than that, way to go.

Title: Re: Random Dev. Shots
Post by: Kaleo on October 10, 2008, 11:32:28 pm
Also, I love the environment maps you have going on the pipes there.
Title: Re: Random Dev. Shots
Post by: Odin on October 11, 2008, 03:43:10 am
Did you do that on GTK :o

and what do you use for your textures :o

And are you using wierd lighting or something, because i swear it looks alot better, the turrets and medi look brilliant...how?

and whens it released...

and why are you so good?
I used Shinytrem(my mod) to get the models to look like that.

This map won't be released with those types of graphical effects(they are far too slow for the average player), but I will update Shinytrem to include them.
Title: Re: Random Dev. Shots
Post by: amz181 on October 11, 2008, 12:40:07 pm
I used Shinytrem(my mod) to get the models to look like that.

This map won't be released with those types of graphical effects(they are far too slow for the average player), but I will update Shinytrem to include them.

Ill have to try your mod out, i thought it didnt look alot different in the screenshot you provided in the mod thread. But obviously it does, they look really nice!

I just hope you map has good gameplay, because you get full marks for graphics. It certainly doesnt look like the Q3 Engine :p

Oh as a side note, whats bloom, and what does it do, seeing as quite a couple of you find that to be your only problem?
Title: Re: Random Dev. Shots
Post by: Asvarox on October 11, 2008, 01:58:53 pm
Bloom (aka "Glow FX" in some games) makes lights look more bright
(http://img530.imageshack.us/img530/6347/shot0021pg7.th.jpg) (http://img530.imageshack.us/my.php?image=shot0021pg7.jpg)
Title: Re: Random Dev. Shots
Post by: amz181 on October 11, 2008, 04:24:39 pm
Bloom (aka "Glow FX" in some games) makes lights look more bright
(http://img530.imageshack.us/img530/6347/shot0021pg7.th.jpg) (http://img530.imageshack.us/my.php?image=shot0021pg7.jpg)
thanks.

i have to disagree with everyone else, i think the bloom looks good, it really looks great in your map.
Title: Re: Random Dev. Shots
Post by: Odin on October 11, 2008, 08:31:49 pm
People don't like bloom because they don't know how to configure it right.

Bloom in subtlety looks far better than the defaults and whenever someone who hates bloom sees it they automatically dislike the screenshot.
Title: Re: Random Dev. Shots
Post by: mooseberry on October 11, 2008, 09:37:24 pm
... looks beautiful...
Title: Re: Random Dev. Shots
Post by: Kaleo on October 12, 2008, 02:22:29 am
Always preferred HDR (http://en.wikipedia.org/wiki/HDR_lighting) to Bloom, myself. Looks and performs better than bloom. Take Oblivion for example.
Title: Re: Random Dev. Shots
Post by: mooseberry on October 12, 2008, 02:34:54 am
Hey, where did all those pictures go?
Title: Re: Random Dev. Shots
Post by: Kaleo on October 12, 2008, 02:56:09 am
The last page, perhaps?
Title: Re: Random Dev. Shots
Post by: mooseberry on October 12, 2008, 05:50:46 am
I guess you're right... :) whoops..  :o
Title: Re: Random Dev. Shots
Post by: Odin on October 12, 2008, 06:43:41 am
Always preferred HDR (http://en.wikipedia.org/wiki/HDR_lighting) to Bloom, myself. Looks and performs better than bloom. Take Oblivion for example.
Oblivion had fake HDR.

HDR is only possible with at least OpenGL 2.x. The Quake3 engine is 1.x.
Title: Re: Random Dev. Shots
Post by: Kaleo on October 12, 2008, 09:42:56 am
I know that it wouldn't be possible in idTech3... But I didn't know Oblivion had "fake" HDR. How would one manage fake HDR?
Title: Re: Random Dev. Shots
Post by: Lava Croft on October 12, 2008, 12:54:17 pm
The Elder Scrolls IV: Oblivion has 'real' HDR. Look here (http://timeslip.chorrol.com/FakeHDRDesc.html) for some more information.

HDR is perfectly possible in id Tech 3, people just need to start coding.
Title: Re: Random Dev. Shots
Post by: amz181 on October 12, 2008, 01:28:44 pm
speaking of oblivioin, i prefer morrowind, im trying to install it right now :p but my disc drive isnt working for some reason :(
Title: Re: Random Dev. Shots
Post by: fleash eater on October 13, 2008, 01:23:23 am
amz learn 2 Buy a drive that isnt from the 90s :P
Title: Re: Random Dev. Shots
Post by: amz181 on October 13, 2008, 04:27:20 pm
amz learn 2 Buy a drive that isnt from the 90s :P

its really annoying! And its new, which is what makes it worse. I really have an erge to play morrowind and it wont read the damn disc!

but anyway back on topic, go Odin! Dont listen to everyone else, the bloom looks ruddy brilliant!
Title: Re: Random Dev. Shots
Post by: Odin on October 13, 2008, 06:02:13 pm
amz learn 2 Buy a drive that isnt from the 90s :P

its really annoying! And its new, which is what makes it worse. I really have an erge to play morrowind and it wont read the damn disc!

but anyway back on topic, go Odin! Dont listen to everyone else, the bloom looks ruddy brilliant!
You know that's not a map feature, right?
Title: Re: Random Dev. Shots
Post by: Lava Croft on October 14, 2008, 04:30:51 am
The Bloom looks just as brilliant as shadow volumes would look when loading the map in Xreal. None of the two are Tremulous features though.
Title: Re: Random Dev. Shots
Post by: amz181 on October 14, 2008, 03:54:32 pm
amz learn 2 Buy a drive that isnt from the 90s :P

its really annoying! And its new, which is what makes it worse. I really have an erge to play morrowind and it wont read the damn disc!

but anyway back on topic, go Odin! Dont listen to everyone else, the bloom looks ruddy brilliant!
You know that's not a map feature, right?

yeah, im not that much of a newb ;)
Title: Re: Random Dev. Shots
Post by: fleash eater on October 19, 2008, 02:08:05 am
(http://img110.imageshack.us/img110/772/picture1pd8.png)

Making a map with only Uncreation Textures, will be a court yard on a distant planet with small buildings/temples. the place might have a little lore i will write along with it when its done.
Title: Re: Random Dev. Shots
Post by: Syntac on October 19, 2008, 02:09:08 am
Nice. Make sure to add some ornamentation, though.
Title: Re: Random Dev. Shots
Post by: Evoc on October 19, 2008, 03:59:30 am
Remember to caulk everything. Also, I hope you're thinking about lighting.

Good job on your first map (so far), though.
Title: Re: Random Dev. Shots
Post by: your face on October 20, 2008, 04:59:28 pm
how do you know it's his first?

(looking good so far, moar ingame shots)
Title: Re: Random Dev. Shots
Post by: Evoc on October 20, 2008, 10:06:12 pm
He asked me a question on #mg, and I just so happened to be looking at this thread.
Title: Re: Random Dev. Shots
Post by: gpsman1 on October 20, 2008, 11:27:50 pm
wait do u really play in this game or just sit here and look at this dumb stuff if u play could u tell me how to get on plz
Title: Re: Random Dev. Shots
Post by: Syntac on October 20, 2008, 11:56:00 pm
1) Learn how to use a forum.
2) Learn how to post in a civilized manner.
3) Use your brain, such as it is.
Title: Re: Random Dev. Shots
Post by: Bissig on October 21, 2008, 12:28:35 am
wait do u really play in this game or just sit here and look at this dumb stuff if u play could u tell me how to get on plz

http://tremulous.net/files/

http://tremulous.net/manual/
Title: Re: Random Dev. Shots
Post by: your face on October 21, 2008, 12:45:57 am
wait do u really play in this game or just sit here and look at this dumb stuff if u play could u tell me how to get on plz


no ur dumb
Title: Re: Random Dev. Shots
Post by: fleash eater on October 21, 2008, 02:27:39 am
how do you know it's his first?

(looking good so far, moar ingame shots)

asked him a question on irc on his opinion on the look of something in the map.

and i would be very very pleased to show in-game shots if only my compiler would work -.- if someone can compile it for me i would be more then happy to let them test gameplay before its released.
Title: Re: Random Dev. Shots
Post by: Asvarox on October 26, 2008, 08:58:09 pm
A screenshot from my first map, Antares:
(http://img411.imageshack.us/img411/1678/antares1pa4.jpg)
I will have to add some more details, lights(!) and spend some more time on texturing, but i like current effect.
Title: Re: Random Dev. Shots
Post by: your face on October 26, 2008, 10:22:54 pm
looks nice. :)
Title: Re: Random Dev. Shots
Post by: Plague Bringer on October 26, 2008, 11:01:18 pm
First map ever, or first map that you're showing off?

Either way, looking good!
Title: Re: Random Dev. Shots
Post by: mooseberry on October 27, 2008, 01:56:08 am
A *bit* bland but very good looking for a first map.
Title: Re: Random Dev. Shots
Post by: your face on October 28, 2008, 04:53:21 am
started mapping again for the first time in a while :(  I promise I won't post anymore shots until the map is finished, :P

(http://cocoapet.googlepages.com/conveyorbelt20.jpg/conveyorbelt20-full;init:.jpg)

(http://cocoapet.googlepages.com/conveyorbelt19.jpg/conveyorbelt19-full;init:.jpg)
Title: Re: Random Dev. Shots
Post by: mooseberry on October 28, 2008, 05:41:52 am
 :o
Title: Re: Random Dev. Shots
Post by: amz181 on October 28, 2008, 06:40:28 pm
it makes me feel insignificant when i see a map like that :p

ill add some shots of my first map in a while after ive added some detailing and work out how lighting works :(

infact, can anyone point me to a detailed guide for lighting which isnt complicated, because the guid in the mapping wiki is too brief. I still havent got a single light to work
Title: Re: Random Dev. Shots
Post by: Archangel on October 29, 2008, 12:42:06 am
(http://i35.tinypic.com/5scbd.jpg)
Title: Re: Random Dev. Shots
Post by: mooseberry on October 29, 2008, 03:35:23 am
Showing off tremulous' rendering ability when all settings are tweaked the right way?  :o ::)
Title: Re: Random Dev. Shots
Post by: Amanieu on October 29, 2008, 03:40:13 am
Holy shit your face :o, you are a master. *bows*

@Archangel: Not bad, but you'll have to post something better to compete in here :)
Title: Re: Random Dev. Shots
Post by: Archangel on October 29, 2008, 03:47:38 am
Holy shit your face :o, you are a master. *bows*

@Archangel: Not bad, but you'll have to post something better to compete in here :)
Am noob mapper. I don't feel bad for my first serious project =]
face: Those are truly awesome! Good job.
Title: Re: Random Dev. Shots
Post by: Amanieu on October 29, 2008, 03:59:18 am
It's really sad that the only thing you get to play on most servers is atcs, especially once you've seen this.
Title: Re: Random Dev. Shots
Post by: nubcake on October 29, 2008, 03:36:16 pm
heres a few (also under my thread of nubcakes maps

(http://i530.photobucket.com/albums/dd342/prof_flex/shot0009-1.jpg)
(http://i530.photobucket.com/albums/dd342/prof_flex/shot0047.jpg)
(http://i530.photobucket.com/albums/dd342/prof_flex/shot0011.jpg)
Title: Re: Random Dev. Shots
Post by: your face on October 29, 2008, 03:48:04 pm
[IMG-http://i530.photobucket.com/albums/dd342/prof_flex/shot0009-1.jpg-/img]

I thought that was my bedroom at first! ;D

@amz181, start with trak's leet thread (http://tremulous.net/forum/index.php?topic=7497.0).

@arch, I like the arches and door, but the gamma is creepy, o:
Title: Re: Random Dev. Shots
Post by: epsy on October 29, 2008, 03:54:58 pm
minimantrem? :)
Title: Re: Random Dev. Shots
Post by: amz181 on October 29, 2008, 03:57:45 pm
IMG-http://i530.photobucket.com/albums/dd342/prof_flex/shot0009-1.jpg-/img

@amz181, start with trak's leet thread (http://tremulous.net/forum/index.php?topic=7497.0).


wut? where?

I right click, click light and then when i devmap theres no light anywhere :(

and plus when im on GTK it doesnt show me the light radius... help me *crys*
Title: Re: Random Dev. Shots
Post by: your face on October 29, 2008, 05:03:52 pm
do you see the little triangle thingy?

ingame try "/r_fullbright 1" "/vid_restart"
Title: Re: Random Dev. Shots
Post by: Asvarox on October 29, 2008, 05:35:19 pm
Wut, remake of CS's de_rats maps for trem :O
Title: Re: Random Dev. Shots
Post by: Archangel on October 30, 2008, 02:56:31 am
[IMG-http://i530.photobucket.com/albums/dd342/prof_flex/shot0009-1.jpg-/img]http://

I thought that was my bedroom at first! ;D

@amz181, start with trak's leet thread (http://tremulous.net/forum/index.php?topic=7497.0).

@arch, I like the arches and door, but the gamma is creepy, o:
My monitor is pretty jacked up. I have to have high gamma to see anything :/


(http://i38.tinypic.com/2i9m16b.jpg)

(http://i37.tinypic.com/bguw0l.jpg)
Title: Re: Random Dev. Shots
Post by: UniqPhoeniX on October 30, 2008, 06:09:50 am
@amz181, start with trak's leet thread (http://tremulous.net/forum/index.php?topic=7497.0). <---- LINK
wut? where?

I right click, click light and then when i devmap theres no light anywhere :(

and plus when im on GTK it doesnt show me the light radius... help me *crys*
Are you sure you are compiling with -light?
To see light radius, go to preferences - entities and tick Show Light Radii
Title: Re: Random Dev. Shots
Post by: Bissig on October 30, 2008, 06:51:23 pm
Why is there "dithering" in the screenshots?
Title: Re: Random Dev. Shots
Post by: Thorn on October 30, 2008, 07:13:00 pm
Tremulous causes that effect when running in 16bit here.
Title: Re: Random Dev. Shots
Post by: amz181 on October 30, 2008, 10:01:37 pm
@amz181, start with trak's leet thread (http://tremulous.net/forum/index.php?topic=7497.0). <---- LINK
wut? where?

I right click, click light and then when i devmap theres no light anywhere :(

and plus when im on GTK it doesnt show me the light radius... help me *crys*
Are you sure you are compiling with -light?
To see light radius, go to preferences - entities and tick Show Light Radii

i am such a nub, thx.

oh... when i compile with light and fast it says
************ ERROR ************
LoadPortals: couldn't read D:/amz stuff/Tremulous/base/maps/jimmy.prt

sorry for using this thread as help, i just didnt think it worth making a new one, i promise ill stop asking for help here :p
Title: Re: Random Dev. Shots
Post by: seeeker on October 30, 2008, 10:34:49 pm
recompile the meta stage, then try lights again =) (if you are using gtkradiant's built in compile thing)
Title: Re: Random Dev. Shots
Post by: Archangel on October 30, 2008, 11:36:43 pm
Tremulous causes that effect when running in 16bit here.
Yeah, stupid nvidia driver only gets good FPS in 16 bit mode. I tried 24bit, it cut my FPS in half.
Title: Re: Random Dev. Shots
Post by: Bissig on October 31, 2008, 12:54:22 am
Tremulous causes that effect when running in 16bit here.
Yeah, stupid nvidia driver only gets good FPS in 16 bit mode. I tried 24bit, it cut my FPS in half.

32 bit is usually faster than 24 bit due to the nature of the math and the registers involved.
Title: Re: Random Dev. Shots
Post by: Archangel on October 31, 2008, 04:10:59 am
The driver doesn't support 32bit. Lame, eh?
Title: Re: Random Dev. Shots
Post by: Odin on October 31, 2008, 06:08:56 am
Tremulous causes that effect when running in 16bit here.
Yeah, stupid nvidia driver only gets good FPS in 16 bit mode. I tried 24bit, it cut my FPS in half.

32 bit is usually faster than 24 bit due to the nature of the math and the registers involved.
24-bit color is the same thing as 32-bit color(32-bit color is actually 24-bit color).

http://en.wikipedia.org/wiki/Color_depth#32-bit_color
Title: Re: Random Dev. Shots
Post by: Lava Croft on October 31, 2008, 08:10:36 am
Hey, someone decided to copy spry.bsp from SiN!
Title: Re: Random Dev. Shots
Post by: Archangel on October 31, 2008, 02:59:58 pm
Hey, someone decided to copy spry.bsp from SiN!
eh?
Title: Re: Random Dev. Shots
Post by: Lava Croft on October 31, 2008, 07:28:16 pm
spry.bsp was an awesome Deathmatch map in the Quake II-based game SiN (http://en.wikipedia.org/wiki/SiN). It basically was like all blowup maps, in this case a huge living room, with a mousetrap serving as jumppad. If done right, and with much more attention to detail than what nukcake shows at this moment, such maps can be awesome.
Title: Re: Random Dev. Shots
Post by: Bissig on November 01, 2008, 12:57:00 am
Tremulous causes that effect when running in 16bit here.
Yeah, stupid nvidia driver only gets good FPS in 16 bit mode. I tried 24bit, it cut my FPS in half.

32 bit is usually faster than 24 bit due to the nature of the math and the registers involved.
24-bit color is the same thing as 32-bit color(32-bit color is actually 24-bit color).

http://en.wikipedia.org/wiki/Color_depth#32-bit_color

Your mistaking display colour depth for gpu colour math.
Title: Re: Random Dev. Shots
Post by: Odin on November 01, 2008, 03:28:21 am
Tremulous causes that effect when running in 16bit here.
Yeah, stupid nvidia driver only gets good FPS in 16 bit mode. I tried 24bit, it cut my FPS in half.

32 bit is usually faster than 24 bit due to the nature of the math and the registers involved.
24-bit color is the same thing as 32-bit color(32-bit color is actually 24-bit color).

http://en.wikipedia.org/wiki/Color_depth#32-bit_color

Your mistaking display colour depth for gpu colour math.
Heh, you're right. Sorry about that.
Title: Re: Random Dev. Shots
Post by: nubcake on November 01, 2008, 06:39:47 am
spry.bsp was an awesome Deathmatch map in the Quake II-based game SiN (http://en.wikipedia.org/wiki/SiN). It basically was like all blowup maps, in this case a huge living room, with a mousetrap serving as jumppad. If done right, and with much more attention to detail than what nukcake shows at this moment, such maps can be awesome.

And laggy....ie alot of people get FPS issues in large open maps like mine, hence why i didnt show more detail, oh and btw ive never played SiN, or even heard of that map, my ideas came from the movie 'toy story' and 'toy soldiers'
Title: Re: Random Dev. Shots
Post by: Kaleo on November 01, 2008, 07:10:07 am
spry.bsp was an awesome Deathmatch map in the Quake II-based game SiN (http://en.wikipedia.org/wiki/SiN). It basically was like all blowup maps, in this case a huge living room, with a mousetrap serving as jumppad. If done right, and with much more attention to detail than what nukcake shows at this moment, such maps can be awesome.

World Of Padman
Title: Re: Random Dev. Shots
Post by: TRaK on November 06, 2008, 07:18:53 am
Some new textures I've been working on:

Almost all textures in these shots are mine, and will be released under cc-by-sa sometime soon for possible use in trem :)
They'll be mostly 512, and will have normal/bump maps, and possibly specular if I get enthusiastic.

(http://i231.photobucket.com/albums/ee138/2xG/shot0040.jpg)
(The vines are from Sock)
(http://i231.photobucket.com/albums/ee138/2xG/shot0041.jpg)
(Cables: evillair)
(http://i231.photobucket.com/albums/ee138/2xG/shot0042.jpg)

The map itself is just a quickie 1-week asylum-themed map for Urban Terror.

And this is me having fun with the asylum theme:

(http://i231.photobucket.com/albums/ee138/2xG/shot0013.jpg)

<3 creepy clown cutouts  :D
Title: Re: Random Dev. Shots
Post by: Knowitall66 on November 06, 2008, 07:54:35 am
Looks awesome TRaK, good job.
Title: Re: Random Dev. Shots
Post by: Amanieu on November 06, 2008, 07:58:58 am
That last pic reminds me of Mario ;D
Title: Re: Random Dev. Shots
Post by: your face on November 06, 2008, 04:00:58 pm
Oooh, TRaK has been playing Bioshock lately!
Title: Re: Random Dev. Shots
Post by: mooseberry on November 07, 2008, 01:07:54 am
Actually I'd say the last photo reminds me more of little big planet than any other game.  :o  Good work overall!
Title: Re: Random Dev. Shots
Post by: mooseberry on November 07, 2008, 01:08:41 am
Crap, stupid internet always picks the best times to lag out.
Title: Re: Random Dev. Shots
Post by: Syntac on November 07, 2008, 01:25:46 am
Are asylums always that creepy?

/me is scared :'(
Title: Re: Random Dev. Shots
Post by: Lava Croft on November 07, 2008, 04:48:48 am
Of course, those screenshots look the most like Blood's Fun Fair level.
Title: Re: Random Dev. Shots
Post by: your face on November 07, 2008, 05:55:34 pm
uhm, whar did lava go btw O:
Title: Re: Random Dev. Shots
Post by: techhead on November 07, 2008, 11:37:43 pm
One thousand posts here
I so love this awesome thread
Lets keep it going
Title: kal-q3dm1
Post by: Kaleo on November 13, 2008, 06:39:34 am
The textures are TRaKs "TRaK3" set, and the skybox is Soc's "Graveyard" skybox.

These are basically to show that I'm mapping again, but not for Trem, because I prefer mapping for Q3.

(http://i173.photobucket.com/albums/w75/MC-Artman/shot0000-2.jpg)
(http://i173.photobucket.com/albums/w75/MC-Artman/shot0001-1.jpg)
Title: Re: Random Dev. Shots
Post by: Asvarox on November 13, 2008, 01:18:53 pm
What's taht strange line there? And quake3 forums would like this screenie more
Title: Re: Random Dev. Shots
Post by: Kaleo on November 13, 2008, 08:57:31 pm
The strange skybox line? I don't know. Ask Soc; it's his skybox.

Also, as for posting it on Q3 forums, no. And I'm going to submit it into ..::LvL (http://lvlworld.com/) once I'm done.
Title: Re: Random Dev. Shots
Post by: nubcake on November 16, 2008, 06:11:30 pm
My new map INVASION

(http://i530.photobucket.com/albums/dd342/prof_flex/shot0004-3.jpg)
(http://i530.photobucket.com/albums/dd342/prof_flex/shot0005-3.jpg)
(http://i530.photobucket.com/albums/dd342/prof_flex/shot0007-2.jpg)
(http://i530.photobucket.com/albums/dd342/prof_flex/shot0008-1.jpg)
(http://i530.photobucket.com/albums/dd342/prof_flex/shot0009-2.jpg)
Title: Re: Random Dev. Shots
Post by: mooseberry on November 16, 2008, 07:41:22 pm
eew, looks like Halo.

But good work nonetheless.
Title: Re: Random Dev. Shots
Post by: Hendrich on November 16, 2008, 10:18:35 pm
Quote
eew, looks like Halo.

Or the ugly Quake version of Halo.

But, saying that, this isn't Halo, and I have no right to even say something like that, because I could never make a map like this. And it takes balls to make a map in this proprotion. Tress, tubes, fortress like base, water, Zyrion-like architexture, I love it. It really pushes the limits of what other mappers tend to do, it might need a few fixes here and there, but it looks great.

I think I'll play Tremulous right now to test this nifty map gameplay-wise, if its out that is. Where is the file for this map nubcake(Yum, nubcake.)? Or, where is the server hosting it?
Title: Re: Random Dev. Shots
Post by: amz181 on November 16, 2008, 10:20:49 pm
it looks really nice, but change the tube texture, it looks blurred.
Title: Re: Random Dev. Shots
Post by: Archangel on November 17, 2008, 03:54:08 am
haha that's really good looking! i like it!  :police: :police: :police:
Title: Re: Random Dev. Shots
Post by: nubcake on November 17, 2008, 04:04:16 am
Quote
eew, looks like Halo.

Or the ugly Quake version of Halo.

But, saying that, this isn't Halo, and I have no right to even say something like that, because I could never make a map like this. And it takes balls to make a map in this proprotion. Tress, tubes, fortress like base, water, Zyrion-like architexture, I love it. It really pushes the limits of what other mappers tend to do, it might need a few fixes here and there, but it looks great.

I think I'll play Tremulous right now to test this nifty map gameplay-wise, if its out that is. Where is the file for this map nubcake(Yum, nubcake.)? Or, where is the server hosting it?

Unfortunately I cant more detail to the map as im getting 50fps@1024x768 (on a shitty laptop with built in 64mb gfx card mind you) and I really want the map to be playable by all. ATM the map is still Alpha, so there is no release sorry :( I hope it will be done by next week :)

Need to do:
Wind blowing ambience
Water effects (blue blur underwater)
Water sound
Alien robot sounds (cannon sounds/machinery)
New sky (im thinking stormy clouds or a sunset with red sunlight glow)
More lighting

it looks really nice, but change the tube texture, it looks blurred.

Ok, ill see what other options i have

BTW this is my "low end" edition. Ill be releasing 2 versions of this map, one with alot more trees/wildlife/detail (for example the bridge pylons will be alot more detailed with wires, lights 3d) and this map. That way if people cant play, or server ops decide the 'high end' version is too unplayable for too many of there players they may opt for the "low end" which is the map shown below :)
Title: Re: Random Dev. Shots
Post by: Asvarox on November 17, 2008, 02:16:23 pm
I don't like banks of the river (especially at 4th screenshot). You might also want to try Sock's terrain tutorial (http://www.simonoc.com/pages/articles.htm)
Title: Re: Random Dev. Shots
Post by: amz181 on November 17, 2008, 04:15:33 pm
I don't like banks of the river (especially at 4th screenshot). You might also want to try Sock's terrain tutorial (http://www.simonoc.com/pages/articles.htm)

thats strange, that was one of the things i liked.
Title: Re: Random Dev. Shots
Post by: Kaleo on November 18, 2008, 02:38:00 am
I don't like banks of the river (especially at 4th screenshot). You might also want to try Sock's terrain tutorial (http://www.simonoc.com/pages/articles.htm)

Don't try that until you've tried making your own shaders from scratch. You'll understand it a lot better.
Title: Re: Random Dev. Shots
Post by: techhead on November 18, 2008, 12:33:37 pm
Actually, it did remind me of "Hang 'Em High" (http://halo.wikia.com/wiki/Hang_'Em_High_(Level)).
Video tour of the level (http://www.youtube.com/watch?v=RYQbdD7mG-0)
Title: Re: Random Dev. Shots
Post by: Kaleo on November 18, 2008, 12:45:52 pm
It looks a little open (and too Halo'y) to be an effective Trem map. It could, however, make a decent Q3 map.
Title: Re: Random Dev. Shots
Post by: nubcake on November 18, 2008, 04:05:55 pm
I don't like banks of the river (especially at 4th screenshot). You might also want to try Sock's terrain tutorial (http://www.simonoc.com/pages/articles.htm)

Thanks for the link :D Ive just implemented alpha shading into the grass/rocks/waterbed. Im going to try some phong shading on the banks now :) Ill post updated pics tommorow
Title: Re: Random Dev. Shots
Post by: fleash eater on November 24, 2008, 02:01:23 am
(http://img165.imageshack.us/img165/2682/picture1ca0.png)
(http://img377.imageshack.us/img377/5688/picture2px7.png)

just a sneak preview of my new map for amutrem  :)
Title: Re: Random Dev. Shots
Post by: Bissig on November 24, 2008, 02:10:35 am
Wow. Where did you get those dirty textures?
Title: Re: Random Dev. Shots
Post by: Plague Bringer on November 24, 2008, 02:21:21 am
I recognize some of those from TraK4, which I am using right now.
Title: Re: Random Dev. Shots
Post by: Evoc on November 24, 2008, 03:41:00 am
Looks good. I need to start making my map for AmuTrem...
Title: Re: Random Dev. Shots
Post by: TRaK on November 24, 2008, 05:29:30 am
Yeah all of those textures are from my TRaK4 (http://tremulous.net/forum/index.php?topic=9585.0) pack.

Though I would change that pink paint texture on those pipe things in the second shot, looks way off. Also, fix the texture scaling on the wallpaper in the first shot.
Title: Re: Random Dev. Shots
Post by: cactusfrog on November 24, 2008, 06:21:21 am
wow nice map. another idea is to take out that stupid triangle hole in the wall.
Title: Re: Random Dev. Shots
Post by: nubcake on November 24, 2008, 06:36:06 am
I agree, very nice start. I love maps that are different to the 'usual' trem maps :D

This is the untextured, no proper lighting. no terrain (its going to be an outdoor map based on a futuristic mining facility where aliens start in the mine, humans in the refinery :) )

Currently 2 days into the 14 day contest

(http://i530.photobucket.com/albums/dd342/prof_flex/shot0004-2.jpg)
(http://i530.photobucket.com/albums/dd342/prof_flex/shot0005-2.jpg)
(http://i530.photobucket.com/albums/dd342/prof_flex/shot0007-1.jpg)
Title: Re: Random Dev. Shots
Post by: cactusfrog on November 24, 2008, 10:59:11 am
wow thats amazing
Title: Re: Random Dev. Shots
Post by: your face on November 24, 2008, 03:41:05 pm
nubcake is extreme speedmapper.  Good job. ;)
Title: Re: Random Dev. Shots
Post by: nubcake on November 24, 2008, 03:50:46 pm
Thanks guys :D The end of my 2nd day g'night.

(http://i530.photobucket.com/albums/dd342/prof_flex/shot0010-1.jpg)
(http://i530.photobucket.com/albums/dd342/prof_flex/shot0011.jpg)
Title: Re: Random Dev. Shots
Post by: cactusfrog on November 25, 2008, 08:14:27 am
are you a human?
Title: Re: Random Dev. Shots
Post by: Plague Bringer on November 25, 2008, 12:08:54 pm
Hot. But it plays like crap.
Title: Re: Random Dev. Shots
Post by: nubcake on November 25, 2008, 12:37:38 pm
What does?
Title: Re: Random Dev. Shots
Post by: Plague Bringer on November 25, 2008, 07:55:23 pm
Your map. Just a prediction.
Title: Re: Random Dev. Shots
Post by: Syntac on November 25, 2008, 08:30:58 pm
Whoa, looks incredible. Just make sure it's well-balanced.
Title: Re: Random Dev. Shots
Post by: Kaleo on November 25, 2008, 11:22:24 pm
It looks far too open, and far too brown. But at least he's not using ATCS textures.
Title: Re: Random Dev. Shots
Post by: Hendrich on November 26, 2008, 12:44:22 am
The maps are looking nice, keep it up people, the AmuTrem contest seems like a good idea for mappers with limited experince in mapping to test out thier skills.  ;)

Besides, you shouldn't have to be l33t in mapping just to map.
Title: Re: Random Dev. Shots
Post by: nubcake on November 26, 2008, 04:37:17 am
It looks far too open, and far too brown. But at least he's not using ATCS textures.

Can you even read Kaleo?

This is the untextured, no proper lighting. no terrain (its going to be an outdoor map based on a futuristic mining facility where aliens start in the mine, humans in the refinery :) )

Currently 2 days into the 14 day contest

UNTEXTURED, NO PROPER LIGHTING, NO TERRAIN, 2 DAYS INTO A 14 DAY CONTEST.

Your map. Just a prediction.

Ill upload more pics tonight. It is not an open map at all, in fact i need to open it up more, as there is so much machinery outside its hard to move around properly. Also the inside of the caves are about 2 tyrants wide. Id say this map will be very balanced.
Title: Re: Random Dev. Shots
Post by: Kaleo on November 26, 2008, 08:04:40 am
It looks far too open, and far too brown. But at least he's not using ATCS textures.

Can you even read Kaleo?

This is the untextured, no proper lighting. no terrain (its going to be an outdoor map based on a futuristic mining facility where aliens start in the mine, humans in the refinery :) )

Currently 2 days into the 14 day contest

UNTEXTURED, NO PROPER LIGHTING, NO TERRAIN, 2 DAYS INTO A 14 DAY CONTEST.

Erm. Troll less?
Title: Re: Random Dev. Shots
Post by: nubcake on November 26, 2008, 08:17:05 am
You are the troll. Anyone with - 88 karma is a troll
Title: Re: Random Dev. Shots
Post by: Kaleo on November 26, 2008, 08:30:35 am
No. The one who is pointlessly flaming me is the troll.
Title: Re: Random Dev. Shots
Post by: Plague Bringer on November 26, 2008, 12:13:49 pm
-87.

Anyway, it looked a bit too open. It's good to hear that it's closed up more.
Title: Re: Random Dev. Shots
Post by: Asvarox on November 26, 2008, 02:43:47 pm
It looks far too open, and far too brown. But at least he's not using ATCS textures.

Can you even read Kaleo?

This is the untextured, no proper lighting. no terrain (its going to be an outdoor map based on a futuristic mining facility where aliens start in the mine, humans in the refinery :) )

Currently 2 days into the 14 day contest

UNTEXTURED, NO PROPER LIGHTING, NO TERRAIN, 2 DAYS INTO A 14 DAY CONTEST.

Erm. Troll less?
?
-This isn't done yet, i will have to change textures lighting etc.
-OMG THOSE TEXTURES SUCKS YOUR MUMS BALLS FFS WTF OMFG GOTFO.
-Noway, sir.
-FFS TROLL OMFG WTF GOTFO.

Map looks far too open indeed, but I wont say anything about gameplay because i didn't play this map yet. + It isn't done yet.

I also want to see more screenshots from fleash eater's project. Plague Bringer should show something too :)
PS. Damn you Trak, now we will have 20+ maps using your awesome textures :(
Title: Re: Random Dev. Shots
Post by: TRaK on November 26, 2008, 06:43:54 pm
PS. Damn you Trak, now we will have 20+ maps using your awesome textures :(

That is not a bad thing in any way ;)
Beats seeing those beaten-to-death evillair textures used for the bajillionth time.
Title: Re: Random Dev. Shots
Post by: Odin on November 26, 2008, 10:06:12 pm
Remember this (http://odin.mercenariesguild.net/tremulous/base/screenshots/shot0638.jpg)? Sadly, we had to remove it from Datacenter because it was just far too slow. It had a ridiculous amount of tris and was just horribly slow. I did save it to a prefab in our project so it may return if we can figure something out.
Title: Re: Random Dev. Shots
Post by: Kaleo on November 26, 2008, 11:16:43 pm
It looks far too open, and far too brown. But at least he's not using ATCS textures.

Can you even read Kaleo?

This is the untextured, no proper lighting. no terrain (its going to be an outdoor map based on a futuristic mining facility where aliens start in the mine, humans in the refinery :) )

Currently 2 days into the 14 day contest

UNTEXTURED, NO PROPER LIGHTING, NO TERRAIN, 2 DAYS INTO A 14 DAY CONTEST.

Erm. Troll less?
?
-This isn't done yet, i will have to change textures lighting etc.
-OMG THOSE TEXTURES SUCKS YOUR MUMS BALLS FFS WTF OMFG GOTFO.
-Noway, sir.
-FFS TROLL OMFG WTF GOTFO.

Now you're trolling me? How very sad.

@Odin: Damn. I was really looking forward to that reactor.

Good to know you're still working on the map though.
Title: Re: Random Dev. Shots
Post by: UniqPhoeniX on November 26, 2008, 11:22:40 pm
Remember this (http://odin.mercenariesguild.net/tremulous/base/screenshots/shot0638.jpg)? Sadly, we had to remove it from Datacenter because it was just far too slow. It had a ridiculous amount of tris and was just horribly slow. I did save it to a prefab in our project so it may return if we can figure something out.
How many tris is a ridiculous amount?
Title: Re: Random Dev. Shots
Post by: Odin on November 27, 2008, 02:03:19 am
Remember this (http://odin.mercenariesguild.net/tremulous/base/screenshots/shot0638.jpg)? Sadly, we had to remove it from Datacenter because it was just far too slow. It had a ridiculous amount of tris and was just horribly slow. I did save it to a prefab in our project so it may return if we can figure something out.
How many tris is a ridiculous amount?
I think it was somewhere around 22k, even after an optimization that brought it down from 30k. Patches helped but it was still too much for one room.

I even changed a lot of surfaces to vertex-lit shaders for less redraws and it STILL didn't solve the problem.
Title: Re: Random Dev. Shots
Post by: nubcake on November 27, 2008, 05:25:32 am
 :o that looks amazing! Doom 3 Almost!
Title: Re: Random Dev. Shots
Post by: Odin on November 27, 2008, 09:03:53 am
:o that looks amazing! Doom 3 Almost!
Unfortunately it brought down systems as much as Doom 3 did in its hayday.
Title: Re: Random Dev. Shots
Post by: nubcake on November 27, 2008, 04:56:15 pm
Heres a quick update, day 5 into 14 day comp.

Ill highlight this for people who didnt read it before Untextured, no proper lighting, no sky, no ground, 30% complete

(http://i530.photobucket.com/albums/dd342/prof_flex/shot0012.jpg)
(http://i530.photobucket.com/albums/dd342/prof_flex/shot0015.jpg)

Can any of the other competitors post theres up? Just wanna know if im behind or not  lol
Title: Re: Random Dev. Shots
Post by: Odin on November 27, 2008, 05:12:05 pm
I think they're busy copying off of you.
Title: Re: Random Dev. Shots
Post by: Syntac on November 27, 2008, 05:36:48 pm
Nubcake, you have some major skills going on. That map looks amazing.
Title: Re: Random Dev. Shots
Post by: Hendrich on November 27, 2008, 09:19:58 pm
@nubcake:
I think I never dropped my jaw as far as it is right now when I first played Tremulous, you sir, can get any flavor of cake I have any day.  ;)

Yummm, nubcake.....
Title: Re: Random Dev. Shots
Post by: cactusfrog on November 27, 2008, 10:46:00 pm
i would post some pics but my map is 10% complete because something is messed up with my drivers or something where everything is textured something weird like it will texture all my walls the tremor texture even though they are textured caulk. Then by screen will start flashing blue and the only way i can get out of it is with ctl alt delete.
Title: Re: Random Dev. Shots
Post by: Plague Bringer on November 28, 2008, 01:26:25 am
nubcake, I think you're going to be kicked out of the competition.

You're too good.
Title: Re: Random Dev. Shots
Post by: cactusfrog on November 28, 2008, 06:49:13 am
i agree.
Title: Re: Random Dev. Shots
Post by: nubcake on November 28, 2008, 10:19:30 am
Thanks for the feedback guys, ill post 1 last update for this week at some point tonight or tommorow. Im putting alot of effort into this, and asking alot of questions about things so please be patient with me :)
Title: Re: Random Dev. Shots
Post by: nubcake on November 28, 2008, 06:05:47 pm
End of Day 6 - Added terrain, more piping for a more authentic refinery look, water, tweaked sky - but ill need a new sky. No proper lighting yet and still completely untextured (ive used about 5 textures total lol). Ill update again on monday

(http://i530.photobucket.com/albums/dd342/prof_flex/shot0016-1.jpg)
(http://i530.photobucket.com/albums/dd342/prof_flex/shot0019-1.jpg)
(http://i530.photobucket.com/albums/dd342/prof_flex/shot0020.jpg)

P.s If you go through the thread you can see how far ive come :D
Title: Re: Random Dev. Shots
Post by: amz181 on November 28, 2008, 06:25:08 pm
Whoa, that looks brilliant! I really like how authentic it looks and how the metal blends into outside :O
Title: Re: Random Dev. Shots
Post by: nubcake on November 28, 2008, 06:26:53 pm
I still gotta make it more 'hi tech' as its mean to be an ore proccessing facility of the future :)
Title: Re: Random Dev. Shots
Post by: amz181 on November 28, 2008, 06:33:08 pm
A high tech extracting room would be cool.
Title: Re: Random Dev. Shots
Post by: Zero Ame on November 28, 2008, 06:44:53 pm
i feel sorry for humans on that map, so many places for dretches to hide and so much clutter to block bullets and get in the way of things. Should be very good gameplay
Title: Re: Random Dev. Shots
Post by: Seffylight on November 28, 2008, 08:51:19 pm
I really love all the pipe and girder clutter. It looks pretty great.
Title: Re: Random Dev. Shots
Post by: TRaK on November 28, 2008, 11:27:41 pm
Looking good there nubcake :)
There's a few little things I would change based on what I can see, though:

The outer walls (the rock) of that outside area need more height variation to escape that box-room feeling, especially because the area seem to be roughly square in shape, which just adds to that impression.

Some detail elements look like they really should me made with a smaller grid size, such as the railings on your walkways, which look a little too blocky at the moment. I' suggest making the vertical parts less thick than the horizontal part. Also, making them less thick altogether might be a good idea, 8 units(I think?) is a bit too thick for that kind of thing imo. Same thing goes for the girders, like those in your second shot, above that cave entrance. The uniform brush thickness looks odd.

The lack of 3-point-clipped detail elements is quite obvious as well. I'd recommend bevelling some edges, although this is entirely up to you.

Overall, looks like it has potential, keep it up, you're definitely improving :)
Title: Re: Random Dev. Shots
Post by: nubcake on November 29, 2008, 01:15:32 am
Looking good there nubcake :)
There's a few little things I would change based on what I can see, though:

The outer walls (the rock) of that outside area need more height variation to escape that box-room feeling, especially because the area seem to be roughly square in shape, which just adds to that impression.

Some detail elements look like they really should me made with a smaller grid size, such as the railings on your walkways, which look a little too blocky at the moment. I' suggest making the vertical parts less thick than the horizontal part. Also, making them less thick altogether might be a good idea, 8 units(I think?) is a bit too thick for that kind of thing imo. Same thing goes for the girders, like those in your second shot, above that cave entrance. The uniform brush thickness looks odd.

The lack of 3-point-clipped detail elements is quite obvious as well. I'd recommend bevelling some edges, although this is entirely up to you.

Overall, looks like it has potential, keep it up, you're definitely improving :)

It may be the angle im looking at the rocks that make them seem flat, although yes i do need more variation in the walls. The entrance to the dave is actually going to be square, like an entrance to a modern mine, with support beams around it to make it look mpre 'natural'. Ill take your advice on the railing though :D Ill try and vary things up. Thanks for the advice :)

Btw this is the wall close up, it shows a little more depth, although still a bit jagged and unnatural :(

(http://i530.photobucket.com/albums/dd342/prof_flex/shot0022.jpg)
Title: Re: Random Dev. Shots
Post by: mooseberry on November 29, 2008, 01:44:59 am
I think he means like this:

(Crappy 2 second paint drawing.  ;) Still probably more helpful than words.)
Title: Re: Random Dev. Shots
Post by: nubcake on November 29, 2008, 02:43:30 am
ah right. Yeah i suck at terrain :(
Title: Re: Random Dev. Shots
Post by: Kaleo on November 29, 2008, 04:14:23 am
Have you noted the judges that you and Jake are working on that?
Title: Re: Random Dev. Shots
Post by: nubcake on November 29, 2008, 04:19:15 am
Have you noted the judges that you and Jake are working on that?

No why would I? Jake left for army last friday and wont be back until sunday. Hes not working on this map with me, and doesnt even know about the competition.
Title: Re: Random Dev. Shots
Post by: Hendrich on November 29, 2008, 04:37:09 am
To emphasize the awesomeness of Nubcake's over-hyped map, I written a new law that has actually happened before...before my dark, epic past....duh duh DUH!  :o
Anyways, here it is:

In gaming, if a player, has reached a limit that is beyond l33t, he/she will create a rip in space that will devour all newbies into the void of humiliation, where they will never play again. Also the earth will go boom.

-Hendrich's Law; Section 1-1

I hope you realize Nubcake, you've probably sold your soul to the Devil for these mapping skills, because your dangerously close to destroying all of us. :P
For the devs, its just too late for them now. Its only a matter of time before they wipe us out of existence.
Title: Re: Random Dev. Shots
Post by: your face on November 29, 2008, 05:09:14 am
um, looks nice so far
Title: Re: Random Dev. Shots
Post by: Zero Ame on November 30, 2008, 11:28:58 am
map ive been working on for awhile now, off and on.

(http://i115.photobucket.com/albums/n309/Lord-Omega/zealous.jpg)

the lighting is all done, just working on adding more rooms and LOTS of misc details for realism.
Title: Re: Random Dev. Shots
Post by: Plague Bringer on November 30, 2008, 02:13:43 pm
What's the theme of that map, Ame?
Title: Re: Random Dev. Shots
Post by: nubcake on November 30, 2008, 02:43:35 pm
What's the theme of that map, Ame?

Zealous?
Title: Re: Random Dev. Shots
Post by: Zero Ame on December 01, 2008, 03:32:29 am
Zealous was just a random name i thought up for the map, the theme is steampunk (old stone style mixed with modern tech)
Title: Re: Random Dev. Shots
Post by: Plague Bringer on December 01, 2008, 12:04:00 pm
Ooh, yay. I love steampunk inspired everything.
Title: Re: Random Dev. Shots
Post by: Taiyo.uk on December 01, 2008, 04:09:40 pm
Like this steampunk basilisk?
(http://www.crabfu.com/steamtoys/rc_steamipede/steam_centipede_3q2.jpg)
http://www.crabfu.com/steamtoys/rc_steamipede/

back on topic nao...  ;D
Title: Re: Random Dev. Shots
Post by: TRaK on December 01, 2008, 05:53:53 pm
Cyberpunk > Steampunk :P

I should stop posting non-trem stuff here, but meh:

(http://i231.photobucket.com/albums/ee138/2xG/quake2world60.jpg)
(http://i231.photobucket.com/albums/ee138/2xG/quake2world61.jpg)
More:
http://i231.photobucket.com/albums/ee138/2xG/quake2world62.jpg
http://i231.photobucket.com/albums/ee138/2xG/quake2world63.jpg
http://i231.photobucket.com/albums/ee138/2xG/quake2world64.jpg

Lighting still sucks for the most part :/
Title: Re: Random Dev. Shots
Post by: epsy on December 01, 2008, 08:44:32 pm
I should stop posting non-trem stuff here
I should stop posting non-trem stuff here
Title: Re: Random Dev. Shots
Post by: Kaleo on December 02, 2008, 07:27:38 am
Whoa nice work, TRaK. I'm taking a gander that that's for Q2World?
Very "Q4" style to it. Keep it up.

Also, lighting is fine. Plenty of room for improvement, but it's not terrible as it is.
Title: Re: Random Dev. Shots
Post by: gareth on December 02, 2008, 04:30:35 pm
very nice trak.

I HATE GRAY THOUGH.

 :-*
Title: Re: Random Dev. Shots
Post by: nubcake on December 03, 2008, 08:05:04 am
These are my final shots of my map for the amu competition before the competition deadline (next firday). 70% complete (Alien base needs to be finished, more human base detail, proper lighting/texturing, sounds etc) I will probably upload this map to my server at some point this week to begin gameplay testing for tweaks.

(http://i530.photobucket.com/albums/dd342/prof_flex/shot0037-1.jpg)
(http://i530.photobucket.com/albums/dd342/prof_flex/shot0038.jpg)
(http://i530.photobucket.com/albums/dd342/prof_flex/shot0039.jpg)
(http://i530.photobucket.com/albums/dd342/prof_flex/shot0037-2.jpg)
(http://i530.photobucket.com/albums/dd342/prof_flex/shot0038-1.jpg)
(http://i530.photobucket.com/albums/dd342/prof_flex/shot0039-1.jpg)
Title: Re: Random Dev. Shots
Post by: Asvarox on December 03, 2008, 10:54:36 am
Nice, but if you want to censor fps you should use cg_draw2d 0  :angel:
Title: Re: Random Dev. Shots
Post by: nubcake on December 03, 2008, 11:13:05 am
Nice, but if you want to censor fps you should use cg_draw2d 0  :angel:

HAHAHAHA you caught me out. I was getting 35fps @1024x768 on a 1.8ghz celeron laptop, 1gb ram, Built in 64mb Intel gfx card  :laugh: Also i havent made any of the walls structural cept the bounding box/roof so i hope to get 50 - 70fps which for comparison, i get 33fps on transit on the same settings :)
Title: Re: Random Dev. Shots
Post by: amz181 on December 03, 2008, 04:56:32 pm
very nice :D
Title: Re: Random Dev. Shots
Post by: nubcake on December 03, 2008, 05:12:57 pm
Hmm ive decided to revamp the map. After looking at it, it needs to be 'blended in' more rather than 1 random area to another. Weve got a week left and i want it to look a little more like this (http://gasprices-usa.com/Oil%20Refinery%20CA.jpg) (as long as the FPS dont die)
Title: Re: Random Dev. Shots
Post by: Odin on December 03, 2008, 05:26:19 pm
It looks nice, but I think the more stuff you add, the higher advantage you give to Dretches and the like. There's a million places to hide and it'd be suicide for an unarmored human to walk out of the base. Unfortunately your map may become a total campfest for the humans if it gets any more cluttered with stuff.
Title: Re: Random Dev. Shots
Post by: nubcake on December 03, 2008, 05:39:34 pm
It looks nice, but I think the more stuff you add, the higher advantage you give to Dretches and the like. There's a million places to hide and it'd be suicide for an unarmored human to walk out of the base. Unfortunately your map may become a total campfest for the humans if it gets any more cluttered with stuff.

Yeah im going to make it more accessible by adding more walkways., and leaving the pipes/girders to detail rather than actual structure
Title: Re: Random Dev. Shots
Post by: Hendrich on December 04, 2008, 03:41:45 am
Your map just looks too crazy Nubcake, good job. Like everybody said before,  ease down on the camping/hiding spots.  :D
Title: Re: Random Dev. Shots
Post by: cactusfrog on December 08, 2008, 03:21:30 am
well he did white out his fps. is the map even close to playable?
Title: Re: Random Dev. Shots
Post by: mooseberry on December 08, 2008, 04:46:34 am
well he did white out his fps. is the map even close to playable

Nice, but if you want to censor fps you should use cg_draw2d 0  :angel:

HAHAHAHA you caught me out. I was getting 35fps @1024x768 on a 1.8ghz celeron laptop, 1gb ram, Built in 64mb Intel gfx card  :laugh: Also i havent made any of the walls structural cept the bounding box/roof so i hope to get 50 - 70fps which for comparison, i get 33fps on transit on the same settings :)

I don't suppose you actually read the threads you post in?
Title: Re: Random Dev. Shots
Post by: Syntac on December 08, 2008, 10:40:47 pm
Considering that, it's a mystery to me why cactusfrog's karma is so high. ::)

A shout-out to all you map developers: Moar screenies nao!!!!
Title: Re: Random Dev. Shots
Post by: your face on December 08, 2008, 10:49:15 pm
A little secret something: (http://cocoapet.googlepages.com/weprack2.jpg/weprack2-full;init:.jpg)
Title: Re: Random Dev. Shots
Post by: Thorn on December 09, 2008, 04:51:47 pm
Took enough time, face.

Is that using the ent system I wired up?
Title: Re: Random Dev. Shots
Post by: your face on December 09, 2008, 05:01:25 pm
That shall be done today when I'm through with life. :)
Title: Re: Random Dev. Shots
Post by: n.o.s.brain on December 09, 2008, 05:02:29 pm
i now actually have some time off, so i can start up again.
Title: Re: Random Dev. Shots
Post by: Archangel on December 10, 2008, 02:23:09 am
@nubcake: Looks reaaaaally nice. Good job.
@faec: It's always nice to have weapons racks >:o
Title: Re: Random Dev. Shots
Post by: your face on December 10, 2008, 03:10:10 am
That shall be done today when I'm through with life. :)

Sorry, my pitiful existence has taken up more time than I at first realized. ;<
Title: Re: Random Dev. Shots
Post by: nubcake on December 15, 2008, 05:08:05 am
Im putting the finishing touches on my map for Amu comp. But I had an image burnt into my mind for a few days that im trying to recreate, this is part of it :) It will be an indoor map too, just have the sky as a background

(http://i530.photobucket.com/albums/dd342/prof_flex/shot0050.jpg)
(http://i530.photobucket.com/albums/dd342/prof_flex/shot0056.jpg)
Title: Re: Random Dev. Shots
Post by: Plague Bringer on December 15, 2008, 12:08:53 pm
Is that statue an assortment of brushes or a model? If it's the former, good job.
Title: Re: Random Dev. Shots
Post by: nubcake on December 15, 2008, 12:46:05 pm
Is that statue an assortment of brushes or a model? If it's the former, good job.

All brushes, Im dont use models (except bedtime) because I want the work to be mine :)
Title: Re: Random Dev. Shots
Post by: amz181 on December 16, 2008, 05:31:48 pm
where'd you get that shader for the blue orb thing. It looks brilliant!
Title: Re: Random Dev. Shots
Post by: nubcake on December 17, 2008, 01:10:00 am
I took the ATCS shader for the blue light and made is stronger then applied it to the gloom2 water texture :)
Title: Re: Random Dev. Shots
Post by: nubcake on December 20, 2008, 03:44:01 pm
quick update, havent been working on this map much, but ive got some ideas for it. Untextured, no detail, no proper lighting (I want it to be dark unlike this screeny), no bases yet

(http://i530.photobucket.com/albums/dd342/prof_flex/shot0057.jpg)
Title: Re: Random Dev. Shots
Post by: X-20 on December 21, 2008, 04:27:09 am
I have revived the long lost rain shader. (excuse the box map)

(http://i285.photobucket.com/albums/ll78/XT-Xoxide/tremrain.png)

Demo
http://files.filefront.com/tremulous+raindm+69/;12720004;/fileinfo.html

Screenshots of my latest map coming SOON.

EDIT: Slight easter egg in the demo
Title: Re: Random Dev. Shots
Post by: nubcake on December 21, 2008, 05:02:40 am
fricking awesome. how much affect does it have on FPS??
Title: Re: Random Dev. Shots
Post by: mooseberry on December 21, 2008, 05:05:44 am
Oh and nubcake, try and find some higher quality/larger/better textures, so your walls don't end up looking like checker boards.  ;)

But very nice work.
Title: Re: Random Dev. Shots
Post by: X-20 on December 21, 2008, 06:31:49 am
fricking awesome. how much affect does it have on FPS??

As of right now your FPS just dies for the most part, lowest i got was 19 fps but that was with a finer use of the shader.

If i toy around with it i could probably make it more fps friendly.
Title: Re: Random Dev. Shots
Post by: cactusfrog on December 21, 2008, 06:33:10 am
fricking awesome. how much affect does it have on FPS??

As of right now your FPS just dies for the most part, lowest i got was 19 fps but that was with a finer use of the shader.

If i toy around with it i could probably make it more fps friendly.
fps is overrated rain is fucking awesome
Title: Re: Random Dev. Shots
Post by: X-20 on December 21, 2008, 07:33:09 am
Hmm, after messing around for awhile i came up with a lag-free use of the shader, check it out.

http://files.filefront.com/test+project+295pk3/;12721133;/fileinfo.html
Title: Re: Random Dev. Shots
Post by: your face on December 21, 2008, 08:53:13 pm
win, you need a water pit-patter on the rocks.
Title: Re: Random Dev. Shots
Post by: Samurai.mac on December 30, 2008, 08:12:07 pm
First real attempts at large scale terrain sculpting and texture blending, I'm in dire need of some higher quality textures though. (Ignore the explosion)
(http://img55.imageshack.us/img55/7330/shot0222hh1.jpg)
Title: Re: Random Dev. Shots
Post by: your face on December 30, 2008, 11:14:53 pm
triangle-soup tiem :o
Title: Re: Random Dev. Shots
Post by: Samurai.mac on December 30, 2008, 11:29:17 pm
Actually mostly quad-soup, with tri-souped bits to turn corners and the like.
Title: Re: Random Dev. Shots
Post by: nubcake on December 31, 2008, 01:19:40 am
Actually mostly quad-soup, with tri-souped bits to turn corners and the like.

Nice. I would like to see more terrain blending with more unique textures too :)

Inspired by x-20s rain shader I have decided to make (well mostly modify) my own one. Not quite as thick and going on an angle like wind has blown it. Also adding in some waterfalls/water reflective surfaces.

(http://i530.photobucket.com/albums/dd342/prof_flex/shot0064.jpg)

(http://i530.photobucket.com/albums/dd342/prof_flex/shot0063.jpg)
Title: Re: Random Dev. Shots
Post by: Bissig on December 31, 2008, 02:50:25 am
Blowing wind noise maybe?
Title: Re: Random Dev. Shots
Post by: your face on December 31, 2008, 02:52:14 am
Ohh, looks nice.  I personally think that your skybox needs to be a bit more overcast looking, and maybe have the clouds moving the same direction as the rain.  ;)
Title: Re: Random Dev. Shots
Post by: nubcake on December 31, 2008, 04:54:46 am
Ohh, looks nice.  I personally think that your skybox needs to be a bit more overcast looking, and maybe have the clouds moving the same direction as the rain.  ;)

I was thinking the same thing. I might have a bit more of a look around. I want to make a video to show some of the features but my /video avi keeps stuffing up for some reason. Screenshots dont really do it justice.
Title: Re: Random Dev. Shots
Post by: ==Troy== on December 31, 2008, 11:38:40 am
/me wants snow.

Awesome work and possibilities. Do you have rain inside of the buildings?
Title: Re: Random Dev. Shots
Post by: amz181 on December 31, 2008, 12:38:59 pm
Ohh, looks nice.  I personally think that your skybox needs to be a bit more overcast looking, and maybe have the clouds moving the same direction as the rain.  ;)

I was thinking the same thing. I might have a bit more of a look around. I want to make a video to show some of the features but my /video avi keeps stuffing up for some reason. Screenshots dont really do it justice.

No! Keep the sky the same, i like it, it kinda makes it fairytaleesque, and thats not a bad thing. It fits really well.
Title: Re: Random Dev. Shots
Post by: Archangel on December 31, 2008, 08:14:08 pm
I see you're getting 30 FPS. What sort of video card do you have? Because 30 fps is playable, just not very nice.
Title: Re: Random Dev. Shots
Post by: nubcake on January 01, 2009, 06:24:06 am
30fps on a built in 32mb intel video card on laptop :) from a thread i made on tremwars


Intel core duo 1.86ghz celeron laptop. Built in 32mb intel built in video card. 1gb ram running on vista.

Minimum FPS:
Rain map (with rain)
640x480: 52 1024x768: 20
Rain map (without rain)
640x480: 90 1024x768: 75
Transit (comparison)
640x480: 56 1024x768: 27

Jake has similar specs but a 9800GT and gets 90fps at all times on any resolution. So its really down to video card
Title: Re: Random Dev. Shots
Post by: Zero Ame on January 01, 2009, 08:29:11 pm
IMAGES OF ZEALOUS!!

a hole
(http://i115.photobucket.com/albums/n309/Lord-Omega/shot0067.jpg)
human base
(http://i115.photobucket.com/albums/n309/Lord-Omega/shot0066.jpg)
a light and tunnel
(http://i115.photobucket.com/albums/n309/Lord-Omega/shot0065.jpg)
A hall
(http://i115.photobucket.com/albums/n309/Lord-Omega/shot0064.jpg)
some nifty stairs
(http://i115.photobucket.com/albums/n309/Lord-Omega/shot0061.jpg)
again
(http://i115.photobucket.com/albums/n309/Lord-Omega/shot0060.jpg)
area to be done
(http://i115.photobucket.com/albums/n309/Lord-Omega/shot0053-1.jpg)
a room
(http://i115.photobucket.com/albums/n309/Lord-Omega/shot0051-1.jpg)
a small service area
(http://i115.photobucket.com/albums/n309/Lord-Omega/shot0049.jpg)
a smaller area
(http://i115.photobucket.com/albums/n309/Lord-Omega/shot0048.jpg)
a back room
(http://i115.photobucket.com/albums/n309/Lord-Omega/shot0047-1.jpg)
a custom generator
(http://i115.photobucket.com/albums/n309/Lord-Omega/shot0046-1.jpg)
a different view
(http://i115.photobucket.com/albums/n309/Lord-Omega/shot0044-1.jpg)
top of my nifty stairs
(http://i115.photobucket.com/albums/n309/Lord-Omega/shot0018.jpg)
a hall/room
(http://i115.photobucket.com/albums/n309/Lord-Omega/shot0017.jpg)
alien OM start
(http://i115.photobucket.com/albums/n309/Lord-Omega/shot0015-1.jpg)
alien base entrance
(http://i115.photobucket.com/albums/n309/Lord-Omega/shot0014-1.jpg)
another view of generator
(http://i115.photobucket.com/albums/n309/Lord-Omega/shot0013-1.jpg)
human default entrance
(http://i115.photobucket.com/albums/n309/Lord-Omega/shot0012-1.jpg)
a nifty ball light
(http://i115.photobucket.com/albums/n309/Lord-Omega/shot0011-1.jpg)
alien entrance
(http://i115.photobucket.com/albums/n309/Lord-Omega/shot0010-1.jpg)
Title: Re: Random Dev. Shots
Post by: X-20 on January 01, 2009, 08:45:14 pm
"A small service area" Screenshot reminds me of the basement area of stack from goldeneye 64  :)

Otherwise, it looks nice.
Title: Re: Random Dev. Shots
Post by: Zero Ame on January 01, 2009, 08:52:40 pm
ya and ive found that small area to be well suited for a human base :P
Title: Re: Random Dev. Shots
Post by: your face on January 01, 2009, 10:11:50 pm
"A small service area" Screenshot reminds me of the basement area of stack from goldeneye 64  :)

Oh!  I loved that game!  It does look like it.  ;D
Title: Re: Random Dev. Shots
Post by: Kaleo on January 01, 2009, 11:08:01 pm
*rummages around in old mapping projects

*finds something interesting

For some reason, the fucking OM won't spawn.
(http://i173.photobucket.com/albums/w75/MC-Artman/alientomb.png)

Very much a work in progress. The idea for the map is a temple floating in space. I wanted to place the egyptsoc textures with a space skybox. Supertankers skybox to be precise.
Title: Re: Random Dev. Shots
Post by: amz181 on January 02, 2009, 12:16:21 am
kaleo, finish that map, it looks really nice!

nice screens zero!
Title: Re: Random Dev. Shots
Post by: your face on January 02, 2009, 12:38:17 am
 :)  Maybe put the om where the cade is.
Title: Re: Random Dev. Shots
Post by: Archangel on January 02, 2009, 04:16:33 am
30fps on a built in 32mb intel video card on laptop :) from a thread i made on tremwars


Intel core duo 1.86ghz celeron laptop. Built in 32mb intel built in video card. 1gb ram running on vista.

Minimum FPS:
Rain map (with rain)
640x480: 52 1024x768: 20
Rain map (without rain)
640x480: 90 1024x768: 75
Transit (comparison)
640x480: 56 1024x768: 27

Jake has similar specs but a 9800GT and gets 90fps at all times on any resolution. So its really down to video card

well, onboard video is pretty transhy.
Title: Re: Random Dev. Shots
Post by: Zero Ame on January 02, 2009, 04:52:12 am
i have a NVIDIA 512mb 5500 series :D
Title: Re: Random Dev. Shots
Post by: Archangel on January 02, 2009, 04:56:34 am
o_O, a 5500 with 512mb ram? Kinda weird. I have a 7300fx with 256mb in my desktop. Getting a 9800 soon though  ::)
Title: Re: Random Dev. Shots
Post by: Kaleo on January 02, 2009, 08:14:57 am
kaleo, finish that map, it looks really nice!

I would, except the OM won't spawn anywhere. Fuck knows why.
Title: Re: Random Dev. Shots
Post by: amz181 on January 02, 2009, 06:31:55 pm
have you tried going onto the map and manually buiulding the OM?
Title: Re: Random Dev. Shots
Post by: Odin on January 02, 2009, 08:25:08 pm
kaleo, finish that map, it looks really nice!

I would, except the OM won't spawn anywhere. Fuck knows why.
Put the OM above the brush you want it on and it will fall onto it(you won't see that happen).
Title: Re: Random Dev. Shots
Post by: amz181 on January 02, 2009, 08:34:05 pm
kaleo, finish that map, it looks really nice!

I would, except the OM won't spawn anywhere. Fuck knows why.
Put the OM above the brush you want it on and it will fall onto it(you won't see that happen).

speaking of good looking maps, how long till yours is getting its first beta?
Title: Re: Random Dev. Shots
Post by: Kaleo on January 03, 2009, 12:40:22 am
kaleo, finish that map, it looks really nice!

I would, except the OM won't spawn anywhere. Fuck knows why.
Put the OM above the brush you want it on and it will fall onto it(you won't see that happen).

No. I mean it won't spawn anywhere. It's 32 units above the brush and wont spawn. I even tried placing it in the center of a huge box and it still wont spawn.
Title: Re: Random Dev. Shots
Post by: nubcake on January 03, 2009, 02:36:01 am
Human base start (in the castle)

(http://i530.photobucket.com/albums/dd342/prof_flex/shot0068.jpg)

Alien base start (in the barn)

(http://i530.photobucket.com/albums/dd342/prof_flex/shot0069.jpg)

Still got alot more to go, i want to make the terrain look more natural and uneven. In the human base im thinking of changing the magic sphere into this bad boy if I can fit it in + have fps left over :)

(http://i530.photobucket.com/albums/dd342/prof_flex/shot0057-1.jpg)

Title: Re: Random Dev. Shots
Post by: amz181 on January 03, 2009, 02:46:04 am
looks nice! what happened to the rain?
Title: Re: Random Dev. Shots
Post by: X-20 on January 03, 2009, 02:50:21 am
Looks nice :>, but is that cave on the right side of the first screenshot straight? That looks kind of MD friendly.

Anyway, a lot of nice looking maps coming along, i will post some of my own once i fix an annoying bug which i can't seem to get rid of.
Title: Re: Random Dev. Shots
Post by: nubcake on January 03, 2009, 03:29:15 am
looks nice! what happened to the rain?

I still have the rain in, its just very thin so you cant see it until you are in game. The cave entrance wont be straight ive just made the outlining structure for the map :)
Title: Re: Random Dev. Shots
Post by: fleash eater on January 03, 2009, 10:09:45 pm
i was showing my dad how and what i do on gtkradiant and i started to show him some brushwork and different things. and i ended up with a really good map area. i might execute this idea into a map sooner or later after im done with my other projects

(http://img134.imageshack.us/img134/3609/picture16ms6.png)
Title: Re: Random Dev. Shots
Post by: your face on January 03, 2009, 10:36:21 pm
wait, your dad did that? :o
Title: Re: Random Dev. Shots
Post by: fleash eater on January 04, 2009, 04:02:15 am
lol no i did. reread the topic i made it showing m dad what i do on radiant
Title: Re: Random Dev. Shots
Post by: fleash eater on January 04, 2009, 11:26:54 pm
school is starting os i wont be doing much with this after today, but i will try to release it complete within a month. its coming out well and starting to look kinda like nubcaakes work. i guess he inspired me  :)

(http://img116.imageshack.us/img116/5072/picture5uq8.png)
(http://img149.imageshack.us/img149/3204/picture9ip0.png)
(ignore the saving map thing it popped up right as i took this)
(http://img118.imageshack.us/img118/7608/picture8lj8.png)
Title: Re: Random Dev. Shots
Post by: Odin on January 08, 2009, 08:26:45 am
(http://odin.mercenariesguild.net/xreal/tremulous/screenshots/xreal-20090108-032250-000.jpg)

Tremulous running in XreaL with (very experimental)HDR enabled. Mr. Granger has stars in his eyes!
Title: Re: Random Dev. Shots
Post by: E-Mxp on January 08, 2009, 04:11:58 pm
[img]

Tremulous running in XreaL with (very experimental)HDR enabled. Mr. Granger has stars in his eyes!
Z....O.....M.....G  :o
Title: Re: Random Dev. Shots
Post by: your face on January 08, 2009, 07:21:40 pm
onoez! hangar D:

(http://cocoapet.googlepages.com/cruz-hanger.jpg)
Title: Re: Random Dev. Shots
Post by: Archangel on January 08, 2009, 07:45:15 pm
@hangar; omfg! ur fkn haking@!!!!!!!!!!1111
Title: Re: Random Dev. Shots
Post by: amz181 on January 08, 2009, 08:55:43 pm
odin> how the hell did you get that working :O hows the engine running, does it lag alot?

that actually looks really good, and might be a very nice way to secure trems future.

Thats actually crazyilly insane. Your a miracle worker

your face> THATS noice!! reminds me of the cod hangar :p
Title: Re: Random Dev. Shots
Post by: nubcake on January 09, 2009, 05:48:15 am
Uh nothing special, but just thought id show anyways, 2 days work so far

(http://i530.photobucket.com/albums/dd342/prof_flex/shot0074.jpg)
Title: Re: Random Dev. Shots
Post by: Odin on January 09, 2009, 06:01:34 am
odin> how the hell did you get that working :O hows the engine running, does it lag alot?

that actually looks really good, and might be a very nice way to secure trems future.

Thats actually crazyilly insane. Your a miracle worker

your face> THATS noice!! reminds me of the cod hangar :p

I didn't do anything. Tr3B of the XreaL project decided to do it after many requests.
Title: Re: Random Dev. Shots
Post by: Kaleo on January 09, 2009, 09:06:04 am
Uh nothing special, but just thought id show anyways, 2 days work so far

Nice. As I said in response to your last WIP you posted, your brushwork is still very angular, but it's looking good.

Try this. The priciple works with grounds as well as walls: http://simonoc.com/pages/articles/rockwall1_1.htm

Also, I hope that isn't going to be for Tremulous. It looks a bit too vilage-y for Trem.
Title: Re: Random Dev. Shots
Post by: nubcake on January 09, 2009, 09:25:49 am
Thanks. Yeah ive read the tutorial and tried using phong shading but it never seems to come up as nice as id like :(
Title: Re: Random Dev. Shots
Post by: FreaK on January 09, 2009, 04:09:40 pm
nubcake, you're mapping style is so different then everyone else. I like :)
Title: Re: Nubcake's Amazing Shot
Post by: CreatureofHell on January 09, 2009, 07:00:13 pm
Uh nothing special, but just thought id show anyways, 2 days work so far

amazing pic

I know that doesn't fit the tremulous theme but I still want to play it!
Title: Re: Random Dev. Shots
Post by: n.o.s.brain on January 10, 2009, 11:06:11 pm
@nubcake: i hope that water wheel spins! :D
Title: Re: Random Dev. Shots
Post by: nubcake on January 11, 2009, 07:28:25 am
It sure does :)

Theme is being an old darkyard. Humans will start in the warehourse or boat (warehouse will be next to the ship, only a small warehouse though) Aliens will start in the opposing tavern. It seems a little human bias, due to the water, but underwater will be unbuildable, and aliens can still play  in tight corridors (the rock will be a small cave leading from the tavern to the old warehouse next to the ship)


(http://i530.photobucket.com/albums/dd342/prof_flex/shot0077.jpg)
(http://i530.photobucket.com/albums/dd342/prof_flex/shot0078.jpg)

Atm the map is quite tiny, smaller than ATCS
Title: Re: Random Dev. Shots
Post by: CreatureofHell on January 11, 2009, 09:29:23 am
Is that a waterfall?!?!?  :o
Title: Re: Random Dev. Shots
Post by: nubcake on January 11, 2009, 09:51:05 am
Yeah, although im having trouble getting the foam/splash to look realistic
Title: Re: Random Dev. Shots
Post by: Plague Bringer on January 11, 2009, 03:01:56 pm
Are you using a shader? You could try a particle effect.
Title: Re: Random Dev. Shots
Post by: n.o.s.brain on January 11, 2009, 10:59:16 pm
random mirror hax:
(http://imn2rc.com/nos/shot0002.jpg)
Title: Re: Random Dev. Shots
Post by: Kaleo on January 12, 2009, 01:58:01 am
Ooh nice! Howabout you do us a Haos Redro boardroom?
Title: Re: Random Dev. Shots
Post by: CreatureofHell on January 12, 2009, 03:40:51 pm
uhhhh......how interesting....
Title: Re: Random Dev. Shots
Post by: n.o.s.brain on January 13, 2009, 01:54:04 am
this may be moar interesting:
(green fog ftw)
(http://imn2rc.com/blackout/shot0012.jpg)
I'm finally finishing this map from like a year ago...  ;)
Title: Re: Random Dev. Shots
Post by: your face on January 13, 2009, 02:00:05 am
year? liez
Title: Re: Random Dev. Shots
Post by: n.o.s.brain on January 13, 2009, 02:11:43 am
its 2009 nao, and i started it back in 2008, :D
Title: Re: Random Dev. Shots
Post by: mooseberry on January 13, 2009, 02:53:22 am
Map looks nice, but it would be a bitch to play, especially as humans.
Title: Re: Random Dev. Shots
Post by: Death On Ice on January 13, 2009, 03:15:50 am
Maybe it only rains outside the castle? :P
Title: Re: Random Dev. Shots
Post by: mooseberry on January 13, 2009, 03:39:46 am
Maybe it only rains outside the castle? :P

I think someone missed a page.  ;)
Title: Re: Random Dev. Shots
Post by: n.o.s.brain on January 13, 2009, 03:59:59 am
Map looks nice, but it would be a bitch to play, especially as humans.
that's exactly the point! :D
Title: Re: Random Dev. Shots
Post by: nubcake on January 13, 2009, 07:54:32 am
(http://i530.photobucket.com/albums/dd342/prof_flex/shot0083-1.jpg)
(http://i530.photobucket.com/albums/dd342/prof_flex/shot0085.jpg)
Title: Re: Random Dev. Shots
Post by: Kaleo on January 13, 2009, 09:17:21 am
Still very angular brush-wise. Try using some patch meshes.

Lighting is very nice however.
Title: Re: Random Dev. Shots
Post by: nubcake on January 13, 2009, 09:21:53 am
Yeah i didnt use many patch meshes cos I want it to run @90fps constanatly so everyone can play it. It doesnt look so bad in game though, just the top of the rock is angular. Ill try and fix it though
Title: Re: Random Dev. Shots
Post by: Kaleo on January 13, 2009, 09:58:01 am
Patch meshes will not ruin your FPS.

Also, I mean that everything looks angular. Try beveling some stuff and using phong shading where appropriate. Your ground is also very flat and unrealistic. I would suggest useing SOC's tutorials on rockwalls that I linked you to previously.
Title: Re: Random Dev. Shots
Post by: nubcake on January 13, 2009, 11:10:16 am
I do use phone shading for every wall. as for the ground I did use socks tutorial for all my terrain, however for some reason when I use 12 or so ground brushes with mossmud blended the map compiles with fked up  ground glitches.
Title: Re: Random Dev. Shots
Post by: Kaleo on January 13, 2009, 11:35:12 am
I don't mean terrain blending, I mean brush tweaking.

Make a bunch of square brushes, hit "E" and have a tweak.
Title: Re: Random Dev. Shots
Post by: CreatureofHell on January 13, 2009, 03:52:37 pm
that sky looks great! can't wait to play there.
Title: Re: Random Dev. Shots
Post by: your face on January 13, 2009, 05:15:37 pm
Very nice skybox thar.  But as Kaleo said, your boat needs patch meshing badly. :P
Title: Re: Random Dev. Shots
Post by: nubcake on January 14, 2009, 03:26:18 am
Very nice skybox thar.  But as Kaleo said, your boat needs patch meshing badly. :P

Thanks :) what part about the boat looks inrealistic so far?
Title: Re: Random Dev. Shots
Post by: Kaleo on January 14, 2009, 04:16:39 am
Very nice skybox thar.  But as Kaleo said, your boat needs patch meshing badly. :P

Thanks :) what part about the boat looks inrealistic so far?

Well, everything. Particularly the keel.
Try fiddling with a elongated cylindrical patch.
Title: Re: Random Dev. Shots
Post by: Plague Bringer on January 14, 2009, 12:16:54 pm
The boat can remain blocky, it looks fine (although it'd probably look better rounded), just make sure those masts get patched.
Title: Re: Random Dev. Shots
Post by: Archangel on January 14, 2009, 07:01:14 pm
It looks pretty awesome. Just, y'know, fix the blocks. And water shouldn't be so bright.
Title: Re: Random Dev. Shots
Post by: Zero Ame on January 14, 2009, 07:35:01 pm
Some updates to Zealous :D

Added some pillers to the halls and lowered the lights and added some supports in between them.
(http://i115.photobucket.com/albums/n309/Lord-Omega/zealous/shot0027.jpg)
(http://i115.photobucket.com/albums/n309/Lord-Omega/zealous/shot0026.jpg)
(http://i115.photobucket.com/albums/n309/Lord-Omega/zealous/shot0023.jpg)
(http://i115.photobucket.com/albums/n309/Lord-Omega/zealous/shot0023.jpg)
(http://i115.photobucket.com/albums/n309/Lord-Omega/zealous/shot0028.jpg)
(http://i115.photobucket.com/albums/n309/Lord-Omega/zealous/shot0029.jpg)

A little extra detail :P
(http://i115.photobucket.com/albums/n309/Lord-Omega/zealous/shot0030.jpg)
(http://i115.photobucket.com/albums/n309/Lord-Omega/zealous/shot0031.jpg)
Title: Re: Random Dev. Shots
Post by: CreatureofHell on January 14, 2009, 09:29:26 pm
looks good! keep up the good work.  ;D
Title: Re: Random Dev. Shots
Post by: Hendrich on January 14, 2009, 09:52:02 pm
@ Zero:
Gj! Reminds me of Quake, good times, good times..... *Starts drooling*

@Cake
Looks sweet, you and your crazy architecture, but did you remove the rain for speed optimization?


Title: Re: Random Dev. Shots
Post by: TRaK on January 15, 2009, 01:28:46 am
Textures!  :D

(not a trem shot ;))
(http://i231.photobucket.com/albums/ee138/2xG/quake2world87.jpg)

And yes, I'm aware of those diagonal lines going across the tiles  :-\
Title: Re: Random Dev. Shots
Post by: Zero Ame on January 15, 2009, 01:45:38 am
as always TRaK, your an awesome texture maker and I luv them all!
Title: Re: Random Dev. Shots
Post by: Hendrich on January 15, 2009, 02:20:14 am
Damn Trak, those textures looks something out of Doom3! 

Excellent!  ;)
Title: Re: Random Dev. Shots
Post by: Kaleo on January 15, 2009, 04:43:36 am
Nice work TRaK. What engine/game is that shot taken in?
Title: Re: Random Dev. Shots
Post by: TRaK on January 15, 2009, 04:48:19 am
Quake2World (http://www.quake2world.net/)
Title: Re: Random Dev. Shots
Post by: Kaleo on January 15, 2009, 04:58:40 am
Ahh. Thought so.
Title: Re: Random Dev. Shots
Post by: your face on January 15, 2009, 05:42:51 pm
(not a trem shot ;))

When's the last time you posted a trem-related shot here? :'(
Title: Re: Random Dev. Shots
Post by: Odin on January 15, 2009, 06:39:27 pm
Textures!  :D

(not a trem shot ;))

And yes, I'm aware of those diagonal lines going across the tiles  :-\
Er, I think the normalmaps need to have more depth.
Title: Re: Random Dev. Shots
Post by: marcuswargo on January 17, 2009, 02:10:55 am
To ingar:
it looks like somekind of an aquaruim at a museum.
Title: Re: Random Dev. Shots
Post by: seeeker on January 17, 2009, 03:33:11 am
(http://i265.photobucket.com/albums/ii237/seeeker/trem/mapping/randomstuff/shot0318.jpg)
(http://i265.photobucket.com/albums/ii237/seeeker/trem/mapping/randomstuff/shot0317.jpg)
Title: Re: Random Dev. Shots
Post by: Zero Ame on January 17, 2009, 03:38:43 am
Very nice screenies Seeker, looks like a very fun map!
Title: Re: Random Dev. Shots
Post by: fleash eater on January 17, 2009, 04:13:02 am
wow that looks really well made and very professional
Title: Re: Random Dev. Shots
Post by: your face on January 17, 2009, 04:52:49 am
Looks good! :)

(Moar in-map shots?  :P)
Title: Re: Random Dev. Shots
Post by: seeeker on January 17, 2009, 05:36:52 am
some of the inside...
(http://i265.photobucket.com/albums/ii237/seeeker/trem/mapping/randomstuff/shot0320.jpg)
(http://i265.photobucket.com/albums/ii237/seeeker/trem/mapping/randomstuff/shot0322.jpg)
I don't like the inside much (the whole bottom area) =/ probably gonna end up remaking it and also to improve vis.

outside =P (quite large map that some of you might now about =D)

(http://i265.photobucket.com/albums/ii237/seeeker/trem/mapping/randomstuff/shot0323.jpg)

finally starting to map again =)




oh and also:
(http://i265.photobucket.com/albums/ii237/seeeker/trem/mapping/randomstuff/shot0273.jpg)

might release that other one later on... (hopefully =P)
Title: Re: Random Dev. Shots
Post by: Kaleo on January 17, 2009, 06:06:06 am
The texturing on the bottom screenshot looks like it could do with a bit of work, but otherwise, jaw-dropping.

Makes me want to go make a HR corporate station map.

*opens Radiant
Title: Re: Random Dev. Shots
Post by: your face on January 17, 2009, 08:09:37 pm
very cool :)
Title: Re: Random Dev. Shots
Post by: Thorn on January 18, 2009, 01:43:41 pm
Impressive
Title: Re: Random Dev. Shots
Post by: Zero Ame on January 19, 2009, 05:18:40 am
meh i want this map
Title: Re: Random Dev. Shots
Post by: Death On Ice on January 19, 2009, 08:06:56 pm
Maybe it only rains outside the castle? :P

I think someone missed a page.  ;)
:(
Title: Re: Random Dev. Shots
Post by: n.o.s.brain on January 20, 2009, 01:18:52 am
(http://imn2rc.com/bathroom/shot0012.jpg)
Title: Re: Random Dev. Shots
Post by: your face on January 20, 2009, 03:43:03 am
ilikeitilikeitalot
Title: Re: Random Dev. Shots
Post by: The Me on January 20, 2009, 06:52:51 am
Please put some doors at the bottom of those buildings and make them hollow for devmapping fun :D
@seeker stunning map, I actually like the shiny floor :) it's unique, even if you only have it in one room
Title: Re: Random Dev. Shots
Post by: Evoc on January 20, 2009, 12:53:33 pm
Hmm...Brain posted some l33t mirror hax...seeeker posted some l33t mirror hax....

l33t mirror hax = l33t mirror hax

WAITAMINUTE!
Title: Re: Random Dev. Shots
Post by: Kaleo on January 20, 2009, 01:50:11 pm
I see no mirror hax in Brain's screenshot, l33t or otherwise.
Title: Re: Random Dev. Shots
Post by: CreatureofHell on January 20, 2009, 04:29:51 pm
I see no mirror hax in Brain's screenshot, l33t or otherwise.

Thats what i was thinking.

@Evoc: He posted l33t window hax though!
Title: Re: Random Dev. Shots
Post by: your face on January 20, 2009, 04:48:04 pm
in a previous shot on a previous page mirror hax :D

it must be the new thing around here
Title: Re: Random Dev. Shots
Post by: Odin on January 20, 2009, 07:45:00 pm
I do not understand what is so great about that screenshot.

Somebody had to say it.
Title: Re: Random Dev. Shots
Post by: nubcake on January 21, 2009, 04:12:05 am
It looks like a less detailed version of my roommates map - HQBeta-28
Title: Re: Random Dev. Shots
Post by: your face on January 24, 2009, 05:10:07 am
Last teaser shot before release. D:

(http://superpie.info/shot0006.jpg)

(shot taken by superpie)
Title: Re: Random Dev. Shots
Post by: cactusfrog on January 24, 2009, 07:14:52 am
nice

Title: Re: Random Dev. Shots
Post by: mooseberry on January 24, 2009, 09:21:59 am
oh hey, I know that map!
Title: Re: Random Dev. Shots
Post by: fleash eater on January 24, 2009, 06:17:05 pm
Last teaser shot before release. D:

(http://superpie.info/shot0006.jpg)

(shot taken by superpie)


lol @ penis shaped object going into rear end of plane
Title: Re: Random Dev. Shots
Post by: Evoc on January 24, 2009, 07:47:08 pm
oh hey, I know that map!

Hey...hey, so do I...

It's lookin' good Faes!
Title: Re: Random Dev. Shots
Post by: your face on January 24, 2009, 11:24:02 pm
@fleash, 'scuse me?

@mews, pssh
Title: Re: Random Dev. Shots
Post by: X-20 on January 25, 2009, 01:04:11 am
@fleash, 'scuse me?
(http://i285.photobucket.com/albums/ll78/XT-Xoxide/38fb3w.jpg)
Only made it so face could see what he was talking about.
Title: Re: Random Dev. Shots
Post by: Bissig on January 25, 2009, 01:38:59 am
If you see PENIS wherever you look, you better get a GF.
Title: Re: Random Dev. Shots
Post by: your face on January 25, 2009, 01:43:09 am
Thank you. >_>

(http://cocoapet.googlepages.com/OKAYSEEddd.jpg)
Title: Re: Random Dev. Shots
Post by: fleash eater on January 25, 2009, 02:07:29 am
Thank you. >_>

(http://cocoapet.googlepages.com/OKAYSEEddd.jpg)


looks wonderful. xD just wanted to crack a joke there wasnt saying anything negative about your map :S my bad
Title: Re: Random Dev. Shots
Post by: Plague Bringer on January 25, 2009, 03:23:25 am
Thank you. >_>

[mg width=960 height=768]http://cocoapet.googlepages.com/OKAYSEEddd.jpg[/img]


looks wonderful. xD just wanted to crack a joke there wasnt saying anything negative about your map :S my bad
Please don't quote images. Thanks. :]
Title: Re: Random Dev. Shots
Post by: Kaleo on January 26, 2009, 05:03:45 am
The dreaded Al-Minak 3 facility from A Simple Insertion.

Not much, but I'm working on it.

(http://i173.photobucket.com/albums/w75/MC-Artman/al-minak3.jpg)

@Brain: Can you hook me up with that sweet green fog shader (http://tremulous.net/forum/index.php?topic=3628.msg153526#msg153526)?
Title: Re: Random Dev. Shots
Post by: Plague Bringer on January 26, 2009, 12:18:52 pm
Did the Odin Tanker sink?
Title: Re: Random Dev. Shots
Post by: Kaleo on January 26, 2009, 03:19:27 pm
Moar Al-Minak 3.

Mapobjects courtesy of BlackRayne (http://blackrayne.net/index.html) studios.

(http://i173.photobucket.com/albums/w75/MC-Artman/al-minak3-commonroom1.png)
Title: Re: Random Dev. Shots
Post by: Plague Bringer on January 26, 2009, 03:48:01 pm
I'm not too big of a fan of those textures. Placeholders, or finals?
Title: Re: Random Dev. Shots
Post by: Kaleo on January 26, 2009, 03:53:50 pm
I'm going to be adding details to the walls, and (hopefully) adding a drinks cabernate, a TV and a stereo.

I'm using the Nexus6 set exclusively, because it has all the textures I need. No more, no less.
Title: Re: Random Dev. Shots
Post by: your face on January 26, 2009, 06:00:08 pm
Did the Odin Tanker sink?

Ever since supertanker left it looks like it... :(
Title: Re: Random Dev. Shots
Post by: The Me on January 26, 2009, 06:27:13 pm
Nice chairs Kaleo :D
Title: Re: Random Dev. Shots
Post by: your face on January 26, 2009, 07:29:42 pm
can haz play pool :(
Title: Re: Random Dev. Shots
Post by: Odin on January 26, 2009, 08:54:07 pm
Did the Odin Tanker sink?

Ever since supertanker left it looks like it... :(
We had an SVN repository and everything. When he decided to stop mapping I gave up. I still have the map; I might continue it later as a solo project.

Supertanker stopped mapping because of his lack of a broadband Internet connection which makes updating SVN a real chore. Thus, I actually made about 90% of the commits. I felt bad for putting so much work into it with almost no help from Supertanker so I stopped the project until Supertanker is ready to begin again(he mentioned that he was going to move soon to a place that might have a DSL option).
Title: Re: Random Dev. Shots
Post by: your face on January 27, 2009, 12:37:43 am
Well, can't he still post on the forums?
Title: Re: Random Dev. Shots
Post by: X-20 on January 29, 2009, 06:26:45 am
Hm, guess i should post something good for once in forever.

(http://i285.photobucket.com/albums/ll78/XT-Xoxide/f3q7hfd9.png)
Title: Re: Random Dev. Shots
Post by: Plague Bringer on January 29, 2009, 11:31:24 am
Sex.
Title: Re: Random Dev. Shots
Post by: Kaleo on January 29, 2009, 11:36:52 am
Blend the ground into the walls, then it will be real sex.
Title: Re: Random Dev. Shots
Post by: amz181 on February 05, 2009, 09:36:38 pm
Guess what! Ive got around the errors im getting! WOO!

heres a very early screen of my coming map Seismic

(http://i91.photobucket.com/albums/k320/amz181/shot0005-1.jpg)

Its inside a train  :-\ it'll get more trainy later on. I was just so exultant at getting around the errors i though i might aswell post.
Title: Re: Random Dev. Shots
Post by: your face on February 06, 2009, 01:33:59 am
Nice, off to a good start.  The floor texture does look a bit stretched, though.
Title: Re: Random Dev. Shots
Post by: amz181 on February 06, 2009, 02:28:09 am
Yeah, i noticed that too :P

im going to concentrate on getting the map done before i start touching things up. Im just still happy ive got around errors ;D
Title: Re: Random Dev. Shots
Post by: mooseberry on February 06, 2009, 05:48:55 am
train is made of brick  ???
Title: Re: Random Dev. Shots
Post by: Archangel on February 06, 2009, 05:50:01 am
there is a brick wall. See that opaque-ish covering? That's called a window.
Title: Re: Random Dev. Shots
Post by: mooseberry on February 06, 2009, 05:52:40 am
So what is in the back? Train is in a dead end and has hole in it?
Title: Re: Random Dev. Shots
Post by: Archangel on February 06, 2009, 06:42:06 am
not my map, don't ask me
Title: Re: Random Dev. Shots
Post by: Asvarox on February 06, 2009, 11:12:23 am
Make it tighter
From
|......................................|
|......................................|
|......................................|
|......................................|
|......................................|
|......................................|
|......................................|
|......................................|
to
|.........................|
|.........................|
|.........................|
|.........................|
|.........................|
|.........................|
|.........................|
|.........................|
Title: Re: Random Dev. Shots
Post by: epsy on February 06, 2009, 02:38:10 pm
So what is in the back? Train is in a dead end and has hole in it?
It's the end of the world.
Title: Re: Random Dev. Shots
Post by: amz181 on February 06, 2009, 03:34:58 pm
I really shouldnt have posted the pic :P

basically, i finished the bare base for my carraige, and the brick at the end wont actually be there, but will be another carriage.

the train has to be wide to allow good access for rants, and other carraiges will be more tight, with boxes and the like...

Ill post a better screen in a while, and i'll make sure it atleast decent.

Title: Re: Random Dev. Shots
Post by: CreatureofHell on February 07, 2009, 10:24:29 am
Arcturus:

(http://stalker246.googlepages.com/shot0058.jpg/shot0058-full;init:.jpg)

(http://stalker246.googlepages.com/shot0050.jpg/shot0050-full;init:.jpg)

(http://stalker246.googlepages.com/shot0052.jpg/shot0052-full;init:.jpg)

(http://stalker246.googlepages.com/shot0055.jpg/shot0055-full;init:.jpg)

isn't even 25% done or so, just some pics I wanted to post.  ;D
Title: Re: Random Dev. Shots
Post by: amz181 on February 07, 2009, 03:03:12 pm
Nice pics ;) nice car :p is it a model or brush?

I might aswell use this oppurtunity to clear some things up, heres a few slightly updated pics of the carraige... And i know its too dark outside currently, it'll get a little light, but not too much, i want my lighting to create a mood.

A platform to get on the train
(http://i91.photobucket.com/albums/k320/amz181/shot0010.jpg)

the scale relative to a hummy.
(http://i91.photobucket.com/albums/k320/amz181/shot0011-1.jpg)

And this is just to clear up about my carriages being made out of brick :P the carriages are in tunnels made out of brick.
(http://i91.photobucket.com/albums/k320/amz181/shot0012.jpg)
Title: Re: Random Dev. Shots
Post by: CreatureofHell on February 07, 2009, 05:19:18 pm
its a model. go here for more great ones : http://blackrayne.net/models-page.html (http://blackrayne.net/models-page.html)
Title: Re: Random Dev. Shots
Post by: amz181 on February 07, 2009, 08:50:40 pm
Ive made a lot of progress (or atleast i hope so)

(http://i91.photobucket.com/albums/k320/amz181/shot0018.jpg)

(http://i91.photobucket.com/albums/k320/amz181/shot0019.jpg)

that rooms basically done structurally, and ive tinkered for ages with the lighting, to try and get the right atmosphere while giving enough light...
Title: Re: Random Dev. Shots
Post by: your face on February 07, 2009, 09:41:16 pm
That's very nice.  Good work.
Title: Re: Random Dev. Shots
Post by: mooseberry on February 07, 2009, 10:49:24 pm
Amz: Nice work overall, keep it coming.  :)

CreatureofHell: In your first photo of "arcturus" add a couple barrels, to hide behind and shoot mosin nagants thru the little spaces.  ;)


If anyone's ever played mp_harbor, they'll know what I'm talking about.

Title: Re: Random Dev. Shots
Post by: CreatureofHell on February 08, 2009, 09:36:06 am
CreatureofHell: In your first photo of "arcturus" add a couple barrels, to hide behind and shoot mosin nagants thru the little spaces.  ;)
Yes sir! At first I was thinking boxes, but barrels do sound nice.  ;)
Title: Re: Random Dev. Shots
Post by: Zero Ame on February 08, 2009, 03:30:23 pm
Amz: ZOMG 1337ness +1 from me for being an awesome mapper. The pipes are pretty and look awesome :D
Title: Re: Random Dev. Shots
Post by: amz181 on February 08, 2009, 04:44:32 pm
thanks alot

but theyre columns not pipes :P
Title: Re: Random Dev. Shots
Post by: Zero Ame on February 14, 2009, 05:26:57 pm
New map, Area-56, being made for the Unvanquished mod, will ahve 3 races in it :D

The Hall
(http://i115.photobucket.com/albums/n309/Lord-Omega/area-56/shot0122.jpg)
(http://i115.photobucket.com/albums/n309/Lord-Omega/area-56/shot0124.jpg)
(http://i115.photobucket.com/albums/n309/Lord-Omega/area-56/shot0123.jpg)

Acid Path
(http://i115.photobucket.com/albums/n309/Lord-Omega/area-56/shot0125.jpg)
(http://i115.photobucket.com/albums/n309/Lord-Omega/area-56/shot0121.jpg)
(http://i115.photobucket.com/albums/n309/Lord-Omega/area-56/shot0126.jpg)

Human Base Entrance #1
(http://i115.photobucket.com/albums/n309/Lord-Omega/area-56/shot0118.jpg)
(http://i115.photobucket.com/albums/n309/Lord-Omega/area-56/shot0119.jpg)
(http://i115.photobucket.com/albums/n309/Lord-Omega/area-56/shot0120.jpg)
Title: Re: Random Dev. Shots
Post by: amz181 on February 14, 2009, 08:00:16 pm
looks amazing, i love the tunnel, very nice textures. :D

the first set  of screens looks a smidge too dark though...

and if i were you, make the map for normal trem first, release it and get rid of the bugs, then make edit it to for unvanquished.

Title: Re: Random Dev. Shots
Post by: CreatureofHell on February 14, 2009, 08:37:44 pm
If he does it that way it's harder to add a third base place than it is to create all at the same time
Title: Re: Random Dev. Shots
Post by: Archangel on February 15, 2009, 06:05:17 am
A SCRENSHOOT FRUM MY LATEST MAP ATCSKITCHEN
(http://dl.getdropbox.com/u/303348/stove.jpg)
Title: Re: Random Dev. Shots
Post by: Zero Ame on February 15, 2009, 07:03:19 am
I fhe does it that way its harder to add a third base place than it is to create all at the same time

actually i have the entire map concepted into paper so i can make the whole map and release a normal version of it for trem if i so desire.
Title: Re: Random Dev. Shots
Post by: cactusfrog on February 15, 2009, 08:04:44 am
A SCRENSHOOT FRUM MY LATEST MAP ATCSKITCHEN
[img width=1024 height=768]http://dl.getdropbox.com/u/303348/stove.jpg[/im]
what model did you replace the stove with? Nice job but the textures look high quality hopefully not to many mbs.
Title: Re: Random Dev. Shots
Post by: Oblivion on February 15, 2009, 10:56:01 am
I'm working on a map, and it's my very first.  I am very creative.  But I'm learning and hopefully that everything will be better here in a few months.
The map is very bright though, but I'm working on fixing that.

Here are the screen shots:

(http://i157.photobucket.com/albums/t43/QuakeMaster_01/shot0005.jpg)
(http://i157.photobucket.com/albums/t43/QuakeMaster_01/shot0003.jpg)
(http://i157.photobucket.com/albums/t43/QuakeMaster_01/shot0010.jpg)
(http://i157.photobucket.com/albums/t43/QuakeMaster_01/shot0006.jpg)
(http://i157.photobucket.com/albums/t43/QuakeMaster_01/shot0011.jpg)
Title: Re: Random Dev. Shots
Post by: UniqPhoeniX on February 15, 2009, 11:19:55 am
Saw the map and: you'll need wider corridors, cuz long thin corridors are hazardous for large aliens :P. 2 rants/+goons will need a corridor width of over 128 to get past each other. GL with the map tho.
Title: Re: Random Dev. Shots
Post by: amz181 on February 15, 2009, 11:38:02 am
A SCRENSHOOT FRUM MY LATEST MAP ATCSKITCHEN
http://dl.getdropbox.com/u/303348/stove.jpg] width=1024 height=768]http://dl.getdropbox.com/u/303348/stove.jpg (http://width=1024 height=768)

INSTANT WINZ

meh wants to play nao? whenz release.
Title: Re: Random Dev. Shots
Post by: epsy on February 15, 2009, 05:03:45 pm
The map is very bright though, but I'm working on fixing that.
That's because you compiled it with fullbright on :P
Title: Re: Random Dev. Shots
Post by: Zero Ame on February 15, 2009, 05:21:48 pm
The Hall: Added a little more lighting.
(http://i115.photobucket.com/albums/n309/Lord-Omega/area-56/shot0135.jpg)
(http://i115.photobucket.com/albums/n309/Lord-Omega/area-56/shot0136.jpg)

Acid Path: Fixed lighting in this room so it wasn't pitch black.
(http://i115.photobucket.com/albums/n309/Lord-Omega/area-56/shot0137.jpg)
(http://i115.photobucket.com/albums/n309/Lord-Omega/area-56/shot0138.jpg)
(http://i115.photobucket.com/albums/n309/Lord-Omega/area-56/shot0139.jpg)

The Tunnel: Added more to tunnel with more lighting and view into human base.
(http://i115.photobucket.com/albums/n309/Lord-Omega/area-56/shot0140.jpg)
(http://i115.photobucket.com/albums/n309/Lord-Omega/area-56/shot0141.jpg)
(http://i115.photobucket.com/albums/n309/Lord-Omega/area-56/shot0142.jpg)
(this will be secondary way into humans base)
(http://i115.photobucket.com/albums/n309/Lord-Omega/area-56/shot0143.jpg)
(http://i115.photobucket.com/albums/n309/Lord-Omega/area-56/shot0144.jpg)
(http://i115.photobucket.com/albums/n309/Lord-Omega/area-56/shot0145.jpg)

Human Base: :)
(http://i115.photobucket.com/albums/n309/Lord-Omega/area-56/shot0146.jpg)
(http://i115.photobucket.com/albums/n309/Lord-Omega/area-56/shot0147.jpg)
(http://i115.photobucket.com/albums/n309/Lord-Omega/area-56/shot0148.jpg)
Title: Re: Random Dev. Shots
Post by: amz181 on February 15, 2009, 06:29:24 pm
a lot better, you can see everything now :)
Title: Re: Random Dev. Shots
Post by: cactusfrog on February 15, 2009, 07:48:10 pm
wow nice work!
Title: Re: Random Dev. Shots
Post by: Zero Ame on February 15, 2009, 08:10:39 pm
thanks :)
Title: Re: Random Dev. Shots
Post by: Evoc on February 15, 2009, 08:17:21 pm
Those screenshots are with r_gamma set to 1, I hope, as a lot of Tremulous players (if not most) play with that default brightness. I use r_gamma 1.3, but whenever I am testing my maps, I set my r_gamma to 1 in order to see how it looks, as that is how it will look to most people.
Title: Re: Random Dev. Shots
Post by: Zero Ame on February 15, 2009, 08:28:10 pm
yes it is with r_gamma 1 :)
Title: Re: Random Dev. Shots
Post by: Demolution on February 15, 2009, 10:17:48 pm
Those shots look amazing. Especially the tunnel. *Drools*
Title: Re: Random Dev. Shots
Post by: TRaK on February 15, 2009, 10:50:42 pm
Some new textures, with normal, bump, and, eventually, specular maps:
The diffuse textures should be fairly usable on their own in trem.
The pack will eventually be released under an MIT License (http://www.opensource.org/licenses/mit-license.php).
(http://i231.photobucket.com/albums/ee138/2xG/quake2world30-1.jpg)
Title: Re: Random Dev. Shots
Post by: cactusfrog on February 16, 2009, 12:06:21 am
trak please map for tremulous again.
Title: Re: Random Dev. Shots
Post by: FreaK on February 16, 2009, 12:08:56 am
damn nice map trak
Title: Re: Random Dev. Shots
Post by: amz181 on February 16, 2009, 12:43:31 am
:O

what program do you use to create your textures trak?
Title: Re: Random Dev. Shots
Post by: TRaK on February 16, 2009, 12:55:33 am
I use 3dsmax to create a 3d model of my texture, from which I generate a normal/height map, and an ambient occlusion pass. The rest is done in photoshop, mostly by painting details in by hand over a tiling base texture with the AO pass overlayed.
Title: Re: Random Dev. Shots
Post by: Zero Ame on February 16, 2009, 04:09:15 am
they look awesome TRaK

trak please map for tremulous again.

mhm
Title: Re: Random Dev. Shots
Post by: Taiyo.uk on February 16, 2009, 03:11:22 pm
Ooh TRaK you *raunchy* lil' thing!

Now, who's up for adding normal/specular mapping to Trem?
Title: Re: Random Dev. Shots
Post by: Amanieu on February 16, 2009, 04:27:15 pm
As soon as I get unbusy enough to port the xreal renderer to tremfusion! ;D
Title: Re: Random Dev. Shots
Post by: Odin on February 16, 2009, 06:22:13 pm
As soon as I get unbusy enough to port the xreal renderer to tremfusion! ;D
XreaL's renderer has various client-related things that make it incompatible with ioQuake3. Porting the XreaL renderer to ioQuake3/Tremulous would break compatibility.
Title: Re: Random Dev. Shots
Post by: mooseberry on February 17, 2009, 06:06:45 am
Zero Ame, nice work overall, but your ceilings are always boring. Everything else is nice but those are so plain. I understand not wanting to interfere with wall walkers, etc, but try to add something to make it more interesting.  :o
Title: Re: Random Dev. Shots
Post by: Oblivion on February 17, 2009, 07:23:51 am
The map is very bright though, but I'm working on fixing that.
That's because you compiled it with fullbright on :P

Thanks for telling me that.  Now that I have lighting I have newer screen shots to post.  Hopefully the map looks better.

Screen Shots:
(http://i157.photobucket.com/albums/t43/QuakeMaster_01/shot0003-1.jpg)
(http://i157.photobucket.com/albums/t43/QuakeMaster_01/shot0004-1.jpg)
(http://i157.photobucket.com/albums/t43/QuakeMaster_01/shot0005-1.jpg)
(http://i157.photobucket.com/albums/t43/QuakeMaster_01/shot0006-1.jpg)
(http://i157.photobucket.com/albums/t43/QuakeMaster_01/shot0010-1.jpg)
(http://i157.photobucket.com/albums/t43/QuakeMaster_01/shot0011-1.jpg)
Title: Re: Random Dev. Shots
Post by: cactusfrog on February 17, 2009, 07:44:03 am
looks like a first map.
Title: Re: Random Dev. Shots
Post by: Oblivion on February 17, 2009, 07:50:49 am
Well of course.  Sucks right? I have a lot more to learn.  But I love to design maps, I've mapped for another game several years, but when I get the hang of this I'm sure I'll be good.
Title: Re: Random Dev. Shots
Post by: Kaleo on February 17, 2009, 08:33:54 am
@TRaK: That texture set looks like an orgasm all over the walls.
Title: Re: Random Dev. Shots
Post by: amz181 on February 17, 2009, 01:42:07 pm
cactus> hey, dont knock. We all started somewhere, its people like you who discourage new mappers. So if you cant stop trolling dont post.

oblivion> Looks alot better than the last set of screens. Ill give you a few quick tips which will hopefully make stuff look better.

as you can probably see, the box textures are messed up. To remedy this, shift+click your box (so highlight it) press S and a window will come up called "surface inspector". On the window there will be lots of different buttons, two of the buttons will be called "fit" click on the top one (not the bottom) and then the texture on your box will fit. If you ever need to change the texture back to normal click on the button called natural.

Your lighting is pretty good in most of the rooms, but the human base looks too bright, so lower the light intensity. Lighting is very important in a map, it can add mood, and really effects how good a map looks. Any map can look terrible because of bad lighting. Also, experiment with lowering the light altogether, it would add a darker mood and make the map look alot better.

Your walls look a little bare so add some stuff to it. If your struggling, add some support structures. You know in ACTS, outside, the wall and the bunker have those bits sticking out of the wall. Use something like that, it really helps make walls look a little more interesting.

Add some pipes or columns. Pipes and comlumns are once again only really there to liven things up. You should know how to do this, just make a square brush, then go to curve>cylinder. Pipes just look good anywhere, but make sure they go from point a to point b, and dont just stop in the middle.
As for comlumns, i mean like roman columns or something like that, ya know the big marble things. Columns would look good in your map, and would help to add places to hide, like in your alien base room it would work well.

Aslo when doing pipes or columns, if the texture stretches, and becomes blurred, highlight the cylinder, press S, then in surface inspector, click natural.

hope it helps :D

keep on mapping, and ignore cactus.

Title: Re: Random Dev. Shots
Post by: Oblivion on February 17, 2009, 02:33:04 pm
Thank you very much for your support.  Much help, at the moment I'm at work so when I get home and find some time, I'll take your advice.
Title: Re: Random Dev. Shots
Post by: amz181 on February 17, 2009, 03:19:17 pm
good stuff, ill look forward to seeing some more screens :)
Title: Re: Random Dev. Shots
Post by: Kaleo on February 18, 2009, 06:39:46 am
I AM ABOUT TO CHANGE YOUR LIFE!

shift + B is the shortcut for Fit.
Title: Re: Random Dev. Shots
Post by: amz181 on February 18, 2009, 02:30:39 pm
Lol i didnt even know that :P



Title: Re: Random Dev. Shots
Post by: Taiyo.uk on February 18, 2009, 03:51:41 pm
@TRaK: That texture set looks like an orgasm all over the walls.
An orgasm from what?

Surely that description is better suited to an area in which a paintball match had taken place, and the players only had off-white paint.
Title: Re: Random Dev. Shots
Post by: Kaleo on February 18, 2009, 09:38:07 pm
Just take the damn complement and be happy with it.
Title: Re: Random Dev. Shots
Post by: Zero Ame on February 19, 2009, 05:54:09 am
I AM ABOUT TO CHANGE YOUR LIFE!

shift + B is the shortcut for Fit.

XD been mapping for well over 4 years and didn't even know that

@Moose: I hate messing with ceilings but I'll give it a go.
Title: Re: Random Dev. Shots
Post by: cactusfrog on February 19, 2009, 06:10:37 am
wait i tried it an nothing happens? what should happen?
Title: Re: Random Dev. Shots
Post by: amz181 on February 19, 2009, 12:26:52 pm
wait i tried it an nothing happens? what should happen?

if your talking about kaleos trick it should fit the texture to the brush. So if your texture is massive, but has and cut off, it will fit nicely.

i havent tried the shortcut yet, so i dont know if it works.

to do it normally you use surface inspector.
Title: Re: Random Dev. Shots
Post by: epsy on February 19, 2009, 01:16:48 pm
I thought about fit to width for images on a webpage :(
Title: Re: Random Dev. Shots
Post by: Zero Ame on February 19, 2009, 01:41:07 pm
xD nope, we're talking mapping
Title: Re: UPDATES
Post by: Zero Ame on February 20, 2009, 01:44:45 pm
Made the secondary way into humans base and rearranged boxes in humans base, working on minor details and such for now and then plan to move on to new rooms.

(http://i115.photobucket.com/albums/n309/Lord-Omega/area-56/shot0149.jpg)
this is where main entrance will be
(http://i115.photobucket.com/albums/n309/Lord-Omega/area-56/shot0150.jpg)
secondary entrance
(http://i115.photobucket.com/albums/n309/Lord-Omega/area-56/shot0151.jpg)
(http://i115.photobucket.com/albums/n309/Lord-Omega/area-56/shot0152.jpg)
(http://i115.photobucket.com/albums/n309/Lord-Omega/area-56/shot0153.jpg)
(http://i115.photobucket.com/albums/n309/Lord-Omega/area-56/shot0154.jpg)
Remade the outside part. Planning on using socks terrain shaders to make it more realistic and have pths leading to different areas.
(http://i115.photobucket.com/albums/n309/Lord-Omega/area-56/shot0155.jpg)
(http://i115.photobucket.com/albums/n309/Lord-Omega/area-56/shot0156.jpg)

ENJOY
Title: Re: Random Dev. Shots
Post by: epsy on February 20, 2009, 06:29:08 pm
Meh..still looks like a box map. You got a lot to do on the architecture, and on the roofs.
Title: Re: Random Dev. Shots
Post by: n.o.s.brain on February 20, 2009, 07:49:53 pm
destructable walls anyone?  :D

(http://imn2rc.com/blackout/shot0018.jpg)
(http://imn2rc.com/blackout/shot0020.jpg)
Title: Re: Random Dev. Shots
Post by: Winter on February 20, 2009, 07:57:17 pm
Yes, please. 8)
Title: Re: Random Dev. Shots
Post by: your face on February 20, 2009, 08:03:20 pm
I'll take a double order, thank you. ;D
Title: Re: Random Dev. Shots
Post by: Stannum on February 20, 2009, 08:23:36 pm
Continuing my push q3 to the limit map:

http://janvanderweg.com/pics/tremulous/greenhouse_5.jpg
http://janvanderweg.com/pics/tremulous/greenhouse_6.jpg
http://janvanderweg.com/pics/tremulous/greenhouse_7.jpg
http://janvanderweg.com/pics/tremulous/greenhouse_8.jpg
http://janvanderweg.com/pics/tremulous/greenhouse_9.jpg
http://janvanderweg.com/pics/tremulous/greenhouse_10.jpg
http://janvanderweg.com/pics/tremulous/greenhouse_11.jpg
Title: Re: Random Dev. Shots
Post by: your face on February 20, 2009, 08:49:19 pm
Camouflage cloth hanging from the ceiling?  Otherwise looks good.
Title: Re: Random Dev. Shots
Post by: epsy on February 20, 2009, 08:56:19 pm
Finally a dead-simple staircase! ;D
Title: Re: Random Dev. Shots
Post by: amz181 on February 21, 2009, 12:44:24 am
Continuing my push q3 to the limit map:

http://janvanderweg.com/pics/tremulous/greenhouse_5.jpg
http://janvanderweg.com/pics/tremulous/greenhouse_6.jpg
http://janvanderweg.com/pics/tremulous/greenhouse_7.jpg
http://janvanderweg.com/pics/tremulous/greenhouse_8.jpg
http://janvanderweg.com/pics/tremulous/greenhouse_9.jpg
http://janvanderweg.com/pics/tremulous/greenhouse_10.jpg
http://janvanderweg.com/pics/tremulous/greenhouse_11.jpg

*drool*

just make sure it isnt as big as transit :P
Title: Re: Random Dev. Shots
Post by: {7}wrath on February 21, 2009, 02:23:23 am
@brain

Anyway to fix the gibs?
Title: Re: Random Dev. Shots
Post by: Zero Ame on February 21, 2009, 02:56:26 am
i think the gibs were on purpose
Title: Re: Random Dev. Shots
Post by: {7}wrath on February 21, 2009, 03:42:03 am
Yeh, but they are metal and the wall is concrete.
Title: Re: Random Dev. Shots
Post by: Demolution on February 21, 2009, 06:23:02 am
Can the destruction of that wall be restricted to a certain kind of weapon? Say, a lucifer cannon or a changun only?
Title: Re: Random Dev. Shots
Post by: Thorn on February 21, 2009, 12:34:17 pm
Can the destruction of that wall be restricted to a certain kind of weapon? Say, a lucifer cannon or a changun only?

yes
Title: Re: Random Dev. Shots
Post by: Oblivion on February 21, 2009, 03:47:59 pm
Can the destruction of that wall be restricted to a certain kind of weapon? Say, a lucifer cannon or a changun only?

This really makes things interesting.
Title: Re: Random Dev. Shots
Post by: Zero Ame on February 21, 2009, 04:21:07 pm
Yeh, but they are metal and the wall is concrete.

When construction workers make a concret builting they always use steel rods for supports, whos to say there arnt metal beams in those walls?
Title: Re: Random Dev. Shots
Post by: CreatureofHell on February 21, 2009, 04:25:16 pm
Yeh, but they are metal and the wall is concrete.

When construction workers make a concret builting they always use steel rods for supports, whos to say there arnt metal beams in those walls?

and that barrel is probaly made of metal
Title: Re: Random Dev. Shots
Post by: {7}wrath on February 21, 2009, 05:41:08 pm
Meh, its still kind of kitschy.
Title: Re: Random Dev. Shots
Post by: your face on February 21, 2009, 05:46:03 pm
One man's opinion. >.>
Title: Re: Random Dev. Shots
Post by: amz181 on February 21, 2009, 06:50:00 pm
Can the destruction of that wall be restricted to a certain kind of weapon? Say, a lucifer cannon or a changun only?

This really makes things interesting.

sorry for being a nub, but to make something destructable would it be a shader?

because that could be a really nice map mechanic, like the lucifer cannon could open up a new hallways at s3. etc. etc.
Title: Re: Random Dev. Shots
Post by: your face on February 21, 2009, 07:43:47 pm
no it's an entity.
Title: Re: Random Dev. Shots
Post by: CATAHA on February 21, 2009, 08:05:12 pm
Entity + particles? =]
Title: Re: Random Dev. Shots
Post by: Plague Bringer on February 21, 2009, 08:53:41 pm
Entity is publicly available?

I think this might bring us back to the third team "Gaia" discussions.
Title: Re: Random Dev. Shots
Post by: n.o.s.brain on February 22, 2009, 01:35:26 am
not available yet, currently being tested.
Title: Re: Random Dev. Shots
Post by: amz181 on February 22, 2009, 04:06:05 am
no it's an entity.

so would it be a pre set model?
Title: Re: Random Dev. Shots
Post by: cactusfrog on February 22, 2009, 10:32:30 am
(http://farm4.static.flickr.com/3578/3300034840_0609dfc8ab_o.jpg)
(http://farm4.static.flickr.com/3316/3299205939_4838664f80_o.jpg)
(http://farm4.static.flickr.com/3613/3299206135_6d4d9d3f5b_o.jpg)
Title: Re: Random Dev. Shots
Post by: CreatureofHell on February 22, 2009, 10:50:29 am
that looks sweet  8)
Title: Re: Random Dev. Shots
Post by: amz181 on February 22, 2009, 01:50:11 pm
the walls look a little bare, so spice it up abit, add some stuff to it.

compile and show it with lighting, things always look so crap in radiant.

apart from that, very nice!
Title: Re: Random Dev. Shots
Post by: your face on February 22, 2009, 04:52:23 pm
no it's an entity.

so would it be a pre set model?

no, lots of connecting entities.
Title: Re: Random Dev. Shots
Post by: Zero Ame on February 22, 2009, 06:33:31 pm
started work on the terrain :D
(http://i115.photobucket.com/albums/n309/Lord-Omega/area-56/shot0157.jpg)
(http://i115.photobucket.com/albums/n309/Lord-Omega/area-56/shot0158.jpg)
(http://i115.photobucket.com/albums/n309/Lord-Omega/area-56/shot0159.jpg)
(http://i115.photobucket.com/albums/n309/Lord-Omega/area-56/shot0160.jpg)
Title: Re: Random Dev. Shots
Post by: amz181 on February 22, 2009, 09:07:04 pm
looking good :D

wall needs to be spiced up.
Title: Re: Random Dev. Shots
Post by: Demolution on February 23, 2009, 01:09:31 am
More piles of dirt! W00t!  ;)
Title: Re: Random Dev. Shots
Post by: Oblivion on February 23, 2009, 10:16:53 am
I've been following the advice some of you very slowly.  Not much done, but maybe a little better.
At the moment, I'm not to familiar with terrain, nice pipes (That are on most maps), etc..
I guess you can call the map a 'Box Map.'
Thanks for all the help, if there is any other tips I need please, please tell me.  I need all of help I can get.

Thank you.

(http://i157.photobucket.com/albums/t43/QuakeMaster_01/TremMap5.jpg)
(http://i157.photobucket.com/albums/t43/QuakeMaster_01/TremMap4.jpg)
(http://i157.photobucket.com/albums/t43/QuakeMaster_01/TremMap3.jpg)
(http://i157.photobucket.com/albums/t43/QuakeMaster_01/TremMap2.jpg)
(http://i157.photobucket.com/albums/t43/QuakeMaster_01/TremMap1.jpg)
(http://i157.photobucket.com/albums/t43/QuakeMaster_01/TremMap.jpg)
Title: Re: Random Dev. Shots
Post by: Plague Bringer on February 23, 2009, 11:26:00 am
Very basic, Oblivion, but not bad per-se. Any square room can look excellent with some detailing, which you will add as you learn. Keep it up. :]

I do have some gripes about it, though.
For one, the alien base looks a bit too bright. I mean, for environment and ambiance, I think that it should be darker.
Two: What's that random pool of sludge? Add some coolant tanks and a simple reactor or something? Put some alien looking plants in it?
And last, but not least (I'm not going to gripe about the stairs, as I have created some pretty gruesome stairs, myself): Can aliens build behind those bars in the screenshot with the stairway? If so, fill that area with a nobuild brush (or caulk it, if you can't get nobuild to work).
Title: Re: Random Dev. Shots
Post by: Zero Ame on February 23, 2009, 12:42:46 pm
thats because his brightness and/or gamma are jacked up. look at the walls in the alien room where they dont blend like how the texture should.

A simple suggestion: Dont use 1 texture for an entire room, or even just 2. Try and use at least 3 or 4 textures per room. You don't want the walls and ceiling(and floor) to blend together, there needs to be variations.
Title: Re: Random Dev. Shots
Post by: amz181 on February 23, 2009, 04:18:19 pm
ALOT better. I think you can clearly see the  difference the lighting makes. And it all looks alot more polished :D excellent improvement.

Like Zero Ame said, your next step should be to vary the textures a bit. Most of your rooms are fine, but the human and alien base are a little to bland.\

Dont worry about it being a box map, we all started there.

Like i said in the last post have some cylinders or columns. And spice up the walls with buttresses and stuff.

Brilliant improvement.

Btw, are you just using normal white light? Because different lights could really spice your map up. And places are ready made like your alien base. its easy. Just highlight a light, press K, and then it will come up with a drag colour palette, so its easy.

Good luck, i hope to see some more improvements :D
Title: Re: Random Dev. Shots
Post by: amz181 on February 23, 2009, 06:43:03 pm
Oh yeah, and people, im getting a new comp so i'll be able to finish my map off!!!!
Title: Re: Random Dev. Shots
Post by: Oblivion on February 23, 2009, 07:10:03 pm
Thank you amz181,  I'm glad to see it's a lot better.  As for the walls, I'm not quite sure how to blend, but I'll look through some tutorials to help me improve.  Also I've got a quick question about textures.  When I released the map I noticed that the .pk3 has missing textures, I updated with textures included inside .pk3 and still missing textures.  Is there any advice I can have to fix the problem?

Thanks again for the comments.

P.S. The random pool is very useful.  Ask the testers.  I call it the heal pool, I added a heal trigger to heal any alien/human who gets in it.
I might update that as well.

Thanks,
~ Oblivion
Title: Re: Random Dev. Shots
Post by: Bissig on February 23, 2009, 09:28:39 pm
Alien base:

Think about places where to hide trappers and eggs. Don't use plain walls. Givem bumps and alcovens. Make the ceiling irregular. The thing missing most is "architecture".
Title: Re: Random Dev. Shots
Post by: CATAHA on February 23, 2009, 10:53:06 pm
When I released the map I noticed that the .pk3 has missing textures, I updated with textures included inside .pk3 and still missing textures. 
Be sure that all JPEGs have no 'progressive' flag. Only plain JPEGs and TGA alowed. Also use only textures from your PK3. Its always best choice. And check all your shaders - may be you have errors there.

Opinion: You need two or more passages to default bases. Its urgently need for good gameplay. Avoid long halls. When you make base places in your map think as human/alien builder. If you cant imagine two or more normal bases there - its bad. Remake it.
Title: Re: Random Dev. Shots
Post by: Demolution on February 23, 2009, 11:34:23 pm
Lol @ [AC] clan image.  :)
Title: Re: Random Dev. Shots
Post by: Winter on February 24, 2009, 02:16:54 am
What? An [AC] image? What madness is this? :D

:)
Title: Re: Random Dev. Shots
Post by: Oblivion on March 05, 2009, 07:09:02 pm
New updates.

(http://i157.photobucket.com/albums/t43/QuakeMaster_01/Shot7.jpg)
(http://i157.photobucket.com/albums/t43/QuakeMaster_01/Shot6.jpg)
(http://i157.photobucket.com/albums/t43/QuakeMaster_01/Shot5.jpg)
(http://i157.photobucket.com/albums/t43/QuakeMaster_01/Shot4.jpg)
(http://i157.photobucket.com/albums/t43/QuakeMaster_01/Shot3.jpg)
(http://i157.photobucket.com/albums/t43/QuakeMaster_01/Shot2.jpg)
Title: Re: Random Dev. Shots
Post by: amz181 on March 05, 2009, 10:09:17 pm
SO SO SO SO MUCH BETTER!

a massive improvement! great stuff, its really great that your learning so quickly.

alien base has improved sevenfold. the vents are great. And everything overall is looking alot more appealing to the eye.

Next steps.

PIPES!
sex up the walls with butresses and stuff
slanting things, to remove the boxy feel, and slanting things in the alien base would be good for building.
more stuff in rooms to even up the gameplay, and make rooms less empty and more smexy. So the wall butresses, pipes and boxes.

once again a great improvement from the last batch of screens. Keep up the good work !
Title: Re: Random Dev. Shots
Post by: Oblivion on March 06, 2009, 04:14:01 am
Truthfully, I am not familiar with knowing how to do what you asked. 
If you can post me a tutorial or better yet explain it yourself if you have the time.  :D
Thanks again for the comment.
Title: Re: Random Dev. Shots
Post by: Knowitall66 on March 06, 2009, 10:11:45 am
@oblivion: Example of things less blocky; (Note: imgs not by me)
(http://phalanx.planetunreal.gamespy.com/tut's/geotutslant1.jpg)(http://phalanx.planetunreal.gamespy.com/tut's/geotutslant2.jpg)

And try add some random detail; (Imgs made by me (Please excuse the crudity only spent a couple of minutes on it)) Click for larger size
(http://i124.photobucket.com/albums/p32/knowitall66/Tremulous/th_bad.png) (http://i124.photobucket.com/albums/p32/knowitall66/Tremulous/bad.png)(http://i124.photobucket.com/albums/p32/knowitall66/Tremulous/th_somewhatbetter.png) (http://i124.photobucket.com/albums/p32/knowitall66/Tremulous/somewhatbetter.png) also not ingame just radiant
Examples of detail in image; trims, piping, damage/imperfection (Roof tiles removed), corners angled, archways/supports

Oh and since i'm posting here, quick shot (Yes development on Roomy is continuing (Slowly (http://tremulous.net/forum/index.php?topic=10542.0) :( ));
(http://i124.photobucket.com/albums/p32/knowitall66/Tremulous/shot0137.png)
Title: Re: Random Dev. Shots
Post by: amz181 on March 06, 2009, 11:35:49 am
knowitall has got it all right, so a mega thanks to him.

ill just try and tutorialise it abit

By sexing up the walls and adding butresses i mean this

(http://phalanx.planetunreal.gamespy.com/tut%27s/geotutslant1.jpg) (http://phalanx.planetunreal.gamespy.com/tut%27s/geotutslant2.jpg)

Notice how the hallway isnt just bare and boring like it would usually be. It looks great, and very good looking. It may only seem like a small step, but i truly makes maps looks so much better.

Also notice that the pic on the left, uses simpler techniques and is just blocks. Yet it looks brilliant.

To do this, first decide where it going to go (on a wall or in a hallway) then just get your basic block, which is the right height and thickness, then fiddle with it, and to make it into a couple of different pieces, doing this by resizing then cloning.

Then just make it into a butress looking thing

|-|
|-|
|-/
||
||
||
||

^^ that one uses three different pieces, the bold one, the one ontop of the bold one, and the one below. BTW that butress is from the view of the above screens, so there would be one on either side

the highest bit is just a thick block. The lowest bit is just a thin bit. Then the bold bit is the bit that slant to make the two meet up. Incase you dont know, you slant something by using the clipper tool.

It doesnt have to be like that, its just and example, but it should give you the idea. Obviously they would be spaced out evenly, and be on either side of the room or hallway.

(http://i124.photobucket.com/albums/p32/knowitall66/Tremulous/th_bad.png) (http://i124.photobucket.com/albums/p32/knowitall66/Tremulous/th_somewhatbetter.png)

the left is kind of what your current map is. the right is a much improved version, that removes the "box map" feel

1.) notice the slants on the wall. They take 2 seconds to do, but remove the boxy feel, make things look more interesting and are good for bases. A theyre easy to add to existing walls.

2.) THE PIPE! Right, first off, his pipe curves, you do not need that. I have been mapping for quite a while, and curving pipes baffles me. You can just make a straight pipe. Also the dark grey supports on the pipe are not needed at this stage, so dont worry about them.

to make a pipe.

1.) make a square brush, then go to Curves>cylinder then it will turn int a cyclinder.

2.) Get it the right way round, then just resize it to fit the gap.

3.) In knowitalls map, his curves around that sticky out bit, you can just have it going into the sticky out bit, and then coming out the other side, It'll look good and is alot easier than the hassle of curving it around

4.) when you texture the pipe, if it looks stretched, shift click the cylinder to higlight it. Then hit S, a window called the surface inspector will come up (the pne we used to resize the textures previously) then just click on "natural" and the texture should no longer look stretched

Also in the screen you'll notice the sticky out bit running along the top. It is simple, but make the room so much more smexy (alot like the butresses.) and they are another one of the super easy things to do. Just make the block, and your done! They dont have to be as big as knowitalls, you can have them thinner, but it will look smexy nevertheless. Also instead of it being a block you can make is a cylinder isntead

Hes got mini butresses aswell in the doorway, it makes it look smexy!

the bits of floor missing i dont paticularly like, but i think thats just me :S its pretty easy to do if ya want to but... i preder boxes and stuff.

thats pretty much it. If you dont understand my instructions feel free to ask.

thanks again to knowitall for providing such great screenies




 
Title: Re: Random Dev. Shots
Post by: Oblivion on March 08, 2009, 11:30:16 am
Thanks for all of that, but I'm still not quite sure how the clipper works.  I've tried x,y, and z.  It confuses me. 
I'll just play with it I guess till I come across something.
Title: Re: Random Dev. Shots
Post by: CATAHA on March 08, 2009, 12:51:22 pm
Try use two-point clipping at start ) I can do almost all i need using only two-point clipping )
Title: Re: Random Dev. Shots
Post by: amz181 on March 08, 2009, 02:48:15 pm
to clip something, highlight what you want to clip.

say we have a square (in the graph view)

______________
|--------------|
|--------------|
|--------------|
|--------------|
______________

highlight the square, click on one point, and then click on another point in the graph view, the line between those to dots you have just clicked will be cut.

then hit enter, and its done. Its as simple as that.

If the dots on the below square were your your clicked points. (ignoring the apostraphes)

.______________
|--------------|
|--------------|
|--------------|
|--------------|
______________
'''''''''''.

Once you hit enter your square would be cut like this.

|\
|-\
|--\
|---\

oh and note that if when you hit enter, it cuts the other half of the square, the one which you wanted to keep. You simply just need to switch the points around, so instead of doing clicking at the bottom first and then clicking the top, you do it the other way round, then it will cut the other way.


hope it helps


Title: Re: Random Dev. Shots
Post by: ==Troy== on March 08, 2009, 05:36:43 pm
one of the really bad but easy ways of 3-point clipping is to take a cube box, rotate it as you require, and then subtract it from the brush that you want to clip.
Title: Re: Random Dev. Shots
Post by: Plague Bringer on March 08, 2009, 06:05:47 pm
Most of the time I prefer creating multiple brushes and manipulating them to form the shape that I want. I find it offers a bit more control.
Title: Re: Random Dev. Shots
Post by: ==Troy== on March 08, 2009, 07:54:50 pm
Most of the time I prefer creating multiple brushes and manipulating them to form the shape that I want. I find it offers a bit more control.


you can have a N-gon with 3 point clipping from just one brush. And there is no way to make it out of a box by dragging the edges/verts. If you are going to make the same out of several brushes you are increasing vert and brush count, which is always a bad idea both for render, memory usage, and having a nasty limit for those things in q3map2.
Title: Re: Random Dev. Shots
Post by: Ingar on March 09, 2009, 10:14:41 pm
I always start out with square brushes and manipulate those into arches with v- and e-edit and x-clipper.

Sometimes I even work on unfinished maps.

P.S.: When you're editing your post, click Additional Options. It will add a box where you can upload images.
Title: Re: Random Dev. Shots
Post by: Plague Bringer on March 09, 2009, 10:17:00 pm
Most of the time I prefer creating multiple brushes and manipulating them to form the shape that I want. I find it offers a bit more control.
you can have a N-gon with 3 point clipping from just one brush. And there is no way to make it out of a box by dragging the edges/verts. If you are going to make the same out of several brushes you are increasing vert and brush count, which is always a bad idea both for render, memory usage, and having a nasty limit for those things in q3map2.
Well, I wasn't very specific in that post, but I use that approach for  windows and doorways, mainly. Places with holes. Otherwise, I may start off with separate brushes, and merge them later.
Title: Re: Random Dev. Shots
Post by: your face on March 09, 2009, 10:51:07 pm
@Ingar: <3 your architecture style. :>
Title: Re: Random Dev. Shots
Post by: Kaleo on March 10, 2009, 08:06:31 am
Not sure about the textures on the pipes however.
Title: Re: Random Dev. Shots
Post by: Taiyo.uk on March 10, 2009, 03:23:59 pm
* Taiyo.uk has wet his pants at work.

Though Kaleo has a point - the pipe looks like it's made of asphalt.
Title: Re: Random Dev. Shots
Post by: n.o.s.brain on March 14, 2009, 04:32:50 am
ooooh the curvy goodness!  ;)
Title: Re: Random Dev. Shots
Post by: Ingar on March 14, 2009, 01:18:50 pm
Not sure about the textures on the pipes however.
Though Kaleo has a point - the pipe looks like it's made of asphalt.

The pipe runs somewhat through the complex, I've tried a black one.
(send me awesome pipe textures)
I'm also messing with this pump thing, but it look somewhat clunky atm.
Title: Re: Random Dev. Shots
Post by: Plague Bringer on March 14, 2009, 02:42:35 pm
I hate to say it, but I'm not liking the brushwork. Looks a bit amateurish in my opinion.
Title: Re: Random Dev. Shots
Post by: Ingar on March 14, 2009, 03:13:25 pm
I hate to say it, but I'm not liking the brushwork. Looks a bit amateurish in my opinion.

That's because it doesn't move in the shot.
Title: Re: Random Dev. Shots
Post by: fleash eater on March 14, 2009, 06:45:24 pm
I hate to say it, but I'm not liking the brushwork. Looks a bit amateurish in my opinion.

That's because it doesn't move in the shot.



your bruswork is decent, but your lighting is AMAZINZG.
Title: Re: Random Dev. Shots
Post by: mooseberry on March 14, 2009, 09:36:54 pm
A little more color variety, cream colors, white, and some red or something, and this will be very nice.
Title: Re: Random Dev. Shots
Post by: CreatureofHell on March 15, 2009, 10:20:57 am
(http://stalker246.googlepages.com/shot0246.jpg/shot0246-full;init:.jpg)

(http://stalker246.googlepages.com/shot0250.jpg/shot0250-full;init:.jpg)

(http://stalker246.googlepages.com/shot0256.jpg/shot0256-full;init:.jpg)

(http://stalker246.googlepages.com/shot0263.jpg/shot0263-full;init:.jpg)

Please note that this snow is a placeholder:
(http://stalker246.googlepages.com/shot0268.jpg/shot0268-full;init:.jpg)

(http://stalker246.googlepages.com/shot0261.jpg/shot0261-full;init:.jpg)
Title: Re: Random Dev. Shots
Post by: mooseberry on March 15, 2009, 10:24:49 am
mm nice.

I don't have time to go into more detail, but I will later.
Title: Re: Random Dev. Shots
Post by: Demolution on March 15, 2009, 10:27:27 am
Crazy fps...
Title: Re: Random Dev. Shots
Post by: Odin on March 15, 2009, 10:33:08 am
Crazy fps...
More like cheater FPS!
Title: Re: Random Dev. Shots
Post by: Ingar on March 15, 2009, 11:18:18 am
Crazy fps...
More like cheater FPS!
Only half a beast.
Title: Re: Random Dev. Shots
Post by: your face on March 15, 2009, 09:00:36 pm
Looks good, good improvement. ;)
Title: Re: Random Dev. Shots
Post by: cactusfrog on March 17, 2009, 02:12:05 am
slope the walls and it will look even better.
Title: Re: Random Dev. Shots
Post by: mooseberry on March 17, 2009, 02:45:29 am
Make it darker, make the lights in the hallway flicker, and maybe add some types of wall supports to break up the walls.
Title: Re: Random Dev. Shots
Post by: Knowitall66 on March 22, 2009, 03:49:03 am
Shots from a yet to be named mission map (Human objective; survive to reach escape craft, Alien objective; Eliminate Humans, Notes; Various challenges (sorta Like mission one), Humans wont be able to respawn (Nodes crushed or something)). (Please escuse lack of detail still in early development)
(http://i124.photobucket.com/albums/p32/knowitall66/Tremulous/th_Corridoor.jpg) (http://i124.photobucket.com/albums/p32/knowitall66/Tremulous/Corridoor.jpg) (http://i124.photobucket.com/albums/p32/knowitall66/Tremulous/th_Eleshaft.jpg) (http://i124.photobucket.com/albums/p32/knowitall66/Tremulous/Eleshaft.jpg) (http://i124.photobucket.com/albums/p32/knowitall66/Tremulous/th_Storage_Room.jpg) (http://i124.photobucket.com/albums/p32/knowitall66/Tremulous/Storage_Room.jpg) (http://i124.photobucket.com/albums/p32/knowitall66/Tremulous/th_HumansSpawnShip.jpg) (http://i124.photobucket.com/albums/p32/knowitall66/Tremulous/HumansSpawnShip.jpg) (http://i124.photobucket.com/albums/p32/knowitall66/Tremulous/th_marsh.jpg) (http://i124.photobucket.com/albums/p32/knowitall66/Tremulous/marsh.jpg) (fog courtesy of your_face, will replace patch mesh (when i can be bothered :P))
More awesome inaccessable detail (from Roomy); :)
(http://i124.photobucket.com/albums/p32/knowitall66/Tremulous/th_RoomyIAD2.jpg) (http://i124.photobucket.com/albums/p32/knowitall66/Tremulous/RoomyIAD2.jpg)

Sorry about img sizes, My resolution is at 1680x1050, so I reduce their size by 50% then upload.
Title: Re: Random Dev. Shots
Post by: Plague Bringer on March 22, 2009, 04:03:00 am
Ooh, that pic from Roomy reminds me of Doom, and that last shot from your unnamed map reminds me of a section in Halo 1. It all looks good.

Suggestions. TL;DR, I think.
Oh, and Knowitall, perhaps, rather than give the humans no chance whatsoever to respawn, why don't you lock the reactor in a hidden room, and place repeaters every so often, hidden in the walls (next to a medistation, or something, so they don't explode). Perhaps you could nobuild large sections of the map, so that humans, if they ever hit S2, can't build repeaters everywhere. This way, humans aren't doomed to empty their clips within the first five minutes. Start them off with a few nodes, and force them to build an armory. If destructible entities ever get released, perhaps it'd be possible to have a system where humans have to open a blast door, and then aliens can blow up barrels or something to close off passages, or prevent the humans from reaching the escape craft at all?)
Title: Re: Random Dev. Shots
Post by: Demolution on March 24, 2009, 02:11:56 am
Ooh, that pic from Roomy reminds me of Doom, and that last shot from your unnamed map reminds me of a section in Halo 1. It all looks good.

Holy Crap! It's like you read my mind.




Get out of my head!  :D
Title: Re: Random Dev. Shots
Post by: Supertanker on March 24, 2009, 05:15:25 am
(http://supertanker.mercenariesguild.net/station15_beta4_small.jpg) (http://supertanker.mercenariesguild.net/station15_beta4.jpg)

Because I love mapping far more than I love this community. Because a year in development is too long.
Coming soon to a server near you.
Hyperlink leads to higher-resolution image.
Title: Re: Random Dev. Shots
Post by: Taiyo.uk on March 24, 2009, 01:36:08 pm
<3
Title: Re: Random Dev. Shots
Post by: CreatureofHell on March 24, 2009, 04:35:47 pm
<3

Indeed!
Title: Re: Random Dev. Shots
Post by: amz181 on March 24, 2009, 05:46:49 pm
:O *drool*

does this mean the odintanker is still going? (im pretending to know what it is)
Title: Re: Random Dev. Shots
Post by: Odin on March 24, 2009, 09:24:46 pm
:O *drool*

does this mean the odintanker is still going? (im pretending to know what it is)
Yes, we decided to start working on Datacenter again.
Title: Re: Random Dev. Shots
Post by: amz181 on March 24, 2009, 09:41:34 pm
*girlish squeal*
Title: Re: Random Dev. Shots
Post by: Supertanker on March 24, 2009, 11:05:54 pm
(http://supertanker.mercenariesguild.net/cargobay_new_small.jpg)

Obligatory Bandwidth Wasting Image of the Day
New Cargobay. Not much changed. Optimized. Better lights. Gooder performance.
Title: Re: Random Dev. Shots
Post by: TRaK on March 25, 2009, 03:29:21 am
Lookin' mighty nice supertanker  :)
Title: Re: Random Dev. Shots
Post by: CreatureofHell on March 25, 2009, 05:07:52 pm
gooder is always bester!
Title: Re: Random Dev. Shots
Post by: Evoc on March 28, 2009, 02:12:15 pm
(Screenshots from the release of my map, Standard Tactical Combat Simulator. Not that this is the third beta, and also that aesthetics were not the primary focus of this map. However, I think it looks pretty good. OH YES, the textures are primarily TRaK's, and boy, they look good. Check out the release thread here (http://tremulous.net/forum/index.php?topic=10684.msg161390#msg161390).)

(http://img27.imageshack.us/img27/1061/stcsb3.jpg)

(http://img27.imageshack.us/img27/4383/shot3262.jpg)

(http://img13.imageshack.us/img13/1816/shot3265.jpg)

:D
Title: Re: Random Dev. Shots
Post by: Plague Bringer on March 28, 2009, 02:53:49 pm
Doing a run-through now.

Mapgasm time.
Title: Re: Random Dev. Shots
Post by: Evoc on March 28, 2009, 04:11:34 pm
NOTE: If you downloaded it before about 11:00 AM Eastern Time, please re-download it (http://tremulous.net/forum/index.php?topic=10684.msg161390#msg161390). I forgot to include one particle script in the .pk3...so, my apologies.
Title: Re: Random Dev. Shots
Post by: Odin on March 28, 2009, 07:03:33 pm
Mapgasm time.
(http://images.encyclopediadramatica.com/images/f/fd/Picard-no-facepalm.jpg)
Title: Re: Random Dev. Shots
Post by: Demolution on March 28, 2009, 09:23:45 pm

Mapgasm time.


Welcome to the tremulous.net forums everyone!

On-topic: Map does indeed look mapgasmic.
Title: Re: Random Dev. Shots
Post by: Odin on March 28, 2009, 11:04:45 pm

Mapgasm time.


Welcome to the tremulous.net forums everyone!

On-topic: Map does indeed look mapgasmic.
May I be the first to say: Not really.
Title: Re: Random Dev. Shots
Post by: mooseberry on March 28, 2009, 11:45:02 pm

Mapgasm time.


Welcome to the tremulous.net forums everyone!

On-topic: Map does indeed look mapgasmic.

May I be the first to say: Not really.

I think he was talking about looking at all the photos in this thread.

EDIT: NVM?
Title: Re: Random Dev. Shots
Post by: Plague Bringer on March 29, 2009, 02:47:00 am
Did a run through. Not bad, but it's obviously an unofficial map.
Title: Re: Random Dev. Shots
Post by: Demolution on March 29, 2009, 09:49:55 am

Mapgasm time.


Welcome to the tremulous.net forums everyone!

On-topic: Map does indeed look mapgasmic.

May I be the first to say: Not really.

I think he was talking about looking at all the photos in this thread.

EDIT: NVM?

Sorry for confusion I was only going with the flow.                     Or was I?
Title: Re: Random Dev. Shots
Post by: Evoc on March 30, 2009, 01:18:20 am
I know, graphics weren't the focus. It has good gameplay though. :D

I'm still pretty amateur with my mapping, and I know that this shows. Hopefully, though, it'll improve over time.
Title: Re: Random Dev. Shots
Post by: amz181 on March 30, 2009, 05:27:08 pm
my maps back under dev. I've totally finished the bare bones of the map, and am now just making everything look pwetty, which takes ages. I have also updated a few of the old rooms.

here are a few of the rooms which ive pwettyified, which i hope have improved from last time

(http://i91.photobucket.com/albums/k320/amz181/shot0039.jpg)

(http://i91.photobucket.com/albums/k320/amz181/shot0041.jpg)

(http://i91.photobucket.com/albums/k320/amz181/shot0038.jpg)

(http://i91.photobucket.com/albums/k320/amz181/shot0040.jpg)

Title: Re: Random Dev. Shots
Post by: your face on March 30, 2009, 07:18:52 pm
You are well on your way to becoming leet. :D
Title: Re: Random Dev. Shots
Post by: Syntac on March 30, 2009, 09:07:50 pm
Nerdgasm!
Title: Re: Random Dev. Shots
Post by: Demolution on March 31, 2009, 12:50:35 am
Nerdgasm!

Mapgasm.

But really, the map is coming along great.
Title: Re: Random Dev. Shots
Post by: CreatureofHell on April 04, 2009, 09:22:36 pm
(http://stalker246.googlepages.com/shot0001.jpg/shot0001-full;init:.jpg)

(http://stalker246.googlepages.com/shot0007.jpg/shot0007-full;init:.jpg)

(http://stalker246.googlepages.com/shot0018.jpg/shot0018-full;init:.jpg)

(http://stalker246.googlepages.com/shot0023.jpg/shot0023-full;init:.jpg)

(http://stalker246.googlepages.com/shot0024.jpg/shot0024-full;init:.jpg)
Title: Re: Random Dev. Shots
Post by: CATAHA on April 05, 2009, 12:35:16 am
From first screenshots to last... plants on snow a bit confusing =D
Title: Re: Random Dev. Shots
Post by: Zero Ame on April 05, 2009, 02:57:04 am
amz map is mapgasmic

and so is supertankers, i remember when the first beta came out for that map oh so long ago... that map is 1337 as is but hey if you wanna 1337 it out some more be my guest
Title: Re: Random Dev. Shots
Post by: Draeke on April 05, 2009, 10:04:38 am
(http://img8.imageshack.us/img8/7997/shot0030resized.th.jpg) (http://img8.imageshack.us/my.php?image=shot0030resized.jpg)(http://img25.imageshack.us/img25/4782/shot0026resized.th.jpg) (http://img25.imageshack.us/my.php?image=shot0026resized.jpg)(http://img135.imageshack.us/img135/8946/shot0027resized.th.jpg) (http://img135.imageshack.us/my.php?image=shot0027resized.jpg)
(http://img355.imageshack.us/img355/9795/shot0028resized.th.jpg) (http://img355.imageshack.us/my.php?image=shot0028resized.jpg)(http://img135.imageshack.us/img135/9694/shot0029resized.th.jpg) (http://img135.imageshack.us/my.php?image=shot0029resized.jpg)(http://img258.imageshack.us/img258/4484/shot0031resized.th.jpg) (http://img258.imageshack.us/my.php?image=shot0031resized.jpg)

I'm definately going to drop this project because it's been in alpha for four months, it is incredibly human bias, it's alot of (tedious) work...and quite unorthodox compared to the futuristic theme of Tremulous (although this map's plot does involve time travel).
Title: Re: Random Dev. Shots
Post by: CreatureofHell on April 05, 2009, 10:09:45 am
 :o That is such a cool house!
Title: Re: Random Dev. Shots
Post by: amz181 on April 05, 2009, 12:34:28 pm
creatureofhell> Nice ;) plants look a little wierd in the snow though. And some of the textures you used are a little bland. But overall, a great improvement on the last batch.

draeke> NOW that is EPIC. Very very nice house. Gameplay im guessing will suck, but its still amazingly cool.
Title: Re: Random Dev. Shots
Post by: CreatureofHell on April 05, 2009, 08:39:21 pm
ok, no more plants on snow:

(http://stalker246.googlepages.com/shot0027.jpg/shot0027-full;init:.jpg)

(http://stalker246.googlepages.com/shot0028.jpg/shot0028-full;init:.jpg)

(http://stalker246.googlepages.com/shot0029.jpg/shot0029-full;init:.jpg)

(http://stalker246.googlepages.com/shot0030.jpg/shot0030-full;init:.jpg)

(http://stalker246.googlepages.com/shot0031.jpg/shot0031-full;init:.jpg)

(http://stalker246.googlepages.com/shot0032.jpg/shot0032-full;init:.jpg)
Title: Re: Random Dev. Shots
Post by: Demolution on April 06, 2009, 12:45:59 am
ok, no more plants on snow:

Why not add a tree or two instead?
Title: Re: Random Dev. Shots
Post by: UniqPhoeniX on April 06, 2009, 01:17:45 am
That looks nice! Tho you should try using trisoup (brushes) for ground/terrain instead of patch meshes.
Title: Re: Random Dev. Shots
Post by: mooseberry on April 10, 2009, 07:44:06 am
Hi, after all this time with trem I decided to try mapping. D:

So... after about 5 days of learning radiant. (Not 5 whole days >.> ) Here I am playing around with a few concepts/ideas.

(http://farm4.static.flickr.com/3622/3428519704_0578438c6e_o.jpg)

Please to give advice and help to an extreme beginner.
Title: Re: Random Dev. Shots
Post by: Knowitall66 on April 10, 2009, 10:35:34 am
Hi, after all this time with trem I decided to try mapping. D:

So... after about 5 days of learning radiant. (Not 5 whole days >.> ) Here I am playing around with a few concepts/ideas.

Not bad. One thing i notice is the blandness of the floor. Give it a trim or lower the middle section.
Eg something like this;
(http://www.lunaran.com/images/maps/small/strombine_2.jpg) (http://www.lunaran.com/images/maps/large/strombine_2.jpg)

Futhurmore the wall on right side seems plain as well.
Also some more shots at different angles would be cool.
Title: Re: Random Dev. Shots
Post by: amz181 on April 10, 2009, 12:48:08 pm
looking very good moose. i wouldnt say the floor looks bland, but it lacks stuff, it seems quite big and its just one hallway with nothing in it. Im assuming your gonna add more though.

But anyway looks excellent, it definently doesnt look like a beginner map.

Tips.

the lights on the walls are cut off, im not sure if thats intentional or not but either way they look cut off. If it a matter of size, higlight the light, hit S, then a window will come up called surface inspector. Click on Fit, and the texture will fit to the brush :) (BTW theres to fit buttons, im not sure which on it is, so if one doesnt work try the other)

One thing to make sure that you dont change. Is your lighting, your lighting is perfect, make sure you dont change it.

And as mentioned above the hallway lacks stuff. And when your adding "stuff" make sure you do it intelligently, thinking about how you can help dretches etc.

Title: Re: Random Dev. Shots
Post by: mooseberry on April 10, 2009, 11:02:48 pm
Thanks for the replies so far.

Knowitall: I might do some work on the floor, or add something. I left that short side wall blank on purpose, (it is small) because I feared too much detail would start to make it look cluttered.

amz: First of all, thanks.

It's hard to tell from the angle of the shot, but at the end of the "hallway" (veranda/overlook/loft/etc) their is actually stairs which lead down to the bottom floor below.

I fixed those lights, I'd kinda forgotten about that, thanks for reminding me.

I use lighting as an art form ;) maybe I'll upload another/more pics later.


Title: Re: Random Dev. Shots
Post by: amz181 on April 11, 2009, 12:49:09 am
I'll look forward to it :) Get some shaders in there as well.

also, make sure you have all the lights at the right intesity at /r_gamma 1

I know it may seem obvious, but i had to redo my entire map because i was doing to too dark for gamma 1.

Title: Re: Random Dev. Shots
Post by: Superpie on April 15, 2009, 10:59:32 pm
(http://superpie.info/shot0126.jpg)
(http://superpie.info/shot0128.jpg)
Title: Re: Random Dev. Shots
Post by: amz181 on April 16, 2009, 01:33:07 am
OMG? SUPERPIE MAPS? MY LIFE IS NOW COMPLETE!!!!!!!  BEST MAP EVAR!!!!

OK

its all looking amazing, a matter of personal preference though, vary things a bit more texture-wise. Grey monotone levels i find to be very boring to look at. Spice things up a little, still keep the grey base if ya want bu add some other textures to compliment them. The first screen is great, but its the second one im talking about.

The green and blue pipes are just a color if im not mistaken, so get textured versions :P

also in the second screen, spice up the walls a bit, like you did in the first screen with indents etc.



Title: Re: Random Dev. Shots
Post by: your face on April 16, 2009, 04:33:40 am
Yes!  Pie and Mews nao mapping!

They look great guys, good job.
Title: Re: Random Dev. Shots
Post by: TRaK on April 19, 2009, 02:16:13 am
Quake2world is sexy :P
(http://i231.photobucket.com/albums/ee138/2xG/quake2world08-2.jpg)
Title: Re: Random Dev. Shots
Post by: mooseberry on April 19, 2009, 02:21:15 am
Hey TraK, you seem like a fairly decent mapper.

I just discovered this cool new game. It is free and is called Tremulous. (http://tremulous.net/) They are coming out with a new version soon. Anyways, they have this mapping program which you can make maps for tremulous and try it out! I think you should map for tremulous, it looks cool.


P.S. Mods, please ban TraK from forums if he has not made 5 perfect maps in the next week.
Title: Re: Random Dev. Shots
Post by: Thorn on April 19, 2009, 02:57:56 am
Far beyond commercial quality

<3
Title: Re: Random Dev. Shots
Post by: Asvarox on April 19, 2009, 07:19:12 am
:F why they don't want to add parallax mapping :( You will never get that kind of graphics with current outdated engine
Title: Re: Random Dev. Shots
Post by: Zero Ame on April 19, 2009, 05:00:11 pm
Hey TraK, you seem like a fairly decent mapper.

I just discovered this cool new game. It is free and is called Tremulous. (http://tremulous.net/) They are coming out with a new version soon. Anyways, they have this mapping program which you can make maps for tremulous and try it out! I think you should map for tremulous, it looks cool.


P.S. Mods, please ban TraK from forums if he has not made 5 perfect maps in the next week.
lol, i agree, TRaK you should make some moor maps for tremulous, although I love your current trem maps :)
Title: Re: Random Dev. Shots
Post by: gimhael on April 19, 2009, 07:37:52 pm
:F why they don't want to add parallax mapping :( You will never get that kind of graphics with current outdated engine

I'm sure the developers will consider to include it, when you send them a patch.
Title: Re: Random Dev. Shots
Post by: amz181 on April 24, 2009, 06:58:21 pm
Minor Update

(http://i91.photobucket.com/albums/k320/amz181/shot0047.jpg)

The train carraiges are going under a massive overhaul. The carraiges will still be as big from the outside, but smaller on the inside (still the same width but the height will be lessened). And it will be supra detailed.

So new screens should be coming soon :)

Also if youve noticed the 12fps, dont worry, i havent got any real walls up as of yet, so i just make a massive box and hollow it to allow me to compile. So it will be a lot more friendly to lower end PCs in beta 1.
Title: Re: Random Dev. Shots
Post by: mooseberry on April 28, 2009, 04:40:53 am
Uhm, so after starting to learn I took a long time off from mapping. First 2 days back :/

(http://farm4.static.flickr.com/3387/3481507211_ecf75c4c1f_o.jpg)

In second image, it's hard to tell because of darkness, but thats a little "platform" on the other side of the ladder.

(http://farm4.static.flickr.com/3603/3481507489_a2e0b883a8_o.jpg)

Comments please.

((Rest of room still sort of boxy + too dark in a few spots, this is not near finished, but it is dev shots >.> )
Title: Re: Random Dev. Shots
Post by: Demolution on April 28, 2009, 05:24:14 am
Release date? :P
Title: Re: Random Dev. Shots
Post by: Winnie the Pooh on April 28, 2009, 05:45:34 am
Looks good! 

Lighting, yeah it needs to be done but I wouldn't worry much about it.
Detailing, I think you've pretty much got it going there.
"Boxy" look, try to vary the angles of the walls more:

'                |             
Instead of   |_

'         |
Try      \_

For a not-so-plain look. Good job, moose.
Title: Re: Random Dev. Shots
Post by: your face on April 28, 2009, 11:32:02 pm
Looking good, you two.  I see moose is going for the arachnid approach. :)
Title: Re: Random Dev. Shots
Post by: mooseberry on April 29, 2009, 04:12:30 am
Looking good, you two.  I see moose is going for the arachnid approach. :)

Overflow is my God.

>.> <.<
Title: Re: Random Dev. Shots
Post by: TRaK on May 14, 2009, 08:49:35 pm
Steampunk dabbling:
(http://i231.photobucket.com/albums/ee138/2xG/quake2world63-1.jpg)
Title: Re: Random Dev. Shots
Post by: CreatureofHell on May 14, 2009, 08:53:01 pm
That is just pure beauty... :o
Title: Re: Random Dev. Shots
Post by: Taiyo.uk on May 14, 2009, 11:28:58 pm
Steampunk dabbling:
YEEAAAHHHH! STEAMPUNK! :D

...because there's no pipespam like the gleaming polished copper and brass of yesteryear  ;)
Title: Re: Random Dev. Shots
Post by: Kaleo on May 19, 2009, 01:08:56 pm
Steampunk dabbling:
YEEAAAHHHH! STEAMPUNK! :D

...because there's no pipespam like the gleaming polished copper and brass of yesteryear  ;)

You make me want to load up Bioshock.
Title: Re: Random Dev. Shots
Post by: your face on May 20, 2009, 07:41:22 pm
TRaK: <3

(http://imn2rc.com/blackout/wep1.jpg)
Title: Re: Random Textures, etc.
Post by: player1 on May 20, 2009, 08:06:59 pm
TRaK: <3

QFT'd

faes: nice ;)
Title: Re: Random Dev. Shots
Post by: Superpie on May 21, 2009, 04:40:53 am
@faes: SEXY ZOGM YESPLZ
Title: Re: Random Dev. Shots
Post by: mooseberry on May 21, 2009, 06:17:16 am
ok i guess
Title: Re: Random Dev. Shots
Post by: Demolution on May 21, 2009, 06:44:11 am
Faes: Beta! Beta! Beta!  :laugh:
Title: Re: Random Dev. Shots
Post by: your face on May 21, 2009, 05:24:10 pm
 :police:
Title: Re: Random Dev. Shots
Post by: amz181 on May 21, 2009, 05:35:03 pm
vewwwy nice face :D

i must say, i dont like the open ceiling, maybe have it indoor, or indoor with skylights (windows on cieling)
Title: Re: Random Dev. Shots
Post by: your face on May 21, 2009, 08:57:10 pm
(http://imn2rc.com/blackout/luci4.jpg)
Title: Re: Random Dev. Shots
Post by: Winnie the Pooh on May 21, 2009, 09:36:52 pm
That texture set is really working for you.  :)
Title: Re: Random Dev. Shots
Post by: mooseberry on May 21, 2009, 09:56:12 pm
Luci floating above red dirt?
Title: Re: Random Dev. Shots
Post by: UniqPhoeniX on May 21, 2009, 10:46:12 pm
Nice racks, your face!
Luci floating above red dirt?
If you look closely you'll see a small cylinder under it, in front of the handle.
Title: Re: Random Dev. Shots
Post by: amz181 on May 21, 2009, 10:50:12 pm
^^^ pure smex.

however the texture used on the container is very bland. Does the container and gun racks actually have any gameplay impact, because if they do, thats been a long wanted map that ive wanted (yes i just used wanted twice).

Like the humans dont just have reinforcments arrive, they have to go into the map and find them.
Title: Re: Random Dev. Shots
Post by: your face on May 21, 2009, 11:18:29 pm
Yeah I'm making some changes to it.  Thanks. :)
Title: Re: Random Dev. Shots
Post by: your face on May 22, 2009, 03:00:09 am
(http://imn2rc.com/blackout/luci5.jpg)
Title: Re: Random Dev. Shots
Post by: n.o.s.brain on May 22, 2009, 03:25:18 am
zomg 101% improvement over epicness =  :o
Title: Re: Random Dev. Shots
Post by: mooseberry on May 22, 2009, 05:25:50 am
The case over the luci is, frankly kind of ugly and doesn't work with the rest of the textures.
Title: Re: Random Dev. Shots
Post by: your face on May 22, 2009, 06:31:46 am
<3

obtw it's a force field.
Title: Re: Random Dev. Shots
Post by: zeld on May 22, 2009, 11:40:36 am
Lucifer Cannon!

Please tell us it 'uses' AMP.
Let's hope those buttons let you be able to turn off the force field.
Title: Re: Random Dev. Shots
Post by: your face on May 22, 2009, 04:22:31 pm
Hey, you there!  You're not supposed to know this kind of stuff. :(
Title: Re: Random Dev. Shots
Post by: your face on May 22, 2009, 08:26:30 pm
(http://imn2rc.com/blackout/bsuit8.jpg)

(http://imn2rc.com/blackout/bsuit7.jpg)
Title: Re: Random Dev. Shots
Post by: CreatureofHell on May 22, 2009, 09:28:49 pm
Slow down faes! We can't keep up with the sheer epicness you keep posting  :D
Title: Re: Random Dev. Shots
Post by: your face on May 22, 2009, 10:02:09 pm
 ;D *updated bsuit container
Title: Re: Random Dev. Shots
Post by: Asvarox on May 22, 2009, 10:55:53 pm
when you compare latest your face's shots to this (http://tremulous.net/forum/index.php?topic=3628.msg155066#msg155066) they aren't so sexy TBH.
Title: Re: Random Dev. Shots
Post by: lol on May 24, 2009, 10:51:19 pm
yo your face how do you insert player models as objects?  doin that in a few parts could really help my map im workin on
Title: Re: Random Dev. Shots
Post by: your face on May 25, 2009, 09:58:24 pm
Few more days before official release!

(http://imn2rc.com/amp/shot0013.jpg)

(http://imn2rc.com/amp/shot0016.jpg)

(http://imn2rc.com/amp/shot0023.jpg)

(http://imn2rc.com/amp/shot0028.jpg)

(http://imn2rc.com/amp/shot0032.jpg)

(http://imn2rc.com/amp/shot0019.jpg)

(http://imn2rc.com/amp/shot0021.jpg)

(http://imn2rc.com/amp/shot0045.jpg)

(http://imn2rc.com/amp/shot0034.jpg)

(http://imn2rc.com/amp/shot0049.jpg)
Title: Re: Random Dev. Shots
Post by: ==Troy== on May 25, 2009, 10:00:32 pm
(http://ingar.satgnu.net/files/amp-falling.jpg)
(http://ingar.satgnu.net/files/amp-fog.jpg)

courtesy of Ingar
Title: Re: Random Dev. Shots
Post by: Winter on May 25, 2009, 10:05:10 pm
*dies from epicness* :o
Title: Re: Random Dev. Shots
Post by: HamStar on May 25, 2009, 10:39:40 pm
[img 5]

That's my goon!
Title: Re: Random Dev. Shots
Post by: your face on May 25, 2009, 11:02:42 pm
[img 5]

That's my goon!
Indeed! :D
Title: Re: Random Dev. Shots
Post by: mooseberry on May 26, 2009, 12:41:10 am
[img 5]

That's my goon!
Indeed! :D

Soon to be owned by hacker saw.  8)
Title: Re: Random Dev. Shots
Post by: amz181 on May 26, 2009, 10:51:22 am
:O I NEED THAT FOG SHADER GIMMEH!

I will be stealing that for my map :p whats the fps like?
Title: Re: Random Dev. Shots
Post by: n@p on May 26, 2009, 11:31:23 am
Played this work of art with y'all yesterday, intersting fact is that fps was decent even on my crappy pc. Pleasant to see that the map's smart planned and somehow changes the usual routine gameplay.
 Last time I was surprised in this way was when I saw the control room on pulse-beta3.
Title: Re: Random Dev. Shots
Post by: Asvarox on May 26, 2009, 03:11:49 pm
Now that's something!
Title: Re: Random Dev. Shots
Post by: CreatureofHell on May 26, 2009, 03:36:27 pm
[img 5]

That's my goon!

The goons were everywhere, how do you know it was yours?  ;)
Title: Re: Random Dev. Shots
Post by: your face on May 26, 2009, 04:17:22 pm
I indeed had the most fun playing trem last night than I have in over a year.  Think of a camp-free, fast-paced, adrenaline-filled scrim without that annoying map! :P
Title: Re: Random Dev. Shots
Post by: HamStar on May 26, 2009, 08:04:00 pm
[img 5]

That's my goon!

The goons were everywhere, how do you know it was yours?  ;)

Because I hit the psaw, fell, killed him when he fell after me, then was chased to death by a pulse rifle :P
Title: Re: Random Dev. Shots
Post by: Chomps123 on May 30, 2009, 06:41:10 pm
Continuing my push q3 to the limit map:

http://janvanderweg.com/pics/tremulous/greenhouse_5.jpg
http://janvanderweg.com/pics/tremulous/greenhouse_6.jpg
http://janvanderweg.com/pics/tremulous/greenhouse_7.jpg
http://janvanderweg.com/pics/tremulous/greenhouse_8.jpg
http://janvanderweg.com/pics/tremulous/greenhouse_9.jpg
http://janvanderweg.com/pics/tremulous/greenhouse_10.jpg
http://janvanderweg.com/pics/tremulous/greenhouse_11.jpg
where did you go to get the armor and the gun?
Title: Re: Random Dev. Shots
Post by: Asvarox on May 30, 2009, 07:01:40 pm
lol necroquote :P

He made them for 1.2, he's Tremulous' developer.
Title: Re: Random Dev. Shots
Post by: amz181 on May 30, 2009, 08:42:14 pm
lol necroquote :P

He made them for 1.2, he's Tremulous' developer.

Lol, some people, just so nubby :P
Title: Re: Random Dev. Shots
Post by: Chomps123 on May 31, 2009, 06:58:35 pm
lol necroquote :P

He made them for 1.2, he's Tremulous' developer.
That is cool!!!! ;D ;D :D :D

now is trem 1.2 made yet?
Title: Re: Random Dev. Shots
Post by: amz181 on May 31, 2009, 07:20:20 pm
Spekkin of Stannum... He just put up two new pics of the new "pulse effect"

http://janvanderweg.com/pics/tremulous/pulseeffect1.jpg (http://janvanderweg.com/pics/tremulous/pulseeffect1.jpg)
http://janvanderweg.com/pics/tremulous/pulseeffect2.jpg (http://janvanderweg.com/pics/tremulous/pulseeffect2.jpg)

Hawt.
Title: Re: Random Dev. Shots
Post by: Demolution on May 31, 2009, 08:48:05 pm
Spekkin of Stannum... He just put up two new pics of the new "pulse effect"

http://janvanderweg.com/pics/tremulous/pulseeffect1.jpg (http://janvanderweg.com/pics/tremulous/pulseeffect1.jpg)
http://janvanderweg.com/pics/tremulous/pulseeffect2.jpg (http://janvanderweg.com/pics/tremulous/pulseeffect2.jpg)

Hawt.

Is it just me or do these links not seem to work?
Title: Re: Random Dev. Shots
Post by: mooseberry on May 31, 2009, 08:52:00 pm
Spekkin of Stannum... He just put up two new pics of the new "pulse effect"

http://janvanderweg.com/pics/tremulous/pulseeffect1.jpg (http://janvanderweg.com/pics/tremulous/pulseeffect1.jpg)
http://janvanderweg.com/pics/tremulous/pulseeffect2.jpg (http://janvanderweg.com/pics/tremulous/pulseeffect2.jpg)

Hawt.


Is it just me or do these links not seem to work?

Didn't work for me.

Title: Re: Random Dev. Shots
Post by: CreatureofHell on May 31, 2009, 08:55:21 pm
Spekkin of Stannum... He just put up two new pics of the new "pulse effect"

http://janvanderweg.com/pics/tremulous/pulseeffect1.jpg (http://janvanderweg.com/pics/tremulous/pulseeffect1.jpg)
http://janvanderweg.com/pics/tremulous/pulseeffect2.jpg (http://janvanderweg.com/pics/tremulous/pulseeffect2.jpg)

Hawt.

Is it just me or do these links not seem to work?

It's just you. Or maybe it was something to do with time.
Title: Re: Random Dev. Shots
Post by: Ellohir on May 31, 2009, 09:42:11 pm
Not working:

Quote
ellohir@formenos:~$ wget http://janvanderweg.com/pics/tremulous/pulseeffect1.jpg
--22:42:23--  http://janvanderweg.com/pics/tremulous/pulseeffect1.jpg
           => `pulseeffect1.jpg'
Resolviendo janvanderweg.com... falló: Nombre o servicio desconocido.
Title: Re: Random Dev. Shots
Post by: amz181 on May 31, 2009, 09:44:46 pm
Strange they work fine for me, i'll try using img tags... its supra big though


(http://janvanderweg.com/pics/tremulous/pulseeffect1.jpg)
(http://janvanderweg.com/pics/tremulous/pulseeffect2.jpg)
Title: Re: Random Dev. Shots
Post by: mooseberry on May 31, 2009, 09:47:03 pm
Links work for me now.  ???
Title: Re: Random Dev. Shots
Post by: Ellohir on May 31, 2009, 10:21:04 pm
The shots don't go out of the gun? :S
Title: Re: Random Dev. Shots
Post by: Odin on June 01, 2009, 12:28:46 am
He moved to the right to illustrate the pulse trail.
Title: Re: Random Dev. Shots
Post by: Demolution on June 01, 2009, 05:43:25 am
If only we could see these on the Dev Servers.... hint hint
Title: Re: Random Dev. Shots
Post by: Lonly on June 04, 2009, 12:29:52 am
My mod's mp5

(http://img517.imageshack.us/img517/7919/mp5s.jpg)
(http://img192.imageshack.us/img192/2278/mp54.jpg)
(http://img188.imageshack.us/img188/126/mp52a.jpg)
(http://img192.imageshack.us/img192/3555/mp53.jpg)

---Updated images coming soon, I'm working on my pistol so wait for those images too!


Title: Re: Random Dev. Shots
Post by: mooseberry on June 04, 2009, 02:49:50 am
You want to work on making it not flat in the third dimension.
Title: Re: Random Dev. Shots
Post by: {7}wrath on June 04, 2009, 03:30:10 am
Naw, its actually pretty good.

@Moose: It just looks like that because the stock is extended. http://en.wikipedia.org/wiki/Heckler_&_Koch_MP5
Title: Re: Random Dev. Shots
Post by: mooseberry on June 04, 2009, 04:42:46 am
Thanks, but I actually know what an mp5 looks like.
Title: Re: Random Dev. Shots
Post by: Plague Bringer on June 04, 2009, 03:10:11 pm
Moose is a terrorist.

(http://www.dkimages.com/discover/previews/988/50252244.JPG)
Title: Re: Random Dev. Shots
Post by: Evoc on June 09, 2009, 04:38:49 pm
(http://img268.imageshack.us/img268/746/shot3352.jpg)
Title: Re: Random Dev. Shots
Post by: CreatureofHell on June 09, 2009, 05:07:23 pm
Nice, but good for humans with Mass Drivers. It might help to also break up the monotony of the walls by breaking some of those side things maybe and have them obscure the path or so just to help  :)
Title: Re: Random Dev. Shots
Post by: Evoc on June 09, 2009, 06:01:00 pm
I still have to decide on the length of the hall...I was mainly testing out a "hall prefab." Breaking some of those pipes is probably a good idea. Thanks!
Title: Re: Random Dev. Shots
Post by: your face on June 09, 2009, 06:37:21 pm
Very nice, I see you're improving nicely. ;)
Title: Re: Random Dev. Shots
Post by: mooseberry on June 11, 2009, 03:29:51 am
Nice map evoc
Title: Re: Random Dev. Shots
Post by: fleash eater on June 11, 2009, 03:32:19 am
(http://img31.imageshack.us/img31/8564/shot0008a.jpg)


concept test for the starting zone of the trem Campaign
Title: Re: Random Dev. Shots
Post by: mooseberry on June 11, 2009, 03:35:07 am
Pipe spam!  :-X






SuperpieSuperpieSuperpieSuperpieSuperpieSuperpieSuperpie
Title: Re: Random Dev. Shots
Post by: amz181 on June 11, 2009, 10:55:33 am
@moose

very very nice. Love the lighting in the first. The second seems a bit dull in comparison, and also seems a bit too mich like archnid :p

@Flesh eater

Trem campaign :O Im interested!
Title: Re: Random Dev. Shots
Post by: fleash eater on June 11, 2009, 11:12:44 am
@moose

very very nice. Love the lighting in the first. The second seems a bit dull in comparison, and also seems a bit too mich like archnid :p

@Flesh eater

Trem campaign :O Im interested!

haha be interested. but im not gonna announce it officially yet, the dev team is still forming and me and a few other people are wrapping up old projects.
Title: Re: Random Dev. Shots
Post by: lol on June 11, 2009, 01:17:43 pm
woah, a trem campaign would be ballin lol.  always thought there should be a single player mission or two.  ill help if you need any  :overmind:
Title: Re: Random Dev. Shots
Post by: CreatureofHell on June 11, 2009, 03:52:38 pm
Pipe spam!  :-X






SuperpieSuperpieSuperpieSuperpieSuperpieSuperpieSuperpie

<3
Title: Re: Random Dev. Shots
Post by: Thorn on June 11, 2009, 04:24:35 pm
Pipe spam!

very professional
imo it's nicer than face/brain work due to the look
Title: Re: Random Dev. Shots
Post by: your face on June 11, 2009, 05:21:47 pm
fine, I'll get working on a completely random new mapping project for the sole purpose of posting in rds... :D

@Moose, looks very nice, though I'm personally not a big fan of bloom. :P
Title: Re: Random Dev. Shots
Post by: Supertanker on June 12, 2009, 12:40:53 am
Oooh, I might be willing to lend a hand with the campaign project, assuming it doesn't turn into some dead project.

Nice shoots @ moose.
Title: Re: Random Dev. Shots
Post by: amz181 on June 12, 2009, 01:13:42 am
Oooh, I might be willing to lend a hand with the campaign project, assuming it doesn't turn into some dead project.

Nice shoots @ moose.

I was hoping for some screens :(

SCREENS OF AWESOME MAP OR GTFO

But a campaign colab with flesh eater *Mind Blown*
Title: Re: Random Dev. Shots
Post by: fleash eater on June 12, 2009, 03:16:59 am
Oooh, I might be willing to lend a hand with the campaign project, assuming it doesn't turn into some dead project.

Nice shoots @ moose.

almost all of NN is helping with it so its not going to be dead, ill PM you the details.....you map correct?
Title: Re: Random Dev. Shots
Post by: lol on June 12, 2009, 03:30:49 am
ill help too if you like my first map which i finished but for some reason it doesnt show up in my game after i put the .pk3 in my base.  but yeah if you think its any good ill be willin to help
Title: Re: Random Dev. Shots
Post by: Supertanker on June 12, 2009, 03:42:43 am
Flesh eater, next time you're on a server, go look at Station15-beta3 ;)

Yes, I map.

(http://supertanker.mercenariesguild.net/screenshots/station15-beta2/dockingbay1.jpg)
Actually, wait, station15-beta2 has the docking bay, I took it out in beta3 to make room for the elevators.

Beta3 does have this though:
(http://supertanker.mercenariesguild.net/screenshots/station15-beta2/garden.jpg)
Title: Re: Random Dev. Shots
Post by: fleash eater on June 12, 2009, 04:12:42 am
ill help too if you like my first map which i finished but for some reason it doesnt show up in my game after i put the .pk3 in my base.  but yeah if you think its any good ill be willin to help

not to be rude but i am trying to get the bes tof best to make this perfect, so sorry but i dont think you have enough experience yet to help with this big of a project.
Title: Re: Random Dev. Shots
Post by: lol on June 12, 2009, 04:16:01 am
yeah after seein those pics my map looks like crap lol but i still want to put it up but i cant get the .pk3 to work.  I have some great ideas but i need to work on my mappin skillz so i can implement them
Title: Re: Random Dev. Shots
Post by: Taiyo.uk on June 12, 2009, 11:15:07 am
Flesh eater, next time you're on a server, go look at Station15-beta3 ;)

Ooh, a non-pipespam related mapgasm! <3 <3
Title: Re: Random Dev. Shots
Post by: your face on July 04, 2009, 06:38:15 am
(http://imn2rc.com/trident/trident4.jpg)

No models used, nor any non-default visual settings.
Title: Re: Random Dev. Shots
Post by: TRaK on July 04, 2009, 06:41:48 am
Oh my, that's looking nice.
Title: Re: Random Dev. Shots
Post by: n.o.s.brain on July 04, 2009, 06:43:23 am
amazingly awsome mapping skillz kthx
Title: Re: Random Dev. Shots
Post by: mooseberry on July 04, 2009, 06:53:22 am
Looks ok I guess. But try using atcs textures. Maybe one day than you will be a good mapper.
Title: Re: Random Dev. Shots
Post by: Knowitall66 on July 04, 2009, 08:07:32 am
@yourface: Holy Shit Fuck that is EPIC. damn, wish i was as awesome as you are at level design.
What's it for Btw? Another AMP map?
Title: Re: Random Dev. Shots
Post by: Asvarox on July 04, 2009, 08:45:11 am
it looks laggy awesome :P
Title: Re: Random Dev. Shots
Post by: Odin on July 04, 2009, 09:31:44 am
What was the FPS at the moment of taking the screenshot?
Title: Re: Random Dev. Shots
Post by: your face on July 04, 2009, 02:11:51 pm
60 fps with nVidia 8600 gts, which I got for 30 bucks :D.

@Knowitall66: For Unvanquished, name is Temple of The Trident, or just Trident, but it should apparently be Quadrant. :P
Title: Re: Random Dev. Shots
Post by: Ingar on July 04, 2009, 02:33:26 pm
This is a truly beautiful work of art.
Title: Re: Random Dev. Shots
Post by: N.U.K.E. on July 04, 2009, 04:26:49 pm
MY EYES ARE BURNING!

It's too awesome  :)
Title: Re: Random Dev. Shots
Post by: Bissig on July 04, 2009, 08:20:24 pm
Holy shit awesomeness!

You should become a professional mapper.. But, on the other hand, we wouldn't wanna lose you being to busy doing stuff for trem.
Title: Re: Random Dev. Shots
Post by: mooseberry on July 04, 2009, 10:59:31 pm

You should become a professional mapper..

He is.  ;)
Title: Re: Random Dev. Shots
Post by: your face on July 04, 2009, 11:11:19 pm
Making money while doing something I enjoy is always a plus. :P
Title: Re: Random Dev. Shots
Post by: A Spork on July 05, 2009, 04:05:06 am
Dang thats pretty

You map as in for a job? Duuuuuude
Title: Re: Random Dev. Shots
Post by: your face on July 05, 2009, 04:20:34 am
No of course not, but I mean, if I could actually get a job doing level design. :P
Title: Re: Random Dev. Shots
Post by: Winnie the Pooh on July 05, 2009, 05:43:02 am
Join ID tech, please. You'll finally make them look good.
Title: Re: Random Dev. Shots
Post by: Taiyo.uk on July 06, 2009, 06:41:14 pm
No models used, nor any non-default visual settings.
Stop posting pr0ns. There are children here.
Title: Re: Random Dev. Shots
Post by: CreatureofHell on July 07, 2009, 09:39:30 am
No models used, nor any non-default visual settings.
Stop posting pr0ns. There are children here.

+1

That picture is just beautiful!
Title: Re: Random Dev. Shots
Post by: Repatition on July 07, 2009, 05:32:43 pm
I must have that map!
Title: Re: Random Dev. Shots
Post by: your face on July 09, 2009, 06:53:36 am
(http://imn2rc.com/trident/shot0118.jpg)

D:

and some stair stufs

(http://imn2rc.com/trident/shot0115.jpg)

BTW: the room was based alot off of Mouhsine Adnani's works.
Title: Re: Random Dev. Shots
Post by: CreatureofHell on July 09, 2009, 09:21:50 am
Nice shots, keep it up!  ;D
Title: Re: Random Dev. Shots
Post by: N.U.K.E. on July 09, 2009, 02:17:40 pm
Will that map be used for the objective server? I'd love that and it certainly has the same feel as blackout.
Title: Re: Random Dev. Shots
Post by: Demolution on July 09, 2009, 10:07:49 pm
Will that map be used for the objective server? I'd love that and it certainly has the same feel as blackout.

According to him, it will be for the Unvanquished mod.

Don't take my word for it though. Waiting for conformation.
Title: Re: Random Dev. Shots
Post by: A Spork on July 09, 2009, 11:10:12 pm
^'Tis what it sez on the Unvanquished forums anyways
Title: Re: Random Dev. Shots
Post by: Repatition on July 10, 2009, 01:16:24 am
Will that map be used for the objective server? I'd love that and it certainly has the same feel as blackout.

According to him, it will be for the Unvanquished mod.

Don't take my word for it though. Waiting for conformation.
objective server great idea,Unvanquished mod sucks!
Title: Re: Random Dev. Shots
Post by: Demolution on July 10, 2009, 05:09:48 am
Gtfo. The mod doesn't even exist yet. Not to mention the fact that a whole bunch of people are working on it in their spare time. Discouraging these people who are willingly working on something besides 1.2 is absolutely stupid. Cease and desist please.
Title: Re: Random Dev. Shots
Post by: mooseberry on July 10, 2009, 05:56:46 am
Will that map be used for the objective server? I'd love that and it certainly has the same feel as blackout.

According to him, it will be for the Unvanquished mod.

Don't take my word for it though. Waiting for conformation.
objective server great idea,Unvanquished mod sucks!

Please leave until you grow a brain. No just leave.
Title: Re: Random Dev. Shots
Post by: Thorn on July 10, 2009, 08:29:42 pm
objective server great idea,Unvanquished mod sucks!

take your prepubescent opinions back to the creche
Title: Re: Random Dev. Shots
Post by: CreatureofHell on July 10, 2009, 09:12:06 pm
Will that map be used for the objective server? I'd love that and it certainly has the same feel as blackout.

According to him, it will be for the Unvanquished mod.

Don't take my word for it though. Waiting for conformation.
objective server great idea,Unvanquished mod sucks!

And what do you know about it?
Title: Re: Random Dev. Shots
Post by: nubcake on July 11, 2009, 10:07:41 am
Its looking a bit bland atm, but should look good in a week or so :D Quite a small map, but should be fun

(http://i530.photobucket.com/albums/dd342/prof_flex/shot0021-1.jpg)
(http://i530.photobucket.com/albums/dd342/prof_flex/shot0022-1.jpg)
(http://i530.photobucket.com/albums/dd342/prof_flex/shot0019-2.jpg)

And another one ive been working on

(http://i530.photobucket.com/albums/dd342/prof_flex/shot0008.jpg)
(http://i530.photobucket.com/albums/dd342/prof_flex/shot0012-1.jpg)
Title: Re: Random Dev. Shots
Post by: CreatureofHell on July 11, 2009, 10:25:25 am
I want the top one!!!!! It looks really atmospheric.
Title: Re: Random Dev. Shots
Post by: Asvarox on July 11, 2009, 12:52:24 pm
Nice skybox
Title: Re: Random Dev. Shots
Post by: your face on July 11, 2009, 06:13:11 pm
Lovely skybox.  Hipshot?
Title: Re: Random Dev. Shots
Post by: nubcake on July 11, 2009, 07:43:55 pm
Lovely skybox.  Hipshot?

Yeah hipshot.
Title: Re: Random Dev. Shots
Post by: ==Troy== on July 11, 2009, 08:51:46 pm
(http://img44.imageshack.us/img44/484/mermaidfront4.jpg)

A truly random dev shot.
Title: Re: Random Dev. Shots
Post by: {7}wrath on July 11, 2009, 09:55:48 pm
 ;D

can't wait to see it in use!
Title: Re: Random Dev. Shots
Post by: your face on July 11, 2009, 10:12:22 pm
PEW PEW PEW
Title: Re: Random Dev. Shots
Post by: your face on July 30, 2009, 05:58:43 am
(http://imn2rc.com/trident/trident0138.jpg)

ONLY 4 RLY COOL UNVANVANQUISHEDD MOD
Title: Re: Random Dev. Shots
Post by: Winnie the Pooh on July 30, 2009, 06:19:26 am
AMAZING! OMG YOU ARE SO AWESOME! I WOULD LIKE TO TRAIN WITH YOU MASTER!
Title: Re: Random Dev. Shots
Post by: Demolution on July 30, 2009, 07:14:07 am
Is this a three way map? Or something more random?
Title: Re: Random Dev. Shots
Post by: mooseberry on July 30, 2009, 08:12:16 am


ONLY 4 RLY COOL UNVANVANQUISHEDD MOD

Thanks for the easy post demolution.
Title: Re: Random Dev. Shots
Post by: amz181 on July 30, 2009, 01:18:23 pm
lighting is spot on, amazing work. fps?
Title: Re: Random Dev. Shots
Post by: ShadowNinjaDudeMan on July 30, 2009, 02:13:53 pm
@yf: Those are truly amazing, but they beg the question: how long have you gone without sleeping to make those within a natural lifespan?

With my maps if I dont have a clear idea of scale I make *tiny* maps and I realize that Tyrants can't fit anywhere, its so annoying.
Title: Re: Random Dev. Shots
Post by: Repatition on July 30, 2009, 03:45:48 pm
Sorry but repatition is in the emergency room now because of  this  screenie! was so awesome!
Title: Re: Random Dev. Shots
Post by: your face on July 30, 2009, 05:28:44 pm
@amz: 95-100 fps, with full graphic settings.  Not nearly as demanding as the other thingymabbob. :P

obtw, based roughly off of this: http://i115.photobucket.com/albums/n309/Lord-Omega/reactor1_0128o203400.jpg (http://i115.photobucket.com/albums/n309/Lord-Omega/reactor1_0128o203400.jpg)
Title: Re: Random Dev. Shots
Post by: Repatition on July 30, 2009, 05:53:34 pm
and this is http://www.dimensionrift.com/feng_reactor.htm  (http://www.dimensionrift.com/feng_reactor.htm)what this http://imn2rc.com/trident/trident4.jpg  (http://imn2rc.com/trident/trident4.jpg)based of of!
(http://www.dimensionrift.com/images/feng_reactor/reactor_room_sketch.jpg)
Title: Re: Random Dev. Shots
Post by: Odin on July 31, 2009, 12:09:12 am
Oh...

Snap...
Title: Re: Random Dev. Shots
Post by: your face on July 31, 2009, 02:08:14 am
ya myn loks way betr :laugh:
Title: Re: Random Dev. Shots
Post by: Repatition on July 31, 2009, 02:30:39 am
yes it does but i saw this a while ago and when i saw your i noticed you got it from there. but hey who cares! cocept art is great for us mappers!!!
Title: Re: Random Dev. Shots
Post by: Repatition on August 05, 2009, 07:07:04 pm


ONLY 4 RLY COOL UNVANVANQUISHEDD MOD

Thanks for the easy post demolution.
I hope not!!!!!
Title: Re: Random Dev. Shots
Post by: your face on August 05, 2009, 09:05:05 pm
@ursig, put [img ][/img ] around it. :-[
Title: Re: Random Dev. Shots
Post by: Superpie on August 11, 2009, 11:20:50 pm
(http://superpie.info/shot9999.jpg)
Title: Re: Random Dev. Shots
Post by: Knowitall66 on August 11, 2009, 11:38:12 pm
Nice, though pit walls too bland.
Title: Re: Random Dev. Shots
Post by: fleash eater on August 13, 2009, 07:34:38 am
(http://imn2rc.com/trident/trident4.jpg)

No models used, nor any non-default visual settings.


but it isnt for tremulous or ment to run on Ioq3 is it
Title: Re: Random Dev. Shots
Post by: Archangel on August 13, 2009, 07:45:06 am
it's an unvanquished map, so, yes, tremulous.
Title: Re: Random Dev. Shots
Post by: Thorn on August 13, 2009, 01:03:27 pm
it's an unvanquished map, so, yes, tremulous.

what makes you think unvanquished is limited to tech3 ;p

but that map is awesome, and the framerate holds steady ingame(trem).
Title: Re: Random Dev. Shots
Post by: Archangel on August 13, 2009, 06:57:01 pm
i never said it was going to, just at this moment i'm sure it's a bit stuck here ;D
Title: Re: Random Dev. Shots
Post by: Repatition on August 23, 2009, 01:06:17 am
superpie are you stealing my work! or just my ideas! that bridge looks like mine! close anyways to close!
Title: Re: Random Dev. Shots
Post by: Bissig on August 23, 2009, 01:13:22 am
superpie are you stealing my work! or just my ideas! that bridge looks like mine! close anyways to close!

Can not patent bridges -> prior art.
Title: Re: Random Dev. Shots
Post by: Thorn on August 23, 2009, 01:19:50 am
superpie are you stealing my work! or just my ideas! that bridge looks like mine! close anyways to close!

Screenshots | didn't happen

Ofcourse that's unlikely because your bridge never existed.

Gives you 20minutes to make one up so you can 'prove me wrong'
Title: Re: Random Dev. Shots
Post by: cactusfrog on August 29, 2009, 10:19:44 am
7 days -  :D
(http://i83.photobucket.com/albums/j293/strikefreedm/shot0006.jpg)
Title: Re: Random Dev. Shots
Post by: fleash eater on August 29, 2009, 03:21:19 pm
7 days -  :D
(http://i83.photobucket.com/albums/j293/strikefreedm/shot0006.jpg)


....for a broken image link
Title: Re: Random Dev. Shots
Post by: nubcake on September 08, 2009, 06:33:44 am
Im still alive :)

(http://i530.photobucket.com/albums/dd342/prof_flex/shot0047-3.jpg)
(http://i530.photobucket.com/albums/dd342/prof_flex/shot0047-3.jpg)
(http://i530.photobucket.com/albums/dd342/prof_flex/shot0047-3.jpg)
(http://i530.photobucket.com/albums/dd342/prof_flex/shot0055.jpg)
(http://i530.photobucket.com/albums/dd342/prof_flex/shot0042.jpg)
(http://i530.photobucket.com/albums/dd342/prof_flex/shot0030-2.jpg)
(http://i530.photobucket.com/albums/dd342/prof_flex/shot0039-2.jpg)
(http://i530.photobucket.com/albums/dd342/prof_flex/shot0040.jpg)
(http://i530.photobucket.com/albums/dd342/prof_flex/shot0040.jpg)
Title: Re: Random Dev. Shots
Post by: Archangel on September 08, 2009, 07:40:06 am
holy fuckin' shit, that looks amazingly epic.
Title: Re: Random Dev. Shots
Post by: amz181 on September 08, 2009, 03:49:07 pm
I'd have to mirror archangels opinion.

Im guessing those are different maps. The most apealing to me is probably the one with the buleforcefield, the lighting is amazing, and so is the skybox adding to the mood briliantly. The city map also looks amazing infact in retrospect, it looks the most promising out of the three(?).

And also, a suggestion for your outdoor alion invasion city map. The lighting (outdoors) make the buildings look alittle bland and i know thats not your fault, getting the lighting to look good on an outdoor map is hard. And no my suggestion, do the map at nighttime. It would be alot more work on the lighting front but it would look so damn awesome. When i did a test city map it looked great! Just imagine iluminated building in the distance, and then the green light streaming down from the alien spacecraft. Seriously, it would look so much better at night! And the skybox in the blue forcefield map, would be so fitting for the city map!

...in my opinion.

If you cant be bothered, or feel it wouldnt be worth it. Can you possibly send me the radiant file? (preferably with this skybox http://i530.photobucket.com/albums/dd342/prof_flex/shot0055.jpg added... skyboxes confuse me :P) I would just do up the lighting, and give it back for you to decide which looks better. Ofcourse this all depends on if you want to do it or not.

Awesome stuff.
Title: Re: Random Dev. Shots
Post by: your face on September 08, 2009, 08:08:30 pm
Very nice, however, many textures are misplaced/should be fit but are axial.  Try making the pipes on the first three images (duplicates ???) merged so there is no texture line.  Also, break up the seamless textures with some clipping/floor/wall/ceiling detail on the first three images as well.  The 7th image appears to have some wacky texturing that could use some cleaning. :)

Overall looks nice, keep it up.

(<3 the outdoors)
Title: Re: Random Dev. Shots
Post by: Supertanker on September 08, 2009, 10:19:33 pm
(http://supertanker.mercenariesguild.net/maistation15.jpg)
Title: Re: Random Dev. Shots
Post by: Demolution on September 09, 2009, 12:38:03 am
Nubcake: Those images look almost HL2-ish, especially the broken cityscape.

Supertanker: Are those tunnels or are they only support beams? Post moar screenies pls. :>

To both: Any chance of seeing alpha versions in the near future??
Title: Re: Random Dev. Shots
Post by: Plague Bringer on September 09, 2009, 12:50:45 am
Nubcake: Those images look almost HL2-ish, especially the broken cityscape.

The shot from inside looking out reminds me of bits in F.E.A.R. 2.
Title: Re: Random Dev. Shots
Post by: your face on September 09, 2009, 02:05:22 am
@tankar: md camp? :D
Title: Re: Random Dev. Shots
Post by: Mexel on September 09, 2009, 03:04:44 am
Totally new map in the works. Early beginning building yet. But here's some teasers.

(http://img193.imageshack.us/img193/4817/radiant2009090821025319.th.jpg) (http://img193.imageshack.us/i/radiant2009090821025319.jpg/)
(http://img193.imageshack.us/img193/8055/radiant2009090821021659.th.jpg) (http://img193.imageshack.us/i/radiant2009090821021659.jpg/)
Title: Re: Random Dev. Shots
Post by: your face on September 09, 2009, 03:06:28 am
<3

nao moar ingame
Title: Re: Random Dev. Shots
Post by: Supertanker on September 09, 2009, 03:17:16 am
Oh, sorry, I don't think you're understanding what that screenshot is depicting.

That's purely the decorative exterior of the map. :>

Title: Re: Random Dev. Shots
Post by: your face on September 09, 2009, 05:05:28 am
(http://imn2rc.com/trident/trident-hall3.jpg)
Title: Re: Random Dev. Shots
Post by: Demolution on September 09, 2009, 06:27:03 am
Oh, sorry, I don't think you're understanding what that screenshot is depicting.

That's purely the decorative exterior of the map. :>



Well it could have been a connection for two parts of a station or something like that. I dare to dream kthnx. :)
Title: Re: Random Dev. Shots
Post by: CreatureofHell on September 09, 2009, 04:59:15 pm
So much win after a time of inactivity  :o This is better than a movie!  ;D
Title: Re: Random Dev. Shots
Post by: amz181 on September 09, 2009, 05:31:07 pm
So much win after a time of inactivity  :o This is better than a movie!  ;D

I know, my mind is blown.


Title: Re: Random Dev. Shots
Post by: mooseberry on September 09, 2009, 07:00:15 pm
Nubcake: Looks nice overall, although some sloppy-ish texture work and some large single textures.  >:(

Supertanker: Looks cool, but I really have no idea what it is.  ???

Mexel: Looks nice, but personally I would avoid the old school FPS style "my map has every shade of grey and nothing else" style.  :P

Your Face: Uhh.. looks nice. More pics.  :D

I will post some photos of my own when I get closer to finishing 1 room that I have been working on for over a month now. (Not straight, or anything, but I started it over a month ago, and I havn't finished yet.)   :-\
Title: Re: Random Dev. Shots
Post by: Evoc on September 09, 2009, 09:50:49 pm
I better get to work on my map. :| Lol.
Title: Re: Random Dev. Shots
Post by: nubcake on September 10, 2009, 07:35:37 am
Tbh i just map for fun, I dont have the net at home atm (havent for the last 2 months) so i cant get new textures etc. I may or may not finish these maps, but if i dont ill upload all the unfinished work and models (brushed of course ;) ) for someone else to cannibalise. See how we go :)

(http://i530.photobucket.com/albums/dd342/prof_flex/shot0059.jpg)
(http://i530.photobucket.com/albums/dd342/prof_flex/shot0031-2.jpg)
(http://i530.photobucket.com/albums/dd342/prof_flex/shot0035-3.jpg)
Title: Re: Random Dev. Shots
Post by: Winnie the Pooh on September 10, 2009, 10:37:21 pm
(http://janvanderweg.com/pics/tremulous/greenhouse.png)

Lol models. Too many of them.
Title: Re: Random Dev. Shots
Post by: your face on September 11, 2009, 12:21:41 am
Nice, get some ingame ones. :)

@nubcake, I notice a wooden merchant ship sailing off the coast of an alien-infested, modern city. :O?
Title: Re: Random Dev. Shots
Post by: Winnie the Pooh on September 11, 2009, 01:48:11 am
@Face: That's Stannum's "Greenhouse" map for 1.2

I would never laugh out loud at my OWN map.
Title: Re: Random Dev. Shots
Post by: mooseberry on September 11, 2009, 02:34:38 am
What. Why would you post pictures of someone elses map.  ???
Title: Re: Random Dev. Shots
Post by: your face on September 11, 2009, 03:06:33 am
Well make Stannum add moar detail.
Title: Re: Random Dev. Shots
Post by: Repatition on September 11, 2009, 07:11:54 am
@winnie nice  ;)  i like it!
Title: Re: Random Dev. Shots
Post by: Plague Bringer on September 11, 2009, 11:58:53 am
@Face: That's Stannum's "Greenhouse" map for 1.2

I would never laugh out loud at my OWN map.

Title: Re: Random Dev. Shots
Post by: Winnie the Pooh on September 11, 2009, 08:18:24 pm
What. Why would you post pictures of someone elses map.  ???

Because I can. What's wrong?
Title: Re: Random Dev. Shots
Post by: amz181 on September 11, 2009, 09:51:15 pm
What. Why would you post pictures of someone elses map.  ???

Because I can. What's wrong?

I always post stannums shots, both of weapons and of greenhouse. He rarely gets around to posting them.
Title: Re: Random Dev. Shots
Post by: Winnie the Pooh on September 11, 2009, 10:48:42 pm
I always post stannums shots, both of weapons and of greenhouse. He never gets around to posting them.
Title: Re: Random Dev. Shots
Post by: Odin on September 19, 2009, 08:03:06 pm
Mapping boredom:
(http://img182.imageshack.us/img182/160/shot0702.jpg)
(http://img41.imageshack.us/img41/7338/shot0703.jpg)
(http://img182.imageshack.us/img182/7493/shot0704.jpg)
(http://img41.imageshack.us/img41/1964/shot0705.jpg)
Title: Re: Random Dev. Shots
Post by: Demolution on September 19, 2009, 11:49:40 pm
Once again these remind me of HL1 with better textures. :P Is this ever going to be released? Or are you just messing around with it?
Title: Re: Random Dev. Shots
Post by: mooseberry on September 20, 2009, 01:09:47 am
All looks very nice, but what's with the lighting in the first shot?
Title: Re: Random Dev. Shots
Post by: Odin on September 20, 2009, 01:47:42 am
All looks very nice, but what's with the lighting in the first shot?
Some shaders need tweaking.
Title: Re: Random Dev. Shots
Post by: your face on September 21, 2009, 05:10:48 am
(http://imn2rc.com/trident/shot0174.jpg)

(http://imn2rc.com/trident/shot0176.jpg)

(http://imn2rc.com/trident/shot0178.jpg)

(http://imn2rc.com/trident/shot0179.jpg)

(http://imn2rc.com/trident/shot0180.jpg)
(new lava texture needed)

Brain made the terrain model and core beam. <3
Title: Re: Random Dev. Shots
Post by: mooseberry on September 21, 2009, 05:13:23 am
Sweeeeeeeeeeeeeet.
Title: Re: Random Dev. Shots
Post by: n.o.s.brain on September 21, 2009, 06:32:54 am
Brain made the terrain model and core beam. <3
That rockwall .md3 isn't quite textured as nicely as it should be.  It was a quickie to see how .md3 terrain worked out. (so far its awsome)
Title: Re: Random Dev. Shots
Post by: nubcake on September 21, 2009, 09:54:43 am
this is a painsaw

(http://i530.photobucket.com/albums/dd342/prof_flex/shot0063-1.jpg)
Title: Re: Random Dev. Shots
Post by: Plague Bringer on September 21, 2009, 12:37:55 pm
/orgasm.

nubcake, that is the sex.

your face, that is really dark. but also the sex.
Title: Re: Random Dev. Shots
Post by: amz181 on September 21, 2009, 04:21:17 pm
hey yourface+brain, include all the smexy shaders for core beams and cool lighting in the blackout thingermabober so it shows up on radiant and mappers like me can steal it, thank youz.

Seriously though, PLEASE!

Nubcake, does the saw rotate?!
Title: Re: Random Dev. Shots
Post by: CreatureofHell on September 21, 2009, 05:08:54 pm
 :o such wonders! great work face, brain, and nubcake  ;D
Title: Re: Random Dev. Shots
Post by: n.o.s.brain on September 21, 2009, 05:56:01 pm
hey yourface+brain, include all the smexy shaders for core beams and cool lighting in the blackout thingermabober so it shows up on radiant and mappers like me can steal it, thank youz.

Seriously though, PLEASE!
I believe that all the shaders and textures in blackout can be easily found and used, also the .map file is included so you can see how to use them.  This new map is in no way related to blackout, however it may or may not use the amp entities.
Title: Re: Random Dev. Shots
Post by: amz181 on September 21, 2009, 09:31:52 pm
hey yourface+brain, include all the smexy shaders for core beams and cool lighting in the blackout thingermabober so it shows up on radiant and mappers like me can steal it, thank youz.

Seriously though, PLEASE!
I believe that all the shaders and textures in blackout can be easily found and used, also the .map file is included so you can see how to use them.  This new map is in no way related to blackout, however it may or may not use the amp entities.

really? when i downloaded blackout, i had about two different folders with a total of around 7 textures...
Title: Re: Random Dev. Shots
Post by: {7}wrath on September 22, 2009, 12:30:31 am
AMP AMP AMP AMP AMP

Canhaz!?
Title: Re: Random Dev. Shots
Post by: your face on September 22, 2009, 12:56:23 am
http://tremulous.net/forum/index.php?topic=11768.0
Title: Re: Random Dev. Shots
Post by: amz181 on September 22, 2009, 02:52:34 pm
*kisses and hugs*
Title: Re: Random Dev. Shots
Post by: {7}wrath on September 24, 2009, 04:15:48 am
Moar blackout nao.
Title: Re: Random Dev. Shots
Post by: Demolution on September 24, 2009, 04:18:02 am
Wrath, wtf man?
Title: Re: Random Dev. Shots
Post by: {7}wrath on September 24, 2009, 02:45:40 pm
Wrong thread.  :-X
Title: Re: Random Dev. Shots
Post by: Demolution on September 24, 2009, 11:07:23 pm
Well you had this awesome image, and as soon as I posted it was gone. I felt so cold... :grenade:
Title: Re: Random Dev. Shots
Post by: A Spork on September 27, 2009, 04:41:20 am
This Thread is Pure Epic Win.

(Nothing Like Looking at this thread to make me feel inferior.....)
Title: Re: Random Dev. Shots
Post by: nubcake on September 27, 2009, 07:23:36 am
i did a half assed attempt of a transformer in 20 mins i think ill finish it though :)

(http://i530.photobucket.com/albums/dd342/prof_flex/shot0068-1.jpg)
(http://i530.photobucket.com/albums/dd342/prof_flex/shot0069-1.jpg)
Title: Re: Random Dev. Shots
Post by: Asvarox on September 27, 2009, 07:50:08 am
LOL Amazing
Title: Re: Random Dev. Shots
Post by: mooseberry on September 27, 2009, 08:25:15 am
Needs more Transformers style drama. (http://www.youtube.com/watch?v=bXGWZxI9lAs)
Title: Re: Random Dev. Shots
Post by: nubcake on September 27, 2009, 04:08:49 pm
these are better, just using standard tremulous textures...

(http://i530.photobucket.com/albums/dd342/prof_flex/shot0072-1.jpg)
(http://i530.photobucket.com/albums/dd342/prof_flex/shot0073-1.jpg)
Title: Re: Random Dev. Shots
Post by: CreatureofHell on September 27, 2009, 04:49:43 pm
wow...  :o
Title: Re: Random Dev. Shots
Post by: your face on September 27, 2009, 05:11:49 pm
make it into the Iron Giant (http://crunchgear.com/wp-content/uploads/ultimategiant.jpg) :(
Title: Re: Random Dev. Shots
Post by: nubcake on September 27, 2009, 05:31:27 pm
make it into the Iron Giant (http://crunchgear.com/wp-content/uploads/ultimategiant.jpg) :(

If you can find me the right textures :D
Title: Re: Random Dev. Shots
Post by: n.o.s.brain on September 28, 2009, 02:38:40 am
I found an underwater skybox, and decided to make a map around it :D

(http://imn2rc.com/rds/shot08.jpg)


(http://imn2rc.com/rds/shot12.jpg)

face did some minor hax
Title: Re: Random Dev. Shots
Post by: Baconizer on September 28, 2009, 02:41:43 am
Holy cow. That looks awesome! I've been waiting for an underwater map. Much better than silly space stations.  :P
Title: Re: Random Dev. Shots
Post by: your face on September 28, 2009, 02:43:26 am
bout time trem gets some underwater akshun ;D
Title: Re: Random Dev. Shots
Post by: Demolution on September 28, 2009, 07:07:13 am
Oh ok, you just happened to make an underwater map. Just like that. :P

Nice though. Any chance of a release?
Title: Re: Random Dev. Shots
Post by: n.o.s.brain on September 28, 2009, 07:41:51 am
a release will occur if the following three conditions are met:
1. ideas flow freely.
2. time allows for work on it.
3. no brickwalls are hit.

so probably no, but there is always hope  ;D
Title: Re: Random Dev. Shots
Post by: CreatureofHell on September 28, 2009, 04:40:42 pm
 :o Awesome! What did your face do? ( apart from shock the world  ;) )
Title: Re: Random Dev. Shots
Post by: your face on September 28, 2009, 05:41:56 pm
light/pipespam on the arches.
Title: Re: Random Dev. Shots
Post by: amz181 on September 28, 2009, 06:08:21 pm
lol it looks like an fzero track...

hey...

wut about...

TREM ZERO!
Title: Re: Random Dev. Shots
Post by: CreatureofHell on September 28, 2009, 08:51:51 pm
lol it looks like an fzero track...

hey...

wut about...

TREM ZERO!


Start your grangers! GO!!!!!
Title: Re: Random Dev. Shots
Post by: Bissig on September 28, 2009, 10:48:49 pm
Underwater map needs a whale "train" riding about.
Title: Re: Random Dev. Shots
Post by: amz181 on September 29, 2009, 12:24:44 am
lol it looks like an fzero track...

hey...

wut about...

TREM ZERO!


Start your grangers! GO!!!!!

lol, que mute city theme!
Title: Re: Random Dev. Shots
Post by: Plague Bringer on September 29, 2009, 12:29:25 am
I'm right here! (http://www.youtube.com/watch?v=XZpQ4i9c82A)
Title: Re: Random Dev. Shots
Post by: mooseberry on September 29, 2009, 01:09:35 am
I'm right here! (http://"http://www.youtube.com/watch?v=XZpQ4i9c82A")

Psst... You messed up your link (http://www.youtube.com/watch?v=XZpQ4i9c82A) pretty bad.
Title: Re: Random Dev. Shots
Post by: duck-o-destruction on October 01, 2009, 01:08:41 am
Well, people have expressed interest in my nooby mapping, so heres some screenshots.

(http://i233.photobucket.com/albums/ee217/DuckDDD/Screenie1.png)
(http://i233.photobucket.com/albums/ee217/DuckDDD/Screenie2.png)
(http://i233.photobucket.com/albums/ee217/DuckDDD/Screenie4.png)
(http://i233.photobucket.com/albums/ee217/DuckDDD/Screenie7.png)
(http://i233.photobucket.com/albums/ee217/DuckDDD/screenie13.png)
(http://i233.photobucket.com/albums/ee217/DuckDDD/screenie14.png)
(http://i233.photobucket.com/albums/ee217/DuckDDD/screenie15.png)
(http://i233.photobucket.com/albums/ee217/DuckDDD/screenie21.png)
(http://i233.photobucket.com/albums/ee217/DuckDDD/screenie11.png)
(http://i233.photobucket.com/albums/ee217/DuckDDD/screenie12.png)
(http://i233.photobucket.com/albums/ee217/DuckDDD/screenie16.png)
(http://i233.photobucket.com/albums/ee217/DuckDDD/screenie18.png)
(http://i233.photobucket.com/albums/ee217/DuckDDD/screenie20.png)
(http://i233.photobucket.com/albums/ee217/DuckDDD/screenie3.png)
(http://i233.photobucket.com/albums/ee217/DuckDDD/screenie5.png)
(http://i233.photobucket.com/albums/ee217/DuckDDD/screenie8.png)
(http://i233.photobucket.com/albums/ee217/DuckDDD/screenie2-1.png)

Please pardon that they aren't taken ingame, but my tremded and game.qvm are mismatched, and so I have to build the pk3 and upload it to my online tremserver before I can play it.
Title: Re: Random Dev. Shots
Post by: mooseberry on October 01, 2009, 01:25:57 am
Ahhh yeah, radiant shots are not usually very pleasing to look at. I read your note, but you could have waited until you got a chance to take pictures in game to post.
Title: Re: Random Dev. Shots
Post by: {7}wrath on October 01, 2009, 01:47:30 am
Last shot looks suspiciously like arachnid's alien base..
Title: Re: Random Dev. Shots
Post by: duck-o-destruction on October 01, 2009, 01:55:56 am
I was running out of ideas for eyecandy in such a big hallway, so I played a few games on AA and decided that something similar was the way to go.  went spec and looked at one, and built it relatively to scale, by eye.  THIS WAS NOT COPIED.  If you like, I can retexture it a bit, however, the arachnid textures used are pretty damn easy to come by :P

Also, take a look, you may notice, as I just did, that I completely missed somethings, such as the joints on the buttress part, and the top of the buttress is also a bit out of scale.  The panels werent completely the same brush, and not the same texture as mine, also, I used a different concrete texture, and a different texture for the pipe in the middle, and there are no designs on the side of the buttresses.  Edited a few typos out of my old post.  Mostly at the top :P
Title: Re: Random Dev. Shots
Post by: your face on October 01, 2009, 06:12:30 am
looking better :)

for the models use spawnflags 6, and make sure the stairs use weaponclip/metalclip and then texture the top face with the grate shader.
Title: Re: Random Dev. Shots
Post by: duck-o-destruction on October 01, 2009, 11:50:30 am
What r spawnflag?
Title: Re: Random Dev. Shots
Post by: your face on October 01, 2009, 04:09:27 pm
Key: spawnflags
Value: 6

no need for clip.
Title: Re: Random Dev. Shots
Post by: Taiyo.uk on October 01, 2009, 04:25:42 pm
Though if you can create satisfactory clipping using one or more clipbrushes that surround the model then this should normally be chosen over using spawnflags=6, especially if the model is complex. The reason is that spawnflags=6 is a bit kludgy - this essentially tells q3map2 to create a clip brush for each face of the model, and this can result in inefficient and buggy clipping where players can become stuck, etc.
Title: Re: Random Dev. Shots
Post by: A Spork on October 01, 2009, 09:26:47 pm
Here be a few of mine(Yay for fixed shaders!)
(http://i831.photobucket.com/albums/zz233/A_Spork/shot0014.jpg)
(http://i831.photobucket.com/albums/zz233/A_Spork/shot0016.jpg)
(http://i831.photobucket.com/albums/zz233/A_Spork/shot0017.jpg)
(http://i831.photobucket.com/albums/zz233/A_Spork/Beta%203%20WIP/shot0026.jpg)
(http://i831.photobucket.com/albums/zz233/A_Spork/Beta%203%20WIP/shot0025.jpg)
Full Album (http://s831.photobucket.com/albums/zz233/A_Spork/Beta%203%20WIP/)
Title: Re: Random Dev. Shots
Post by: duck-o-destruction on October 01, 2009, 09:35:34 pm
IMO meld the diamond like areas more into the rest of it.  GJ otherwise!
Title: Re: Random Dev. Shots
Post by: A Spork on October 01, 2009, 09:50:37 pm
what do you mean by meld?
Plus, I may switch out those textures...
Title: Re: Random Dev. Shots
Post by: Asvarox on October 01, 2009, 09:56:43 pm
To be honest those screenshots don't look great, I hope you will add more detail and polish current (WIP ftw)
Title: Re: Random Dev. Shots
Post by: Plague Bringer on October 01, 2009, 10:08:27 pm
what do you mean by meld?
Plus, I may switch out those textures...
Blend them. Make them look more natural.
Title: Re: Random Dev. Shots
Post by: CreatureofHell on October 01, 2009, 11:14:55 pm
Oh, those. You've heard my comments but I will repeat them here: More detail in first pic, smaller crystals, (more hax  ;) )
Title: Re: Random Dev. Shots
Post by: A Spork on October 01, 2009, 11:56:40 pm
Hax are forthcoming....slowly
Title: Re: Random Dev. Shots
Post by: duck-o-destruction on October 02, 2009, 11:59:31 pm
the light purple diamond texture doesnt quite fit in.  You can see the border quite clearly.
Title: Re: Random Dev. Shots
Post by: nubcake on October 06, 2009, 09:07:11 am
(http://i530.photobucket.com/albums/dd342/prof_flex/shot0091.jpg)

(http://i530.photobucket.com/albums/dd342/prof_flex/shot0092.jpg)
Title: Re: Random Dev. Shots
Post by: Plague Bringer on October 06, 2009, 12:29:12 pm
Sex. Slightly ew, but sex.
Title: Re: Random Dev. Shots
Post by: ==Troy== on October 06, 2009, 01:00:04 pm
I wouldnt say that its just slightly ew, but isnt brain and face working on something similar?
Title: Re: Random Dev. Shots
Post by: nubcake on October 06, 2009, 01:46:36 pm
I wouldnt say that its just slightly ew, but isnt brain and face working on something similar?

I think so but im with a team for an Aussie mapping competition and the theme is light blue, so we decided to do a water theme. As we all know water isnt too flash in trem so its underwater :)
Title: Re: Random Dev. Shots
Post by: your face on October 06, 2009, 04:28:10 pm
those trees look like a shroom
Title: Re: Random Dev. Shots
Post by: CreatureofHell on October 06, 2009, 05:04:37 pm
those trees look like a shroom

The shrooms look like shrooms too!
Title: Re: Random Dev. Shots
Post by: mooseberry on October 06, 2009, 07:19:07 pm
You're using like 5 textures...

Not including models. I would work on improving your detail/texturing/brushwork, not just hoping models will beautify it.
Title: Re: Random Dev. Shots
Post by: n.o.s.brain on October 06, 2009, 09:26:03 pm
@spork: don't you know of the 'meld' button in radiant!?! xD jk hehe

@nubcake: those trees are either patches, or badly done models, rite? brushwork trees look better, but I suppose if you are in a rush, the general idea is there.  btw, is that a shark model I see there? I would be interested to use it in my map if you don't mind.
(glad my ideas can be of service to the community)
Title: Re: Random Dev. Shots
Post by: A Spork on October 06, 2009, 09:44:52 pm
(http://i831.photobucket.com/albums/zz233/A_Spork/Beta%203%20WIP/shot0001.jpg)
Shrunk the Crystal Texture a bit, and added some bumps and such to the ground.
Title: Re: Random Dev. Shots
Post by: your face on October 07, 2009, 02:11:27 am
looking better :) , lighting still looks really odd, and needs terrain on the walls and celing, try making the patches look more organic maybe
Title: Re: Random Dev. Shots
Post by: A Spork on October 07, 2009, 03:02:47 am
Looks Odd How?
How would I make Patches "More Organic"?
Title: Re: Random Dev. Shots
Post by: Plague Bringer on October 07, 2009, 03:54:34 am
Looks Odd How?
How would I make Patches "More Organic"?

I hated rock walls until I found this. Maybe you can do something to make, at least, the deposits coming out of the walls more natural looking? Hell, make the walls more natural looking while you're at it.
Title: Re: Random Dev. Shots
Post by: A Spork on October 07, 2009, 04:20:08 am
Until you found what?
As for the deposits....Yeah, not sure how to go about doing that, but its a good idea....
and roughing up the walls/ceiling is on my todo list
Title: Re: Random Dev. Shots
Post by: mooseberry on October 07, 2009, 04:54:29 am
Current Work In Progress (very SLOW work in progress): Hangar1 (Lol working title k) I know it's kind of WTFHUEG, but it will probably end up being for Unvanquished, so it's all good.

(http://imn2rc.com/mooseberry/shot0189.jpg)

(http://imn2rc.com/mooseberry/shot0190.jpg)

P.S. Thanks TRaK for those nice textures. :)
Title: Re: Random Dev. Shots
Post by: Baconizer on October 07, 2009, 05:00:24 am
zomg sweet

Abandoned cargo ship?
Title: Re: Random Dev. Shots
Post by: nubcake on October 07, 2009, 05:21:16 am
You're using like 5 textures...

Not including models. I would work on improving your detail/texturing/brushwork, not just hoping models will beautify it.

Yeah were on a tight schedule, the trees are patches, im using 24 textures but i agree it will be mixed up more. thnx for feedback.
Title: Re: Random Dev. Shots
Post by: your face on October 07, 2009, 05:23:51 am
@mooseberry: <3
Title: Re: Random Dev. Shots
Post by: n.o.s.brain on October 07, 2009, 05:26:22 am
It sucks.



 ;D :D ;) :) 8) :laugh:

Title: Re: Random Dev. Shots
Post by: amz181 on October 07, 2009, 02:24:11 pm
hmm, im making a map right now, which im actually planning on releasing! But my screenshots dont work :( it says it writes them, but they dont write. Any chance of some insight?

Title: Re: Random Dev. Shots
Post by: CreatureofHell on October 07, 2009, 04:53:59 pm
<3 mooseberry  ;D
Title: Re: Random Dev. Shots
Post by: your face on October 07, 2009, 05:26:48 pm
amz181: try checking C:\Documents and Settings\User\Application Data\Tremulous
Title: Re: Random Dev. Shots
Post by: Sacrosanct on October 08, 2009, 01:13:53 am
Took all the criticism you guys gave me from my first map so I decided to apply it all in making my second map, Drainage. This is the only hallway I have totally done but I'm hoping it will be a good indication of the rest of the map  :)

(http://i230.photobucket.com/albums/ee31/_sticks_/shot0060.jpg)
Title: Re: Random Dev. Shots
Post by: your face on October 08, 2009, 01:26:25 am
looks 100% better, good work & keep it up :)
Title: Re: Random Dev. Shots
Post by: mooseberry on October 08, 2009, 02:49:05 am
I would just say that 1.) Your light textures are way to big and stretched, shrink them down please! The other thing is the bolt metal and the "wires" textures on the floor don't look nice together. Use some kind of trim texture to seperate them and it will look a lot nicer.

I don't know what your maps look liked before (don't show me though) but this looks pretty nice, aside from the fact that the color scheme looks like early 2000s. :P (I'm not particularrly partial to all brown color schemes, but your hall seems nice overall.)
Title: Re: Random Dev. Shots
Post by: Sacrosanct on October 08, 2009, 03:01:46 am
Lol thanks, this is only my second map so I don't really have "other maps" lol. Anyway I'll add that trim and put up another shot, thanks for the tip.


Alright, here's a second version, changed the lights, added the trim (helped a ton, thank you), decided to keep the color scheme since it's just a result of the blue tinted concrete textures mixed with the orangish light.

(http://i230.photobucket.com/albums/ee31/_sticks_/shot0062.jpg)


I still think I'm going to have to go back and shrink down the top lights, they're still looking a little big.
Title: Re: Random Dev. Shots
Post by: DeathSkull on October 08, 2009, 01:04:20 pm
That looks interesting... if a tad bit dark >_>
Title: Re: Random Dev. Shots
Post by: your face on October 08, 2009, 03:59:05 pm
with the fence shader, make sure the whole brush is made out of weaponclip, then texture just the visible face with the fence to eliminate the second layer.
Title: Re: Random Dev. Shots
Post by: Sacrosanct on October 08, 2009, 07:01:58 pm
Yeah I just fixed that right after I took the screenshot :laugh:
Title: Re: Random Dev. Shots
Post by: Knowitall66 on October 09, 2009, 01:33:00 am
Blame Hendrich:
(http://img8.imageshack.us/img8/9064/evenmorecolours.jpg) (http://img8.imageshack.us/img8/9064/evenmorecolours.jpg)
Title: Re: Random Dev. Shots
Post by: Demolution on October 09, 2009, 01:54:58 am
Yay drugz. :D
Title: Re: Random Dev. Shots
Post by: n.o.s.brain on October 09, 2009, 02:47:17 am
Atleast people can't complain that its another one of those "gray maps".   8)
Title: Re: Random Dev. Shots
Post by: Plague Bringer on October 09, 2009, 03:16:56 am
I'm not sure if I'll go anywhere with this. This is the human start at the freight elevator of a large subterranean complex. It's relatively plain at the moment. I'll probably rework this whole area if I decide to continue.
(http://img136.imageshack.us/img136/4822/shot0001dt.jpg)
(http://img407.imageshack.us/img407/9303/shot0003eg.jpg)
(http://img32.imageshack.us/img32/5989/shot0002jn.jpg)
(http://img59.imageshack.us/img59/7773/shot0004bc.jpg)
Title: Re: Random Dev. Shots
Post by: Hendrich on October 11, 2009, 04:06:36 pm
Blame Hendrich:
(http://img8.imageshack.us/img8/9064/evenmorecolours.jpg) (http://img8.imageshack.us/img8/9064/evenmorecolours.jpg)

Very warsow-ish. ;)

I love the texture placement, and everything seems to have a coherent theme. My criticism (OH SHI-) would be that the textures on that box seems, kinda outta place. Why should the box be the same color pattern as the room? If theres gonna be a separate object inside a room, shouldn't it stand out (Unless the whole map is like that)? Also that orange stripe across the blue walls screams "Make me into a bump" if you know what I mean, but thats just me.

I also like how that yellow arrow is not only noticeable, but its also symmetrical and not ugly looking, which means Knowitall actually spent some time making it look nice. I don't know exactly where it goes, better not be some fire pit that tricks people into falling into it, which would suck (Burn it with fire!)

Then again I only work with Doom Builder, so how the hell do I know what a map should look like in radiant. Gj Knowitall, I love you.
Title: Re: Random Dev. Shots
Post by: nubcake on October 12, 2009, 02:45:08 pm
(http://i530.photobucket.com/albums/dd342/prof_flex/shot0101.jpg)
(http://i530.photobucket.com/albums/dd342/prof_flex/shot0102.jpg)
Title: Re: Random Dev. Shots
Post by: CreatureofHell on October 12, 2009, 03:36:18 pm
Nice  ;D How many different things do you do at a time?
Title: Re: Random Dev. Shots
Post by: MitSugna on October 14, 2009, 01:58:34 am
@nubcake
It looks excellent so far.
You are one those few mappers who can think outside the box.
Title: Re: Random Dev. Shots
Post by: A Spork on October 14, 2009, 04:01:18 am
(http://i831.photobucket.com/albums/zz233/A_Spork/Codename%20Raven/shot0000.jpg)
(http://i831.photobucket.com/albums/zz233/A_Spork/Codename%20Raven/shot0004.jpg)
I'm well aware its a bit bland, but I just started this last week, so.....
Title: Re: Random Dev. Shots
Post by: mooseberry on October 14, 2009, 05:38:06 am
1. That "mini-wall" texture behind the stairs sucks.

2. Your gamma really, really sucks. You will want to fix that.
Title: Re: Random Dev. Shots
Post by: duck-o-destruction on October 14, 2009, 01:42:15 pm
^^
What he said.
Title: Re: Random Dev. Shots
Post by: A Spork on October 14, 2009, 02:39:52 pm
1. That "mini-wall" texture behind the stairs sucks.

2. Your gamma really, really sucks. You will want to fix that.
The one to the left? Actually thats just a placeholder for a door....

nd my gamma is my normal there, I just need moar lights....
Title: Re: Random Dev. Shots
Post by: duck-o-destruction on October 14, 2009, 06:08:47 pm
I mean behind the stairs in the first screenie.
Title: Re: Random Dev. Shots
Post by: A Spork on October 14, 2009, 07:28:08 pm
Up the stairs and to the left is a door placeholder, to the right is the stairs that curve down.
Title: Re: Random Dev. Shots
Post by: Plague Bringer on October 14, 2009, 07:51:43 pm
He means, quite literally, behind the stairs. The wall that the stairs are used to get on top of.
Title: Re: Random Dev. Shots
Post by: CreatureofHell on October 14, 2009, 08:26:26 pm
tfloorhex_big if you are using the one from karith. No idea if there are others  :-\
Title: Re: Random Dev. Shots
Post by: A Spork on October 14, 2009, 11:00:46 pm
Oh that.
yeah, well... was going for something a bit different..
Title: Re: Random Dev. Shots
Post by: Knowitall66 on October 20, 2009, 11:56:59 am
:D [Click 'Em (Then click the image again on Devaint art for full size)]
(http://th02.deviantart.net/fs50/300W/f/2009/293/a/a/Crazy___A_Wacky_Level_by_ExtremelyEvilBob.png) (http://extremelyevilbob.deviantart.com/art/Crazy-A-Wacky-Level-140881471)    (http://th07.deviantart.net/fs51/300W/f/2009/293/5/7/Crazy___A_Wacky_Level___Shot_2_by_ExtremelyEvilBob.png) (http://extremelyevilbob.deviantart.com/art/Crazy-A-Wacky-Level-Shot-2-140881679)

Soz ppl about the slow development on pack (Final Year 12 Exams comming up, graduation etc)
Title: Re: Random Dev. Shots
Post by: A Spork on October 20, 2009, 02:20:16 pm
Whoa. Cool.
Title: Re: Random Dev. Shots
Post by: Demolution on October 20, 2009, 03:35:35 pm
That map better lead to some insanely fun gameplay!  :D
Title: Re: Random Dev. Shots
Post by: amz181 on October 20, 2009, 03:55:09 pm
reminds me of the mirrors edge dlc
Title: Re: Random Dev. Shots
Post by: Demolution on October 20, 2009, 06:12:43 pm
Alice in Tremulousland?
Title: Re: Random Dev. Shots
Post by: Repatition on October 20, 2009, 08:01:25 pm
Alice in Tremulousland?
LOL :laugh:
Title: Re: Random Dev. Shots
Post by: Hendrich on October 20, 2009, 11:42:04 pm
Alice in Tremulousland?
LOL :laugh:

Hell yes!
Title: Re: Random Dev. Shots
Post by: Bissig on October 21, 2009, 12:27:59 am
Suggested difficulty level looks like Rainbow Road on Mario Kart.

Bissig has fallen to gravity.

Bissig -150
Title: Re: Random Dev. Shots
Post by: Plague Bringer on October 21, 2009, 01:00:30 am
Suggested difficulty level looks like Rainbow Road on Mario Kart.

Bissig has fallen to gravity.

Bissig -150
[offtopic]^lol
& MK '64?
Bitchin' game.[/offtopic]
Title: Re: Random Dev. Shots
Post by: Winnie the Pooh on October 21, 2009, 03:14:38 am
The world's hardest rubik's cube.
Title: Re: Random Dev. Shots
Post by: Demolution on October 21, 2009, 03:26:44 am
The world's hardest rubik's cube.

But pulled apart into a map.
Title: Re: Random Dev. Shots
Post by: Repatition on October 21, 2009, 06:36:33 am
haveing only one texture looks great for the first time!
Title: Re: Random Dev. Shots
Post by: duck-o-destruction on October 21, 2009, 10:24:04 pm
Suggested difficulty level looks like Rainbow Road on Mario Kart.

Bissig has fallen to gravity.

Bissig -150
[offtopic]^lol
& MK '64?
Bitchin' game.[/offtopic]

Isn't rainbox road in W64 and GC 64 as well?
Title: Re: Random Dev. Shots
Post by: Plague Bringer on October 22, 2009, 01:13:34 am
& MK '64?
Bitchin' game.[/offtopic]

Isn't rainbox road in W64 and GC 64 as well?
Yup. That's why I specified '64.
Title: Re: Random Dev. Shots
Post by: Repatition on October 23, 2009, 11:57:07 pm
(http://repatition.webs.com/photos/devs/sabbacoth.bmp)
Title: Re: Random Dev. Shots
Post by: Demolution on October 23, 2009, 11:59:40 pm
Broken image is broken.
Title: Re: Random Dev. Shots
Post by: mooseberry on October 25, 2009, 12:19:41 am
Radiant shots are ugly.
Title: Re: Random Dev. Shots
Post by: nubcake on October 25, 2009, 05:58:44 am
Sequel to my map bedtime.... teatime :) Very early shots

(http://i530.photobucket.com/albums/dd342/prof_flex/shot0119.jpg)
Title: Re: Random Dev. Shots
Post by: Demolution on October 25, 2009, 06:56:14 am
Reminds me of that one map in Counter Strike 1. It was called rats or something. Looks good though.
Title: Re: Random Dev. Shots
Post by: amz181 on October 25, 2009, 11:46:31 am
nubckae you have to have a bowl of milk or a bowl of water. OR EVEN BETTER, the sink can be full of water you can swim through.

or YOUR MAP PHAILZ
Title: Re: Random Dev. Shots
Post by: Plague Bringer on October 25, 2009, 04:06:55 pm
With a drain that connects to the washing machine that has a quad in it.

Wait, I stole that from that Q3 kitchen map. :/
Title: Re: Random Dev. Shots
Post by: Bissig on October 25, 2009, 09:42:19 pm
Water in the sink and fire on the stove plz.
Title: Re: Random Dev. Shots
Post by: nubcake on October 26, 2009, 02:54:58 am
im thinking more like a gameboy on the floor that teleports people to a small donkey kong level and a teleporter back out to the microwave. the oven hotplates are hot and fridge is cold and will slow you down
Title: Re: Random Dev. Shots
Post by: seeeker on October 30, 2009, 07:56:46 am
screwing around with blender again =P
(http://img97.imageshack.us/img97/1062/shot0551.jpg)
(http://img3.imageshack.us/img3/4834/shot0555.jpg)
(http://img28.imageshack.us/img28/7311/shot0553.jpg)
Title: Re: Random Dev. Shots
Post by: Plague Bringer on October 30, 2009, 12:26:27 pm
Now THAT'S a nice helmet!
Title: Re: Random Dev. Shots
Post by: amz181 on October 30, 2009, 12:54:52 pm
lol thats actually pretty decent, your textures suck though.

I suggest you find some good textures and do it properly because the helmet model is actually pretty good. And use more than two different textures if you can, all the protrusions would look great ina different colour.
Title: Re: Random Dev. Shots
Post by: CreatureofHell on October 30, 2009, 03:56:30 pm
Now THAT'S a nice helmet!

Truth  ;D
Title: Re: Random Dev. Shots
Post by: Demolution on October 30, 2009, 05:15:53 pm
Medi model should project a red granger instead of a red cross.
Title: Re: Random Dev. Shots
Post by: A Spork on October 30, 2009, 07:04:03 pm
That helmet looks like Optimus Prime's Head.....
Title: Re: Random Dev. Shots
Post by: Taiyo.uk on October 30, 2009, 09:20:41 pm
Finally, a helmet that puts metal between your head and the dretch fangs! The two forward-facing flats above the visor look like they could hold headlights
Title: Re: Random Dev. Shots
Post by: seeeker on October 30, 2009, 09:35:25 pm
yep it will have a diff shader on it :>
Title: Re: Random Dev. Shots
Post by: Winnie the Pooh on October 30, 2009, 09:50:57 pm
Nice googoo eyes behind that helm.
Title: Re: Random Dev. Shots
Post by: {7}wrath on October 31, 2009, 07:12:14 am
I'd like to see that helm in 1.2!
Title: Re: Random Dev. Shots
Post by: Odin on November 03, 2009, 09:18:11 am
Antigravity lift:
(http://odin.mercenariesguild.net/tremulous/base/screenshots/deserted/shot0808.jpg)
(http://odin.mercenariesguild.net/tremulous/base/screenshots/deserted/shot0809.jpg)
(http://odin.mercenariesguild.net/tremulous/base/screenshots/deserted/shot0828.jpg)

X-Corp's at it again...
(http://odin.mercenariesguild.net/tremulous/base/screenshots/deserted/shot0810.jpg)

Misc shots of the fusion reactor room(human base):
(http://odin.mercenariesguild.net/tremulous/base/screenshots/deserted/shot0811.jpg)
(http://odin.mercenariesguild.net/tremulous/base/screenshots/deserted/shot0813.jpg)
(http://odin.mercenariesguild.net/tremulous/base/screenshots/deserted/shot0814.jpg)
(http://odin.mercenariesguild.net/tremulous/base/screenshots/deserted/shot0832.jpg)

Misc corridors:
(http://odin.mercenariesguild.net/tremulous/base/screenshots/deserted/shot0815.jpg)
(http://odin.mercenariesguild.net/tremulous/base/screenshots/deserted/shot0817.jpg)
(http://odin.mercenariesguild.net/tremulous/base/screenshots/deserted/shot0821.jpg)
(http://odin.mercenariesguild.net/tremulous/base/screenshots/deserted/shot0827.jpg)

Malfunctioning monitor station(screen static is in motion and looks rather realistic in-game):
(http://odin.mercenariesguild.net/tremulous/base/screenshots/deserted/shot0819.jpg)

Generator room:
(http://odin.mercenariesguild.net/tremulous/base/screenshots/deserted/shot0820.jpg)
(http://odin.mercenariesguild.net/tremulous/base/screenshots/deserted/shot0831.jpg)

Main antigravity lift:
(http://odin.mercenariesguild.net/tremulous/base/screenshots/deserted/shot0822.jpg)
(http://odin.mercenariesguild.net/tremulous/base/screenshots/deserted/shot0823.jpg)

Coolant pump room:
(http://odin.mercenariesguild.net/tremulous/base/screenshots/deserted/shot0825.jpg)
(http://odin.mercenariesguild.net/tremulous/base/screenshots/deserted/shot0824.jpg)
(http://odin.mercenariesguild.net/tremulous/base/screenshots/deserted/shot0816.jpg)
(http://odin.mercenariesguild.net/tremulous/base/screenshots/deserted/shot0826.jpg)
Title: Re: Random Dev. Shots
Post by: amz181 on November 03, 2009, 02:25:01 pm
Ugly shots are ugly.

JOKING!

Those look absaloutely droolworthy.

However, your usual standard of excellence is somewhat not as perfect as it usually is.

In the XCorp screen, the hole at the bottom looks kinda bad, i suggest using something similar to the first screens to boost it to your standard. And unless im mistaken it looks like its the top end of the grav lift, so you may aswell use the same thing that is in the first screen.

And are you planning on finishing the map? Or will you continue to tease us :P?


Title: Re: Random Dev. Shots
Post by: Demolution on November 03, 2009, 03:00:42 pm
Radioactive glow is rather soothing.
Title: Re: Random Dev. Shots
Post by: amz181 on November 03, 2009, 03:15:09 pm
Radioactive glow is rather soothing.

Its amazing, im always jealous of the fact people always have amazing shaders, and poor amz doesnt have any.
Title: Re: Random Dev. Shots
Post by: Demolution on November 03, 2009, 11:25:47 pm
Poor amz can steal the shaders in question...  ;)
Title: Re: Random Dev. Shots
Post by: Bissig on November 04, 2009, 01:39:07 am
I hope the fps will be a bit higher than in "Insanity". Looks great though.
Title: Re: Random Dev. Shots
Post by: Odin on November 04, 2009, 09:10:58 am
I hope the fps will be a bit higher than in "Insanity". Looks great though.
Insanity's vis was a piece of shit. However, I am at a sort of mapping 'disadvantage' because since my system is rather powerful I don't have many FPS drops compared to other people. This sort of hides potential vis problems as I don't see the fps counter drop from my com_maxfps often.
Title: Re: Random Dev. Shots
Post by: Demolution on November 04, 2009, 03:11:58 pm
Insanity's vis was a piece of shit. However, I am at a sort of mapping 'disadvantage' because since my system is rather powerful I don't have many FPS drops compared to other people. This sort of hides potential vis problems as I don't see the fps counter drop from my com_maxfps often.

Beta testers.  :)
Title: Re: Random Dev. Shots
Post by: Samurai.mac on November 04, 2009, 04:59:45 pm
Anti Gravity Lifts need more particles, or some kind of uplifting effect at any rate. Sure, it's not particularly realistic in terms of an "anti-gravity lift" would (theoretically) look like, but it makes a good visual aid to the player, clearly showing what it's for
Title: Re: Random Dev. Shots
Post by: your face on November 04, 2009, 08:18:30 pm
Insanity's vis was a piece of shit. However, I am at a sort of mapping 'disadvantage' because since my system is rather powerful I don't have many FPS drops compared to other people. This sort of hides potential vis problems as I don't see the fps counter drop from my com_maxfps often.
r_speeds?
Title: Re: Random Dev. Shots
Post by: Bissig on November 04, 2009, 11:28:13 pm
You  could pull up Virtualbox and see how fast it runs in there. They have working opengl support now. I played a session of Trem on a Virtualbox instance of Win7. FPS dropped about half.
Title: Re: Random Dev. Shots
Post by: mooseberry on November 05, 2009, 12:49:29 am
...I am at a sort of mapping 'disadvantage' because since my system is rather powerful I don't have many FPS drops compared to other people. This sort of hides potential vis problems as I don't see the fps counter drop from my com_maxfps often.

Poor you.  :'(
Title: Re: Random Dev. Shots
Post by: Odin on November 05, 2009, 04:20:43 am
You  could pull up Virtualbox and see how fast it runs in there. They have working opengl support now. I played a session of Trem on a Virtualbox instance of Win7. FPS dropped about half.
That doesn't simulate an NVIDIA Geforce 2.
Title: Re: Random Dev. Shots
Post by: your face on November 05, 2009, 04:29:29 am
your pipes in those pictures.... they're flat.
Title: Re: Random Dev. Shots
Post by: Odin on November 05, 2009, 09:54:13 pm
your pipes in those pictures.... they're flat.
Care to explain?
Title: Re: Random Dev. Shots
Post by: A Spork on November 05, 2009, 10:20:10 pm
(http://i831.photobucket.com/albums/zz233/A_Spork/Codename%20Raven/shot0007.jpg) (http://s831.photobucket.com/albums/zz233/A_Spork/Codename%20Raven/)
Title: Re: Random Dev. Shots
Post by: Demolution on November 05, 2009, 11:47:37 pm
Moar detail Spork! Nice nevertheless.  :)

Shall we presume that the mist will damage players who fall?
Title: Re: Random Dev. Shots
Post by: Bissig on November 06, 2009, 12:25:30 am
You  could pull up Virtualbox and see how fast it runs in there. They have working opengl support now. I played a session of Trem on a Virtualbox instance of Win7. FPS dropped about half.
That doesn't simulate an NVIDIA Geforce 2.

?

You said your gfx is too fast, I told you how to slow it down.. Or you could just use scrap parts of your old computers and build a crapchine to test low end configurations.
Title: Re: Random Dev. Shots
Post by: Hendrich on November 06, 2009, 01:44:33 am
Moar detail Spork! Nice nevertheless.  :)

Shall we presume that the mist will kill players who fall?

fix'd. I assume so because there doesn't seem to be any proof of players, especially humans, being able to get out of the bottom unless they can wall-crawl/pounce. Also it looks deep enough  so any normal jump wpuldn't be able to get back up.

Btw I hope that node and egg aren't there by default, seems like a bad idea to put two different spawns so close to each other, unless Spork intends on creating a "interesting" situation. ::)
Title: Re: Random Dev. Shots
Post by: your face on November 06, 2009, 02:20:34 am
your pipes in those pictures.... they're flat.
Care to explain?

Sure:  

your pipes in those pictures.... they're flat.

No need to thank me, it was really nothing.

Just not a big fan of the whole shaderpipe thing.
Title: Re: Random Dev. Shots
Post by: A Spork on November 06, 2009, 02:25:08 am
@ Hendrich/Demo: No, it wont kill them, there will be a way out, I just haven't gotten around to putting it in yet lol.
And no, the egg/node are not there for default, its just so that I can actually compile it atm.
Haven't done many other rooms yet


(Btw, click on picture for Photobucket page. Only 1 other screeny there atm, but yeah...)
Title: Re: Random Dev. Shots
Post by: mooseberry on November 06, 2009, 03:27:38 am
The textures... o.o
Title: Re: Random Dev. Shots
Post by: Demolution on November 06, 2009, 05:27:47 am
I like the hand drawn plan. :D
Title: Re: Random Dev. Shots
Post by: Odin on November 06, 2009, 07:27:34 am
You  could pull up Virtualbox and see how fast it runs in there. They have working opengl support now. I played a session of Trem on a Virtualbox instance of Win7. FPS dropped about half.
That doesn't simulate an NVIDIA Geforce 2.

?

You said your gfx is too fast, I told you how to slow it down.. Or you could just use scrap parts of your old computers and build a crapchine to test low end configurations.
Slowing it down is not the same as having a Geforce 2 which does not have the capabilities of a Geforce 8800GTS.
Title: Re: Random Dev. Shots
Post by: A Spork on November 06, 2009, 07:49:35 pm
I like the hand drawn plan. :D
Haha, yeah, that was my sketchup, Duck wanted to see, so I uploaded it lol
Title: Re: Random Dev. Shots
Post by: n.o.s.brain on November 09, 2009, 10:48:09 pm
wat
(http://imn2rc.com/rds/blaster3.jpg)
(<3 boom aboos, shinytrem, superpie's hax, etc)
Title: Re: Random Dev. Shots
Post by: Knowitall66 on November 09, 2009, 11:22:18 pm
We need some more images (Note images are jpegs at 90% quality (Halfs the size));
(http://i124.photobucket.com/albums/p32/knowitall66/Tremulous/th_shot0330.jpg) (http://i124.photobucket.com/albums/p32/knowitall66/Tremulous/shot0330.jpg) (http://i124.photobucket.com/albums/p32/knowitall66/Tremulous/th_shot0329.jpg) (http://i124.photobucket.com/albums/p32/knowitall66/Tremulous/shot0329.jpg) (http://i124.photobucket.com/albums/p32/knowitall66/Tremulous/th_shot0328.jpg) (http://i124.photobucket.com/albums/p32/knowitall66/Tremulous/shot0328.jpg) (http://i124.photobucket.com/albums/p32/knowitall66/Tremulous/th_shot0324.jpg) (http://i124.photobucket.com/albums/p32/knowitall66/Tremulous/shot0324.jpg) (http://i124.photobucket.com/albums/p32/knowitall66/Tremulous/th_shot0295.jpg) (http://i124.photobucket.com/albums/p32/knowitall66/Tremulous/shot0295.jpg)
(Soz about the size _th aint working for these ones :S )
(http://img141.imageshack.us/img141/8573/shot0326.jpg) (http://img141.imageshack.us/img141/8573/shot0326.jpg) (http://img682.imageshack.us/img682/5242/shot0327.jpg) (http://img682.imageshack.us/img682/5242/shot0327.jpg)

Excuse the missing texture, messed up texture pack. If you lurk around IRC you may have seen some of these.
Title: Re: Random Dev. Shots
Post by: Demolution on November 09, 2009, 11:27:44 pm
Release date? :D
Title: Re: Random Dev. Shots
Post by: Knowitall66 on November 09, 2009, 11:36:02 pm
Excluding the last 2 they are all from different maps, plus some are just me screwing around. Release of 3rd one, 5th one and last 2 hopefully this year. 1,2,4 i may just release the .map for anyone to use.
Title: Re: Random Dev. Shots
Post by: n.o.s.brain on November 09, 2009, 11:57:43 pm
zomg awsum! I hadn't seen a few of the first 5 ones yet. <3 trak textures ;)
Title: Re: Random Dev. Shots
Post by: your face on November 10, 2009, 12:29:03 am
epic blastar

@k66, sweet, all of those using amp?
Title: Re: Random Dev. Shots
Post by: mooseberry on November 10, 2009, 12:47:53 am
@Knowitall: Looks nice overall, although a bit too bland, I'd like to see some more variety in your texture usage.
Title: Re: Random Dev. Shots
Post by: {7}wrath on November 10, 2009, 04:56:52 am
btw, you mispelled hangar.
Title: Re: Random Dev. Shots
Post by: UniqPhoeniX on November 10, 2009, 06:08:55 am
Knowitall66: nice :P
Title: Re: Random Dev. Shots
Post by: amz181 on November 10, 2009, 01:14:12 pm
exccelent brushwork, but the grey maps are grey (boring).
Title: Re: Random Dev. Shots
Post by: Winnie the Pooh on November 10, 2009, 09:06:54 pm
Why are all the best maps only made for amp?
Title: Re: Random Dev. Shots
Post by: mooseberry on November 10, 2009, 09:59:41 pm
Why are all the best maps only made for amp?

Hmm? As far as I know only like two maps have been made for amp, blackout (which is nice) and knowitall's map (which I've never played) so I'm not really sure what you're talking about.

Of course amp maps can have the potential to be much better than non amp maps, simply because you could make a really nice map without amp, and than if you added amp features in you could make it even more interesting.

But like I said, "all the best maps" seems kind of stupid considering only two maps have really been released.
Title: Re: Random Dev. Shots
Post by: amz181 on November 10, 2009, 10:31:41 pm
guys, i cant be bothered to make a new thread, and i wanna show off some screens of my AMAZING map.

Umm basically i upgraded to vista, and the screenshots dont write to anywhere. When i hit f11, it just say "wrote to /screenshots/shot0000001" or something along those lines.

HALP MEH!
Title: Re: Random Dev. Shots
Post by: Winnie the Pooh on November 10, 2009, 10:33:50 pm
Remember your face's map? With the huge generator and.. it's only a couple pages back. And of course I don't mean every single good map, but at least some of the nicest looking maps I've ever seen.
Title: Re: Random Dev. Shots
Post by: mooseberry on November 10, 2009, 10:37:21 pm
guys, i cant be bothered to make a new thread, and i wanna show off some screens of my AMAZING map.

Umm basically i upgraded to vista, and the screenshots dont write to anywhere. When i hit f11, it just say "wrote to /screenshots/shot0000001" or something along those lines.

HALP MEH!

...........

Screenshots are by default written to your /Application Data Tremulous folder, in /Application Data/Tremulous/base/screenshots but you could also just use a screen capture key shortcut, like Printscreen.

EDIT: @Winnie: I thought you meant maps which had been released, but in that case it just depends on who is making the maps. AMP doesn't do anything to change the looks in any of the pictures you've seen.
Title: Re: Random Dev. Shots
Post by: Hendrich on November 10, 2009, 10:40:21 pm
@Knowitall: Looks nice overall, although a bit too bland, I'd like to see some more variety in your texture usage.

exccelent brushwork, but the grey maps are grey (boring).
Title: Re: Random Dev. Shots
Post by: amz181 on November 10, 2009, 11:01:00 pm
guys, i cant be bothered to make a new thread, and i wanna show off some screens of my AMAZING map.

Umm basically i upgraded to vista, and the screenshots dont write to anywhere. When i hit f11, it just say "wrote to /screenshots/shot0000001" or something along those lines.

HALP MEH!

...........

Screenshots are by default written to your /Application Data Tremulous folder, in /Application Data/Tremulous/base/screenshots but you could also just use a screen capture key shortcut, like Printscreen.

EDIT: @Winnie: I thought you meant maps which had been released, but in that case it just depends on who is making the maps. AMP doesn't do anything to change the looks in any of the pictures you've seen.

I dont seem to have an app data folder... and a search for screenshot or shot0000 it yields nothing.
Title: Re: Random Dev. Shots
Post by: mooseberry on November 10, 2009, 11:03:03 pm
guys, i cant be bothered to make a new thread, and i wanna show off some screens of my AMAZING map.

Umm basically i upgraded to vista, and the screenshots dont write to anywhere. When i hit f11, it just say "wrote to /screenshots/shot0000001" or something along those lines.

HALP MEH!

...........

Screenshots are by default written to your /Application Data Tremulous folder, in /Application Data/Tremulous/base/screenshots but you could also just use a screen capture key shortcut, like Printscreen.

EDIT: @Winnie: I thought you meant maps which had been released, but in that case it just depends on who is making the maps. AMP doesn't do anything to change the looks in any of the pictures you've seen.

I dont seem to have an app data folder... and a search for screenshot or shot0000 it yields nothing.

Run -> %APPDATA% ?
Title: Re: Random Dev. Shots
Post by: amz181 on November 10, 2009, 11:05:37 pm
guys, i cant be bothered to make a new thread, and i wanna show off some screens of my AMAZING map.

Umm basically i upgraded to vista, and the screenshots dont write to anywhere. When i hit f11, it just say "wrote to /screenshots/shot0000001" or something along those lines.

HALP MEH!

...........

Screenshots are by default written to your /Application Data Tremulous folder, in /Application Data/Tremulous/base/screenshots but you could also just use a screen capture key shortcut, like Printscreen.

EDIT: @Winnie: I thought you meant maps which had been released, but in that case it just depends on who is making the maps. AMP doesn't do anything to change the looks in any of the pictures you've seen.

I dont seem to have an app data folder... and a search for screenshot or shot0000 it yields nothing.

Run -> %APPDATA% ?

soz im a nubcake, but whars run on vista?
Title: Re: Random Dev. Shots
Post by: Demolution on November 10, 2009, 11:22:08 pm
Enable hidden files and folders (Tools > Folder Options) in any explorer window.
Then try looking again in:
C:\Users\[Your Username]\AppData\Roaming\Tremulous\base\screenshots
Title: Re: Random Dev. Shots
Post by: Winnie the Pooh on November 10, 2009, 11:29:50 pm
@Moose: I just mean that a lot of these purty maps are destined for AMP and not vanilla.
Title: Re: Random Dev. Shots
Post by: UniqPhoeniX on November 11, 2009, 03:48:22 am
@Moose: I just mean that a lot of these purty maps are destined for AMP and not vanilla.
And is that a bad thing?
amz181: if you take a new screenshot now, does the numbering start from 0000? If not, then trem found some screenshots already.
Title: Re: Random Dev. Shots
Post by: Knowitall66 on November 11, 2009, 05:03:00 am
Winnie your free to make non-amp versions of amp maps. Blackouts pk3 includes the .map so you could remake it.
(Though note some maps will not play well with out amp as they were designed with different game play in mind)
Also quit spamming troubleshooting stuff, your pushing my post down :(.

In regards to my gray texture choice, someone rig up a HUD that puts a large transparent coloured square over screen. That'll solve things :D (Sepia Tone anyone?)
Title: Re: Random Dev. Shots
Post by: Plague Bringer on November 11, 2009, 05:16:46 am
In regards to my gray texture choice, someone rig up a HUD that puts a large transparent coloured square over screen. That'll solve things :D (Sepia Tone anyone?)
There's one that features a "full screen boost bar" (which I hate).
Title: Re: Random Dev. Shots
Post by: your face on November 11, 2009, 05:20:19 am
gray is the essence of tremulous... gray and dark.  <3 gray + dark
Title: Re: Random Dev. Shots
Post by: CreatureofHell on November 11, 2009, 10:08:13 am
@Moose: I just mean that a lot of these purty maps are destined for AMP and not vanilla.

who said they were destined for AMP?
Title: Re: Random Dev. Shots
Post by: nubcake on November 11, 2009, 03:26:45 pm
My new map Gatekeeper Will be a map that allows players to teleport to different small worlds with different 'rules'.

(note that all the screenshots below are concepts only, not the final product)

This is the portal Room, each picture teleports you to a different world. you cannot build in this room

(http://i530.photobucket.com/albums/dd342/prof_flex/shot0141.jpg)

This will be 1950's soviet russia Dam

(http://i530.photobucket.com/albums/dd342/prof_flex/shot0144.jpg)

This is a Tron inspired ice castle

(http://i530.photobucket.com/albums/dd342/prof_flex/shot0143.jpg)

This is a haunted house of the occult

(http://i530.photobucket.com/albums/dd342/prof_flex/shot0101.jpg)

The fourth world has yet to be decided


Title: Re: Random Dev. Shots
Post by: Demolution on November 11, 2009, 04:01:35 pm
Underwater!
Title: Re: Random Dev. Shots
Post by: nubcake on November 11, 2009, 04:26:59 pm
Already have an underwater map coming along for an aussie mapping competition :)
Title: Re: Random Dev. Shots
Post by: Demolution on November 11, 2009, 10:19:25 pm
Skymap then? :P
Title: Re: Random Dev. Shots
Post by: A Spork on November 11, 2009, 11:18:53 pm
You have Ice, why not Fire?
Title: Re: Random Dev. Shots
Post by: fleash eater on November 12, 2009, 01:01:46 am
may i suggest something futuristic, seeming as you want a variety of areas, and most of them are more mideviel.
Title: Re: Random Dev. Shots
Post by: nubcake on November 12, 2009, 04:08:49 am
may i suggest something futuristic, seeming as you want a variety of areas, and most of them are more mideviel.

Yeah could do. And also to fire. I could do a map of a fort on mars with robots and lakes of fire etc.... I was kinda holding off futuristic because I generally dont like futuristic maps as almost all trem maps are based on space stations/futuristic areas. But i guess ill try to find something unique
Title: Re: Random Dev. Shots
Post by: Demolution on November 12, 2009, 05:13:36 am
Steampunk?
Title: Re: Random Dev. Shots
Post by: your face on November 12, 2009, 06:39:03 am
taiyo is our resident steampunk'er. 

nice shots @ nubcake, the rain shader looks a bit freaky, but overall okay
Title: Re: Random Dev. Shots
Post by: Thorn on November 14, 2009, 01:18:12 am
@aspork: that looks nice kind of like a fermenting urine sample
Title: Re: Random Dev. Shots
Post by: A Spork on November 14, 2009, 11:41:09 pm
huh?
Title: Re: Random Dev. Shots
Post by: Knowitall66 on November 15, 2009, 12:03:55 am
No resizing this time (sorry for those with small monitors) nvm damn it photobucket resized them :(
(http://i124.photobucket.com/albums/p32/knowitall66/Tremulous/shot0335.jpg)
(http://i124.photobucket.com/albums/p32/knowitall66/Tremulous/shot0334.jpg)

Love/Hate/Suggestions?

Title: Re: Random Dev. Shots
Post by: your face on November 15, 2009, 12:54:34 am
lovin' the brushwork k66 <3  stick on some phong and you're ready to roll

(http://imn2rc.com/trident/shot0206.jpg)

(http://imn2rc.com/trident/shot0205.jpg)
Title: Re: Random Dev. Shots
Post by: Demolution on November 15, 2009, 01:43:41 am
Somehow those colors really seem to fit together. Looks quite familiar.....like home. :D
Title: Re: Random Dev. Shots
Post by: Thorn on November 15, 2009, 01:55:58 am
those textures look crap without nm/spec

looks like something you'd expect from... spork or tamaru
Title: Re: Random Dev. Shots
Post by: Thorn on November 15, 2009, 01:59:07 am
notably chances are tamaru is producing a strikingly similar scene claiming originality as we speak
Title: Re: Random Dev. Shots
Post by: A Spork on November 15, 2009, 02:04:41 am
those textures look crap without nm/spec

looks like something you'd expect from... spork or tamaru
Is that an insult or a compliment?
Title: Re: Random Dev. Shots
Post by: Thorn on November 15, 2009, 02:07:00 am
take it any way you want


have fun sinking in the same boat as tamaru tho
Title: Re: Random Dev. Shots
Post by: Thorn on November 15, 2009, 02:08:09 am
"nomnomclan" (http://www.quake3world.com/forum/images/smilies/icon19.gif)
Title: Re: Random Dev. Shots
Post by: your face on November 15, 2009, 02:44:26 am
tiem 2 port 2 xreal :D
Title: Re: Random Dev. Shots
Post by: Hendrich on November 15, 2009, 04:13:17 am
I believe what Thorn meant to say is that the architecture for both(?) Your_face and Knowitall would benefit from normal map and specular, but that goes without saying since both of them are trying to make the best out of a out-dated engine. And both of them did an awesome job on that.

Architectural-wise.
Title: Re: Random Dev. Shots
Post by: Thorn on November 15, 2009, 04:58:57 am
was referring only to the shot using the trak textures(face) ( which were really made for use with nm )
Title: Re: Random Dev. Shots
Post by: your face on November 15, 2009, 06:29:06 am
trak5 beats all the other trem textures without nm
Title: Re: Random Dev. Shots
Post by: Knowitall66 on November 15, 2009, 06:46:43 am
These will really screw with small monitors :D (Awww forum resizes too right click and open them to see 1680x1050)
Control Room
(http://img689.imageshack.us/img689/2956/shot0337.jpg)
Side Passage
(http://img39.imageshack.us/img39/6029/shot0336g.jpg)
Title: Re: Random Dev. Shots
Post by: mooseberry on November 15, 2009, 07:06:44 am
First room of a map I'm starting, let's see how far I get, hopefully I'll finish map this time. :P

(http://farm3.static.flickr.com/2653/4104502265_4e8446e6c1_o.jpg)
Title: Re: Random Dev. Shots
Post by: fleash eater on November 15, 2009, 08:28:49 am
take it any way you want


have fun sinking in the same boat as tamaru tho


excuse me? i haven't made a map or even shown a map publicly in centuries because my gtkradiants 3D box wont let me move around for some reason.....  and just because i i set goal for me and my community you make fun of us? listen i don't give a fuck that you dissed me.... what i care about is that you should realize all i want to do is just make something that people can enjoy and have fun with, i don't care if you hate it, make fun of it, or disapprove of it.


My Goal-To make something that the user will understand,enjoy, and have continuos fun on..... by the community for the community eh?


so thorn, hate me ass much as you want but i willl keep making those shitty maps and mods you hate so much....have fun putting a turkey baster up your fathers rectum  :D
Title: Re: Random Dev. Shots
Post by: MitSugna on November 15, 2009, 08:49:15 am
tip: don't use crate textures on the floor
Title: Re: Random Dev. Shots
Post by: CreatureofHell on November 15, 2009, 10:10:24 am
take it any way you want


have fun sinking in the same boat as tamaru tho


excuse me? i haven't made a map or even shown a map publicly in centuries because my gtkradiants 3D box wont let me move around for some reason.....  and just because i i set goal for me and my community you make fun of us? listen i don't give a fuck that you dissed me.... what i care about is that you should realize all i want to do is just make something that people can enjoy and have fun with, i don't care if you hate it, make fun of it, or disapprove of it.


My Goal-To make something that the user will understand,enjoy, and have continuos fun on..... by the community for the community eh?


so thorn, hate me ass much as you want but i willl keep making those shitty maps and mods you hate so much....have fun putting a turkey baster up your fathers rectum  :D

I think you still need quite a way to go before that happens
Title: Re: Random Dev. Shots
Post by: DeathSkull on November 16, 2009, 02:40:46 am
(http://img199.imageshack.us/img199/4783/tremulous20091115114919.png)

(http://img194.imageshack.us/img194/2001/tremulous20091115114947.png)

(http://img193.imageshack.us/img193/6625/tremulous20091115115330.png)

(http://img69.imageshack.us/img69/4412/tremulous20091114203944.png)

Images of my very first map that I've been working on for the last 2-3 days or so. Some stuff has been changed already, like the floor texture in the window pic.
Title: Re: Random Dev. Shots
Post by: your face on November 16, 2009, 03:10:21 am
epic first map, <3
Title: Re: Random Dev. Shots
Post by: Hendrich on November 16, 2009, 09:35:28 pm
epic first map, <3

I second that.

A modeler and a mapper? Well, well.
Title: Re: Random Dev. Shots
Post by: CreatureofHell on November 16, 2009, 09:42:22 pm
epic first map, <3

I second that.

A modeler and a mapper? Well, well.

Writer too?
Title: Re: Random Dev. Shots
Post by: amz181 on November 16, 2009, 10:06:49 pm
Lol, my first map was an acts clone (BUT IT WAS ORIGINAL CUZ IT HAD BRIDGE INSTEAD OF BUNKER) and it was all one texture :P

Amazing first map. (yours not mine)
Title: Re: Random Dev. Shots
Post by: A Spork on November 20, 2009, 09:38:50 pm
(http://i831.photobucket.com/albums/zz233/A_Spork/Hanger/shot0009.jpg)
(http://i831.photobucket.com/albums/zz233/A_Spork/Hanger/shot0010.jpg)
(http://i831.photobucket.com/albums/zz233/A_Spork/Hanger/shot0011.jpg)
Just for teh lulz, may or may not become a real map.......
Title: Re: Random Dev. Shots
Post by: Taiyo.uk on November 20, 2009, 10:09:14 pm
Light leaks!
Title: Re: Random Dev. Shots
Post by: A Spork on November 20, 2009, 10:19:08 pm
Yeah....I saw that....
How the heck do those even happen?
Title: Re: Random Dev. Shots
Post by: UniqPhoeniX on November 20, 2009, 10:39:54 pm
Lightmaps are just too low quality, and shadows are not calculated as well as they could be. You can fix this by splitting the surface this happens on between the light and dark areas.
Title: Re: Random Dev. Shots
Post by: Taiyo.uk on November 20, 2009, 10:52:51 pm
Or by using angled brush joints...
Title: Re: Random Dev. Shots
Post by: A Spork on November 21, 2009, 12:07:11 am
Lightmaps are just too low quality, and shadows are not calculated as well as they could be. You can fix this by splitting the surface this happens on between the light and dark areas.
How do you mean?

Or by using angled brush joints...
Yeah, on a psuedo curved roof? not likely gonna happen.
Title: Re: Random Dev. Shots
Post by: nubcake on November 21, 2009, 05:48:46 pm
Spork ^^^looks cool, i love 'real' themed trem maps :D

Just some things ive been working on for a mod, the 2nd pic i just started modelling plants (in gtk anyways) about 2x the height of RC to make a map similar to "A bugs life" or "Honey I shrunk the kids"

(http://i530.photobucket.com/albums/dd342/prof_flex/update2.jpg)

(http://i530.photobucket.com/albums/dd342/prof_flex/shot0167.jpg)

(http://i530.photobucket.com/albums/dd342/prof_flex/shot0165.jpg)
Title: Re: Random Dev. Shots
Post by: Repatition on November 21, 2009, 06:03:44 pm
as always nubcake we love your maps!
Title: Re: Random Dev. Shots
Post by: nubcake on November 28, 2009, 10:30:28 am
An (as yet) untextured train in an old saw mill, and an alien ant farm on the beach :)

(http://i530.photobucket.com/albums/dd342/prof_flex/tt.jpg)
Title: Re: Random Dev. Shots
Post by: nubcake on November 28, 2009, 01:38:09 pm
quick update on the train, trying to figure out which one looks best...

(http://i530.photobucket.com/albums/dd342/prof_flex/shot0178.jpg)
(http://i530.photobucket.com/albums/dd342/prof_flex/shot0179.jpg)
(http://i530.photobucket.com/albums/dd342/prof_flex/shot0181.jpg)
Title: Re: Random Dev. Shots
Post by: gimhael on November 28, 2009, 04:33:15 pm
Specular highlight on the tube in transit using per pixel lighting with GLSL shader:

(http://img522.imageshack.us/img522/5052/shot0000f.jpg)

Title: Re: Random Dev. Shots
Post by: Repatition on November 29, 2009, 12:29:16 am
quick update on the train, trying to figure out which one looks best...

The red one for sure! Looks much more realistic
Title: Re: Random Dev. Shots
Post by: mooseberry on November 29, 2009, 12:49:13 am
quick update on the train, trying to figure out which one looks best...

Probably the one that uses more than one texture. Ohwait...

(Hint. Use more than one texture.)
Title: Re: Random Dev. Shots
Post by: nubcake on November 29, 2009, 06:21:58 am
quick update on the train, trying to figure out which one looks best...

Probably the one that uses more than one texture. Ohwait...

(Hint. Use more than one texture.)

Finding textures for a brush made train is extremely difficult. I literally took me about an hour to find a dark cast iron texture.... If it were a model i could just find a single train texture and apply it.

Yes rep, I think i will use the red and yellow for a train station, hopefully there will be more textures available to use
Title: Re: Random Dev. Shots
Post by: mooseberry on November 29, 2009, 06:44:42 am
quick update on the train, trying to figure out which one looks best...

Probably the one that uses more than one texture. Ohwait...

(Hint. Use more than one texture.)

Finding textures for a brush made train is extremely difficult. I literally took me about an hour to find a dark cast iron texture.... If it were a model i could just find a single train texture and apply it.

Yes rep, I think i will use the red and yellow for a train station, hopefully there will be more textures available to use

http://www.cgtextures.com/textures.php?t=browse&q=169 (http://www.cgtextures.com/textures.php?t=browse&q=169)

And I don't mean you need 50 different textures, but the cylindrical part of the train should have a different texture than the conductor's room behind it, and the base underneath it. It's also a good idea to have the detailing be different too.
Title: Re: Random Dev. Shots
Post by: nubcake on November 29, 2009, 10:40:51 am
quick update on the train, trying to figure out which one looks best...

Probably the one that uses more than one texture. Ohwait...

(Hint. Use more than one texture.)

Finding textures for a brush made train is extremely difficult. I literally took me about an hour to find a dark cast iron texture.... If it were a model i could just find a single train texture and apply it.

Yes rep, I think i will use the red and yellow for a train station, hopefully there will be more textures available to use

http://www.cgtextures.com/textures.php?t=browse&q=169 (http://www.cgtextures.com/textures.php?t=browse&q=169)

And I don't mean you need 50 different textures, but the cylindrical part of the train should have a different texture than the conductor's room behind it, and the base underneath it. It's also a good idea to have the detailing be different too.

I used that website and those textures, none of them suit it
Title: Re: Random Dev. Shots
Post by: your face on November 29, 2009, 05:23:34 pm
I would suggest using a train model.
Title: Re: Random Dev. Shots
Post by: Odin on November 29, 2009, 05:28:19 pm
Specular highlight on the tube in transit using per pixel lighting with GLSL shader:

(http://img522.imageshack.us/img522/5052/shot0000f.jpg)


do continue...
Title: Re: Random Dev. Shots
Post by: danmal on November 30, 2009, 12:29:42 am
I admit to also being intrigued.
Title: Re: Random Dev. Shots
Post by: Odin on November 30, 2009, 07:18:56 pm
Does it still modify the alpha channel of the specular texture(nowadays called a specular map)?
Title: Re: Random Dev. Shots
Post by: gimhael on November 30, 2009, 09:42:58 pm
Does it still modify the alpha channel of the specular texture(nowadays called a specular map)?

Yes, this is just a little translator that generates a GLSL shader from the Q3A shader source. The intention was to render the (up to) 8 passes of a Q3A shader in a single pass with GLSL for better performance. The only change is that the calculations for diffuse and specular lighting are in the fragment shader, though it's hardly visible for diffuse light. Also the translation is probably not able to handle every existing shader combination, but I have seen few problems in practice.

There are not many shaders using specular alpha, in fact that was the only shader in the default maps I could find, probably because the specular effect required a high tesselation factor with vertex lighting and so made the maps slow.

The next logical step would be to have per-fragment normals (=normal maps), but there are still some missing things to get there: I have to compute the tangent vectors for every surface, add a new shader syntax for the specification of the normal map and last but not least, I'd need a normal map texture to test, so don't expect all this in the next two weeks...
Title: Re: Random Dev. Shots
Post by: MitSugna on November 30, 2009, 09:47:20 pm
(http://i50.tinypic.com/b7ch1j.gif) (http://i50.tinypic.com/b7ch1j.gif) (http://i50.tinypic.com/b7ch1j.gif)
Title: Re: Random Dev. Shots
Post by: nubcake on November 30, 2009, 10:12:51 pm
@Grim yeah, what you said...

I made these in two days you can probably tell haha, but work in progress nonetheless

(http://i530.photobucket.com/albums/dd342/prof_flex/shot0191.jpg)

(http://i530.photobucket.com/albums/dd342/prof_flex/shot0194.jpg)
Title: Re: Random Dev. Shots
Post by: zybork on December 01, 2009, 06:17:02 pm
A *very* early devel-shot ;-)

(http://img686.imageshack.us/img686/927/develshot.jpg)

Title: Re: Random Dev. Shots
Post by: mooseberry on December 02, 2009, 03:20:55 am
Hmm... Seems interesting.  :) Are those three passageways there going to be sealable?
Title: Re: Random Dev. Shots
Post by: zybork on December 02, 2009, 12:25:17 pm
Actually, the lowercase h and a mark the initial starting point of humans or aliens (aliens in a crater, humans at the entry of the mine), they start without reactor or overmind, the capital H and A mark locations usable for bases, the possible base locations with exclamation marks mark locations that are suited best, where those passage ways are actually bridges over a river of lava that actually ARE sealed at the beginning, but will open after a few minutes after the map starts (and remain open), because “hydraulic system failing, pressure doars opening in x minutes”, one of the bridges is damaged/broken/unpassable (have to figure that out yet), the idea is that humans or aliens start with a friggin single spawn, separated from the other team, so that they have to build their base completely from scratch at the very beginning of the game, uninterfered from the other team, and then the game starts, adding some spice to the gameplay, and making base-building more important.

The big “blop” in the lower left is actually rock that could not be drilled through, which is why the paths have to circumvent it, the whole scenario is based on a mine on an alien planet that is built into very hard rock, making it uneasy to borrow through the material, thus the paths will be following the lodes of the desired mineral closely, making the paths in general pretty narrow and often not suited for tyrants or battlesuits, which is also a reason for the many intersections of the map: If you cannot walk in a line of two easily, you need a lot of parallel paths to compensate this.

I intend to make map that prefers “nonbattlesuits” and “nontyrants” but is fine for all other classes, making it easier for both teams to go out, the narrow and rather twinkled paths should discourage the use of flamers and lucis, but all this (and if it is useful) will be shown during gameplay tests, at this stage, I am still struggling to find enough time to actually map the whole thing ;)
Title: Re: Random Dev. Shots
Post by: Winnie the Pooh on December 02, 2009, 10:36:41 pm
I intend to make map that prefers “nonbattlesuits” and “nontyrants” but is fine for all other classes, making it easier for both teams to go out, the narrow and rather twinkled paths should discourage the use of flamers and lucis, but all this (and if it is useful) will be shown during gameplay tests, at this stage, I am still struggling to find enough time to actually map the whole thing ;)

This is the part I like most. =)
Title: Re: Random Dev. Shots
Post by: TRaK on December 08, 2009, 04:32:33 pm
Various models/textures for xreal-based projects:
(http://i231.photobucket.com/albums/ee138/2xG/xreal-20091208-111254-000.jpg)
(http://i231.photobucket.com/albums/ee138/2xG/xreal-20090920-131535-000.jpg)
(http://i231.photobucket.com/albums/ee138/2xG/xreal-20091208-112718-000.jpg)

Just test scenes, lighting/geometry are not final.
Title: Re: Random Dev. Shots
Post by: CreatureofHell on December 08, 2009, 04:52:29 pm
It depresses me to see your work and know it's not for trem  :-\
Title: Re: Random Dev. Shots
Post by: Repatition on December 08, 2009, 05:00:48 pm
I second that.....
Title: Re: Random Dev. Shots
Post by: MitSugna on December 08, 2009, 05:29:33 pm
It depresses me to see your work and know it's not for trem  :-
Fortunately! Trem on a medieval setup, would be ridiculous

Last one kinda fits. There are too many unpainted shiny metal parts.
Title: Re: Random Dev. Shots
Post by: your face on December 08, 2009, 06:45:28 pm
Great work.  The watch tower is quite impressive.
Title: Re: Random Dev. Shots
Post by: CreatureofHell on December 08, 2009, 07:22:40 pm
It depresses me to see your work and know it's not for trem  :-\
Fortunately! Trem on a medieval setup, would be ridiculous

Last one kinda fits. There are too many unpainted shiny metal parts.

I more meant the fact that he is mapping but not for trem
Title: Re: Random Dev. Shots
Post by: A Spork on December 08, 2009, 08:42:24 pm
/me drools
wait, not for Trem? :'(
Title: Re: Random Dev. Shots
Post by: nubcake on December 08, 2009, 10:31:50 pm
Early shots from a haunted abandoned mental asylum

(http://i530.photobucket.com/albums/dd342/prof_flex/shot0213.jpg)
(http://i530.photobucket.com/albums/dd342/prof_flex/shot0214.jpg)
Title: Re: Random Dev. Shots
Post by: Plague Bringer on December 08, 2009, 11:29:06 pm
Man, that reminds me of HL2. That's gonna be a good one; creepy lighting. Are you going to have atmospheric moans and screams and maniacle laughs? Have a room with clowns. kthxbai
Title: Re: Random Dev. Shots
Post by: TRaK on December 09, 2009, 12:28:46 am
Or creepy clown cutouts :P http://i231.photobucket.com/albums/ee138/2xG/shot0013.jpg

Nubcake, I'd suggest using some slightly yellow or blue ligting, right now it looks kinda monochromatic.
Title: Re: Random Dev. Shots
Post by: Demolution on December 09, 2009, 12:44:35 am
Man, that reminds me of HL2.

First thought here as well. :P Keep on being awesome nubcake!
Title: Re: Random Dev. Shots
Post by: nubcake on December 09, 2009, 01:20:43 am
Man, that reminds me of HL2. That's gonna be a good one; creepy lighting. Are you going to have atmospheric moans and screams and maniacle laughs? Have a room with clowns. kthxbai

Well, its hard to show by screenshots, but in the 2nd screenshot (where the door is partially open) the lights in there flicker, and i will have someone screaming, also I have already chosen some background eerie sounds and screaming/crying etc :)
Title: Re: Random Dev. Shots
Post by: your face on December 09, 2009, 02:32:03 am
Make the hanging lights out of brushes, or use patchshadows (not advised). 
Title: Re: Random Dev. Shots
Post by: nubcake on December 09, 2009, 09:53:32 am
Make the hanging lights out of brushes, or use patchshadows (not advised). 

What do you mean? What is your reasoning? The lights are patch meshed cones with simple patch mesh bottoms, although the bottoms need to be alot thinner :). If you were reffering to them being models, I never use models in my maps.
Title: Re: Random Dev. Shots
Post by: your face on December 09, 2009, 04:36:14 pm
You can see quite clearly that they leak through and light up the entire ceiling.  (IMO very cheesy looking.)

By the way, you should try using models, they are great for spicing up a map.
Title: Re: Random Dev. Shots
Post by: nubcake on December 09, 2009, 04:42:38 pm
You can see quite clearly that they leak through and light up the entire ceiling.  (IMO very cheesy looking.)

By the way, you should try using models, they are great for spicing up a map.

Ah i see what you mean, Im using an entity light beneath some of my lights atm just to help illuminate the rooms until I fic the light shaders. Thanks for protip though :)
Title: Re: Random Dev. Shots
Post by: Taiyo.uk on December 09, 2009, 07:54:29 pm
Various models/textures for xreal-based projects:

Just test scenes, lighting/geometry are not final.

Oh for fax sake! Now I have to clean everything up again and it's all your fault.

It depresses me to see your work and know it's not for trem  :-\
They are assets that could be used to port trem to a somewhat less dated engine (i.e. XreaL). It's not like TRaK has implemented an anti-trem DRM scheme...
Title: Re: Random Dev. Shots
Post by: MitSugna on December 09, 2009, 10:39:59 pm
fact: Trak is plotting against trem. He posted untrem screenshots in trem!
Title: Re: Random Dev. Shots
Post by: Demolution on December 10, 2009, 02:29:09 am
fact: Trak is plotting against trem. He posted untrem screenshots in trem!

Infallible logic.
Title: Re: Random Dev. Shots
Post by: mooseberry on December 10, 2009, 02:29:09 am
Various models/textures for xreal-based projects:

Just test scenes, lighting/geometry are not final.

Oh for fax sake! Now I have to clean everything up again and it's all your fault.

It depresses me to see your work and know it's not for trem  :-\
They are assets that could be used to port trem to a somewhat less dated engine (i.e. XreaL). It's not like TRaK has implemented an anti-trem DRM scheme...

I'm not too sad about some of those pictures...  :)

The spaceship ones for a certain something.

Very nice TRaK, keep up the good work.
Title: Re: Random Dev. Shots
Post by: Vags on December 13, 2009, 03:38:23 pm
it makes wonder how hard it would be better just leave it to the developers though..
Title: Re: Random Dev. Shots
Post by: your face on December 13, 2009, 05:12:07 pm
what developers
Title: Re: Random Dev. Shots
Post by: Repatition on December 14, 2009, 05:02:36 am
Srry vags but theyll never do that 1.2 will most likely be the last version...and if there is it will take new people ( Unless thats why 1.2 took so long and there also prepareing an new engine)
Title: Re: Random Dev. Shots
Post by: Plague Bringer on December 14, 2009, 12:45:51 pm
( Unless thats why 1.2 took so long and there also prepareing an new engine)
Devs were afk since 1.1 official.
Title: Re: Random Dev. Shots
Post by: nubcake on December 16, 2009, 04:04:11 am
Sorry pics a lil ambiguous but I havent finished enough of the map to show more :( All the plants/flowers etc are brushes/meshes, I dont use models :)

(http://i530.photobucket.com/albums/dd342/prof_flex/shot0232.jpg)
Title: Re: Random Dev. Shots
Post by: your face on December 16, 2009, 04:18:29 am
Models are more efficient, you should really consider using them... :P
Title: Re: Random Dev. Shots
Post by: nubcake on December 16, 2009, 04:52:00 am
Models are more efficient, you should really consider using them... :P

Maybe, I havent found (nor have i searched alot for but bear with me :)) models of giant plants and flowers. Also I dont really like using other peoples work (unless it comes to textures).
Title: Re: Random Dev. Shots
Post by: your face on December 16, 2009, 04:57:04 am
Just use the models that are included in default maps (niveus) and use the modify scale tool.  And if you want to make it solid, spawnflags: 6.
Title: Re: Random Dev. Shots
Post by: nubcake on December 18, 2009, 10:21:21 am
Im using my plants for an indoors map to be more trem friendly it will be out tommorow

(http://i530.photobucket.com/albums/dd342/prof_flex/shot0237.jpg)
(http://i530.photobucket.com/albums/dd342/prof_flex/shot0238.jpg)
(http://i530.photobucket.com/albums/dd342/prof_flex/shot0239.jpg)
(http://i530.photobucket.com/albums/dd342/prof_flex/shot0240.jpg)
Title: Re: Random Dev. Shots
Post by: CreatureofHell on December 18, 2009, 10:48:47 am
The outside looks nice, but the hallway looks completely lacking in detail. A bit of pipespam or something would work wonders on it.
Title: Re: Random Dev. Shots
Post by: UniqPhoeniX on December 18, 2009, 01:50:14 pm
Nubcake: quality above quantity. Your maps are nice, but could be a lot better if you spent more time them, especially lighting. Create some good props you can reuse. Also models.
Title: Re: Random Dev. Shots
Post by: mooseberry on December 18, 2009, 03:27:15 pm
Exactly. Take some time to make it look better. The outside is fine (although, of course, anything can always be improved), but the inside has _no_ detail. Fix that up! I know you can.
Title: Re: Random Dev. Shots
Post by: nubcake on December 24, 2009, 06:07:40 am
In one of my other thread I claimed that I was going to make the most detailed trem map ever seen... well im not there yet but 2 days in atm. These will become much more nice to the eye in a few days after christmas... happy holidays all

(http://i530.photobucket.com/albums/dd342/prof_flex/shot0246.jpg)
(http://i530.photobucket.com/albums/dd342/prof_flex/shot0247.jpg)
Title: Re: Random Dev. Shots
Post by: your face on December 24, 2009, 06:14:45 am
Not bad, not bad at all. ;)

I don't see why you work on 1 day maps when you can do this... keep it up.
Title: Re: Random Dev. Shots
Post by: mooseberry on December 24, 2009, 07:25:23 am
In one of my other thread I claimed that I was going to make the most detailed trem map ever seen... well im not there yet but 2 days in atm. These will become much more nice to the eye in a few days after christmas... happy holidays all

Two things. First of all, this is development shots, but if it's going to be much nicer in a few days, coudn't you just have waited to show us then?

And second I'm not seeing a lot in the way of 3 point clipping, stuff like that that really steps maps up a level. If you want to make a highly detailed room you will need to take advantage of these techniques.

Looks very interesting so far, a nice start.
Title: Re: Random Dev. Shots
Post by: Knowitall66 on December 24, 2009, 09:08:06 am
Good work nubcake, finally your putting some real effort in. I look forward to your future works :D
Title: Re: Random Dev. Shots
Post by: nubcake on December 24, 2009, 09:40:38 am
In one of my other thread I claimed that I was going to make the most detailed trem map ever seen... well im not there yet but 2 days in atm. These will become much more nice to the eye in a few days after christmas... happy holidays all

Two things. First of all, this is development shots, but if it's going to be much nicer in a few days, coudn't you just have waited to show us then?

And second I'm not seeing a lot in the way of 3 point clipping, stuff like that that really steps maps up a level. If you want to make a highly detailed room you will need to take advantage of these techniques.

Looks very interesting so far, a nice start.


Well I put up dev shots for the moment to show I was working on something and B) That entire room uses 3 point clipping the whole way around... the hallway uses very little so far. The map will be made using entirely standard trem textures too.
Title: Re: Random Dev. Shots
Post by: amz181 on December 24, 2009, 12:45:54 pm
Looks awesome nubcake

Quote
I don't see why you work on 1 day maps when you can do this

thats pretty much my feelings.

And i agree with moose on the 3point clipping, but i dont care about the dev shots, sometimes you need to whore off of praise to get a map done.

Also, that massive room is begging for some colourful lighting, not any lighting that has a purpose, but just asthetics, so just 5 or 10 value lights would look awesome, especially under the fog.
Title: Re: Random Dev. Shots
Post by: A Spork on December 24, 2009, 03:27:46 pm
Ooooooooooh pretty.....
Title: Re: Random Dev. Shots
Post by: your face on December 24, 2009, 04:54:20 pm
That entire room uses 3 point clipping the whole way around...

I'm not entirely sure I see any.  *scans image*  Nope, don't see any.

The map will be made using entirely standard trem textures too.

Don't say that just yet.  I strongly advise checking out some other texture sets, check here (http://tremulous.net/forum/index.php?topic=7497.0) and you will find a ton of awesome ones.  (Pretty much all of the TRaK sets are good, 2thecore, etc.)  Stock Trem textures work great with some areas, but please refrain from using them as your only resource. ;)
Title: Re: Random Dev. Shots
Post by: amz181 on December 24, 2009, 04:56:29 pm
also, dont use grey too much. I know your not using alot of grey now, but just a forewarning.
Title: Re: Random Dev. Shots
Post by: your face on December 24, 2009, 05:11:07 pm
PSSSSSSSSSSSSSH, gray is awesome. :(

Just think, without gray, the world would be a very colorful place.
Title: Re: Random Dev. Shots
Post by: Steely Ann on December 24, 2009, 06:20:20 pm
Just think, without gray, the world would be a very colorful place.

Funny.  I think grays (http://www.youtube.com/watch?v=r0fHJqBvGpg&fmt=18) are what make the world so colorful (http://www.youtube.com/watch?v=d6LkR2R-Uug&fmt=18).  Of course moderation is a must, as with everything else. :P
Title: Re: Random Dev. Shots
Post by: Odin on December 26, 2009, 01:35:48 am
Just think, without gray, the world would be a very colorful place.

Funny.  I think grays (http://www.youtube.com/watch?v=r0fHJqBvGpg&fmt=18) are what make the world so colorful (http://www.youtube.com/watch?v=d6LkR2R-Uug&fmt=18).  Of course moderation is a must, as with everything else. :P
We could also use more FALCON PAWNCH (http://www.youtube.com/watch?v=Lly6rCcp09E) color.
Title: Re: Random Dev. Shots
Post by: nubcake on December 29, 2009, 05:22:36 pm
I havent added heaps due to family holidays, anyways ive added some lighting and removed the fog (perhaps permanently) should make things a bit more colourful... Ive added a before and after, tell me which looks better or what stays/goes?

Before
(http://i530.photobucket.com/albums/dd342/prof_flex/shot0246.jpg)


After
(http://i530.photobucket.com/albums/dd342/prof_flex/shot0036-1.jpg)
(http://i530.photobucket.com/albums/dd342/prof_flex/shot0035-4.jpg)
Title: Re: Random Dev. Shots
Post by: mooseberry on December 29, 2009, 05:31:18 pm
First picture is very nice, better with out the fog for sure.

The second one is a bit.. yech though.

I don't know what purpose you could think of to stick floating bright blue squares in your map, but it looks very not appealing to me. And secondly, you should trim, or adjust the texture on the wall in the top right in your second (different room) picture, it looks rather cut off as is.
Title: Re: Random Dev. Shots
Post by: Samurai.mac on December 29, 2009, 07:57:54 pm
The additional lighting around the top and bottom of the central column-thing looks good, I'm not entirely sure about the green band running around the middle though.
Title: Re: Random Dev. Shots
Post by: nubcake on December 30, 2009, 01:13:55 am
First picture is very nice, better with out the fog for sure.

The second one is a bit.. yech though.

I don't know what purpose you could think of to stick floating bright blue squares in your map, but it looks very not appealing to me. And secondly, you should trim, or adjust the texture on the wall in the top right in your second (different room) picture, it looks rather cut off as is.

Im not sure which floating bright blue squares? The ones on the ground are attached by wires and if you mean the third picture they are on a computer as motherboards (shown below). What else in the 2nd pic didnt you like? Im just trying to brighten it up. I agree that the fog looks better I just had a problem with GTK and now the fog keeps looking clipped (z fighting) for some strange reason

The additional lighting around the top and bottom of the central column-thing looks good, I'm not entirely sure about the green band running around the middle though.

Cheers, im not sure about it either, i was just trying to brighten it up a little bit

I didnt attach this pic because this area has yet to be finished, but these are the boards

(http://i530.photobucket.com/albums/dd342/prof_flex/shot0030-3.jpg)



Cheers, im not sure about it either, i was just trying to brighten it up a little bit
Title: Re: Random Dev. Shots
Post by: your face on December 30, 2009, 01:33:21 am
Since you claim to be making the "most detailed map trem has ever seen," I feel that I have the right to critique it... rougher than usual.  Firstly, if you are going for "the most detailed map trem has ever seen," you have a serious lack of details.  Only judging from the first picture alone (the second picture is an entirely different matter).  You seem to be going the right direction, and have a good overall idea, but since you are going for the most detailed trem map ever, I would suggest adding more time and effort into the actual details.  Your room lacks much of the common detailing components: pipes, crates, 3 point clipping, etc.  

Pipes are the backbone of every quality Tremulous map.  I can only make out eight or so cylindrical patches in that screenshot, but they couldn't really be classified as "pipes" because they appear more to be wires.  Wires add a great feel to maps, but you need moar pipes to go with them.  Taiyo is a prime example of a "master plumber of Tremulous."  I think he deserves a reward or something: http://www.haosredro.com/trem/map-slimepunk/shot05.jpg (http://www.haosredro.com/trem/map-slimepunk/shot05.jpg), http://www.haosredro.com/trem/map-outpost325/shot00.jpg (http://www.haosredro.com/trem/map-outpost325/shot00.jpg), http://www.haosredro.com/trem/map-groundsource/shot04.jpg (http://www.haosredro.com/trem/map-groundsource/shot04.jpg).  Good luck outpiping him. :D

Crates also provide a simple method of detailing, but don't fit with every map, obviously.  They look like they would probably fit the theme of your map, though.

I do spy some minor three point clipping by the recessed lights, but I would suggest adding more if you want to make the most detailed map ever.

The second shot is horrific, and needs redone lighting, brushwork, texturing, etc.  The third shot you just posted is better, except I notice you are weaseling your way out of three-point:  http://imn2rc.com/faes/weaselsarebad.jpg (http://imn2rc.com/faes/weaselsarebad.jpg)

Good luck making the most detailed map trem has ever seen, you'll need it.  8)
Title: Re: Random Dev. Shots
Post by: nubcake on December 30, 2009, 02:15:01 am
Since you claim to be making the "most detailed map trem has ever seen," I feel that I have the right to critique it... rougher than usual.  Firstly, if you are going for "the most detailed map trem has ever seen," you have a serious lack of details.

Well this thread is titled random DEV shots isnt it? Please critique what has been devloped as opposed to what has not. The map is still being developed hence why im asking for tips to make it look nicer :)

As for 3 point clipping, it is there I just dont feel the need to make every wall curved at an angle, although there is still more work to be done :) But anyways thanks for critique, what in particular didnt you like about lighting? The general consensus i that the green strip needs to be removed...
Title: Re: Random Dev. Shots
Post by: your face on December 30, 2009, 03:33:06 am
But how can you have the most detailed map trem has ever seen and not have three point clipping on every wall? :(
I personally don't mind the green strip light; perhaps remove it only from the middle section and leave it elsewhere.  The lighting looks out of place compared to the rest of the map.  Bright blue vs. dark gray, imo that doesn't work very well, but it's really up to you.  
Title: Re: Random Dev. Shots
Post by: Plague Bringer on December 30, 2009, 04:29:54 am
Quit your bitching guys.

Here's a flythrough of Signa Inferre (ALPHA) by Codernem (http://www.youtube.com/watch?v=u75SwjOpkIA).
Signa Inferre (Latin: to advance the standard [I take it this is going to be an interesting map, then!])

I love the light beams in human base just a smidge before 0:20. Overmind is visible at 0:46 but he doesn't look too much at the base (maybe not a final spot, or it's rough architecture). I love the outdoor section.

Ninja edit:
I know it's not a devshot but it deserves to be seen.
Title: Re: Random Dev. Shots
Post by: mooseberry on December 30, 2009, 05:48:20 am
Since you claim to be making the "most detailed map trem has ever seen," I feel that I have the right to critique it... rougher than usual.  Firstly, if you are going for "the most detailed map trem has ever seen," you have a serious lack of details.

Well this thread is titled random DEV shots isnt it? Please critique what has been devloped as opposed to what has not. The map is still being developed hence why im asking for tips to make it look nicer :)

Well by saying what he think should be added he is helping you improve. Which is, after all, the whole point of showing your WIPs.

And Codernem's video looks very nice. The hallways are all a bit similar, he'd do well to alter them somehow, change the lighting up a bit or something. But it looks very good so far.
Title: Re: Random Dev. Shots
Post by: UniqPhoeniX on December 30, 2009, 05:55:06 am
Now that video was nice! The map looks great for an alpha, tho it still needs quite some work (also 3 point clipping, outside edges between ground/walls, texturing, some shaders), but the ambient sounds, models and other effects really add to the feel of the map.
The light beams in human base are vertical which is unrealistic, also the tiny flames in torches can't possibly produce that much light. The map layout however is a simple circle, with no alternative paths, and I really hope that will change. It's also sad how fog works in trem, giving dretch with the wide FoV the ability to see much further sideways. But with some work, it could become at least 1 of the prettiest maps in tremulous.
Title: Re: Random Dev. Shots
Post by: nubcake on January 03, 2010, 04:34:17 am
Ive been doing a little bit of work on ma map, heres a few pics..

(http://i530.photobucket.com/albums/dd342/prof_flex/shot0051.jpg)
(http://i530.photobucket.com/albums/dd342/prof_flex/shot0050-1.jpg)
(http://i530.photobucket.com/albums/dd342/prof_flex/shot0049-1.jpg)
Title: Re: Random Dev. Shots
Post by: mooseberry on January 03, 2010, 04:38:45 am
Ahh, it's nice to get some new pictures in this thread.

Your map seems to be coming along nicely, but there is too much dark blue lighting. Changing up some of the lightings values and intensities would really go a long way I think.
Title: Re: Random Dev. Shots
Post by: your face on January 03, 2010, 04:46:07 am
Unless you really are still ambitious and want to make the most detailed trem map ever, I suggest redoing all of your texturing.  Use the surface inspector.
Title: Re: Random Dev. Shots
Post by: nubcake on January 03, 2010, 05:54:02 am
nah its not gunna be the most detailed ever anymore, im putting more effort into 3d max to have time to make this the mopst detailed... just a map now. one of my first true indoor maps
Title: Re: Random Dev. Shots
Post by: Hendrich on January 03, 2010, 04:28:09 pm
nah its not gunna be the most detailed ever anymore, im putting more effort into 3d max to have time to make this the mopst detailed... just a map now. one of my first true indoor maps

Ambition dries like a well, but you have decided to be realistic with yourself and set some goals to improve your skills.

But Face is right, many of your textures seem to be either out of place or inconsistent in your map. As in the transition from say from one wall to the other seems inorganic, and the ceiling in the second picture is mis-aligned compared to the opposite ceiling separated by the pipe.

Also, take a look at your first screen shot. Notice the structures with the lights 'bulbs'? I can't tell from this angle, but looking at your other screenshot which showed that the structure only had one "bumped" side and the other flat, you can try switching the bumped side to the front so it looks less awkward (Unless one side has the bumped side facing to the left and the other has two more facing to the right.)

And with all the blue in your map, I thought behind those windows were rooms encased in water. :P

Anyways, gj and keep working on it.

Title: Re: Random Dev. Shots
Post by: amz181 on January 03, 2010, 05:04:37 pm
Texturing is turning monotone.

Add some different colour textures, while keeping the continuity of design otherwise it'll look extremely bland.
Title: Re: Random Dev. Shots
Post by: your face on January 03, 2010, 05:05:49 pm
nah its not gunna be the most detailed ever anymore, im putting more effort into 3d max to have time to make this the mopst detailed... just a map now. one of my first true indoor maps

It's fine.  I just can't stand people who have such enormous egos.  Hendrich's right, keep up the good work, and just don't set huge, egotistical goals. ;)
Title: Re: Random Dev. Shots
Post by: nubcake on January 04, 2010, 01:41:19 am
nah its not gunna be the most detailed ever anymore, im putting more effort into 3d max to have time to make this the mopst detailed... just a map now. one of my first true indoor maps

It's fine.  I just can't stand people who have such enormous egos.  Hendrich's right, keep up the good work, and just don't set huge, egotistical goals. ;)

Its not egotistical. Its ambition, but why waste my time on a map that will in all likliness rarely get played like other custom maps? Out of the 160 servers shown, 13 had customs maps, with a total of 8 players on them. May as well make it for fun. Thanks for tips all, ill try and work on the texturing and making some more natural lighting rather than blue/green :) Btw I have only made 1 room and 1 'hall', so i will try to break it up over the course of the map
Title: Re: Random Dev. Shots
Post by: Ingar on January 05, 2010, 09:45:35 pm
But why waste my time on a map that will in all likliness rarely get played like other custom maps? Out of the 160 servers shown, 13 had customs maps, with a total of 8 players on them. May as well make it for fun. Thanks for tips all, ill try and work on the texturing and making some more natural lighting rather than blue/green :) Btw I have only made 1 room and 1 'hall', so i will try to break it up over the course of the map
Patience. You have some good stuff there and players remember the good stuff. 1.2 will solve the download problem.
Title: Re: Random Dev. Shots
Post by: Taiyo.uk on January 06, 2010, 12:40:20 am
Playing around with Soubok's Pulse
(http://www.haosredro.com/trem/img/shot0497.jpg)
Title: Re: Random Dev. Shots
Post by: mooseberry on January 06, 2010, 01:40:08 am
Very nice! More pictures please.
Title: Re: Random Dev. Shots
Post by: your face on January 06, 2010, 02:01:15 am
Pulse just turned from awesome to ZOMGWIN.
Title: Re: Random Dev. Shots
Post by: amz181 on January 06, 2010, 03:04:47 am
has taiyo ever released a map in recent history. He always tantalises us by showing us great screenies, and then decides to stop mapping his lovely maps, leaving us forever with just a glimpse of brillance.

I say we ban him.
Title: Re: Random Dev. Shots
Post by: UniqPhoeniX on January 06, 2010, 03:56:11 am
Playing around with Soubok's Pulse
[/img width=1024 height=576]http://www.haosredro.com/trem/img/shot0497.jpg[/img]
"Playing around"? I can't even recognize that place D: But it looks awesome!
Title: Re: Random Dev. Shots
Post by: Plague Bringer on January 06, 2010, 04:00:35 am
Playing around with Soubok's Pulse
[/img width=1024 height=576]http://www.haosredro.com/trem/img/shot0497.jpg[/img]
"Playing around"? I can't even recognize that place D: But it looks awesome!
The water room (I think). I didn't recognize it at first, but that's one of the alcoves that all the pipes go in to. IIRC, it leads to.. Under a staircase?
Title: Re: Random Dev. Shots
Post by: Taiyo.uk on January 06, 2010, 02:53:56 pm
Nah, that's up the ventilation shaft above the central square. The little alcove is being filled with the usual stuff:
(http://www.haosredro.com/trem/img/shot0502.jpg)
Title: Re: Random Dev. Shots
Post by: CreatureofHell on January 06, 2010, 03:56:17 pm
<3 taiyo
Title: Re: Random Dev. Shots
Post by: nubcake on January 07, 2010, 01:34:53 am
Are Taiyo and I the only people making maps?? I would love to see more dev shots :D

This is the shuttle bay that attaches on to the screenies above, im starting to shy away from the blue lighting etc, but still trying to keep in theme. Docked is a little satellite I made a few months ago. PS the columns I made need a retexture I know

(http://i530.photobucket.com/albums/dd342/prof_flex/shot0253.jpg)
(http://i530.photobucket.com/albums/dd342/prof_flex/shot0254.jpg)

Title: Re: Random Dev. Shots
Post by: A Spork on January 07, 2010, 02:33:01 am
Thats awesome.
Title: Re: Random Dev. Shots
Post by: Demolution on January 07, 2010, 02:47:04 am
You can launch my Sputnik any day. :D
Title: Re: Random Dev. Shots
Post by: amz181 on January 07, 2010, 02:56:18 am
That open hanger door is BEGGING to be the main source of light. Tune down the other lighting in the room and increase the outdoors lighting and it would look awesome (not that is doesnt already look awesome, perhaps i should have said more awesome).
Title: Re: Random Dev. Shots
Post by: mooseberry on January 07, 2010, 03:47:19 am
Looks nice. What amz said is probably a nice idea.

I would also add moer decorations (spam) to the walls, supports, catwalk, w/e. (Catwalk is allways nice.) Also the texture you have on the beams going across the ceiling look a bit streched out to me. Either fit them to a proper setting, or find a new texture I would say, right now they look way to pulled out.
Title: Re: Random Dev. Shots
Post by: amz181 on January 07, 2010, 12:59:26 pm
Also, is that sputnik entirely brush made, because thats some mighty fine work.
Title: Re: Random Dev. Shots
Post by: nubcake on January 08, 2010, 03:13:09 am
Also, is that sputnik entirely brush made, because thats some mighty fine work.

Yes, and ty.


(http://i530.photobucket.com/albums/dd342/prof_flex/tty-1.jpg)
(http://i530.photobucket.com/albums/dd342/prof_flex/tty2.jpg)
Title: Re: Random Dev. Shots
Post by: A Spork on January 08, 2010, 03:21:13 am
Holy freaking crap.
Title: Re: Random Dev. Shots
Post by: Plague Bringer on January 08, 2010, 03:39:16 am
nubcake, you are
fucking insane
Title: Re: Random Dev. Shots
Post by: Demolution on January 08, 2010, 05:07:17 am
Make more pointy contraptions!
Title: Re: Random Dev. Shots
Post by: Winnie the Pooh on January 08, 2010, 11:13:46 pm
That thing is scary!
Title: Re: Random Dev. Shots
Post by: nubcake on January 10, 2010, 03:29:11 am
Here are some early shots of the power generator room, I will convert this into an alien base. Im looking for some electrical spark effects as the rings rotate around the generators..

(http://i530.photobucket.com/albums/dd342/prof_flex/shot0259.jpg)
(http://i530.photobucket.com/albums/dd342/prof_flex/shot0260.jpg)

Title: Re: Random Dev. Shots
Post by: Plague Bringer on January 10, 2010, 03:32:23 am
Here are some early shots of the power generator room, I will convert this into an alien base. Im looking for some electrical spark effects as the rings rotate around the generators..

[img width=960 height=768]http://i530.photobucket.com/albums/dd342/prof_flex/shot0259.jpg[img]
[img width=960 height=768]http://i530.photobucket.com/albums/dd342/prof_flex/shot0260.jpg[img]
Are you married?
No?
Let's.

You could get some spark-like particle effects (don't ask me how to write them >_>) and toss them on or around those rings.

In the first screenshot, are those beams going across the open roof wallwalkable?
Title: Re: Random Dev. Shots
Post by: nubcake on January 10, 2010, 03:55:47 am
Here are some early shots of the power generator room, I will convert this into an alien base. Im looking for some electrical spark effects as the rings rotate around the generators..

[img width=960 height=768]http://i530.photobucket.com/albums/dd342/prof_flex/shot0259.jpg[img]
[img width=960 height=768]http://i530.photobucket.com/albums/dd342/prof_flex/shot0260.jpg[img]
Are you married?
No?
Let's.

You could get some spark-like particle effects (don't ask me how to write them >_>) and toss them on or around those rings.

In the first screenshot, are those beams going across the open roof wallwalkable?

Yeah, Sorry its hard to tell by the screenshot but theres glass going across the ceiling, so its all wallwalkable
Title: Re: Random Dev. Shots
Post by: mooseberry on January 10, 2010, 05:54:12 am
Very nice, but a couple things:

1. Those tank things in the far back are begging for some color. Some white and red to match the rest of the scene would look really nice.

2. Needs smoke. Coming out of the pipes. Up top.

3. Where the walls meet the glass ceiling looks _way_ too cut off. Have some brushes at a 45 degree angle between the wall and the glass, or something, but right now it looks a big unrealistic.

Keep up the good work.
Title: Re: Random Dev. Shots
Post by: Demolution on January 10, 2010, 06:58:43 am
Karith has a broken light that sparks in the alien base. Also Metro has the same light down the stairs from the construction side of the human base.
Title: Re: Random Dev. Shots
Post by: amz181 on January 10, 2010, 01:15:01 pm
grey grey grey grey grey grey grey grey grey grey grey grey grey grey grey grey grey grey grey grey grey grey grey grey grey grey grey grey.

Looks, great, the brushwork and stucture are amazing. But you texturing is lacking, you really need to get some colour in there. And by colour i dont mean bright pinks and reds, i just mean other colours than grey. It looks thoroughly monotone and thus dull.

I cant really give advice on how to do this, as its a vast job, and its kinda of a skill to mix textures which arent of the same colour.
Title: Re: Random Dev. Shots
Post by: nubcake on January 10, 2010, 03:51:40 pm
grey grey grey grey grey grey grey grey grey grey grey grey grey grey grey grey grey grey grey grey grey grey grey grey grey grey grey grey.

Looks, great, the brushwork and stucture are amazing. But you texturing is lacking, you really need to get some colour in there. And by colour i dont mean bright pinks and reds, i just mean other colours than grey. It looks thoroughly monotone and thus dull.

I cant really give advice on how to do this, as its a vast job, and its kinda of a skill to mix textures which arent of the same colour.

Hmm. Im only using standard trem textures (I have a severly reduced download limit and cant download texture packs) of which the majority of those are grey/blue/black. The ones that arent are not very effective at blending in like the greys do :( I could breka up the walls but it wont prevent it from have a similar texture pattern to the other standard trem maps (niveus, karith, arachnid etc)
Title: Re: Random Dev. Shots
Post by: {7}wrath on January 10, 2010, 04:42:59 pm
Use different colored lights.
Title: Re: Random Dev. Shots
Post by: Plague Bringer on January 10, 2010, 04:54:46 pm
grey grey grey grey grey grey grey grey grey grey grey grey grey grey grey grey grey grey grey grey grey grey grey grey grey grey grey grey.

Looks, great, the brushwork and stucture are amazing. But you texturing is lacking, you really need to get some colour in there. And by colour i dont mean bright pinks and reds, i just mean other colours than grey. It looks thoroughly monotone and thus dull.

I cant really give advice on how to do this, as its a vast job, and its kinda of a skill to mix textures which arent of the same colour.


exccelent brushwork, but the grey maps are grey (boring).

lolol

amz where's your map?
Title: Re: Random Dev. Shots
Post by: amz181 on January 10, 2010, 05:18:02 pm
I'd love to post screens but screenshotting doesnt work for me :( (if someone can please help me!!!)

Ive got some old stuff further back in the thread (its old so its kinda rubbish)

And everyone is a critic :P

@Nubcake

Do you only have the default maps? Because then i'll admit your gonna be limited. Wrath has the answer though, grey can be made to look great with well implemented lighting. Odin's done some really great stuff with lighting, as has your face if you look back in this thread.

I know im kinda nitpicking but grey is really the bane of good looking maps.
Title: Re: Random Dev. Shots
Post by: your face on January 10, 2010, 05:23:48 pm
Did you rotate the brushes in your satellite?  If you get near enough, you will be able to see through them.  Even from the screenshot you posted, I can discern some see-through lines.  (Also can be caused from vertex moving.)

Try switching to grid256 and hitting ctrl+G with your satellite selected.  This will fix everything.  Otherwise, you should really make that into a model.

@Plague Bringer: http://tremulous.net/forum/index.php?topic=3628.msg161666#msg161666  (I honestly think amz is a decent mapper, this was quite a while ago, too.)
Title: Re: Random Dev. Shots
Post by: amz181 on January 10, 2010, 05:44:42 pm
Seeing as i cant post ingame shots, im gonna do the taboo GTKradiant shot. A map im currently deving and hoping to finish, however, ive ran into a few problems. My simple patch meshes allow buildings to fall through them :S If anyone could help?

Like the concept :P?
(http://i91.photobucket.com/albums/k320/amz181/disco.jpg)

Its not finished but i needed to sort out this patch mesh problem. You see that out of place tremor texture? The curving counter(out of place brown) next to it is an example of where buildings fall through, if i build ontop of the counter the building will fall through onto the floor below.

The same is true for any other patch meshes ive used on the floor, e.g below the curving silver railing, there is a patch mesh, buildings sink through that.
Title: Re: Random Dev. Shots
Post by: Plague Bringer on January 10, 2010, 05:48:36 pm
Seeing as i cant post ingame shots, im gonna do the taboo GTKradiant shot. A map im currently deving and hoping to finish, however, ive ran into a few problems. My simple patch meshes allow buildings to fall through them :S If anyone could help?

Like the concept :P?
[img]http://i91.photobucket.com/albums/k320/amz181/disco.jpg[img]

Its not finished but i needed to sort out this patch mesh problem. You see that out of place tremor texture? The curving counter(out of place brown) next to it is an example of where buildings fall through, if i build ontop of the counter the building will fall through onto the floor below.

The same is true for any other patch meshes ive used on the floor, e.g below the curving silver railing, there is a patch mesh, buildings sink through that.
That happens sometimes. Just treat the patch meshes like models, and clip them with some caulk brushes.
Title: Re: Random Dev. Shots
Post by: amz181 on January 10, 2010, 05:51:23 pm
im pretty much a nub in radiant. Could you pwetty pwease gimme a step by step?
Title: Re: Random Dev. Shots
Post by: Demolution on January 10, 2010, 05:57:28 pm
What seems to be the the problem with taking screenshots? Are you using the Print Screen key or a bind?
Title: Re: Random Dev. Shots
Post by: amz181 on January 10, 2010, 06:03:31 pm
What seems to be the the problem with taking screenshots? Are you using the Print Screen key or a bind?

bind: f11.

It says wrote to screenshots/shot0003 and keeps on going up numerically, but i have done a search of my entire computer several times, and no such shots are being wrote. prt scrn doesnt work, it just comes up black.
Title: Re: Random Dev. Shots
Post by: Plague Bringer on January 10, 2010, 06:07:00 pm
im pretty much a nub in radiant. Could you pwetty pwease gimme a step by step?
It's pretty simple, really. Just fill in your patch-mesh areas with caulk brushes. It doesn't have to be perfectly aligned.
Title: Re: Random Dev. Shots
Post by: amz181 on January 10, 2010, 06:21:13 pm
It wont interfere with the texturing will it?

EDIT: Dont worry. Thanks alot it worked ;)
Title: Re: Random Dev. Shots
Post by: mooseberry on January 10, 2010, 07:01:38 pm
Amz: If screenshots in trem are not working, than use a screen capture, either your OS's default key-shortcut, or some external program.
Title: Re: Random Dev. Shots
Post by: Bissig on January 10, 2010, 08:12:11 pm
Use the cvar fs_homepath to determine your base directory and find the screenshots directory.
Title: Re: Random Dev. Shots
Post by: Plague Bringer on January 10, 2010, 08:46:46 pm
Amz: If screenshots in trem are not working, than use a screen capture, either your OS's default key-shortcut, or some external program.
Fraps, x-Fire and Steam are all good alternatives to in-engine or OS screen capturing.
Title: Re: Random Dev. Shots
Post by: Kiwi on January 10, 2010, 10:37:56 pm
[Wow, I skiped the last page so I'm going to remove my post :P]
Title: Re: Random Dev. Shots
Post by: nubcake on January 11, 2010, 01:42:58 am
@amz Try using /screenshotJPEG. Also if you use vista ( maybe XP also) see if you can locate C:\Users\yourname\AppData\Local\Tremulous\base\screenshots. If you cant find that it may be because the files are hidden.

@face Also about the satellite, in game in the level there dont seem to be clipping issues (perhaps because the floor is similar in colour and hides it), and yeah it was rotated 45 degrees so it could sit naturally on the floor. Thanks for the tip I didnt know about that :)
Title: Re: Random Dev. Shots
Post by: UniqPhoeniX on January 11, 2010, 04:35:16 am
Try switching to grid256 and hitting ctrl+G with your satellite selected.  This will fix everything.  Otherwise, you should really make that into a model.
lolololol You mean Grid0.125? Cuz with Grid256 it will just break or disappear. But even with the smallest grid, you might need to be careful, or do it part by part, and make sure all brushes are fine (no missing vertices) after it.
Oh, and there is no guarantee that all vertices can be put on grid automatically, so some edges may still end up broken like atm.
Title: Re: Random Dev. Shots
Post by: nubcake on January 11, 2010, 07:44:01 am
Ive decided to make it the human base. Ill add some boxes/barrels opposite it also so it isnt so open.

Ive added a dash of red and *some* trimming.

(http://i530.photobucket.com/albums/dd342/prof_flex/shot0265.jpg)
(http://i530.photobucket.com/albums/dd342/prof_flex/shot0266.jpg)
Title: Re: Random Dev. Shots
Post by: Plague Bringer on January 11, 2010, 12:44:20 pm
nubcake, change some of the map geometry to fix those ugly shadows on the ground. I suppose patches don't cast shadows, so it's only those brushes on the patches that do (and it's hideous).
Title: Re: Random Dev. Shots
Post by: UniqPhoeniX on January 11, 2010, 12:56:19 pm
Patches cast shadows if light is compiled with the option -patchshadows.
Title: Re: Random Dev. Shots
Post by: nubcake on January 11, 2010, 02:06:08 pm
nubcake, change some of the map geometry to fix those ugly shadows on the ground. I suppose patches don't cast shadows, so it's only those brushes on the patches that do (and it's hideous).

I thought the shadows gave it some character. If anything Ill make the patches cast shadows to make it look more natural.
Title: Re: Random Dev. Shots
Post by: amz181 on January 11, 2010, 04:13:39 pm
amz likes shadows.
Title: Re: Random Dev. Shots
Post by: Ellohir on January 11, 2010, 06:06:38 pm
Shadows seem a bit unnatural, but they are look AWESOME. Improve them and I'll love this base more than I love my mother.
Title: Re: Random Dev. Shots
Post by: amz181 on January 11, 2010, 07:25:26 pm
Thanks to all that helped me btw with screens and patches. I shud be getting good screens up of the map i showed within a week.
Title: Re: Random Dev. Shots
Post by: your face on January 12, 2010, 04:29:36 am
Try switching to grid256 and hitting ctrl+G with your satellite selected.  This will fix everything.  Otherwise, you should really make that into a model.
lolololol You mean Grid0.125? Cuz with Grid256 it will just break or disappear.  broken like atm.

My lame mapping jokes go undetected. :(
Title: Re: Random Dev. Shots
Post by: Minimum on January 12, 2010, 09:06:26 am
Pandora Mining Complex:
(http://img220.imageshack.us/img220/8730/picture10s.png)
(http://img5.imageshack.us/img5/6383/picture13blz.png)
(http://img198.imageshack.us/img198/3663/picture19q.png)
(http://img517.imageshack.us/img517/1233/picture18yjw.png)
(http://img31.imageshack.us/img31/7792/picture10tsl.png)
(http://img194.imageshack.us/img194/3386/picture12w.png)
(http://img191.imageshack.us/img191/2141/picture13akv.png)
(http://img40.imageshack.us/img40/9198/picture22yjw.png)

Don't worry, its not all open areas, there are 'Balanced' corridors they are just gone because they look rather lame, compared to open areas.
This map may become a reality if I can work out how to make maps from .obj's. If not I'll just use it for something else.

(I'm better than you, chuck)
Title: Re: Random Dev. Shots
Post by: Demolution on January 12, 2010, 03:03:27 pm
http://www.ogre3d.org/wiki/index.php/Bsp_making

Step 2.1 details how you can convert an .obj file, to a .map file if that is any help.
Title: Re: Random Dev. Shots
Post by: Ingar on January 12, 2010, 05:22:58 pm
Are Taiyo and I the only people making maps?? I would love to see more dev shots :D

See attachment.
Title: Re: Random Dev. Shots
Post by: CATAHA on January 12, 2010, 05:43:44 pm
Ingar, impressive as always. =D
Title: Re: Random Dev. Shots
Post by: MitSugna on January 12, 2010, 05:53:15 pm
Too clean... I expected dust and blood covered floors
Title: Re: Random Dev. Shots
Post by: CreatureofHell on January 12, 2010, 05:57:16 pm
Too clean... I expected dust and blood covered floors

Most places are clean after being cleaned
Title: First map ever.
Post by: Winnie the Pooh on January 12, 2010, 07:04:34 pm
Things I need to work on:

Title: Re: Random Dev. Shots
Post by: amz181 on January 12, 2010, 11:42:48 pm
very promising ;) keep mapping :D

Reguarding the columns in the first pic, they dont seem to be uniformely spaced out (maybe its just the angle). Even if it is just the angle they either need to be reduced in size, or have increased gaps as they look cramped, paticularly between a the two corner columns. A better way to tackle this would be to have the corner columns in each corner and then space out the other columns equally in between, and using this way they can be cramped as you like.

As for lighting, you have a good grasp of it already, what alot of mappers dont realise is that maps dont need to be at 100% visibility in the entire map. The slightly darker areas really attribute to the mood of the map.

Texturing is decent aswell, im not a big fan of rusty textures, but thats just me being opinionated.

Doors look smexy, just a random bit of advice which would look awesome is having multilayer doors, right behind the door you have, make another one but with the panels at different angles (e.g flip the panels, so the top panel is at the bottom and the other two at the top) and then when it opens it'll look great.

keep up the good work.

Title: Processed Constructive Criticism For Your Pleasure
Post by: Winnie the Pooh on January 13, 2010, 12:06:51 am
Thanks to A-Ehm-Zee for his 2 cents.

Those pillars were spaced evenly but as you can see, it's just the angle.

Either way, I modified it a bit. Spacing them out more.
Title: Re: Random Dev. Shots
Post by: amz181 on January 13, 2010, 12:27:10 am
Moving that column into the corner makes the difference :) i think it was because the distance betweem column-column was not the same a column-wall.

Looks alot better.

And its A-Ehm-Zed ill have you know.
Title: Re: Random Dev. Shots
Post by: Plague Bringer on January 13, 2010, 12:33:54 am
And its A-Ehm-Zed ill have you know.
Alphabet fail! D:

[ninja edit]For the sake of making this a semi-constructive post, Winnie, I'm liking your liking. It's dark and creepy and atmospheric. Keep it up.
gg
[/ninja edit]
Title: Re: Random Dev. Shots
Post by: Winnie the Pooh on January 13, 2010, 01:16:03 am
Only for you amz. <3
Title: Re: Random Dev. Shots
Post by: mooseberry on January 13, 2010, 04:19:44 am
This is a pretty basic thing, but a lot of mappers seem to forget about things like this. Your fence just goes up until it meets with the ceiling, and down to the floor. Instead, have a metal beam be covering the area where it meets the surfaces, because otherwise it looks really unrealistic and bad. When you have a nice brush that follows the fence along the floor or ceiling it will be much nicer.
Title: Re: Random Dev. Shots
Post by: Winnie the Pooh on January 15, 2010, 09:28:37 pm
Thanks, Moose. And yup, I was thinking the same thing, so I'm just going to have a metal bar going in between the corner poles at the top and bottom like so:

|----|
|xxxx|
|----|

x = fence

Excuse my ascII fail.

Currently working on an environment shader to shine up those metal poles.
Title: Re: Random Dev. Shots
Post by: CATAHA on January 15, 2010, 11:11:10 pm
This is a pretty basic thing, but a lot of mappers seem to forget about things like this. Your fence just goes up until it meets with the ceiling, and down to the floor. Instead, have a metal beam be covering the area where it meets the surfaces, because otherwise it looks really unrealistic and bad. When you have a nice brush that follows the fence along the floor or ceiling it will be much nicer.
Except one case - fence can be not connected to top and bottom beams... =)
|xxxxxxx|
|xxxxxxx|
Title: Re: Random Dev. Shots
Post by: CATAHA on January 15, 2010, 11:12:06 pm
PS Sorry, double-posted.

UPD: Sure for good style it should have some space between fence and floor/celling.
Title: Re: Random Dev. Shots
Post by: Minimum on January 19, 2010, 10:55:22 am
I just tested nubcakes new map. I'll just say, it is brilliant - I reckon you are going to love this.
Title: Re: Random Dev. Shots
Post by: Repatition on January 20, 2010, 05:46:18 am
Winnie's map: http://jbjarts.blogspot.com/2010/01/continuing-work-on-my-tremulous-map.html
Title: Re: Random Dev. Shots
Post by: CATAHA on January 21, 2010, 10:26:37 pm
Some sketches from map I currently making:

1st level of base tunnels
(http://www.tremlair.krond.ru/images/2/3/4b58d3991b7c14b58d3991b7fd.jpg)

Ground access hall
(http://www.tremlair.krond.ru/images/5/1/4b58d2991aba14b58d2991abdb.jpg)

Proper lights, details and such will be added later. Just concept of some map areas.
Title: Re: Random Dev. Shots
Post by: UniqPhoeniX on January 21, 2010, 11:45:57 pm
That is really nice! :o How long have you been mapping ???
Title: Re: Random Dev. Shots
Post by: CATAHA on January 21, 2010, 11:49:45 pm
Almost as long as i play Trem. Over 3 years from time to time =) You can see some my 1st screenshots on first pages of this topic as far i can remember. =] But this map take approx 8-9 hours for now if you asking about it. =]
Title: Re: Random Dev. Shots
Post by: Knowitall66 on January 21, 2010, 11:52:28 pm
Awesome work CATAHA. :D
Title: Re: Random Dev. Shots
Post by: your face on January 22, 2010, 12:29:18 am
Really nice use of atcs-like textures.  Makes it feel like home. :)
Title: Re: Random Dev. Shots
Post by: CATAHA on January 22, 2010, 12:32:27 am
Its evillair's eX texture pack basicly, lol! And some my textures. =] No one texture from eQ2 (ATCS) texture pack was used.
Title: Re: Random Dev. Shots
Post by: your face on January 22, 2010, 12:54:46 am
"atcs-like" ;)

eX is an awesome texture set, anyhow.
Title: Re: Random Dev. Shots
Post by: mooseberry on January 22, 2010, 01:09:37 am
Lighting is too bright in the first one I think, there is some bad contrast, but maybe that's your settings. Looks nice anyways.
Title: Re: Random Dev. Shots
Post by: CATAHA on January 22, 2010, 01:42:53 am
I used gamma 1,55. Most players use approx 1,2. Like i said before - still a lot of work with proper lights placement. Second screenshot just have no lights (almost) except dark skybox. I gonna balance lights after finishing all rooms. On this moment its even not illumination, its just some light shaders taken and placed from other maps.
Title: Re: Random Dev. Shots
Post by: Veggie on January 23, 2010, 06:30:40 pm
Hey guys,

I'm working on my first map and I was hoping for some feedback.  When I play with my friends we usually prefer smaller maps for nice 3v3 or 5v5 matches so the map I've made is sized that way.  Basically it's a prison with 4 rooms and 4 hallways.  The halls have prison cells in them where humans and small aliens (dretch, basi, mara) can hide.  There is also an open yard which has a watch tower and an electric fence which has "High Voltage" warning signs.  Anyways, here are some screenshots.

Human default base:
(http://i45.tinypic.com/aoolk5.jpg)

Alien default base:
(http://i48.tinypic.com/1zvbadd.jpg)

Locker room:
(http://i49.tinypic.com/2va02gj.jpg)

Cafeteria:
(http://i49.tinypic.com/b87nsz.jpg)

Hallway:
(http://i50.tinypic.com/e9w1ue.jpg)

Cell detail:
(http://i50.tinypic.com/2l9309y.jpg)

Open yard:
(http://i50.tinypic.com/20fvt6b.jpg)

I used the TRAK4 set for the textures except for the rusty metal and chainlink fence which I got from the default maps.
Title: Re: Random Dev. Shots
Post by: UniqPhoeniX on January 23, 2010, 07:12:58 pm
That looks quite good for the level of detail it has... However you should use smaller grid size for some details (thinner cell bars, twice as small/many steps for stairs) and generally add more details. You also have some light bleeding behind the balconies in bases, split the wall behind balcony to fix it.
32 units = 1 meter, 1 unit = 3.125 cm. Think about how big each detail would be in real life. The pipes in corridor ceiling look out of place, try adding some supports (and do they just end in the wall, not coming out from the other side?).
About the layout: seems like the 4 rooms and outside favour jetcampers, especially if base has been moved to the balcony which is not reachable without jet (and rants can't get there?). Both entrances to base being so close to each other doesn't help. I assume that if doors were open, it would be possible to see from the yard to any of the corridors? Which means sense/radar detect those places too, making a stealthy rush from an alternate path rather difficult as a human.
Title: Re: Random Dev. Shots
Post by: your face on January 23, 2010, 07:36:30 pm
For your first map-- you're doin it rite. ;)

In the first through fourth screenshots there is a balcony that doesn't look very accessible.  I'm curious as to what you're doing with that.  The pipes in the hallway pic could use some more support to make it look not so floating-in-mid-air-ish. (As uniqpheonix stated.)  You could try making terrain for the outside ground, and the soda machines could use some curves to the front.

Keep up the good work.  :)
Title: Re: Random Dev. Shots
Post by: amz181 on January 23, 2010, 08:00:51 pm
Now thats how to do a first map. Thats Traks texture set is it not?

But great job for a first map. Seeing as you first map is actually pretty good, i'd advise to improve on it instead of leaving it for the recycle bin.

The bases are probably the weakest. I know theyre symetrical but i'd advise atleast changing the alien one slighty, maybe have plasster craking of the walls revealing brick etc. The bases also need stuff in them. Prisons generally dont have empty rooms so i suggest you make them into something.

As an idea, i'd say for the human base, turn it into a power generator or something AKA pipespam. For the alienz i say a toilet (i come up with such great ideas).

PS

In the bases, are the two visible doors the only ones? Because that really wont work for gameplay. If this is the case i suggest you move on of the doors somewhere else. (perhaps expand the balcony and have a door lead up there.

PPS

The outdoors looks great (prbbly my fave part of your map) but it seems youve tried to add terrain and failed (sorry). Im not sure if it the terrain or the texturing but it doesnt look right, so i suggest redoing it, and doing it well. Have it all over the floor, not just in 2 places.
Title: Re: Random Dev. Shots
Post by: Veggie on January 23, 2010, 08:40:01 pm
Cool, thanks for the quick feedback.  For the balcony I was thinking it would encourage RC/OM moving when a team gets to S2.  I was thinking that by preventing access to rants the human team would stand a better chance (in small games anyways).  Does that make sense or is it better to have all parts of a base accessible to all units?  I definitely want to discourage camping... should I include ladders to the balcony or just get rid of it since it's basically just a campground?

As amz noted (no worries, I laughed at your comment when I read it ) I made some fail-terrain outside.  I don't want the yard to look flat but the way I've made the terrain it just looks lumpy instead of rough.  I'll make smaller hills with a smaller grid size to make it look less lumpy.
Title: Re: Random Dev. Shots
Post by: mooseberry on January 23, 2010, 09:05:29 pm
Looks good so far.

A few things:


I would scale down the textures on some of those walls, it's especially noticible in the first and second pictures, and it would look a lot nicer if you do this imo.

More details, as others have said, things that apply to prisons, but also random greeble, little brackets on the edges of stairs, small pipes, whatever.

The lighting could use some work too. There is some bleeding as someone else mentioned, and I would also advise toning down the ambient light a lot. Besides the fact that I'm personally disclined towards bright maps in tremulous, a prison should have a nice kind of spooky atmosphere, and being darker would help. (You don't need to have it be really dark, but try having the lighting coming from multiple weak sources, I think that would look nice.)

You also have a distinct lack of clipping which would really make it look better, and ties in with the greeble part. Try, for example clipping the outmost edges of those columns in the corner of the H and A bases, at a 45 degree angle, so instead of:

 |                        |
 |__ , you have:     \__    (kind of, my crappy ASCII isn't very helpful maybe, but I hope you understand.) That same 45 degree clipping on the edges of the stairs and arches in the hall would look very nice too imo.

Hope you find this helpful.
Title: Re: Random Dev. Shots
Post by: UniqPhoeniX on January 23, 2010, 11:14:21 pm
For terrain first make the ground 16units thick, then divide the ground into (good quality) 4x4meter (128gu) or (very good) 2x2meter (64gu) pieces, and then divide each block diagonally in half so you end up with lots of triangles. Then select all terrain pieces, press V, select vertices to edit (and the ones directly below them) and just move them up/down (click on top grid view, and use numpad +/-). All those triangles have to be detail! Make a caulk covered structural floor under them.
Title: Re: Random Dev. Shots
Post by: MitSugna on January 24, 2010, 10:25:29 am
FINALLY A DIFFERENT TEXTURE SET!
Title: Re: Random Dev. Shots
Post by: CATAHA on January 24, 2010, 11:46:49 am
FINALLY A DIFFERENT TEXTURE SET!
Its already was used for trem maps. Its was used so rarely just cauz it dsnt really fit tremulous theme. =)
Title: Re: Random Dev. Shots
Post by: amz181 on January 24, 2010, 11:49:46 am
FINALLY A DIFFERENT TEXTURE SET!
Its already was used for trem maps. Its was used so rarely just cauz it dsnt really fit tremulous theme. =)

He means that its a texture set which isnt on any of the default maps.
Title: Re: Random Dev. Shots
Post by: CreatureofHell on January 24, 2010, 05:35:36 pm
FINALLY A DIFFERENT TEXTURE SET!

TraK textures are win
Title: Re: Random Dev. Shots
Post by: Winnie the Pooh on January 25, 2010, 08:40:50 pm
Getting other textures in your map = HASSLES, thus people are lazy and just re-use textures.
Title: Re: Random Dev. Shots
Post by: mooseberry on January 26, 2010, 03:58:07 am
Getting other textures in your map = HASSLES, thus people are lazy and just re-use textures.

Not really...
Title: Re: Random Dev. Shots
Post by: Winnie the Pooh on January 26, 2010, 05:01:40 am
I'm a mapper, so I count as a person with an opinion, right? Don't answer that. No, shut up. Don't answer that. Stop your chuckling, STOP YOUR CHUCKLING. I COUNT AS A PERSON.
Title: Re: Random Dev. Shots
Post by: mooseberry on January 26, 2010, 05:06:30 am
I'm a mapper, so I count as a person with an opinion, right? Don't answer that. No, shut up. Don't answer that. Stop your chuckling, STOP YOUR CHUCKLING. I COUNT AS A PERSON.

Not really...
Title: Re: Random Dev. Shots
Post by: CreatureofHell on January 26, 2010, 05:44:36 pm
I'm a mapper, so I count as a person with an opinion, right? Don't answer that. No, shut up. Don't answer that. Stop your chuckling, STOP YOUR CHUCKLING. I COUNT AS A PERSON.

Not really...

True, I never thought of Winnie the Pooh as a person but more of an orange bear in a red T-shirt addicted to honey.
Title: Re: Random Dev. Shots
Post by: MitSugna on January 26, 2010, 09:07:20 pm
(http://images.icanhascheezburger.com/completestore/2008/4/28/nonotrlyn128538653470156250.jpg)
Title: Re: Random Dev. Shots
Post by: Draeke on January 28, 2010, 03:00:14 pm
Messing around with TRaK5 textures.

Click image for larger version.
(http://img695.imageshack.us/img695/4445/trak5test2b.jpg) (http://img62.imageshack.us/img62/5038/trak5test2.jpg)
Title: Re: Random Dev. Shots
Post by: CATAHA on January 28, 2010, 03:09:42 pm
Very nice job! But geometry seems a bit too complex. How many brushes on screenshot? Can you show wireframe? =)
Title: Re: Random Dev. Shots
Post by: nubcake on January 28, 2010, 04:08:02 pm
Exceptionally high brush complexity for such a simple grey result... no offence
Title: Re: Random Dev. Shots
Post by: CreatureofHell on January 28, 2010, 05:08:57 pm
I can't believe you managed to make TRaK textures look bad  :(
Title: Re: Random Dev. Shots
Post by: Thorn on January 28, 2010, 06:13:59 pm
@ Other malinformed nerds: Shut up

Looks like you regenerated models from the texture heightmaps, looks pretty neat. You might want to run over a light specular shader in very subtle form and fix up the lighting. Looks great, keep it up :>
Title: Re: Random Dev. Shots
Post by: nubcake on January 28, 2010, 06:35:05 pm
@ Other malinformed nerds: Shut up

Looks like you regenerated models from the texture heightmaps, looks pretty neat. You might want to run over a light specular shader in very subtle form and fix up the lighting. Looks great, keep it up :>

You can sit there and honestly say it looks good? If malinformed means having a different opinion than you, then im sorry, I guess everyones stupid except you
Title: Re: Random Dev. Shots
Post by: A Spork on January 28, 2010, 08:12:01 pm
Some colour would be nice, grey is kinda boring.....

@nubcake: it's not that bad, just very grey.
Title: Re: Random Dev. Shots
Post by: Odin on January 28, 2010, 09:55:42 pm
@ Other malinformed nerds: Shut up

Looks like you regenerated models from the texture heightmaps, looks pretty neat. You might want to run over a light specular shader in very subtle form and fix up the lighting. Looks great, keep it up :>
Looks like he just did the height manually. If there was a way to generate geometry from a heightmap, I would like to know as soon as possible.
Title: Re: Random Dev. Shots
Post by: Plague Bringer on January 29, 2010, 12:24:33 am
I really don't think that's intended to be an actual map. As he said, he's just playing around with textures, seeing how they fit together, doing some greeble, etc.
Title: Re: Random Dev. Shots
Post by: nubcake on January 29, 2010, 01:58:58 am
Some colour would be nice, grey is kinda boring.....

@nubcake: it's not that bad, just very grey.

Yeah fair enough. I just cant stand when you say what you think and then because someone disagrees you are now 'misinformed'
Title: Re: Random Dev. Shots
Post by: mooseberry on January 29, 2010, 02:39:25 am
Some colour would be nice, grey is kinda boring.....

@nubcake: it's not that bad, just very grey.

Yeah fair enough. I just cant stand when you say what you think and then because someone disagrees you are now 'misinformed'

You are misinformed.... Because you aren't understanding what he is talking about, you aren't disagreeing on something, you are talking about something very different, and by complaining about his attitude you are making it more obvious that you are misinformed.
Title: Re: Random Dev. Shots
Post by: nubcake on January 29, 2010, 02:58:20 am
He said he was 'playing around with traxs textures', so please tell me, what WAS he trying to do? To me I see an ugly grey room, with some textures that have been bumped. Apparently you know more than me though.
Title: Re: Random Dev. Shots
Post by: Plague Bringer on January 29, 2010, 03:35:48 am
Some colour would be nice, grey is kinda boring.....

@nubcake: it's not that bad, just very grey.

Yeah fair enough. I just cant stand when you say what you think and then because someone disagrees you are now 'misinformed'

Thorn said malinformed. : D
Title: Re: Random Dev. Shots
Post by: nubcake on January 29, 2010, 03:55:44 am
Some colour would be nice, grey is kinda boring.....

@nubcake: it's not that bad, just very grey.

Yeah fair enough. I just cant stand when you say what you think and then because someone disagrees you are now 'misinformed'

Thorn said malinformed. : D

Lol yeah sorry thats who I was reffering to
Title: Mappage.
Post by: Winnie the Pooh on January 29, 2010, 07:17:28 am
Looks quite good if it was just a test. I 100% agree with manually creating brushes in regard to what the heightmap might look like.

Bonus: See Attachment

Title: Re: Random Dev. Shots
Post by: mooseberry on January 31, 2010, 07:25:22 am
Looking pretty good, although the angle is a bit strange.

I would say try adding some "brackets" to the pipes, that might increase design.
Title: Re: Random Dev. Shots
Post by: Draeke on February 08, 2010, 03:46:17 pm
Forgive me for the monotonous 'texturing' and magic lights.

Click image for larger version.
(http://img15.imageshack.us/img15/157/reactorthingb.jpg) (http://img695.imageshack.us/img695/8100/reactorthing.jpg)
Title: Re: Random Dev. Shots
Post by: Demolution on February 08, 2010, 03:56:31 pm
PLEASE TELL ME YOU PLAN ON RELEASING THIS SOME DAY!
Title: Re: Random Dev. Shots
Post by: your face on February 08, 2010, 05:59:23 pm
Wow.... wow....

That looks absolutely amazing.

All it needs is some more colorful texturing and that will look brilliant.
Title: Re: Random Dev. Shots
Post by: CreatureofHell on February 08, 2010, 06:07:39 pm
Aaaaarrrgghhhh! Grey!

Translation: 'tis pretty win
Title: Re: Random Dev. Shots
Post by: kaziorvb on February 08, 2010, 06:57:35 pm
i like it like this :P umm... love*
obviously except the magic lights you mentioned :)
Title: Re: Random Dev. Shots
Post by: Asvarox on February 08, 2010, 07:27:51 pm
Nice room, can't wait to see it finished. What is it going to be?

Btw, the guy above me hacks.
Title: Re: Random Dev. Shots
Post by: Winnie the Pooh on February 08, 2010, 08:16:53 pm
Great brushwork, horrifying gameplay.

OR

Great gameplay, meager brushwork.

OR

Monotonous gameplay, unique brushwork.

Choose one.
Title: Re: Random Dev. Shots
Post by: your face on February 08, 2010, 09:22:10 pm
who cares about gameplay. psshhh
Title: Re: Random Dev. Shots
Post by: Winnie the Pooh on February 08, 2010, 09:35:32 pm
You would know, faes.
Title: Re: Random Dev. Shots
Post by: UniqPhoeniX on February 08, 2010, 11:11:36 pm
Nice screenie Draeke. Face: how can I get a scroll bar in my sig? lol
Title: Re: Random Dev. Shots
Post by: A Spork on February 08, 2010, 11:30:03 pm
:o
Are you sure thats for tremulous?!?!?
Title: Re: Random Dev. Shots
Post by: your face on February 08, 2010, 11:48:19 pm
Face: how can I get a scroll bar in my sig? lol

Haha, didn't notice that until just now. :P  I guess putting bold, 14pt font in it does the trick.
Title: Re: Random Dev. Shots
Post by: mooseberry on February 09, 2010, 03:03:50 am
Kinda grey... as you said, and invisible lights, but that brushwork is gorgeous, keep up the good work. :)
Title: Re: Random Dev. Shots
Post by: amz181 on February 09, 2010, 04:34:54 pm
Why is it grey?

Has r_lightmapped for some unknown reason?

looks smexy nyways.
Title: Re: Random Dev. Shots
Post by: Asvarox on February 09, 2010, 05:46:48 pm
No, the textures are grey. I guess because it's WIP, texturing and lighting aren't done yet.
Title: Re: Random Dev. Shots
Post by: A Spork on February 09, 2010, 08:43:34 pm
(http://i831.photobucket.com/albums/zz233/A_Spork/Rapier/shot0013.jpg)
(http://i831.photobucket.com/albums/zz233/A_Spork/Rapier/shot0018.jpg)
(http://i831.photobucket.com/albums/zz233/A_Spork/Rapier/shot0019.jpg)
Moar here (http://s831.photobucket.com/albums/zz233/A_Spork/Rapier/)
Title: Re: Random Dev. Shots
Post by: Demolution on February 10, 2010, 12:24:16 am
Nice crate spam Sporkeh. :P
Title: Re: Random Dev. Shots
Post by: your face on February 10, 2010, 01:20:29 am
I really like what you've done, it looks great. :)
Title: Re: Random Dev. Shots
Post by: mooseberry on February 10, 2010, 03:16:43 am
Not too bad, but there are some things I would advise.

Some things are a bit too boxy, and/or undetailed, such as that box room thing in the first picture, and the overall room in the third picture is just a big rectange.

The crate spam is ok I guess, but the brick spam is too much IMO. There are just so many it makes it feel cheesy. I know it might be more realistic to have a lot, but that many little squares just isn't good looking. Unless you're aiming for cheesy, I would advise toning down the number.

The third picture looks like the start of something that could be good, but you will need to work more to get it looking professional. That wall texture is not particularly appealing, and there is a horrid lack of details. Four giant walls with one texture will never look good, but adding details to the walls will really help. Also, I'm really not a fan of either of the orange textures for the pipes in the third picture, (although it works alright in the second one) but that is some personal opinion. I would also think about changing the size/detail of the main pipe/reactor/w.e it is in the bottom of the third pic, as it looks to big, and the textures are a bit stretched. Lastly, I would advise adding grating or something over the bottom, as I've never found a time when that texture you have for the floor works alright when uncovered over a huge surface.

Last point right now.... Lighting. The artistic qualities of lighting is something which is think is not used or understood enough by many mappers. The lighting in the third picture is alright, if uninspired, but I think you will have to wait until you change up that room to fix the lighting. In the first and second pictures, you have almost opposite problems. In the first picture, your lighting is very stale and monotonous, resulting in a washed out look, most likely because aside from that one pinkish light I see, all your lighting comes from that skybox. Skybox lighting is not bad... but try adjusting it so that you have different values and intensities, or dim it down, and add inside light sources. In the second picture... I have to say it could be good but your lighting needs fixing for sure. In some places you have pitch darkness, so you have lost 100% detail in the photo, it's just pure black. Pure blackness is not good for maps, very very dark, is good, but not pure black. Of course, pictures are different in some ways from in game, but no detail is no fun for anybody. On the other side of the spectrum, (see the "light pun"? oh my god, there's another one, I'm feeling really bright) you have some parts that look washed out from the lighting. There are quite a few things wrong with this. 1.) The pink/red lighting is clashing horribly with the grey cement texture, resulting in a sickly pinkish-almost yellow color, which I think of as quite undesirable, 2.) the bright lighting is highliting your stretched textures, which aren't looking so good. ((That's another thing, shrink down some of those textures, this is a typical newb mistake, being too lazy or not knowing how to get better results, or something, but I see a lot of stretched out textures in many newb maps from not being fit properly)) and 3.) The extreme contrast of bright and pitch black is both unrealistic and off putting.

I hope you aren't off put yourself by my wall of text, but you know the saying, lots of critizism is a better sign than none, or maybe I just made that up, but anyways you are improving for sure and I hope you will heed and find some of my advise useful so that you may become even better.
Title: Re: Random Dev. Shots
Post by: A Spork on February 10, 2010, 03:51:36 am
1) Thats pretty much the only place in the map with the crates, that hangar room.
2) Mmmmk, might get rid of some bricks.....
3) That room is still a work in progress, and I'm planning on covering the floor more.
4) The first and second pics are from the same room, the second is under the first one.
5) Yeah, Been having some issues getting that lighting to look right from the skybox.
6) Where are you seeing the stretched out textures?
Title: Re: Random Dev. Shots
Post by: your face on February 10, 2010, 04:24:28 am
ceiling, second from last pic
Title: Re: Random Dev. Shots
Post by: A Spork on February 11, 2010, 12:50:07 am
This one (http://s831.photobucket.com/albums/zz233/A_Spork/Rapier/?action=view&current=shot0020.jpg)? I didn't stretch it at all there, thats the default .5 x .5 stretch....
Title: Re: Random Dev. Shots
Post by: mooseberry on February 11, 2010, 01:09:04 am
Oh hello --> (http://farm3.static.flickr.com/2802/4346932047_e402f8e2e9.jpg)

It doesn't look good currently.
Title: Re: Random Dev. Shots
Post by: A Spork on February 11, 2010, 04:29:24 am
Ahhh, there, didn't see that.
Title: Re: Random Dev. Shots
Post by: Draeke on February 11, 2010, 03:29:54 pm
That's coming along well Spork.

- Missing texture to the right - this (http://i831.photobucket.com/albums/zz233/A_Spork/Rapier/shot0015.jpg)
- Black brush seam upper left - this (http://i831.photobucket.com/albums/zz233/A_Spork/Rapier/shot0019.jpg)

- Maybe add handrails to some walkways - this (http://i831.photobucket.com/albums/zz233/A_Spork/Rapier/shot0013.jpg) & this (http://i831.photobucket.com/albums/zz233/A_Spork/Rapier/shot0020.jpg)
- Try using a variety of crate textures to make things more interesting - this (http://i831.photobucket.com/albums/zz233/A_Spork/Rapier/shot0013.jpg)

----------
Textured and lit.

Click image for larger version.
(http://img64.imageshack.us/img64/173/reactorthingd.jpg) (http://img153.imageshack.us/img153/5238/reactorthingc.jpg)
Title: Re: Random Dev. Shots
Post by: amz181 on February 11, 2010, 04:35:35 pm
Am i the only one whos still seeing grey?

The main column, cieling and walkway all look pretty darn good (even though theyre grey). the walls however are monotone, and look bland.

Lighting is executed brilliantly, but some coloured lighting on the walls wouldnt go amiss. (low value lighting)

also, i really want that central column to open up. i dont know why. but at s2/s3 it should split in the middle, and slide up and down, revealing something cool. Thats just me going on a tangent.

Title: Re: Random Dev. Shots
Post by: CreatureofHell on February 11, 2010, 04:46:42 pm
Nicer grey  ;D Looks quite cool but now people are talking about grey it seems to become noticeable  :-\
Title: Re: Random Dev. Shots
Post by: your face on February 12, 2010, 12:11:54 am
I LOVE GRAY.  

Way to go, Draeke, maybe try some non-default textures.  Default gray textures are nice once in a while, but nonstock gray textures are much, much nicer.  (I strongly advise using some of TRaK's texture sets.)  You also may want to use the Surface Inspector to rotate and move a lot of those textures, especially around the core (bottom, middle, and top parts).  Also, as amz said, you may want to make the lights different colored, white lights on gray is boring.  Try light green or blue.
Title: Re: Random Dev. Shots
Post by: mooseberry on February 12, 2010, 05:22:18 am
Looking good as others have said, but I would say try using some white and/or subtle red texturing in some places, I think it would look a lot nicer.
Title: Re: Random Dev. Shots
Post by: amz181 on February 12, 2010, 04:46:38 pm
Oh on a side note, i have never seen square ladders in my life.
Title: Re: Random Dev. Shots
Post by: Stannum on February 12, 2010, 06:11:27 pm
To hell with subtle. Go overboard.

http://janvanderweg.com/pics/tremulous/colourswheeee.jpg
Title: Re: Random Dev. Shots
Post by: amz181 on February 12, 2010, 08:26:40 pm
To hell with subtle. Go overboard.

http://janvanderweg.com/pics/tremulous/colourswheeee.jpg


Amazing and hax.

Title: Re: Random Dev. Shots
Post by: your face on February 13, 2010, 01:36:07 am
Cool.  Carpeted wall supports.
Title: Re: Random Dev. Shots
Post by: CreatureofHell on February 13, 2010, 09:53:18 am
Stannum has the skills. He most definately has them...
Title: Re: Random Dev. Shots
Post by: MitSugna on February 13, 2010, 11:26:36 am
IMO it is photoshocked
Title: Re: Random Dev. Shots
Post by: amz181 on February 13, 2010, 01:30:20 pm
IMO it is photoshocked

IMO your face is photoshocked.
Title: Re: Random Dev. Shots
Post by: Draeke on February 13, 2010, 04:35:09 pm
Thanks for the feedback.
Lighting is executed brilliantly, but some coloured lighting on the walls wouldnt go amiss. (low value lighting)
You also may want to use the Surface Inspector to rotate and move a lot of those textures, especially around the core (bottom, middle, and top parts).  Also, as amz said, you may want to make the lights different colored, white lights on gray is boring.  Try light green or blue.
I’ve had a shot at rotating the textures on the core but they never seem to line up. I suspect it’s because the problem-surfaces are 3-point-clipped, I can’t get my head around how textures are mapped in these situations.
I found that blue/green lighting tends to damage the 'warm' feel of the place.
----------
Retextured, relit and partially reconstructed.

Click image for larger version.
(http://img24.imageshack.us/img24/7308/reactorthingf.jpg) (http://img341.imageshack.us/img341/5973/reactorthinge.jpg)
Title: Re: Random Dev. Shots
Post by: UniqPhoeniX on February 13, 2010, 05:02:41 pm
Textures are projected parallel to grid lines (as if the view angle was parallel to X, Y or Z lines depending on which is closest to the face normal and projecting the texture from there). If you want it to be aligned, you could move vertices just a little to make those surfaces flatter/more parallel to other faces, and see if it realigns the texture. If it does, you could lock textures and move the vertices back. If that doesn't work, just try changing the scale values to 'un-stretch' it.
Title: Re: Random Dev. Shots
Post by: mooseberry on February 13, 2010, 06:52:19 pm
Looking better, but the red lighting now seems to accentuate the flatness in value of the brown textures. Keep trying to add a little color.
Title: Re: Random Dev. Shots
Post by: your face on February 13, 2010, 07:55:31 pm
Ctrl+Shift to select the face of the brush, then you can rotate that face only.
Title: Re: Random Dev. Shots
Post by: {7}wrath on February 13, 2010, 10:25:30 pm
throw in a bit of yellow, IMO, and it will look more like gloom2. Which is an awesome looking map, I might add, even though the gameplay sucks.
Title: Re: Random Dev. Shots
Post by: Draeke on February 18, 2010, 10:26:20 am
Click image for larger version.
(http://img63.imageshack.us/img63/3809/reactorthingh.jpg) (http://img718.imageshack.us/img718/2706/reactorthingg.jpg)

...and a slightly photo edited version here (http://img64.imageshack.us/img64/2650/reactorthingh2.jpg).
Title: Re: Random Dev. Shots
Post by: Ellohir on February 18, 2010, 10:48:04 am
Much better, looks awesome.I'd only change the stairs.
Title: Re: Random Dev. Shots
Post by: amz181 on February 18, 2010, 12:48:38 pm
Much better, looks awesome.I'd only change the stairs.

what stairs? if you mean the LADDER, then i'd agree, ladders ive been on, are generally alot more cylindrical.

@Draeke
Looks absolutely fantasmagical(c).

GJ on the shader for the reactor thingy, it goes perfectly with the room.

A minor gripe; Try lowering the light value of the white light on the walls. Just a bit so it looks a bit more murky. It looking bit too bright on the walls.

Minor Gripe 2: Whats that random white bright light on the platform?

apart from that it looks brilliant, miles better than your original.
Title: Re: Random Dev. Shots
Post by: mooseberry on February 18, 2010, 03:21:29 pm
Looking, really,very nice, keep it up! :D
Title: Re: Random Dev. Shots
Post by: Ellohir on February 18, 2010, 03:35:19 pm
what stairs? if you mean the LADDER, then i'd agree, ladders ive been on, are generally alot more cylindrical.

You know, there's a much more polite way to say that.And being polite hasn't kill anyone, as far as I know. You could have also said that I didn't put a space after the point, that's also wrong. But you can't write an agressive space with your caps lock, can you?
Title: Re: Random Dev. Shots
Post by: CreatureofHell on February 18, 2010, 04:38:55 pm
 :o wow... I'm speechless
Title: Re: Random Dev. Shots
Post by: Samurai.mac on February 18, 2010, 06:56:12 pm
I'd have to disagree with lowering the value of the white lights against the walls. I think that the slightly stark contrast is good and that lowering the value might leave it looking rather washed-out.
Title: Re: Random Dev. Shots
Post by: amz181 on February 18, 2010, 07:22:08 pm
I'd have to disagree with lowering the value of the white lights against the walls. I think that the slightly stark contrast is good and that lowering the value might leave it looking rather washed-out.

Yah on second thoughts i'd agree. Ignore my last.

@ellohir

this be teh interwebz, get used to it.

And not using a space didnt stop me from understanding you, however, assigning the wrong noun to an object threw me.
Title: Re: Random Dev. Shots
Post by: A Spork on February 18, 2010, 11:10:20 pm
That is quite possibly the most awesome thing I've seen!
Title: Re: Random Dev. Shots
Post by: Taiyo.uk on February 18, 2010, 11:57:39 pm
Click image for larger version.
I want your babies.

A kludgy but viable workaround to the texture alignment problem is to use caulk for the brushwork, then (using the brushes as a guide) make each surface from a planar patch and align the textures to the patch.
Title: Re: Random Dev. Shots
Post by: Stannum on February 20, 2010, 02:40:52 pm
You can also set the uv co-ordinates per control point of the patch mesh with the patch mesh surface thing (shift-s)
Title: Re: Random Dev. Shots
Post by: your face on February 20, 2010, 08:48:14 pm
aka: moving the texture
Title: Re: Random Dev. Shots
Post by: Thorn on February 21, 2010, 07:06:13 pm
Not really.
Title: Re: Random Dev. Shots
Post by: nubcake on February 21, 2010, 11:24:39 pm
In this thread: one or two people actually contributing, 10 people criticizing.

Draeke, I dont think there is a single custom map that has been added to regular server rotations since 2007 (UTCS, Gloom, Pushcannon, Mission 1 - all pre 2008). IMO Dont change your map because people ask you too, because for your hundred hours of work, it may only be played 20 times before people forget about it. If you are going to spend heaps of time on your own map, make it your own with your own style. All too often people will jump on here and throw there 2c worth in on a map they spent 5 seconds looking at, then it will be lost to the wayside.

PS I think your map looks very proffesional. Good work.

Double P.s if you want your maps to be played, UrT LOVE custom maps, I would recommend porting once you have finished it for trem.
Title: Re: Random Dev. Shots
Post by: your face on February 21, 2010, 11:28:21 pm
In this thread: one or two people actually contributing, 10 people criticizing.

I don't know what you're trying to get at, but that's the way it should be.

Double P.s if you want your maps to be played, UrT LOVE custom maps, I would recommend porting once you have finished it for trem.

UrT plain sucks.  Please don't advertise that crap. ;D
Title: Re: Random Dev. Shots
Post by: nubcake on February 21, 2010, 11:49:13 pm
I prefer trem over UrT, but from a mappers point of view and in terms of exposure, Urt has a) more players b) regularly updated (hence why its a growing community, not a shrinking one) and c) the players PLAY custom maps, not ATCS over and over and... you get the point.

With the post about 2 people contributing, I mean, its meant to be random development shots, not 'OH HAI EVERYONE COME CRITICIZE MY WORK PLZ '
Title: Re: Random Dev. Shots
Post by: your face on February 21, 2010, 11:56:09 pm
What do people expect by posting their WIPs here?  People post their dev shots here because, a) they want to show off their work to the community, and b) see what the community thinks about their work.
Title: Re: Random Dev. Shots
Post by: nubcake on February 22, 2010, 12:08:02 am
What do people expect by posting their WIPs here?  People post their dev shots here because, a) they want to show off their work to the community, and b) see what the community thinks about their work.

To show what theyve done. I never posted here for people to say "CHANGE THIS. CHANGE THAT". From my years of experience people generally have nfi what they are talking about anyways
Title: Re: Random Dev. Shots
Post by: your face on February 22, 2010, 01:47:53 am
I always thought you were egotistical, but posting your pictures for the sole purpose of showing how oh-so-wonderful you are, and not to take criticism is ridiculous.

Many people gave Draeke good advice that will help make his map better, and judging from his progress, it definitely has helped him.
Title: Re: Random Dev. Shots
Post by: nubcake on February 22, 2010, 05:36:58 am
I always thought you were egotistical, but posting your pictures for the sole purpose of showing how oh-so-wonderful you are, and not to take criticism is ridiculous.

Many people gave Draeke good advice that will help make his map better, and judging from his progress, it definitely has helped him.

Re read what I said, take particular note of how i mention that it is a way to show what you are doing, not to be judged...
Title: Re: Random Dev. Shots
Post by: mooseberry on February 22, 2010, 06:17:46 am
Sure one can just use this thread to show off one's pictures, although I see that as stroking-of-ego, if not to recieve feedback on pictures of a map you've worked on, which I and many many other people have posted here for that reason, I don't see a reason to post here at all.
Title: Re: Random Dev. Shots
Post by: amz181 on February 22, 2010, 04:07:47 pm
1.) Draeke would want his map to look the best it can within his skill and time constraints (sorry for being so damn right presumptious, but i think the assumption that one wants your map to look good, is correct for most mappers)

Thus, well founded criticisms by people who know what looks good can only be a good thing. If you look at draeke first screen compared to the last, it looks miles better.

2.) 2 contributors, 100 criticisers. Whats wrong with that? I'd love to contribute aswell, but i really dont have the time, but i do have the time to try and give advice on maps to people, in the hope it will be better.

3.) The comment about maps never being played. As much as i hate 1.2, 1.2 will change the fact. The auto download function thing will change the currently arrid map rotations.

4.) The advice given is what it is: advice. He doesnt have to take it if he disagreed.

5.) amz181 is god

Title: Re: Random Dev. Shots
Post by: gareth on February 22, 2010, 08:11:19 pm
Stop the haet.
Title: Re: Random Dev. Shots
Post by: Supertanker on February 22, 2010, 08:43:58 pm
(http://supertanker.mercenariesguild.net/images/fantest.jpg)

Start posting content. Stop complaining.
Title: Re: Random Dev. Shots
Post by: A Spork on February 22, 2010, 10:23:38 pm
Nice, although that little red light looks a bit out-of-place to me.
Title: Re: Random Dev. Shots
Post by: amz181 on February 22, 2010, 11:14:00 pm
OMG SUPERTANKER! I THOUGHT U LEFTED!

Ok supertanker, we all know you can do alot better. Why show us your half assed crap. Gimme the eye candy.

i be trollin. i know your showing of the fan.

it looks damn good, however, the rotor blades look too flat and 2d (as to be expected from patch meshes) so i'd suggest having it a little bit in the distance. rotor blade texture looks a little bland, it needs more rust or blood (OMG BEST IDEA, have it instakill on contact, and add a bloody texture).

DOES IT SPIN?

why is there a random lickle red light?
Title: Re: Random Dev. Shots
Post by: Demolution on February 22, 2010, 11:17:03 pm
Nice, although that little red light looks a bit out-of-place to me.
why is there a random lickle red light?

Really, why is it there? :P
Title: Re: Random Dev. Shots
Post by: Supertanker on February 22, 2010, 11:50:10 pm
Who said anything about patch meshes? This, m'boy, is a Blender model. Made by yours truly.

This is a concept map, so I haven't actually put much detail into it...

And yes, the fan spins.
Title: Re: Random Dev. Shots
Post by: Bissig on February 23, 2010, 01:40:39 am
Looks too much like a fan for a pc case to me. Especially the three bars/structures holding the center piece of it.
Title: Re: Random Dev. Shots
Post by: mooseberry on February 23, 2010, 02:15:34 am
Looks too much like a fan for a pc case to me. Especially the three bars/structures holding the center piece of it.

Maybe the map takes place inside a computer? Did you ever think of that? No, so don't be so critical.
Title: Re: Random Dev. Shots
Post by: Supertanker on February 23, 2010, 02:55:30 am
Mooseberry: sssshhh, don't tell.

(http://supertanker.mercenariesguild.net/images/heatsink.jpg)

They'll never guess.
Title: Re: Random Dev. Shots
Post by: Demolution on February 23, 2010, 03:39:05 am
That's one hell of a furnace for a PC.... Must be a quad core.
Title: Re: Random Dev. Shots
Post by: Thorn on February 23, 2010, 06:13:36 pm
AMD. No argument.
Title: Re: Random Dev. Shots
Post by: Bissig on February 23, 2010, 07:58:12 pm
Looks too much like a fan for a pc case to me. Especially the three bars/structures holding the center piece of it.

Maybe the map takes place inside a computer? Did you ever think of that? No, so don't be so critical.

You show me a computer that has concrete inside and I shut up, k?
Title: Re: Random Dev. Shots
Post by: nubcake on February 23, 2010, 10:04:46 pm
Looks too much like a fan for a pc case to me. Especially the three bars/structures holding the center piece of it.

Maybe the map takes place inside a computer? Did you ever think of that? No, so don't be so critical.

You show me a computer that has concrete inside and I shut up, k?

or grilled floor metal... suh - nap. Coolio conecptio though...io
Title: Re: Random Dev. Shots
Post by: amz181 on February 24, 2010, 05:49:39 pm
if it is inside a computer, then i mirror nubcakes, coll conceptio. Needs more circuit board textures though.
Title: Re: Random Dev. Shots
Post by: TRaK on February 25, 2010, 03:39:44 pm
Weaver (http://www.dersaidin.net/weaver/forum/viewtopic.php?f=2&t=1)
(http://i231.photobucket.com/albums/ee138/2xG/xreal-20100225-102653-000.jpg)
Title: Re: Random Dev. Shots
Post by: ACKMAN on February 25, 2010, 05:26:26 pm
I came
Title: Re: Random Dev. Shots
Post by: A Spork on February 25, 2010, 05:33:50 pm
PleaspleasePLEASE tell me thats gonna be for trem.
Title: Re: Random Dev. Shots
Post by: CATAHA on February 25, 2010, 07:16:25 pm
PleaspleasePLEASE tell me thats gonna be for trem.
No. Its XReal screenshot, so until trem devs stuck with current engine we never gonna get such maps.
Title: Re: Random Dev. Shots
Post by: amz181 on February 25, 2010, 07:44:21 pm
Looks like mount and blade.
Title: Re: Random Dev. Shots
Post by: UniqPhoeniX on February 25, 2010, 09:26:28 pm
 :o That looks awesome! (btw fix ur sig)
Title: Re: Random Dev. Shots
Post by: your face on February 25, 2010, 11:49:24 pm
stunning
Title: Re: Random Dev. Shots
Post by: A Spork on February 26, 2010, 01:49:37 am
:'(

Just readed teh link, not for trem :'(
Title: Re: Random Dev. Shots
Post by: mooseberry on February 26, 2010, 05:30:35 am
Shouldn't there be shadows from the chandeliers on the ceiling?
Title: Re: Random Dev. Shots
Post by: oggmad on February 26, 2010, 07:11:11 am
http://i231.photobucket.com/albums/ee138/2xG/xreal-20100225-102653-000.jpg
I had that game. It is called oblivion IIRC. But I erased it; I don't like Medieval FPS.
Title: Re: Random Dev. Shots
Post by: amz181 on February 26, 2010, 09:34:09 am
http://i231.photobucket.com/albums/ee138/2xG/xreal-20100225-102653-000.jpg
I had that game. It is called oblivion IIRC. But I erased it; I don't like Medieval FPS.

1.) your mums son

2.) Its an xreal game not oblivion.

3.) i dont like your face.
Title: Re: Random Dev. Shots
Post by: your face on February 26, 2010, 04:13:54 pm
i dont like your face.

:-[
Title: Re: Random Dev. Shots
Post by: Bissig on February 27, 2010, 02:03:29 am
Wrong emphasis:

3.) i don't like YOUR face.
Title: Re: Random Dev. Shots
Post by: your face on February 27, 2010, 02:37:31 am
you guys are so mean, it's one thing to insult my name, but it's another thing to insult my face
Title: Re: Random Dev. Shots
Post by: oggmad on February 27, 2010, 05:15:11 am
http://ilikeyourface.com/
Title: Re: Random Dev. Shots
Post by: Asvarox on February 27, 2010, 06:43:34 pm
Where are those folks saying xreal is ugly? Maybe it's doesn't look like CryEngine but still incomparable better than it would look in ioq3. As for the game (Weaver) - I'm gonna play it :>
Title: Re: Random Dev. Shots
Post by: ACKMAN on February 28, 2010, 02:50:17 am
Because images can't show the awesomeness:

http://www.youtube.com/watch?v=4W3zOq7tIZs

Don't think it's a random shit, I want to put it in a map lol.
Title: Re: Random Dev. Shots
Post by: DraZiLoX on February 28, 2010, 08:33:23 am
Because images can't show the awesomeness:

http://www.youtube.com/watch?v=4W3zOq7tIZs

Don't think it's a random shit, I want to put it in a map lol.
Best ever!
Title: Re: Random Dev. Shots
Post by: amz181 on February 28, 2010, 10:15:41 am
Because images can't show the awesomeness:

http://www.youtube.com/watch?v=4W3zOq7tIZs

Don't think it's a random shit, I want to put it in a map lol.
Best ever!

Im already deving a disco map :P mines got better music than yours though :P
Title: Re: Random Dev. Shots
Post by: ACKMAN on February 28, 2010, 04:18:29 pm
Because images can't show the awesomeness:

http://www.youtube.com/watch?v=4W3zOq7tIZs

Don't think it's a random shit, I want to put it in a map lol.
Best ever!

Im already deving a disco map :P mines got better music than yours though :P

Well, I'm making a map with a disco too. But I don't know if I'll finish it, though. (It's more like a test, to learn mapping)

I saw your screenshot some days ago, that's pretty much what I plan to do, but I don't have enough skills in mapping to do that XD...

Note: I'd like to hear your 20mb-music-file when you make your map :)
Title: Re: Random Dev. Shots
Post by: amz181 on February 28, 2010, 06:14:18 pm
Because images can't show the awesomeness:

http://www.youtube.com/watch?v=4W3zOq7tIZs

Don't think it's a random shit, I want to put it in a map lol.
Best ever!

Im already deving a disco map :P mines got better music than yours though :P

Well, I'm making a map with a disco too. But I don't know if I'll finish it, though. (It's more like a test, to learn mapping)

I saw your screenshot some days ago, that's pretty much what I plan to do, but I don't have enough skills in mapping to do that XD...

Note: I'd like to hear your 20mb-music-file when you make your map :)

Lol, i compressed mine.

Yours looks real good, lights are awesome. You need better dancefloor textures though :P

Pssst, do you want to double-dev a disco map?

Title: Re: Random Dev. Shots
Post by: ACKMAN on February 28, 2010, 07:35:58 pm
Because images can't show the awesomeness:

http://www.youtube.com/watch?v=4W3zOq7tIZs

Don't think it's a random shit, I want to put it in a map lol.
Best ever!

Im already deving a disco map :P mines got better music than yours though :P

Well, I'm making a map with a disco too. But I don't know if I'll finish it, though. (It's more like a test, to learn mapping)

I saw your screenshot some days ago, that's pretty much what I plan to do, but I don't have enough skills in mapping to do that XD...

Note: I'd like to hear your 20mb-music-file when you make your map :)

Lol, i compressed mine.

Yours looks real good, lights are awesome. You need better dancefloor textures though :P

Pssst, do you want to double-dev a disco map?



Quote game ftw

I used TRaK texture set to make the "map", so maybe they don't fit. AND, I'm new to mapping so I don't think it would be a great idea...

PS: The lights are a mess, I can share the .map if you want, when I got them doing that I wasn't planning to... meh... pm me if you want.
Title: Re: Random Dev. Shots
Post by: nubcake on March 03, 2010, 01:32:18 am
Im not meant to be making trem maps, but I still enjoy trying to use my imagination... Just a small unfinished underwater world

(http://i530.photobucket.com/albums/dd342/prof_flex/shot0304.jpg)
Title: Re: Random Dev. Shots
Post by: A Spork on March 03, 2010, 02:23:07 am
:o

Pretty.
Title: Re: Random Dev. Shots
Post by: your face on March 03, 2010, 05:53:18 am
You aren't _meant_ to be making trem maps?  Uh, what... I fail to see the logic.
Title: Re: Random Dev. Shots
Post by: nubcake on March 03, 2010, 05:54:29 am
You aren't _meant_ to be making trem maps?  Uh, what... I fail to see the logic.

In other words if something comes out of it, then ok, but im not concentrating on making it a trem map.
(http://i530.photobucket.com/albums/dd342/prof_flex/shot0309.jpg)
Title: Re: Random Dev. Shots
Post by: nubcake on March 05, 2010, 05:23:08 pm
hmm not much happening in here... so heres a modest looking hall...

(http://i530.photobucket.com/albums/dd342/prof_flex/shot0312.jpg)
Title: Re: Random Dev. Shots
Post by: UniqPhoeniX on March 05, 2010, 08:52:44 pm
That looks pretty good, except the seemingly random lines on lower part of walls. Maybe make them more uniform?
Title: Re: Random Dev. Shots
Post by: mooseberry on March 05, 2010, 09:26:02 pm
I also just noticed to ceiling is lopsided/asymmetrical, which I don't like, seeing as how the rest of the hall is symmetrical. Looks like an interesting start though.
Title: Re: Random Dev. Shots
Post by: Veggie on March 08, 2010, 04:38:02 am
Well it's been a while since my last post about my first map but here are some updates.

I changed the skybox to something better than the ATCS skybox I used last time.

(http://i49.tinypic.com/2sayzxs.jpg)

(http://i50.tinypic.com/33xy9sy.jpg)

I also beefed up the support columns in the hall, added some lighting, and created some supports for the overhead pipes
(http://i49.tinypic.com/a437gj.jpg)

In the human base I've added some pipes and tanks. I've also added a staircase to the upper ledge
(http://i47.tinypic.com/war01z.jpg)
(http://i48.tinypic.com/116t3j8.jpg)

And in the alien base the staircase and ledge are carried over from the human base but the alien base is a crate room. 
(http://i47.tinypic.com/14ju4cn.jpg)
(http://i45.tinypic.com/n6dj79.jpg)

FPS is low in some parts since I was experimenting with a flickering light... I may remove it.
Title: Re: Random Dev. Shots
Post by: Demolution on March 08, 2010, 06:55:06 am
Is it hosted anywhere? Would love to see gameplay.
Title: Re: Random Dev. Shots
Post by: 3th4n on March 08, 2010, 01:08:11 pm
The piping attached to those tanks looks quite interesting, nice job man.
Alpha release/preview?
Title: Re: Random Dev. Shots
Post by: amz181 on March 08, 2010, 04:14:01 pm
Your improving in leaps and bounds veggie ;)

The central tower thing, needs more sides. I'd suggest maxing it to 12 sides. In the same area, terrain the floor (as you know :p) and i'd suggest a different texture.

in the green corridor, with the pipes on the ceiling. click on your pipes, and have them droop a bit in between brackets (pull up the vertext editor). Also do each of the 5 pipes seperately to make each pipe have a different droop, and then clone them to the rest of the brackets.

In the alien base, the shelves with boxes on them look too uniform, twist them a bit, and add some smaller boxes.

In both bases, the walls need to be jazzed up a bit, to stop them looking flat (BECAUSE WALLS ARE NOT FLAT) and boring. Just add some columns and butresses etc. Or add some protrusions.

in the hummy base, the pipes texture doesnt look too good.

Also for the tower, it looks like it needs something on the top.

A massive improvement on the last one though! GJ!
Title: Re: Random Dev. Shots
Post by: Conzul on March 09, 2010, 10:04:40 pm
Wow looks nice. Hope to play it sometime.
Title: Re: Random Dev. Shots
Post by: your face on March 10, 2010, 05:11:23 am
impressive... most impressive.
Title: Re: Random Dev. Shots
Post by: nubcake on March 23, 2010, 10:11:32 am
Been 10 days since the last post so id thought id put up some early shots from an underwater map im wokring on, I cannabalised some of the old work from previous maps, but this is it so far.

Obv very undetailed atm, just trying to get a nice layout for the map

(http://i530.photobucket.com/albums/dd342/prof_flex/shot0323.jpg)
(http://i530.photobucket.com/albums/dd342/prof_flex/shot0321.jpg)
(http://i530.photobucket.com/albums/dd342/prof_flex/shot0320.jpg)
Title: Re: Random Dev. Shots
Post by: Demolution on March 23, 2010, 10:50:18 am
Are the fish animated?  :)
Title: Re: Random Dev. Shots
Post by: nubcake on March 23, 2010, 11:02:04 am
Are the fish animated?  :)

No but im going to try and fun_train them so they 'float' slowly around the water
Title: Re: Random Dev. Shots
Post by: Asvarox on March 23, 2010, 02:16:16 pm
Maybe use the bat thingy from ancient remains?
Title: Re: Random Dev. Shots
Post by: UniqPhoeniX on March 23, 2010, 03:05:06 pm
You could also try func_rotating for the fishes.
Title: Re: Random Dev. Shots
Post by: your face on March 23, 2010, 07:39:56 pm
Particle systems...
Title: Re: Random Dev. Shots
Post by: A Spork on March 23, 2010, 09:41:26 pm
*drool*


Puuurty.
Title: Re: Random Dev. Shots
Post by: amz181 on March 24, 2010, 02:59:36 pm
Nubcake, thate actually looks wonderful!

Expose more of the map to the water like the first screen (if you havent done so already), because it looks absolutely AMAZING.

Is the church kinda thing accessible? If so, having the stain glass as a patch mesh, which on the outside is stain glass, then add another mesh(orbrush), on the inside which is glass, just an idea. (or get a proper stain glass shader, if its possible :P)

For the water exposure comment, im thinking aquarium. (in structure)

really looks mazing nubcake.
Title: Re: Random Dev. Shots
Post by: 3th4n on March 24, 2010, 03:24:45 pm
dev shot.

(http://img192.imageshack.us/img192/931/shot0015c.jpg)
Title: Re: Random Dev. Shots
Post by: A Spork on March 24, 2010, 07:12:21 pm
not bad, althought that texture on the left is waaaaaaay stretched out....
Title: Re: Random Dev. Shots
Post by: Demolution on March 24, 2010, 07:35:16 pm
not bad, althought that texture on the left is waaaaaaay stretched out....
+1

Also: Does that light switch work? Oh and nice pipe spam. :P
Title: Re: Random Dev. Shots
Post by: A Spork on March 24, 2010, 08:37:51 pm
(http://i831.photobucket.com/albums/zz233/A_Spork/Rapier/shot0009.jpg) (http://s831.photobucket.com/albums/zz233/A_Spork/Rapier/?action=view&current=shot0009.jpg)
(http://i831.photobucket.com/albums/zz233/A_Spork/Rapier/shot0010.jpg) (http://s831.photobucket.com/albums/zz233/A_Spork/Rapier/?action=view&current=shot0010.jpg)
(http://i831.photobucket.com/albums/zz233/A_Spork/Rapier/shot0015-1.jpg) (http://s831.photobucket.com/albums/zz233/A_Spork/Rapier/?action=view&current=shot0015-1.jpg)
Title: Re: Random Dev. Shots
Post by: CreatureofHell on March 24, 2010, 09:53:52 pm
nice, first 2 shots need spic though and the second one looks like it could do with something to fill it up.
Title: Re: Random Dev. Shots
Post by: A Spork on March 24, 2010, 09:57:42 pm
Yeah, 3rd one is gonna be a server room, just waiting on cron for the models.
Title: Re: Random Dev. Shots
Post by: nubcake on March 24, 2010, 11:32:32 pm
Haha cool looks like Halo (the first pic anyways)
Title: Re: Random Dev. Shots
Post by: nubcake on March 25, 2010, 06:47:29 am
Nubcake, thate actually looks wonderful!

Expose more of the map to the water like the first screen (if you havent done so already), because it looks absolutely AMAZING.

Is the church kinda thing accessible? If so, having the stain glass as a patch mesh, which on the outside is stain glass, then add another mesh(orbrush), on the inside which is glass, just an idea. (or get a proper stain glass shader, if its possible :P)

For the water exposure comment, im thinking aquarium. (in structure)

really looks mazing nubcake.


Thanks, the church is just eye candy, but im going to have a pipe running through the window whic will allow dretches to fit in, to run from the vents in the blue hall (as shown) to the Glass hall.

Also this is how it looks with normal glass, although I prefer it with the green glass.

(http://i530.photobucket.com/albums/dd342/prof_flex/shot0332.jpg) (http://s530.photobucket.com/albums/dd342/prof_flex/?action=view&current=shot0332.jpg)
(http://i530.photobucket.com/albums/dd342/prof_flex/shot0331.jpg) (http://s530.photobucket.com/albums/dd342/prof_flex/?action=view&current=shot0331.jpg)

Compared to

(http://i530.photobucket.com/albums/dd342/prof_flex/shot0328.jpg) (http://s530.photobucket.com/albums/dd342/prof_flex/?action=view&current=shot0328.jpg)
Title: Re: Random Dev. Shots
Post by: Ytram on March 25, 2010, 07:17:41 am
Yes the normal glass is quite yuck compared to the green glass which looks much more realistic.
Title: Re: Random Dev. Shots
Post by: your face on March 26, 2010, 12:04:48 am
What are those arms, exactly?
Title: Re: Random Dev. Shots
Post by: DeathSkull on March 26, 2010, 12:53:34 am
What are those arms, exactly?

Quite simply... the Kracken!

O_____o

Flee for your puny little lives, humans (and aliens)!!!
Title: Re: Random Dev. Shots
Post by: Demolution on March 26, 2010, 02:04:32 am
Kracken goes to church.
Title: Re: Random Dev. Shots
Post by: your face on March 26, 2010, 02:06:03 am
Kraken went to church.
Title: Re: Random Dev. Shots
Post by: nubcake on March 26, 2010, 03:22:40 am
Kraken went to church.

20,000 leagues and the craken were my motivation :) Also i wanted to give it a more sci fi theme
Title: Re: Random Dev. Shots
Post by: amz181 on March 26, 2010, 04:40:07 pm
Try an concentrate on gameplay aswell nubcake. No offence to you, but though your maps are usually smexy, you usually dont think about gameplay that much :P
Title: Re: Random Dev. Shots
Post by: nubcake on March 26, 2010, 04:54:16 pm
Try an concentrate on gameplay aswell nubcake. No offence to you, but though your maps are usually smexy, you usually dont think about gameplay that much :P
Thats true. This time around ive developed the map first, then the scenery 2ndary
Title: Re: Random Dev. Shots
Post by: amz181 on March 27, 2010, 12:07:58 am
Im really looking forward to playing it :P
Title: Re: Random Dev. Shots
Post by: nubcake on March 31, 2010, 02:38:49 am
No prizes for guessing what my next map will be...

I wanna have the jump pads (plus no damage from height fall), the speed boosts, music track etc.

(http://i530.photobucket.com/albums/dd342/prof_flex/shot0340.jpg)
Title: Re: Random Dev. Shots
Post by: your face on March 31, 2010, 02:40:12 am
This is 10-year-old technology, please don't make it look like 20. :P

At least use higher-res textures.
Title: Re: Random Dev. Shots
Post by: Winnie the Pooh on March 31, 2010, 02:57:57 am
nono, you misunderstand, he's doing it on purple
Title: Re: Random Dev. Shots
Post by: Plague Bringer on March 31, 2010, 03:17:52 am
nono, you misunderstand, he's doing it on purple
purpose*?
Title: Re: Random Dev. Shots
Post by: mooseberry on March 31, 2010, 03:20:06 am
nono, you misunderstand, he's doing it on purple
purpose*?

purple*.
Title: Re: Random Dev. Shots
Post by: amz181 on March 31, 2010, 11:44:56 am
its clearly a fun map, doesnt need to be hi res.
Title: Re: Random Dev. Shots
Post by: nubcake on March 31, 2010, 12:07:15 pm
This is 10-year-old technology, please don't make it look like 20. :P

At least use higher-res textures.

Im trying to make it tongue in cheek, by using original gfx with original sounds etc
Title: Re: Random Dev. Shots
Post by: Odin on March 31, 2010, 05:10:28 pm
This is 10-year-old technology, please don't make it look like 20. :P

At least use higher-res textures.

Im trying to make it tongue in cheek, by using original gfx with original sounds etc
Extreme copyright infringement?
Title: Re: Random Dev. Shots
Post by: Demolution on March 31, 2010, 06:15:18 pm
This is 10-year-old technology, please don't make it look like 20. :P

At least use higher-res textures.

Im trying to make it tongue in cheek, by using original gfx with original sounds etc
Extreme copyright infringement?

Extreme tongue in cheek copyright infringement.
Title: Re: Random Dev. Shots
Post by: mooseberry on April 01, 2010, 01:21:58 am
This is 10-year-old technology, please don't make it look like 20. :P

At least use higher-res textures.

Im trying to make it tongue in cheek, by using original gfx with original sounds etc
Extreme copyright infringement?

Extreme tongue in cheek copyright infringement.

Hey Judge, it was all just for fun, come on man!
Title: Re: Random Dev. Shots
Post by: nubcake on April 01, 2010, 03:12:43 am
Nope, because the textures havent been image dumped, they were recreated by pixel artists
Title: Re: Random Dev. Shots
Post by: Odin on April 01, 2010, 05:36:34 am
Nope, because the textures havent been image dumped, they were recreated by pixel artists
How does that make a difference if they are pixel-for-pixel recreations?
Title: Re: Random Dev. Shots
Post by: mooseberry on April 01, 2010, 06:19:14 am
Nope, because the textures havent been image dumped, they were recreated by pixel artists
How does that make a difference if they are pixel-for-pixel recreations?

The same as if I drew my own picture of the simpsons and sold it on t-shirts for money, the creators would not mind! Duh.
Title: Re: Random Dev. Shots
Post by: Winnie the Pooh on April 01, 2010, 06:43:13 am
The same as if I drew my own picture of the simpsons and sold it on t-shirts for money, the creators would not mind! D'oh.
Title: Re: Random Dev. Shots
Post by: nubcake on April 01, 2010, 07:21:11 am
Nope, because the textures havent been image dumped, they were recreated by pixel artists
How does that make a difference if they are pixel-for-pixel recreations?

Because its not a pixel for pixel recreation....

Update: Im going to create all of my own art now :)
Title: Re: Random Dev. Shots
Post by: nubcake on April 01, 2010, 02:27:15 pm
Ive always fancied myself as somewhat of a 2d artist anyways lol

HI!!!!

(http://i530.photobucket.com/albums/dd342/prof_flex/orsum.jpg)
Title: Re: Random Dev. Shots
Post by: your face on April 01, 2010, 04:35:06 pm
lol april fools joke nice 1
Title: Re: Random Dev. Shots
Post by: nubcake on April 01, 2010, 05:15:49 pm
OK SO MAYBE IN NOT A 2D ARTIST BUT COME ON DONT TELL ME YOU ARENT PUMPED ABOUT THIS!!! PAINT9 EAT YOUR HEART OUT

(http://i530.photobucket.com/albums/dd342/prof_flex/dt-1.jpg)
Title: Re: Random Dev. Shots
Post by: nubcake on April 05, 2010, 02:57:25 pm
Im trying to make the 'outline' for a map which will be an abandoned underground nuclear silo. Looks bland atm because I havent added in details. Im just making the terrain first

(http://i530.photobucket.com/albums/dd342/prof_flex/shot0368.jpg)
(http://i530.photobucket.com/albums/dd342/prof_flex/shot0367.jpg)
(http://i530.photobucket.com/albums/dd342/prof_flex/shot0365.jpg)
Title: Re: Random Dev. Shots
Post by: nubcake on April 20, 2010, 08:20:59 am
Edited: Will update in a few weeks
Title: Re: Random Dev. Shots
Post by: Winnie the Pooh on April 20, 2010, 08:56:03 am
Nubcake, you have come a long way in your mapping skills. You get better with every map. Keep it up.
Title: Re: Random Dev. Shots
Post by: Ellohir on April 20, 2010, 10:43:12 am
Well THAT'S a good start.
Title: Re: Random Dev. Shots
Post by: A Spork on April 20, 2010, 02:16:56 pm
That definately has some promise...
Title: Re: Random Dev. Shots
Post by: nubcake on April 21, 2010, 06:17:23 am
Updated it last night. I really like the fallout-ish theme... The 1950s dam covering the old nuclear silo. Humans find it as there last hope of defeating the aliens, working feverishly to get it working again

PECHEW PECHEW

(http://i530.photobucket.com/albums/dd342/prof_flex/shot0369.jpg)
(http://i530.photobucket.com/albums/dd342/prof_flex/shot0370.jpg)
Title: Re: Random Dev. Shots
Post by: mooseberry on April 21, 2010, 06:21:38 am
Laser turrets from the '50s...
Title: Re: Random Dev. Shots
Post by: nubcake on April 21, 2010, 06:34:09 am
Laser turrets from the '50s...

I took the liberty of taking out the pretty pictures so you dont get distracted.

Updated it last night. I really like the fallout-ish theme... The 1950s dam covering the old nuclear silo. Humans find it as there last hope of defeating the aliens, working feverishly to get it working again
Title: Re: Random Dev. Shots
Post by: mooseberry on April 21, 2010, 06:41:41 am
Oh dear.

Well the map looks like good potential anyways.
Title: Re: Random Dev. Shots
Post by: nubcake on April 23, 2010, 08:31:41 am
Still working on my fun map. Ive ms painted all the textures :)

(http://i530.photobucket.com/albums/dd342/prof_flex/shot0379.jpg)
(http://i530.photobucket.com/albums/dd342/prof_flex/shot0380.jpg)
(http://i530.photobucket.com/albums/dd342/prof_flex/shot0381.jpg)
(http://i530.photobucket.com/albums/dd342/prof_flex/shot0378.jpg)
Title: Re: Random Dev. Shots
Post by: Demolution on April 23, 2010, 02:55:41 pm
Aliens are screwed.  :-X
Title: Re: Random Dev. Shots
Post by: nubcake on April 23, 2010, 03:39:01 pm
Haha, yes from those screenies it would seem so. Still working on it
Title: Re: Random Dev. Shots
Post by: your face on April 24, 2010, 07:42:19 am
Getting back into the mapping groove, hmmph.

(http://farm3.static.flickr.com/2740/4549357262_640521e700_o.jpg)

edit: yay flickr
Title: Re: Random Dev. Shots
Post by: Knowitall66 on April 24, 2010, 10:12:13 am
Nothing exceptional, haven't had much spare time and have a serious case of mappers block. :(
(http://img23.imageshack.us/img23/2318/shot0386.th.jpg) (http://img23.imageshack.us/i/shot0386.jpg/)(http://img191.imageshack.us/img191/8163/shot0385.th.jpg) (http://img191.imageshack.us/i/shot0385.jpg/) (Vats is temporary name)
Title: Re: Random Dev. Shots
Post by: UniqPhoeniX on April 24, 2010, 10:21:13 am
Very nice pics, Knowitall66 :P I think 2nd one could use a thin floor trim at walls.
Title: Re: Random Dev. Shots
Post by: amz181 on April 25, 2010, 09:06:08 pm
Getting back into the mapping groove, hmmph.

[img width=960 height=768]http://farm3.static.flickr.com/2740/4549357262_640521e700_o.jpg[/mg]

edit: yay flickr

ugly. try harder.

AWESUM!

@knowitall

Thats sum crazy meshwork :O
Title: Re: Random Dev. Shots
Post by: nubcake on April 29, 2010, 07:51:54 pm
(http://i530.photobucket.com/albums/dd342/prof_flex/shot0386.jpg)
(http://i530.photobucket.com/albums/dd342/prof_flex/shot0387.jpg)
Title: Re: Random Dev. Shots
Post by: Knowitall66 on April 29, 2010, 11:18:37 pm
Rock walls look way too uniform (Flat).
Lacks details (Roof supports etc).
'Spot lights' don't produce a reasonable amount of light considering their size.
Existing details could look better iykwim.
Title: Re: Random Dev. Shots
Post by: nubcake on April 30, 2010, 04:04:21 am
I havent started to detail it yet, im just making the terrain. Also, the nuke silo isnt flat, its just the angle its being looked at, if I had it anymore detailed, there will be mega FPS issues.

(http://i530.photobucket.com/albums/dd342/prof_flex/Untitled-1.jpg)
Title: Re: Random Dev. Shots
Post by: your face on April 30, 2010, 04:57:58 pm
...anymore detailed, there will be mega FPS issues.

You act as if that's a bad thing. :D
Title: Re: Random Dev. Shots
Post by: seeeker on May 15, 2010, 06:21:34 am
(http://img18.imageshack.us/img18/1651/shot1c.png)
pew pew
Title: Re: Random Dev. Shots
Post by: DraZiLoX on May 16, 2010, 11:37:09 am
Cool
Title: Re: Random Dev. Shots
Post by: CreatureofHell on May 17, 2010, 06:42:12 pm
That gun looks nicely pewable.
Title: Re: Random Dev. Shots
Post by: your face on May 18, 2010, 12:24:26 am
mighty fine der gun
Title: Re: Random Dev. Shots
Post by: Draeke on May 20, 2010, 05:39:42 pm
It's missing proper textures and some small details, but this is an attempt at reproducing Stannum's 1.2 blaster in Radiant.

(http://img155.imageshack.us/img155/6782/radiantblaster.jpg)
http://img155.imageshack.us/img155/6782/radiantblaster.jpg (http://img155.imageshack.us/img155/6782/radiantblaster.jpg)

This was my final attempt at tweaking my reactor thing (done several months ago, posting now.)

(http://img689.imageshack.us/img689/1300/reacimg2.jpg)
http://img689.imageshack.us/img689/1300/reacimg2.jpg (http://img689.imageshack.us/img689/1300/reacimg2.jpg)
Title: Re: Random Dev. Shots
Post by: CreatureofHell on May 20, 2010, 08:28:11 pm
reac image is pure smex. Nice blaster reproduction too.
Title: Re: Random Dev. Shots
Post by: A Spork on May 20, 2010, 09:51:00 pm
This was my final attempt at tweaking my reactor thing (done several months ago, posting now.)

(http://img689.imageshack.us/img689/1300/reacimg2.jpg)
http://img689.imageshack.us/img689/1300/reacimg2.jpg (http://img689.imageshack.us/img689/1300/reacimg2.jpg)
I Demand to play that map!
Title: Re: Random Dev. Shots
Post by: Tamaru on May 22, 2010, 10:05:09 pm
Autoshotgun model for NomX

(http://img194.imageshack.us/img194/6923/picture15oz.png)
(http://img33.imageshack.us/img33/7894/picture16hk.png)


Title: Re: Random Dev. Shots
Post by: condor on May 23, 2010, 01:40:56 am
nozzle looks funny
Title: Re: Random Dev. Shots
Post by: Odin on May 23, 2010, 05:40:15 am
Make the heat spreader on the barrel alpha tested.
Title: Re: Random Dev. Shots
Post by: seeeker on May 24, 2010, 04:54:59 am
CAMAN!

(http://img571.imageshack.us/img571/6856/shot0573.jpg)
(http://img691.imageshack.us/img691/1912/shot0570.jpg)
(http://img203.imageshack.us/img203/1066/shot0569.jpg)

modeling is fun...

trem is so limited...

=X
Title: Re: Random Dev. Shots
Post by: A Spork on May 24, 2010, 06:01:28 am
Purty.
Title: Re: Random Dev. Shots
Post by: Draeke on May 24, 2010, 11:37:36 am
CAMAN!
Looks great. First person model looks abit off?
Title: Re: Random Dev. Shots
Post by: CreatureofHell on May 24, 2010, 02:35:08 pm
In the second pic the guy looks like he could snap the gun in two with his bare hands; it looks so small. The eyes are just plain scary.
Title: Re: Random Dev. Shots
Post by: Demolution on May 24, 2010, 07:05:28 pm
How about a pic of the medistation. :P
Title: Re: Random Dev. Shots
Post by: DraZiLoX on May 25, 2010, 02:34:28 pm
Its GRANGAPIZZAAA!!!11
Title: Re: Random Dev. Shots
Post by: CorSair on June 06, 2010, 04:59:07 pm
Map what i'm perfecting too much....
Especially those pipes. Making them good so someone can actually use it.
Title: Re: Random Dev. Shots
Post by: Thorn on June 06, 2010, 05:02:18 pm
Wow that's the most perfect map I've ever seen.
Title: Re: Random Dev. Shots
Post by: mooseberry on June 06, 2010, 08:31:07 pm
I don't think pipes are supposet to be square. And repetitive textures are repetitive.
Title: Re: Random Dev. Shots
Post by: CorSair on June 07, 2010, 09:25:08 am
Wow that's the most perfect map I've ever seen.
Hmmmm.... Sarcasm? :P
If not....  ???
I don't think pipes are supposet to be square.
Well, I tried to make pipes more 90 degree arcs, so humans couldn't run the curves.... but it won't work that way too.... back to rounded ones.
sigh.  :(
And repetitive textures are repetitive.
No good textures found... yet.
Besides, i'm focusing more on gameplay, rather than textures. That's the most essential, ain't it?  :)
Title: Re: Random Dev. Shots
Post by: your face on June 07, 2010, 04:59:11 pm
Besides, i'm focusing more on gameplay, rather than textures. That's the most essential, ain't it?  :)

Definitely not.  Both go hand-in-hand, though gameplay is way overrated anyways. :D

You should watch Brain's mapping tutorials. (http://www.youtube.com/watch?v=p5RthO-l6eM)
Title: Re: Random Dev. Shots
Post by: CorSair on June 07, 2010, 08:12:12 pm
Besides, i'm focusing more on gameplay, rather than textures. That's the most essential, ain't it?  :)

Definitely not.  Both go hand-in-hand, though gameplay is way overrated anyways. :D
What the....
 ???
If half mappers agrees what you say....

Or i should clarify my statement and my thoughts of mapping.
I want that map is not fucked up, like; no odd glitches, no void leaks, invisible walls, etc. Then I want that map has good spots to build and does not got huge human/alien advantage. After these are done, then i focus on looks and decorating and same sort stuff.

For me, mapping is fun, but it is also very serious business. Some games depends on good maps. But it is just my personal opinion.

- edit -
@ Your Face

I'm not that unskilled mapper, though these tutorial vids has some material that speeds up my work. Thanks  :)

I first used these curved ones, and then tried these 90 degree bends.... but result is same, so back to these :P Idea is, that humans should crawl the pipes, all way down... but it won't work, and trying to smaller them makes pain to enter out... So I'll leave them as they are.
Title: Re: Random Dev. Shots
Post by: A Spork on June 07, 2010, 08:39:54 pm
Ugly maps wont get played period, bad gameplay maps will only occasionally be played....
Title: Re: Random Dev. Shots
Post by: MrFish on June 07, 2010, 08:48:29 pm
Ugly maps wont get played period, bad gameplay maps will only occasionally be played....

Haha, like nintendo land xD
Title: Re: Random Dev. Shots
Post by: Knowitall66 on June 11, 2010, 01:48:56 am
Doing little bits and peices;
(http://img822.imageshack.us/img822/6774/slimealtshader.jpg) (http://img822.imageshack.us/i/slimealtshader.jpg/) (Yes, I will get around to improving the poor brushwork of this room)
(http://img580.imageshack.us/img580/4273/newdesign.jpg) (http://img580.imageshack.us/i/newdesign.jpg/)
Title: Re: Random Dev. Shots
Post by: God, maker of the world on June 11, 2010, 08:52:29 am
(http://img808.imageshack.us/img808/9322/randomdevshotsbygmotw20.jpg) (http://img823.imageshack.us/img823/9322/randomdevshotsbygmotw20.jpg)

Title: Re: Random Dev. Shots
Post by: amz181 on June 11, 2010, 09:49:33 am
Im feeling excited at whiteout.


@knowitall

lol thats so awesomely green. The walls need a new texture. Or one thats atleast centered.
Title: Re: Random Dev. Shots
Post by: Plague Bringer on June 11, 2010, 04:46:28 pm
I'm no longer an atheist.


EDIT: God, with Whiteout...

- Perhaps use red for the <color="red">+</color> cabinets.
- I think you should have a garden outside with full color trees and foliage. Have it very detailed and make it a main center of the map (regardless of base location).
- With both of the above you can create very powerful focal points in the map by using color (or the lack of color) well.
- Divide the map in two with an invisible line and give both humans and aliens teleporters to common base locations on their "side" of the map. Close off every teleporter other than the one first used, and start a func_door that will kill the starting trains when someone first teleports. This will make sure there's only one base, and it'll put the focus on getting a base up immediately.
Title: Re: Random Dev. Shots
Post by: A Spork on June 11, 2010, 08:43:25 pm
(http://i831.photobucket.com/albums/zz233/A_Spork/Thule/thulegenerator.png)
Generator room in my latest endeavour...still working on it.
Title: Re: Random Dev. Shots
Post by: Demolution on June 12, 2010, 07:06:48 am
Is it supported by something near the bottom, or is it meant to be like that?
Title: Re: Random Dev. Shots
Post by: DraZiLoX on June 12, 2010, 10:38:30 am
(http://img822.imageshack.us/img822/6774/slimealtshader.jpg) (http://img822.imageshack.us/i/slimealtshader.jpg/)
That new is AWESOME : )!
Title: Re: Random Dev. Shots
Post by: CreatureofHell on June 12, 2010, 11:36:42 am
Spork: win
Knowitall66: The old looks far better except for the water being completely see-through.
Title: Re: Random Dev. Shots
Post by: Draeke on June 12, 2010, 01:49:46 pm
@GMW:
Tremdizzy: Very original and looks good. Unfortunately it also looks easily abusable (shooting players off, blocking paths, etc.)
Vaults of Haze: The closest use of good gameplay fog I can recall is the foggy alien base in Flap. Unless your map isn't high on details or shaders, I suspect performance issues may arise (fog forces the engine to redraw everything affected by it). The concept is interesting though.
Whiteout: I'm not sure if this'll work. Firstly open maps are human bias (even with jetpacks disabled) and can cause performance issues. Second the theme you've chosen is the exact opposite of what most mappers aim to avoid: monotony. Thirdly bright maps can cause eye strain (see K66's latest dev shot). Again the concept is quite interesting, but there are consequences to gameplay.

@K66:
I have to agree with CreatureofHell. The new one is way too bright.
Perhaps make the liquid from the old one look more like the radioactive slime in the second whilst keeping the lighting?

Maintenance corridor looks good. With some extra textures (which I'm sure you will add), it'll look even better. Good stuff.

@Spork:
I'm sure you're aware the stairs and the centre piece float, so you'll want to fix that.
The fog could do some recolouring. Perhaps some blue/green fog to match the blue generator? Maybe even just darkness like the pits in Arachnid2.
The double cylinder pipes are a new sight for me. I can't tell if you've done it from the screenshot, but you may want to add some kind of geometry between where the pipes touch the centre piece and the boxes to improve aesthetics.
Title: Re: Random Dev. Shots
Post by: A Spork on June 12, 2010, 04:16:21 pm
@Demo: yes it's supposed to be floating, I put up some guy wires just after I took that pic.
@Draeke: supports are on my todo list. I'm still trying to figure out how to make the fog look to fit here so yeah, colour is subject to change.
@K66: i agree with the other guys. Way to bright. Maybe like half the light coming of off the radioactive slime?
Title: Re: Random Dev. Shots
Post by: DraZiLoX on June 12, 2010, 09:35:46 pm
That new looks more like dangerous slime. That old one just look harmless sever water.
Title: Re: Random Dev. Shots
Post by: mooseberry on June 12, 2010, 11:31:50 pm
Old looks way better than the new for K66s pics.

As for Gods pictures @Draek @Tremdizzy: I don't think gameplay is really a concern here.... He admitted himself that it may not play well, and to be honest, trying to play or balance that idea and theme for good tremulous game is just stupid. Build it to theme and fool around on it.
Title: Re: Random Dev. Shots
Post by: nubcake on June 13, 2010, 04:45:23 pm
Inspired by Starship troopers, humans get no jetpacks or helmets, but have to hold out a fort for 30 mins (alien base will be indestructible). If humans survive 30 mins, they win, if not, aliens win. There are hidden trapdoors activated by AS2 and AS3. The skybox I use will dictate the rest of the map (asteroid or desert). I havent placed any fortifications or caves yet, just the basic layout.

(http://i530.photobucket.com/albums/dd342/prof_flex/shot0017.jpg)

VS

(http://i530.photobucket.com/albums/dd342/prof_flex/shot0016-2.jpg)


(http://i530.photobucket.com/albums/dd342/prof_flex/shot0019-3.jpg)

VS

(http://i530.photobucket.com/albums/dd342/prof_flex/shot0015-1.jpg)
Title: Re: Random Dev. Shots
Post by: DraZiLoX on June 13, 2010, 05:21:06 pm
Sounds awesum!
Title: Re: Random Dev. Shots
Post by: Demolution on June 13, 2010, 07:54:04 pm
I would suggest going with the sandy one. I think it looks a lot better, plus it would actually look like the movie. ;)
Title: Re: Random Dev. Shots
Post by: A Spork on June 13, 2010, 10:44:45 pm
(http://i831.photobucket.com/albums/zz233/A_Spork/Thule/shot0025.jpg)
take 2
Title: Re: Random Dev. Shots
Post by: your face on June 13, 2010, 10:45:58 pm
o rly nice i like
Title: Re: Random Dev. Shots
Post by: God, maker of the world on June 14, 2010, 06:39:51 am
(generator pic)take 2
Nice. But I'd suggest that you place like 10 point lights around the central thingy of the generator so that it appears that the light is bleeding onto the shaft of the generator. Right now, it looks a bit weird. The concept is: "Here, it's full bright!" But it looks a bit like a whole different texture. If the light were bleeding a bit onto the shaft, this would look much better I think.
Title: Re: Random Dev. Shots
Post by: A Spork on June 16, 2010, 09:43:17 pm
but not very realistic I have to say.
New pics:
(http://i831.photobucket.com/albums/zz233/A_Spork/Thule/shot0029.jpg)
Missile Silo

(http://i831.photobucket.com/albums/zz233/A_Spork/Thule/shot0027.jpg)
Generator Room

(http://i831.photobucket.com/albums/zz233/A_Spork/Thule/shot0009.jpg)
Generator Room Water Access

(http://i831.photobucket.com/albums/zz233/A_Spork/Thule/shot0028.jpg)
Water Storage
Title: Re: Random Dev. Shots
Post by: mooseberry on June 17, 2010, 02:48:58 am
First picture is nice but the rest I have to say are a bit bland. Keep working on detailing, and keep in mind color matching between lights and textures on walls.
Title: Re: Random Dev. Shots
Post by: nubcake on June 22, 2010, 07:02:10 am
Whipped this up yesterday

(http://i530.photobucket.com/albums/dd342/prof_flex/shot0024.jpg)
Title: Re: Random Dev. Shots
Post by: A Spork on June 22, 2010, 03:19:07 pm
That's pretty awesome looking!
Title: Re: Random Dev. Shots
Post by: nubcake on June 22, 2010, 04:46:19 pm
Thanks. This is the outside area so far. I might make it rain outside if the shader doesnt want to play up on me, also some nice water effects like reflecions off the rocks cos ive been playing with few different waterfall/reflective shaders. The upper ledge you can see leads into a series of corridors into the alien base, the other 2 entrances into the area lead into an ATCS-ish inspired series of halls to lead off to the human base.

(http://i530.photobucket.com/albums/dd342/prof_flex/shot0033.jpg)
(http://i530.photobucket.com/albums/dd342/prof_flex/shot0029.jpg)
(http://i530.photobucket.com/albums/dd342/prof_flex/shot0032.jpg)
(http://i530.photobucket.com/albums/dd342/prof_flex/shot0034-3.jpg)
Title: Re: Random Dev. Shots
Post by: CreatureofHell on June 22, 2010, 10:39:37 pm
Looks pretty atmospheric so far, rain would just make it superiorly epic in graphic quality. I like the glowing crystals and the saw in the background is cool  8)

EDIT: missed the s on saw :(
Title: Re: Random Dev. Shots
Post by: DraZiLoX on July 01, 2010, 06:56:27 pm
Very nice nubcake!
Title: Re: Random Dev. Shots
Post by: your face on July 01, 2010, 10:52:54 pm
(http://fc00.deviantart.net/fs71/f/2010/182/1/e/Crate_spam_by_cocoapet.jpg)
Title: Re: Random Dev. Shots
Post by: Plague Bringer on July 01, 2010, 10:55:49 pm
[img width=960 height=768]http://imn2rc.unvanquished.net/trident/screenshot-crane_forklift.jpg[img]
woah, face, buddy i love ya, but less lights, more strength. that's way too spammy.
Title: Re: Random Dev. Shots
Post by: your face on July 01, 2010, 11:12:19 pm
but but but lots of lights: http://www.worldofstock.com/slides/BIN2001.jpg
D:
Title: Re: Random Dev. Shots
Post by: Plague Bringer on July 01, 2010, 11:17:02 pm
but but but lots of lights: http://www.worldofstock.com/slides/BIN2001.jpg
D:
that sends me to a page that says "i h8 chu. no hotlinking."  :(
Title: Re: Random Dev. Shots
Post by: your face on July 01, 2010, 11:33:03 pm
hax'd it: http://imn2rc.unvanquished.net/trident/BIN2001.jpg (http://imn2rc.unvanquished.net/trident/BIN2001.jpg)
Title: Re: Random Dev. Shots
Post by: A Spork on July 02, 2010, 02:46:30 am
!!!!!!
Face is mapping again!!!!!

Can't wait!
Title: Re: Random Dev. Shots
Post by: Demolution on July 02, 2010, 07:25:13 am
Finally a WIP shot Faes! :D
Title: Re: Random Dev. Shots
Post by: mooseberry on July 02, 2010, 08:06:44 am
I'm glad you decided to use all the ideas i created for you and the blueprints and textures you put to use like i suggested.
Title: Re: Random Dev. Shots
Post by: CreatureofHell on July 02, 2010, 06:41:39 pm
Can haz forklift driving code implemented nao?
Title: Re: Random Dev. Shots
Post by: Samurai.mac on July 03, 2010, 11:59:43 am
but but but lots of lights: http://www.worldofstock.com/slides/BIN2001.jpg
D:

Yes, but also lots of fairly reflective surfaces, your light doesn't fill the room enough as it is.
Title: Re: Random Dev. Shots
Post by: your face on July 03, 2010, 06:48:37 pm
k, I brightened the existing lights, but I'm not removing any of them.  The floor is also that shiny shader by Ingar so it's somewhat reflective.
Title: Re: Random Dev. Shots
Post by: your face on July 04, 2010, 02:08:52 am
(http://imn2rc.unvanquished.net/trident/screenshot-hallforkcran.jpg)
Title: Re: Random Dev. Shots
Post by: mooseberry on July 04, 2010, 02:38:12 am
Looks good, glad you are working again. My advice and designs seem to work well for you.
Title: Re: Random Dev. Shots
Post by: CreatureofHell on July 04, 2010, 09:34:30 am
smexy!

Looks good, glad you are working again. My advice and designs seem to work well for you.

Enough congratulating yourself  :P  ;)
Title: Re: Random Dev. Shots
Post by: nubcake on July 04, 2010, 02:59:32 pm
Looks good, glad you are working again. My advice and designs seem to work well for you.

Yep. All you
Title: Re: Random Dev. Shots
Post by: amz181 on July 04, 2010, 07:20:56 pm
A gate, and a spikey wall.

(http://i91.photobucket.com/albums/k320/amz181/tremulous2010-07-0419-17-09-11.jpg)

It wont be a normal map. Its gonna be an arena type thing, but with an extremely experimental environment.
Title: Re: Random Dev. Shots
Post by: your face on July 04, 2010, 09:26:50 pm
oooh, has a very surreal look to it.  Make the entire map look like that and it will be epic. :D
Title: Re: Random Dev. Shots
Post by: mooseberry on July 04, 2010, 11:26:16 pm
I see a missing texture!
Title: Re: Random Dev. Shots
Post by: CreatureofHell on July 05, 2010, 10:41:14 am
I see a missing texture!

Wow, you should get an award!
Title: Re: Random Dev. Shots
Post by: nubcake on July 09, 2010, 06:36:35 am
So heres one extremely brown room, then extremely grey, both with no proper lighting.... Ill try to colour it out.

(http://i530.photobucket.com/albums/dd342/prof_flex/shot0049-2.jpg)
(http://i530.photobucket.com/albums/dd342/prof_flex/shot0040-1.jpg)
Title: Re: Random Dev. Shots
Post by: your face on July 09, 2010, 05:16:58 pm
I'm quite liking the architecture actually.  needz moar pipez, though.  (<3 the eX texture set)
Title: Re: Random Dev. Shots
Post by: Samurai.mac on July 09, 2010, 07:14:07 pm
The floor is also that shiny shader by Ingar so it's somewhat reflective.

It doesn't change how lighting is affected though. (Unless I've missed something huge)
Title: Re: Random Dev. Shots
Post by: your face on July 09, 2010, 09:03:42 pm
The floor is also that shiny shader by Ingar so it's somewhat reflective.

It doesn't change how lighting is affected though. (Unless I've missed something huge)
You're right, but it does somewhat give the impression of being reflective. :p
Title: Re: Random Dev. Shots
Post by: Knowitall66 on July 10, 2010, 12:01:45 am
I like that, good work nubcake!
Title: Re: Random Dev. Shots
Post by: nubcake on July 10, 2010, 01:21:54 pm
Thanks. What build/compile settings do you guys reccomend? Bearing in mind im using GTKRadiant
Title: Re: Random Dev. Shots
Post by: silla on July 10, 2010, 04:49:07 pm
(http://img153.imageshack.us/img153/9478/shot0001i.jpg)

A scene realized during a challenge on Urban Terror. No editing.

(sorry for my bad english :))
Title: Re: Random Dev. Shots
Post by: Draeke on July 10, 2010, 05:41:21 pm
Brilliant. I'm eager to see the rest of the map.
Title: Re: Random Dev. Shots
Post by: amz181 on July 10, 2010, 06:01:26 pm
(http://img153.imageshack.us/img153/9478/shot0001i.jpg)

A scene realized during a challenge on Urban Terror. No editing.

(sorry for my bad english :))

WHERE DID YOU COME FROM!

great stuff. Show me more.
Title: Re: Random Dev. Shots
Post by: nubcake on July 10, 2010, 06:15:57 pm
Wtf how come all the maps you guys make have nice crisp look to it... even the lighting glows. WTF AM I DOING WRONG!@11!! Also, Silla, looks fantastic.
Title: Re: Random Dev. Shots
Post by: your face on July 10, 2010, 07:06:24 pm
nice first post, silla! :P

@nubcake:
r_ext_texture_filter_anisotropic "1"
r_ext_max_anisotropy "2" (or however high that number can go)

then use print screen and paste to gimp or something.

Also, try turning on bloom to a barely noticeable setting.  (Don't tell anyone I said that.)
Title: Re: Random Dev. Shots
Post by: n.o.s.brain on July 11, 2010, 03:46:04 am
Alot of nice looking stuff has popped up while I was gone ;D

(http://imn2rc.unvanquished.net/rds/shot0003.jpg)
Title: Re: Random Dev. Shots
Post by: nubcake on July 11, 2010, 03:51:22 am
nice first post, silla! :P

@nubcake:
r_ext_texture_filter_anisotropic "1"
r_ext_max_anisotropy "2" (or however high that number can go)

then use print screen and paste to gimp or something.

Also, try turning on bloom to a barely noticeable setting.  (Don't tell anyone I said that.)

Cheers!
Title: Re: Random Dev. Shots
Post by: mooseberry on July 11, 2010, 06:52:28 am
Nice map brain.
Title: Re: Random Dev. Shots
Post by: Demolution on July 11, 2010, 07:08:27 am
Quite sexy indeed. But not a mention of a release date. D: Augh!
Title: Re: Random Dev. Shots
Post by: silla on July 11, 2010, 05:21:57 pm
It's just a scene, I do not intend to make a map.

@nubcake,amz181 : Thx. I like your work too ;)

Hehehe sorry I posted without introducing myself. I'm French and I'm 22.
Currently I am working on a new scene, I'll post soon.

edit: wow I like your screen n.o.s.brain !
Title: Re: Random Dev. Shots
Post by: CorSair on July 11, 2010, 05:58:29 pm
My final shots of map I'm currently working, and what i've learned so far, before quitting mapping (for now.)
Title: Re: Random Dev. Shots
Post by: nubcake on July 12, 2010, 07:22:39 am
Quick update: Did I overdo it with the lens flares??

(http://i530.photobucket.com/albums/dd342/prof_flex/shot0058-1.jpg)
(http://i530.photobucket.com/albums/dd342/prof_flex/shot0057-4.jpg)
Title: Re: Random Dev. Shots
Post by: CreatureofHell on July 12, 2010, 09:47:21 am
Ummm, yes. Well at least on those big red lights.
Title: Re: Random Dev. Shots
Post by: DraZiLoX on July 12, 2010, 10:45:52 am
Those big red lights looks ugly with lens flares, but otherwise, Nice job!
Title: Re: Random Dev. Shots
Post by: amz181 on July 12, 2010, 12:10:01 pm
dont you have any red lense flares as opposed to white?
Title: Re: Random Dev. Shots
Post by: nubcake on July 12, 2010, 01:06:36 pm
Yeah I didnt realise lol. Im just using normal niveus ones
Title: Re: Random Dev. Shots
Post by: Thorn on July 12, 2010, 07:17:27 pm
silla: Nice work, captured the NS2 concept well but you could have really made it outstanding by adding the infested/organic theme from the concept.
Title: Re: Random Dev. Shots
Post by: your face on July 12, 2010, 10:00:58 pm
(http://imn2rc.unvanquished.net/trident/hangar-6.jpg)

(http://imn2rc.unvanquished.net/trident/hangar-7.jpg)

(http://imn2rc.unvanquished.net/trident/hangar-8.jpg)

(http://imn2rc.unvanquished.net/trident/hangar-9.jpg)

Title: Re: Random Dev. Shots
Post by: DraZiLoX on July 13, 2010, 12:06:58 am
That looks damn sweet!
Title: Re: Random Dev. Shots
Post by: mooseberry on July 13, 2010, 06:23:41 am
Not too shabby. You are good at taking pictures. Seems my designs are working well for you.
Title: Re: Random Dev. Shots
Post by: nubcake on July 13, 2010, 08:26:21 am
Not too shabby. You are good at taking pictures. Seems my designs are working well for you.

Are you actually being serious or not? Every post you have made related to your faces' mapping has been 'My design this, my deisgn that'.

@ face, very nice
Title: Re: Random Dev. Shots
Post by: God, maker of the world on July 13, 2010, 11:06:51 am
Yeah I didnt realise lol. Im just using normal niveus ones

You can use the ones from my niveus mod. They are definitely more realistic (the blueish-white ones at least, the red ones might feel too much like cherry-candy).

http://downloads.mercenariesguild.net/maps/map-niveus_gmotwmod02-1.1.0.pk3
Title: Re: Random Dev. Shots
Post by: Crava_Loft on July 13, 2010, 11:57:17 am
[deleted]
Title: Re: Random Dev. Shots
Post by: UniqPhoeniX on July 13, 2010, 03:23:20 pm
your face: very nice, keep up the good work :P
Title: Re: Random Dev. Shots
Post by: CreatureofHell on July 13, 2010, 10:04:02 pm
your face:  :o :o :o :o :o

Except for that last pic and the blue lights on the floor. They look extremely out of place especially without any sort of trim.
Title: Re: Random Dev. Shots
Post by: A Spork on July 15, 2010, 05:49:06 am
I go away for ten days, come back, and what do I see?
New WIP screenies from both brain and faes!/me is pumped to play the new promaps
Title: Re: Random Dev. Shots
Post by: Demolution on July 15, 2010, 08:10:31 am
/me is pumped to play the new promaps

In a few years, perhaps, we will all be as lucky. :P
Title: Re: Random Dev. Shots
Post by: CreatureofHell on July 15, 2010, 10:52:36 am
I go away for ten days, come back, and what do I see?
New WIP screenies from both brain and faes!/me is pumped to play the new promaps

Thanks for pointing out the brain map! I missed it in all the posts :(

Brain: RAWREPIC!
Title: Re: Random Dev. Shots
Post by: Knowitall66 on July 20, 2010, 09:40:43 am
Some quick proof-of-progress shots;
(http://img835.imageshack.us/img835/9670/newentrance.jpg)

(http://img838.imageshack.us/img838/5885/newarmoury.jpg)
(Earlier shot of the armoury (http://img80.imageshack.us/img80/614/newarmwip.jpg))


As usual sorry about the size, but I don't want to upload 1680x1050 screenies.
Title: Re: Random Dev. Shots
Post by: CreatureofHell on July 20, 2010, 10:36:10 am
Nice, but the first shot is a bit worrying especially because the light cones end in white boxes at the end.  :P
Title: Re: Random Dev. Shots
Post by: Knowitall66 on July 20, 2010, 11:46:33 pm
Easy to fix, though I wish it didn't happen.
Title: Re: Random Dev. Shots
Post by: nubcake on July 21, 2010, 06:23:33 am
@knowitall looks good but imo textures need some diversity

Heres a new room (wip) for my map and I also made a lightning shader for the sky:

Normally:

(http://i530.photobucket.com/albums/dd342/prof_flex/shot0059-1.jpg)

At the peak of lightning flash (occurs roughly every 25 seconds, flash lasts 2 full seconds, most of it fading):

(http://i530.photobucket.com/albums/dd342/prof_flex/shot0060.jpg)

Prototype Bsuit production:

(http://i530.photobucket.com/albums/dd342/prof_flex/shot0063-2.jpg)
(http://i530.photobucket.com/albums/dd342/prof_flex/shot0062.jpg)
Title: Re: Random Dev. Shots
Post by: UniqPhoeniX on July 21, 2010, 08:23:14 am
knowitall66: awesome screenies, I really like your brushwork.
nubcake: that lightning looks really nice!
Title: Re: Random Dev. Shots
Post by: CreatureofHell on July 21, 2010, 10:32:36 am
nubcake: interesting lightning there but apart from that the outside looks horrible. Though no doubt you already knew that and will fill it in.  :)
Title: Re: Random Dev. Shots
Post by: nubcake on July 21, 2010, 01:05:35 pm
nubcake: interesting lightning there but apart from that the outside looks horrible. Though no doubt you already knew that and will fill it in.  :)

Yeah I had to use some hand me down textures cos the textures I was using dont allow lightmaps on it.
Title: Re: Random Dev. Shots
Post by: Taiyo.uk on July 23, 2010, 04:02:17 pm
knowitall66: Like the hard landing WIP and I hope the lightening effects turn out well as it'll be good to see animated lightmaps used for something other than flickering lights.
faes: That's NSFW.
nubcake: The bsuit production room is an interesting concept and the area is gaining detail nicely
Title: Re: Random Dev. Shots
Post by: amz181 on July 23, 2010, 06:48:06 pm
knowitall66: I like the hard landing WIP, and the bsuit production room is an interesting concept and the area is gaining detail nicely. I hope the lightening effects turn out well as it'll be good to see animated lightmaps used for something other than flickering lights.
faes: That's NSFW.

Psst. The bsuit production room is nubcakes.
Title: Re: Random Dev. Shots
Post by: Taiyo.uk on July 23, 2010, 07:47:51 pm
Oh don't be silly. If it were nubcake's map it would be in one of nubcake's post... HURRRR DURRRR derp derp
Title: Re: Random Dev. Shots
Post by: mooseberry on July 23, 2010, 09:25:51 pm
Oh don't be silly. If it were nubcake's map it would be in one of nubcake's post... HURRRR DURRRR derp derp

Ok, now you're half right, but hard landing still is knowitall. :P
Title: Re: Random Dev. Shots
Post by: Draeke on July 31, 2010, 05:55:29 pm
@your face: Looking good. The lighting feels a little too yellow for me though.
@Knowitall66: Nice.
@Chuck: As mentioned before the production room looks promising, but the outside needs some work.
----------
A concept that was done some months ago. Comes in two flavours.

(http://img137.imageshack.us/img137/6831/struct1b.jpg)

(http://img834.imageshack.us/img834/9180/struct2b.jpg)
Title: Re: Random Dev. Shots
Post by: CreatureofHell on July 31, 2010, 09:51:18 pm
/me noms and likes the second flavour slightly more
Title: Re: Random Dev. Shots
Post by: DraZiLoX on July 31, 2010, 11:09:12 pm
That looks really cool!
Title: Re: Random Dev. Shots
Post by: mooseberry on July 31, 2010, 11:49:31 pm
Looks very cool but... what is it?  ???
Title: Re: Random Dev. Shots
Post by: amz181 on August 01, 2010, 12:20:24 am
Looks very cool but... what is it?  ???

Ice cream.
Title: Re: Random Dev. Shots
Post by: DraZiLoX on August 01, 2010, 12:26:43 am
Looks very cool but... what is it?  ???

Ice cream.
What flavor  ???
Title: Re: Random Dev. Shots
Post by: UniqPhoeniX on August 01, 2010, 02:37:16 am
Draeke: that looks pretty nice... and unusual ??? Could use some sort of background tho. If the angles are <= 45 degrees then you could make it into a jump puzzle :o
Title: Re: Random Dev. Shots
Post by: your face on August 01, 2010, 05:34:26 am
Reminds me of a level from Marble Blast.  :D

I like it.
Title: Re: Random Dev. Shots
Post by: Draeke on August 02, 2010, 10:16:45 am
Looks very cool but... what is it?  ???
Originally I was going to build an entire map around that structure. Basically players would navigate the structure via walkways and jump pads connected to its side. I didn't like the idea in the end so I never finished it. The structure itself was designed to be overwhelmingly large, so I guess it could be something along the lines of a shrine or a cultural icon.

Draeke: that looks pretty nice... and unusual ??? Could use some sort of background tho. If the angles are <= 45 degrees then you could make it into a jump puzzle :o
Yeah I was definately going for a unique feel. Funnily enough, trying to wall-jump to the top as mara was one of the first things I did after getting the main geometry done (the whole structure is walkable/wall-jumpable besides the top bit).
Title: Re: Random Dev. Shots
Post by: Pevel on August 09, 2010, 04:24:10 pm
Im 18, do i have potential??  ???

(http://www.gimpuj.info/gallery/2231_09_08_10_3_40_26_0.jpg)

(http://www.gimpuj.info/gallery/2231_09_08_10_3_40_26_1.jpg)

(http://www.gimpuj.info/gallery/2231_09_08_10_3_40_26_2.jpg)

(http://www.gimpuj.info/gallery/2231_09_08_10_3_40_26_3.jpg)

Well, these are my first published map screenshots ever, though not a first try. The map is called Antares. I'm not even at halfway to finishing it, but I'm not giving in :D
Title: Re: Random Dev. Shots
Post by: CreatureofHell on August 09, 2010, 04:36:38 pm
Holy shit! If that isn't amazing I don't know what is!

It seems to be more than potential to me.
Title: Re: Random Dev. Shots
Post by: Asvarox on August 09, 2010, 04:57:30 pm
Quote
The map is called Antares.
Lol, that was the name of my map! I was doing it like a year ago, though stopped due to lack of inspiration and bla bla bla. IIRC it was a some big star or something
Title: Re: Random Dev. Shots
Post by: Pevel on August 09, 2010, 08:31:54 pm
Quote
The map is called Antares.
Lol, that was the name of my map! I was doing it like a year ago, though stopped due to lack of inspiration and bla bla bla. IIRC it was a some big star or something
LOL [2]
Yes, a big star. I hope you have nothing against naming my map so? (I guess yours wasn't released anywhere)
Title: Re: Random Dev. Shots
Post by: Asvarox on August 09, 2010, 08:36:38 pm
Of course not, just found this a bit... deja vu :P Nice screenes, I forgot to mention
Title: Re: Random Dev. Shots
Post by: your face on August 09, 2010, 08:46:43 pm
It looks good.  The supports, though, (in the last pic) look like you were trying to avoid three-point-clipping and only vertice-drag.  I would suggest making it flow better, and not look so noticeable.
Title: Re: Random Dev. Shots
Post by: mooseberry on August 09, 2010, 09:22:10 pm
Not bad, but I think you will have to wait till you are 19 to really succeed.
Title: Re: Random Dev. Shots
Post by: UniqPhoeniX on August 09, 2010, 10:39:42 pm
Pevel: looks great!
Title: Re: Random Dev. Shots
Post by: Knowitall66 on August 09, 2010, 10:48:14 pm
Certainly a great start Pevel, just keep detailing :D.
Also, up to you just i think you should embed the lights rather then just sticking them on top of geometry.
Title: Re: Random Dev. Shots
Post by: Crava_Loft on August 10, 2010, 01:57:56 am
[deleted]
Title: Re: Random Dev. Shots
Post by: mooseberry on August 10, 2010, 04:48:09 am
underagemappingftw

Don't say it too loudly.
Title: Re: Random Dev. Shots
Post by: nubcake on August 10, 2010, 05:19:17 am
His im 18 do i have potential is a thread from bodybuilding.com which became quite famous.

Hmm, the map looks like it could be fan to play but im personally not a fun of 'standard' trem maps. You know, the indoor pipe spammed, no themed, 'wtf is this room meant to be', no context maps. Not saying yours doesnt... actually forget what I said, im just ranting about the default maps. lol me
Title: Re: Random Dev. Shots
Post by: A Spork on August 15, 2010, 12:39:22 am
Holy shit! If that isn't amazing I don't know what is!

It seems to be more than potential to me.
QFT!(-language)
Title: Re: Random Dev. Shots
Post by: Knowitall66 on August 16, 2010, 01:11:57 am
2 Shots from scene for the contest still barely half done. (For the record this was done from scratch, no refs or past work used); [Click for 1680x1050]
(http://a.imageshack.us/img228/6416/shot0434m.jpg) (http://a.imageshack.us/img228/6416/shot0434m.jpg)
(http://a.imageshack.us/img15/2636/shot0433q.jpg) (http://a.imageshack.us/img15/2636/shot0433q.jpg)

Unfortunately doubt I'll make the deadline, Mon-Wed are too busy for me. :S
Title: Re: Random Dev. Shots
Post by: DraZiLoX on August 16, 2010, 06:23:45 am
/me wants!
Title: Re: Random Dev. Shots
Post by: c4 on August 16, 2010, 11:58:06 pm
Meh, clearly lighting is diff in GPP because This looks epic in 1.1

Title: Re: Random Dev. Shots
Post by: mooseberry on August 16, 2010, 11:59:47 pm
Well then show a picture in 1.1? Don't give us excuces about your pictures, just post the best ones.   ::)
Title: Re: Random Dev. Shots
Post by: c4 on August 17, 2010, 12:03:03 am
haha, I screenshotted in 1.1, but then I couldn't find the screenshots....where would they be?
Title: Re: Random Dev. Shots
Post by: c4 on August 17, 2010, 12:11:07 am
fixt:
Title: Re: Random Dev. Shots
Post by: your face on August 17, 2010, 12:35:05 am
oh phew, much much better. :D

@knowitall, looks nice.
Title: Re: Random Dev. Shots
Post by: c4 on August 17, 2010, 12:50:31 am
oh phew, much much better. :D

@knowitall, looks nice.

Yeah, whats the deal with GPP Lighting?  I turned my gamma down to .7 to get those screens in GPP :/
Title: Re: Random Dev. Shots
Post by: mooseberry on August 17, 2010, 01:42:39 am
Now it's a bit too dark for me.  :P But no, good job, work on adding lots of killer details. Spam up your map with good lookin greeble!
Title: Re: Random Dev. Shots
Post by: CorSair on August 20, 2010, 06:39:01 pm
Finally some time to check fully Trem forums, and see previews....
Gotta say, I'm starting to be bit jealous of others works. And I don't got enough time to mess with netradiant (to practice my skills, of course.) Hell, I wish to see these to be released soon, or preferably, when I get back from goverment's service. Not 'nuff weekend vacations, and not enough, or no week holidays. :P

But enough of whining, lemme say few things of these pics....

@c4: first were bit.... lousy, but second ones looked nice. Bit too dark, though.
@Knowitall66:  :o I had to look them twice! I think someone's laptop or pc melts with these pics, let alone when playing. :D
@Pevel:
Quote from: Pevel
Im 18, do i have potential??  Huh?
Umm, more than enough to share. Just kidding. Great detailing. Wanna see map on game someday.
*thumbs up
@Draeke: ummm.... what the hell? Is that large building, or just some sculpture? Would fit nicely to background of someone's map. I want test this one, how it works.
@yourface: Wish I would got detail skills of this kind.... :-\

Truly, wanna see these soon... Oh, and no need to hurry with them, i can wait.  ;D
Title: Re: Random Dev. Shots
Post by: c4 on August 31, 2010, 01:40:34 am
Meh, the room is dark @tm, but I intend on making it a tad lighter, when the balcony will actually have something below it. 

Just Realized: My Ladder shader = missing :/  I'll fix that.
Title: Re: Random Dev. Shots
Post by: Aelita on August 31, 2010, 04:30:41 am
If the lighting wasn't so garish it'd look good. Try reducing the light a little. Also, use 24/32 bit colour if you can, 16 bit colour makes shadows look horrid.
Title: Re: Random Dev. Shots
Post by: CreatureofHell on August 31, 2010, 06:17:22 pm
Not much to comment on there due to the lighting.
Title: Re: Random Dev. Shots
Post by: Tamaru on September 01, 2010, 12:54:34 am
(http://img705.imageshack.us/img705/7307/shot0057v.jpg)

bad   shot,     but basicly  the    primary arenaforxomnom   using outdoors   textures   and  Uncreation textures


PS   spacebar   is    broken!
Title: Re: Random Dev. Shots
Post by: c4 on September 03, 2010, 04:49:36 pm
(http://i233.photobucket.com/albums/ee217/DuckDDD/shot0046.jpg)
(http://i233.photobucket.com/albums/ee217/DuckDDD/shot0045.jpg)
(http://i233.photobucket.com/albums/ee217/DuckDDD/shot0044.jpg)
(http://i233.photobucket.com/albums/ee217/DuckDDD/shot0043.jpg)
(http://i233.photobucket.com/albums/ee217/DuckDDD/shot0042.jpg)
(http://i233.photobucket.com/albums/ee217/DuckDDD/shot0041.jpg)
(http://i233.photobucket.com/albums/ee217/DuckDDD/shot0040.jpg)

Probably still needs more gamma
Title: Re: Random Dev. Shots
Post by: CorSair on September 03, 2010, 06:08:19 pm
Nice shots of your map, c4, except.... they look that you got your gamma bit messed up. It seems you use /r_gamma 5 or such. I can't tell exactly. Maybe someone else can. :P

@Tamaru: that looks like "what the f***" type map.... from this angle. Give us more pics of your map, please.
Also, lol @ your shitty spacebar. :D
Title: Re: Random Dev. Shots
Post by: c4 on September 03, 2010, 06:33:19 pm
yeah, my gamma was at 2.  Ill set it to like 1.2 or 1.5 for the next round of screenies.
Title: Re: Random Dev. Shots
Post by: your face on September 03, 2010, 10:38:24 pm
make it 1.  your current shots look pretty good, actually, save for the lighting.
Title: Re: Random Dev. Shots
Post by: c4 on September 03, 2010, 10:51:30 pm
yeah, working on it :P
Title: Re: Random Dev. Shots
Post by: Tamaru on September 03, 2010, 11:56:31 pm
yeaaa, sorry  my    compiler     isn't     working    and   i   had   someone else   take  screenies...  he took really  shitty  angles  and  shots, my    new mac  pro    comes   in tommorow so i'll be sure to  show you shots!   it's  just about finished (as well as the mod)!
Title: Re: Random Dev. Shots
Post by: c4 on September 04, 2010, 12:16:37 am
mac  pro

This is where you fail moar.
Title: Re: Random Dev. Shots
Post by: Aelita on September 04, 2010, 12:20:28 am
Mac Pros = ftw
Title: Re: Random Dev. Shots
Post by: c4 on September 04, 2010, 12:38:21 am
yes, but only if you hackintosh it.
Title: Re: Random Dev. Shots
Post by: Aelita on September 04, 2010, 01:01:14 am
not sure why you'd want to do that to a perfectly good Mac. You could dual boot Linux on it nicely.
Title: Re: Random Dev. Shots
Post by: Tamaru on September 04, 2010, 01:28:17 am
2 eternal harddrives with i, one with preloaded windows 7,  the other i plan to put Ubuntu on it.


now cut the chatter about computers before someone yells at me  again  :d
Title: Re: Random Dev. Shots
Post by: Aelita on September 04, 2010, 07:32:18 am
Eternal hard drives.. This inspires me.
Title: Re: Random Dev. Shots
Post by: c4 on September 04, 2010, 02:54:47 pm
I have a 500 gb external hd  on which I have gentoo installed.  Testing a modded chromium release on a virtual machine. 
Title: Re: Random Dev. Shots
Post by: mooseberry on September 06, 2010, 07:24:46 am
c4 your lighting is horrible, and hides what may be decent brushwork.

The way to create an eternal hardrive is easy... you must first compile pi in binary.
Title: Re: Random Dev. Shots
Post by: UniqPhoeniX on September 06, 2010, 08:00:42 am
c4 try increasing the light intensity, not gamma. Maybe add a very weak ambient light. Also take a look at light stage compile options, like bounce.
Title: Re: Random Dev. Shots
Post by: Firstinaction on September 12, 2010, 01:11:04 am
GEAR TECK

Welcome to GEAR TECK. A Facility high in the mountains.
Medium sized place with tons of obstacles for lots of jumping and pleasure.
Play hard to get with all the obstacles to stay alive. (Kinda) Be carefull...
(Still a work in progress)

Check out some of the ingame test shots

(http://img197.imageshack.us/img197/3792/picture1zm.png)
By f1rst18 (http://profile.imageshack.us/user/f1rst18) at 2010-09-11

(http://img709.imageshack.us/img709/6241/picture4kd.png)
By f1rst18 (http://profile.imageshack.us/user/f1rst18) at 2010-09-11

(http://img194.imageshack.us/img194/5349/picture5ht.png)
By f1rst18 (http://profile.imageshack.us/user/f1rst18) at 2010-09-11

(http://img137.imageshack.us/img137/2955/picture6fc.png)
By f1rst18 (http://profile.imageshack.us/user/f1rst18) at 2010-09-11

(http://img43.imageshack.us/img43/1373/picture8woi.png)
By f1rst18 (http://profile.imageshack.us/user/f1rst18) at 2010-09-11
Title: Re: Random Dev. Shots
Post by: condor on September 12, 2010, 03:24:33 am
outside is too open
Title: Re: Random Dev. Shots
Post by: Firstinaction on September 12, 2010, 03:26:50 am
outside is too open
"" Still a work in progress
Title: Re: Random Dev. Shots
Post by: your face on September 12, 2010, 05:59:14 am
hah, that looks really fun.  some of the light textures as misaligned though.
Title: Re: Random Dev. Shots
Post by: mooseberry on September 12, 2010, 06:19:49 am
I'm going to guess you don't have texture lock enabled? Do that... and than rotate the circlethings after they are textured.
Title: Re: Random Dev. Shots
Post by: Firstinaction on September 12, 2010, 07:55:45 am
 :'( :'( :'( :'( :'( :'(Great just great. I cant test map out. I finished it and I cant test it out. Something about a set brush null....  ??? ??? ??? ??? IM brain dead any help????????
Title: Re: Random Dev. Shots
Post by: CreatureofHell on September 12, 2010, 09:56:24 am
:'( :'( :'( :'( :'( :'(Great just great. I cant test map out. I finished it and I cant test it out. Something about a set brush null....  ??? ??? ??? ??? IM brain dead any help????????

That problem is on the forums a thousand times. Search.
Title: Re: Random Dev. Shots
Post by: CATAHA on September 12, 2010, 10:47:40 pm
Growing room. Lights temporal, little lack of details. But too few screenshots here last days, so... =]
(http://www.tremlair.krond.ru/images/9/9/4c8d49d7606224c8d49d760659.jpg)
Title: Re: Random Dev. Shots
Post by: mooseberry on September 12, 2010, 10:51:33 pm
 :o Show stannum your ferns.
Title: Re: Random Dev. Shots
Post by: CATAHA on September 12, 2010, 10:54:23 pm
:o Show stannum your ferns.
Making those models wasnt so easy, but i like them too. =] Standart trem models a bit... mm... ugly.
Title: Re: Random Dev. Shots
Post by: A Spork on September 12, 2010, 11:01:28 pm
That's pretty Sweet looking!
Title: Re: Random Dev. Shots
Post by: CreatureofHell on September 12, 2010, 11:35:01 pm
With more detail that will probably look <3
Title: Re: Random Dev. Shots
Post by: Odin on September 13, 2010, 03:35:56 am
Growing room. Lights temporal, little lack of details. But too few screenshots here last days, so... =]
(http://www.tremlair.krond.ru/images/9/9/4c8d49d7606224c8d49d760659.jpg)
Try adding 'noMipMaps' to the grate shader on the floor to prevent it from 'fading' out in the distance.
Title: Training base OP9
Post by: Firstinaction on September 13, 2010, 04:34:28 am
Training base OP9 is a training base made for troops who are training and are loading up for a battle. This place is a perfect training facility and a good war ground for killing. Made in the late 2500's, protected by a thermonuclear glass phased see though glass to hold oxygen in (WTF) ::) ??? ??? ??? ??? ??? ???.    
Training facility for troops.

This place is a work in progress. Will have an under ground area. Pretty big map.

Beta screen shots____ ???
Please give me your feedback ;)

Outside the base area
(http://img829.imageshack.us/img829/7391/picture3qs.png)
By f1rst18 (http://profile.imageshack.us/user/f1rst18) at 2010-09-12

(http://img827.imageshack.us/img827/6884/picture2lf.png)
By f1rst18 (http://profile.imageshack.us/user/f1rst18) at 2010-09-12

(http://img837.imageshack.us/img837/6632/picture1bu.png)
By f1rst18 (http://profile.imageshack.us/user/f1rst18) at 2010-09-12
Title: Re: Random Dev. Shots
Post by: Demolution on September 13, 2010, 06:11:34 am
oh god it's not symmetrical :x
Title: Re: Random Dev. Shots
Post by: Meisseli on September 13, 2010, 09:35:32 am
Growing room. Lights temporal, little lack of details. But too few screenshots here last days, so... =]
(http://www.tremlair.krond.ru/images/9/9/4c8d49d7606224c8d49d760659.jpg)
System Shock 2 - Hydroponics :)
Title: Re: Random Dev. Shots
Post by: CATAHA on September 13, 2010, 01:19:50 pm
]Try adding 'noMipMaps' to the grate shader on the floor to prevent it from 'fading' out in the distance.
Thanx for advice. I know about it, but it only dev shot. I used grate shader from other map, most shaders will be redone and replaced here. =)

System Shock 2 - Hydroponics :)
Seriously? There same room design? O_o
Title: Re: Random Dev. Shots
Post by: Meisseli on September 13, 2010, 01:42:48 pm
System Shock 2 - Hydroponics :)
Seriously? There same room design? O_o
Reminds me of it. It's not visible in this screenshot (http://img809.imageshack.us/img809/6705/vlcsnap2010091315h38m39.png) but there are 4 rooms there that look the same.

Although any hydroponics room would probably look like yours :) looks nice by the way!
Title: Re: Random Dev. Shots
Post by: Plague Bringer on September 13, 2010, 10:07:37 pm
System Shock 2 - Hydroponics :)
Seriously? There same room design? O_o
1) AWESOME game. Long, though (and it lost its fun for me around the mall area and then in the body of the many). I think my first play-through was about six or seven hours. I kinda want to get on Hamachi and replay it, now.

2) AWESOME screenshot. Keep it up CATHA. - Hey, I've seen a lot of work from you (and it's all been very nice), but I don't remember if you've ever gotten any project to the release stage. Have you?

OP's topic is slowly dying, but most of the work is pretty high quality. I hope that, if there's no more life, at least, this topic retains it's quality. :)

- Bringer
Title: Re: Random Dev. Shots
Post by: Firstinaction on September 13, 2010, 11:48:59 pm
Growing room. Lights temporal, little lack of details. But too few screenshots here last days, so... =]
(http://www.tremlair.krond.ru/images/9/9/4c8d49d7606224c8d49d760659.jpg)
Very nice. Looks futuristic all ready.Keep it up man,,,  ;D ;D ;)
Title: Re: Random Dev. Shots
Post by: CATAHA on September 14, 2010, 12:37:01 am
2) AWESOME screenshot. Keep it up CATHA. - Hey, I've seen a lot of work from you (and it's all been very nice), but I don't remember if you've ever gotten any project to the release stage. Have you?
Mostly mapped under instagib mod. Released: pumpstation, ig_icetrap, ig_portal, ig_notuh, ig_ut_baeza (port from UrT), A.T.D*S-R (full remake of A.T.D*S
I just dont like post incomplete or bad maps.
Title: Re: Random Dev. Shots
Post by: Aelita on September 14, 2010, 03:09:27 am
That's a damn good looking screenshot! I hope to see a release soon.
Title: Re: Random Dev. Shots
Post by: nubcake on September 14, 2010, 07:17:47 am
2) AWESOME screenshot. Keep it up CATHA. - Hey, I've seen a lot of work from you (and it's all been very nice), but I don't remember if you've ever gotten any project to the release stage. Have you?
Mostly mapped under instagib mod. Released: pumpstation, ig_icetrap, ig_portal, ig_notuh, ig_ut_baeza (port from UrT), A.T.D*S-R (full remake of A.T.D*S
I just dont like post incomplete or bad maps.

Where can I get those ferns  :o
Title: Re: Random Dev. Shots
Post by: amz181 on September 14, 2010, 10:07:08 am
2) AWESOME screenshot. Keep it up CATHA. - Hey, I've seen a lot of work from you (and it's all been very nice), but I don't remember if you've ever gotten any project to the release stage. Have you?
Mostly mapped under instagib mod. Released: pumpstation, ig_icetrap, ig_portal, ig_notuh, ig_ut_baeza (port from UrT), A.T.D*S-R (full remake of A.T.D*S
I just dont like post incomplete or bad maps.

Where can I get those ferns  :o

Those are clearly mushrooms.  ::)
Title: Re: Random Dev. Shots
Post by: CATAHA on September 14, 2010, 02:14:34 pm
Where can I get those ferns  :o
Nowhere i think. Still not released. =D
Title: Re: Random Dev. Shots
Post by: Taiyo.uk on September 16, 2010, 03:52:50 pm
IIRC They're from SimonOC's PoM map:
http://www.simonoc.com/pages/design/maps_q3/pom.htm

The source/dev stuff is available there.
Title: Re: Random Dev. Shots
Post by: CreatureofHell on September 16, 2010, 04:02:04 pm
IIRC They're from SimonOC's PoM map:
http://www.simonoc.com/pages/design/maps_q3/pom.htm

The source/dev stuff is available there.

They are  :-\ It says so 3 times.

I was hoping we might get Taiyo stuff...  :(
Title: Re: Random Dev. Shots
Post by: nubcake on September 16, 2010, 04:05:50 pm
IIRC They're from SimonOC's PoM map:
http://www.simonoc.com/pages/design/maps_q3/pom.htm

The source/dev stuff is available there.

lol@comment above this. Thanks taiyo!
Title: Re: Random Dev. Shots
Post by: CATAHA on September 16, 2010, 04:57:48 pm
IIRC They're from SimonOC's PoM map:
http://www.simonoc.com/pages/design/maps_q3/pom.htm

The source/dev stuff is available there.
LoL, they not. I made them and some more grass stuff for my maps. =D In PoM good too, but i prefer mine. =}
Title: Re: Random Dev. Shots
Post by: Pevel on September 17, 2010, 02:40:58 pm
Just some more screenshots before pre-release of pre-alpha of my map, Antares. It was supposed to be futuristic mining facility but apparently something's gone wrong :D Anyway, take a look

(http://www.gimpuj.info/gallery/2231_17_09_10_2_31_05_1.jpg)

(http://www.gimpuj.info/gallery/2231_17_09_10_2_31_05_0.jpg)

(http://www.gimpuj.info/gallery/2231_17_09_10_2_31_05_2.jpg)
Title: Re: Random Dev. Shots
Post by: CATAHA on September 17, 2010, 03:48:13 pm
By some reason i like last screenshot. =)
Title: Re: Random Dev. Shots
Post by: CreatureofHell on September 17, 2010, 04:09:02 pm
Looks quite nice.
Title: Re: Random Dev. Shots
Post by: DeadMeat on September 17, 2010, 06:12:49 pm
i like the eerie green lights
Title: Re: Random Dev. Shots
Post by: Aelita on September 17, 2010, 06:19:22 pm
I really like the pipework in the second picture, a lot. Good job!
Title: Re: Random Dev. Shots
Post by: CorSair on September 17, 2010, 07:17:21 pm
Wow, few pearls showed up on this week.

Growing room. Lights temporal, little lack of details. But too few screenshots here last days, so... =]
(http://www.tremlair.krond.ru/images/9/9/4c8d49d7606224c8d49d760659.jpg)
System Shock 2 - Hydroponics :)

Lol. I got same feeling of that pic, and they're almost similar. :D
(offtopic - System Shock 2 - best released game too!)

And it seems Firstinaction starts getting some skills about mapping. Those last ones starts to show lot of promise. Hope it's playable for both sides.

@Pevel: I wanna see it! :o Awesome detailing.

Meh, army takes most of my time, got almost no time to make my maps, and impossible to get least decent screenies. :-\
Title: Re: Random Dev. Shots
Post by: mooseberry on September 18, 2010, 09:27:48 pm
Looking good Pevel, keep up the good work.
Title: Re: Random Dev. Shots
Post by: Aviator on September 21, 2010, 11:22:22 pm
First, your maps are looking wayyy better but they seem a bit snipable because they're so open (and a bit too easy to luci if they're that open too).
Title: Deconstruct
Post by: Firstinaction on September 22, 2010, 10:35:23 am
I need to know do I have pottential in these screens. But please mind that this is just the beginning. of the map DECONTRUCT. 

(http://img714.imageshack.us/img714/2402/picture4sn.png)
By f1rst18 (http://profile.imageshack.us/user/f1rst18) at 2010-09-22

(http://img819.imageshack.us/img819/8532/picture3oc.png)
By f1rst18 (http://profile.imageshack.us/user/f1rst18) at 2010-09-22

Title: Re: Random Dev. Shots
Post by: c4 on September 22, 2010, 02:16:52 pm
Looks good, maybe you should try finished something.  Also, your grates textures should be positioned a litter better.
Title: Re: Random Dev. Shots
Post by: CreatureofHell on September 22, 2010, 05:39:19 pm
The basic brushwork is nice but it doesn't look like there is a general theme to it, more just a random collection of brushes.
Title: Re: Random Dev. Shots
Post by: A Spork on September 22, 2010, 06:21:54 pm
Needs moar greeble, and maybe better textures, but otherwise its got some potential in the brushwork
Title: Re: Random Dev. Shots
Post by: swamp-cecil on September 22, 2010, 08:38:24 pm
too orangy. use some particle ejectors, even though i dont even know how to use them. take advantage of scenery like boxes and barrels. dont make it too much on a walkway. also, ever heared of "texture lock"?
Title: Re: Random Dev. Shots
Post by: Firstinaction on September 22, 2010, 09:40:58 pm
I can only find one grate texture and that one is that on the screen. And Im trying to find out how to make a foggy effect like in the blackout map. The video is in brains channel on youtube...
Title: Re: Random Dev. Shots
Post by: c4 on September 22, 2010, 09:52:48 pm
First, find your own, then add the shader to a pk3 file and your shaderlist.txt
Title: Re: Random Dev. Shots
Post by: mooseberry on September 23, 2010, 01:12:38 am
1. Stop spamming images of your map everywhere, we know why you are doing it.

2. We don't need to see your whole screen, just show the pictures of the map.  ::)

3. It's ok, but I would leave it there, not good. In order to move up to good, you must either defeat the level 18 wizard, or add more than one color, plus details.
Title: Re: Random Dev. Shots
Post by: amz181 on September 27, 2010, 03:47:39 pm
A SPACESHIP! What was meant to be my scene entry. Still not finished, but nearing it, i just need to tweak the lighting and do some easy burshwork.

Just realised its not exactly clear from the angle ive given what some of it is. The red thing in the middle is a chair. Far end is a window.


(http://i91.photobucket.com/albums/k320/amz181/tremulous2010-09-2715-40-54-97.jpg)
Title: Re: Random Dev. Shots
Post by: your face on September 27, 2010, 06:09:29 pm
epic win pipes, although I think the green-ish texture looks like something is wrong with it, perhaps it needs to be set natural or use a different texture altogether.
Title: Re: Random Dev. Shots
Post by: amz181 on September 27, 2010, 08:31:38 pm
thanks for the feedback :P

EDIT: gah, just noticed the misaligned textures :( , i'll fix em later.

NEW AND IMPROVED SPACESHIP!

Yes i know theres a big hole in my ship, but that parts being constructed off site.
(http://i91.photobucket.com/albums/k320/amz181/tremulous2010-09-2720-27-19-60.jpg)

Sitting in the cockpit. Dont press the button.
(http://i91.photobucket.com/albums/k320/amz181/tremulous2010-09-2720-24-27-04.jpg)

(http://i91.photobucket.com/albums/k320/amz181/tremulous2010-09-2720-23-38-18.jpg)

Is the cockpit glass too dark?

If i ever get around to finishing one of my maps, i hope to have this spaceship in it, and hopefully you'll be able to ride in it (hence the big red button)
Title: Re: Random Dev. Shots
Post by: c4 on September 27, 2010, 10:06:00 pm
Misaligned light texture on the left.  Maybe a bit brighter in general, but looking good.
Title: Re: Random Dev. Shots
Post by: CreatureofHell on September 28, 2010, 08:52:21 am
/me smashes head on big red button
Title: Re: Random Dev. Shots
Post by: A Spork on September 28, 2010, 03:20:30 pm
/me smashes head on big red button
M.E.G.A.S. XLR ftw?
Title: Re: Random Dev. Shots
Post by: DeadMeat on September 28, 2010, 08:50:47 pm
i like the cockpit. more instruments with light layers pls :)
Title: Re: Random Dev. Shots
Post by: amz181 on September 28, 2010, 10:39:20 pm
yessir!

i'll probably turn up the pipespam too. Any ideas for intruments?
Title: Re: Random Dev. Shots
Post by: DeadMeat on September 28, 2010, 10:48:29 pm
ohhhh, small different displays! little shimmering lights on the panels :)
Title: Re: Random Dev. Shots
Post by: amz181 on September 28, 2010, 10:59:46 pm
ohhhh, small different displays! little shimmering lights on the panels :)

lol i'd love to put on more displays but ive ran out of textures :P lights sound good :)
Title: Re: Random Dev. Shots
Post by: Chomps123 on September 29, 2010, 12:05:36 am
you could use some from dryout
Title: Re: Random Dev. Shots
Post by: Knowitall66 on September 29, 2010, 01:43:53 am
ohhhh, small different displays! little shimmering lights on the panels :)

lol i'd love to put on more displays but ive ran out of textures :P lights sound good :)
Then why don't you just make some...
Title: Re: Random Dev. Shots
Post by: c4 on September 29, 2010, 03:07:41 am
photoshop ftw
Title: Re: Random Dev. Shots
Post by: amz181 on September 29, 2010, 05:59:14 pm
ohhhh, small different displays! little shimmering lights on the panels :)

lol i'd love to put on more displays but ive ran out of textures :P lights sound good :)
Then why don't you just make some...

Because i have no idea how and am lazy.
Title: Re: Random Dev. Shots
Post by: Chomps123 on October 01, 2010, 08:46:22 pm
you could use some from dryout
Title: Re: Random Dev. Shots
Post by: Draeke on October 02, 2010, 01:49:17 pm
Very nice stuff Pevel and CATAHA.

@amz181:
You can always grab some textures from other maps. The screenshots you posted have blurry textures (very noticeable in this image (http://i91.photobucket.com/albums/k320/amz181/tremulous2010-09-2720-24-27-04.jpg)). Maybe it's a client setting or texture scale but you may want to fix that.

The support structures (holding the glass) at the front of the ship look very nice, perhaps you can add this roundness to other parts of the ship?
Title: Re: Random Dev. Shots
Post by: nubcake on October 12, 2010, 09:49:48 am
Just been working on a haunted house map for a bit inspired by left4dead and hopefully will run it for the Z server zombie mod. I can finally put the lightning/rain shader into good use!

(http://i530.photobucket.com/albums/dd342/prof_flex/shot0141-1.jpg)
(http://i530.photobucket.com/albums/dd342/prof_flex/shot0140-1.jpg)
(http://i530.photobucket.com/albums/dd342/prof_flex/shot0138-1.jpg)
(http://i530.photobucket.com/albums/dd342/prof_flex/shot0137.jpg)
(http://i530.photobucket.com/albums/dd342/prof_flex/shot0136.jpg)
Title: Re: Random Dev. Shots
Post by: CreatureofHell on October 12, 2010, 04:17:56 pm
Why is the chandelier casting a shadow on the roof?
Title: Re: Random Dev. Shots
Post by: nubcake on October 13, 2010, 12:58:48 am
Why is the chandelier casting a shadow on the roof?

becayse im currently using spot lights and not shaders (yet)
Title: Re: Random Dev. Shots
Post by: your face on October 13, 2010, 01:20:26 am
Looks good, you should place the spot lights above each light on the chandelier so it casts the shadow downwards, then. 8)
Title: Re: Random Dev. Shots
Post by: CreatureofHell on October 13, 2010, 04:14:06 pm
Why is the chandelier casting a shadow on the roof?

becayse im currently using spot lights and not shaders (yet)

I noticed that.  ::)
Title: Re: Random Dev. Shots
Post by: c4 on October 14, 2010, 03:00:29 pm
I need to put some lights with -1 value near that terrain at the bottom.  Otherwise, tell me what you think

Title: Re: Random Dev. Shots
Post by: CreatureofHell on October 14, 2010, 04:19:47 pm
The thing does look a bit out of place but you seem to say that will be fixed so the thing I want to comment on are the rivets on the pipes connecting to the walls. They seem to be a bit out of place, maybe due to colour and size, I just get the feeling that they don't fit.
Title: Re: Random Dev. Shots
Post by: Firstinaction on October 16, 2010, 05:54:05 am
Mecka    
  or
  THE DOWN FALL OF MECKA

After my own mac computer breaking/freezing and breaking (Face Palm) I went on my dino PC laptop and has broken internet and I began making maps. I have 1 map that is done called Ventech (I was lazy to post screens) , pretty much and my map here called MECKA is about 85% done. In the screens you see now that map was about 35% done. So I'm just showing you the progress in my mecka map. After my own mac gets fixed and back up and running then I will learn how to make my map (Ventech) in a pk3 and all that good stuff. (YOU KNOW)    Please give me feedback if you want. Thanks in advance!!!!!!!!!!
    
 Here is my first take on a destroyed environment.

(http://img148.imageshack.us/img148/6375/mecka2.jpg)
By f1rst18 (http://profile.imageshack.us/user/f1rst18) at 2010-10-15        MECKA

(http://img844.imageshack.us/img844/6379/mecka1.jpg)
By f1rst18 (http://profile.imageshack.us/user/f1rst18) at 2010-10-15       MECKA

And my description of Ventech (I will post screens of it later)  
 It has to big hangers and in one hanger there is a control room that over sees one of the hangers. And the alien base lies there. But the doors are locked and you have to go around too elimate the aliens or the Humens.  (Just a quicky description)
Title: Re: Random Dev. Shots
Post by: mooseberry on October 16, 2010, 08:14:41 am
I really like the way the color scheme works together and the way the differing intensities of the light plays of their differing hues in a complimentary way to the patterns of the textures.
Title: Re: Random Dev. Shots
Post by: Tamaru on October 16, 2010, 08:15:34 am
First i would respect your want to develop more if you used proper grammer and forum etiquette. You should work on that.
Title: Re: Random Dev. Shots
Post by: CreatureofHell on October 16, 2010, 10:54:24 am
Not too bad but it would look better if that texture on the piece you're looking at in the first shot was straight.
Title: Re: Random Dev. Shots
Post by: Plague Bringer on October 16, 2010, 04:55:30 pm
Not too bad but it would look better if that texture on the piece you're looking at in the first shot was straight.
Mhm. Far as I know, there's a button for texture lock. Make your piece straight, click that, then rotate it.
Title: Re: Random Dev. Shots
Post by: CATAHA on October 16, 2010, 06:19:23 pm
Mhm. Far as I know, there's a button for texture lock. Make your piece straight, click that, then rotate it.
AFAIK its not working with rotating. Usually i apply textures and align them manually - fit and such tools too... weird. =)
Just choose one face and play with 'angle', Firstinaction.
Title: Re: Random Dev. Shots
Post by: Firstinaction on October 16, 2010, 06:39:15 pm
OK thanks for the tips.  ;D  
Here is my attempt at plants. And Here is more of my Level. Mecka

(http://img814.imageshack.us/img814/397/mecka3.jpg)
By f1rst18 (http://profile.imageshack.us/user/f1rst18) at 2010-10-16
Title: Re: Random Dev. Shots
Post by: A Spork on October 16, 2010, 07:22:59 pm
/me is intrigued
Title: Re: Random Dev. Shots
Post by: Plague Bringer on October 16, 2010, 09:03:04 pm
Mhm. Far as I know, there's a button for texture lock. Make your piece straight, click that, then rotate it.
AFAIK its not working with rotating. Usually i apply textures and align them manually - fit and such tools too... weird. =)
Just choose one face and play with 'angle', Firstinaction.
You're using NetRadiant? I just checked and it works.
(http://i722.photobucket.com/albums/ww226/Korimito/shot1.jpg?t=1287259316) (http://i722.photobucket.com/albums/ww226/Korimito/shot2.jpg?t=1287259315)
Title: Re: Random Dev. Shots
Post by: CATAHA on October 16, 2010, 09:25:18 pm
Sure NetRadiant ) Well... im not performed such actions long time, may be its not working in GTK... Anyway, if you making clip/vertexmove actions, this method wont work. =D
Title: Re: Random Dev. Shots
Post by: Knowitall66 on October 16, 2010, 11:05:12 pm
Use 'Arbitrary Rotation', you'll know the exact angle and can adjust the texture accordingly.
Title: Re: Random Dev. Shots
Post by: A Spork on October 21, 2010, 03:16:22 am
(http://i831.photobucket.com/albums/zz233/A_Spork/Thule-a2/shot0016.jpg)
Generator(I know I've already posted this room, but I've added some moar pipespam at thetop)

(http://i831.photobucket.com/albums/zz233/A_Spork/Thule-a2/shot0014.jpg)
Alien Base(Still under construction)

(http://i831.photobucket.com/albums/zz233/A_Spork/Thule-a2/shot0010.jpg)
Silo(Cant figure out whats up with that shadow still >.>)

(http://i831.photobucket.com/albums/zz233/A_Spork/Thule-a2/shot0011.jpg)
Human Base


Getting closer and closer...
Title: Re: Random Dev. Shots
Post by: Demolution on October 21, 2010, 06:04:23 am
Will those be your final textures for the rocket? :P
Title: Re: Random Dev. Shots
Post by: A Spork on October 21, 2010, 08:59:30 pm
For the body, likely, nose cone, probably not, but i have yet to find something better.
Title: Re: Random Dev. Shots
Post by: nubcake on October 22, 2010, 05:30:37 am
This is a nice dirty texture I used for a rocket, I have it in my tremship pk3

(http://i530.photobucket.com/albums/dd342/prof_flex/shot0365.jpg)
Title: Re: Random Dev. Shots
Post by: Firstinaction on October 24, 2010, 03:56:09 pm
Sparth
 
A Nuclear testic facility

(http://img3.imageshack.us/img3/6623/picture2mk.png)
By f1rst18 (http://profile.imageshack.us/user/f1rst18) at 2010-10-24

Title: Re: Random Dev. Shots
Post by: A Spork on October 24, 2010, 04:31:28 pm
I can't see a thing in your first or last screenshots....
Also, you /screenshotjpeg for you pictures, don't just window your trem and screenshots the whole desktop, it looks very unprofessional.
Title: Re: Random Dev. Shots
Post by: Tamaru on October 25, 2010, 06:33:23 am
just an idea, so i mapped it out
(http://img26.imageshack.us/img26/9408/shot0000xh.jpg)
(http://img10.imageshack.us/img10/3759/shot0001nj.jpg)
(http://img27.imageshack.us/img27/5935/shot0002tn.jpg)
(http://img99.imageshack.us/img99/3504/shot0008l.jpg)
(http://img638.imageshack.us/img638/1748/shot0006ur.jpg)
(http://img834.imageshack.us/img834/5000/shot0009p.jpg)



meh, i might continue on it.
Title: Re: Random Dev. Shots
Post by: Demolution on October 25, 2010, 08:10:18 am
You better. Love the vibrant colors.
Title: Re: Random Dev. Shots
Post by: OhaiReapd on October 25, 2010, 12:15:11 pm
You should, it's very Sauerbraten/Cube-esk.
Title: Re: Random Dev. Shots
Post by: jez on October 25, 2010, 01:19:31 pm
Looks cool.

Out of interest, for that last screencap how did you get a clean background rather than the hall of mirrors caulk mess?
Title: Re: Random Dev. Shots
Post by: Plague Bringer on October 25, 2010, 02:09:13 pm
/r_clear 1?
Title: Re: Random Dev. Shots
Post by: jez on October 25, 2010, 07:45:55 pm
Thanks.
Title: Re: Random Dev. Shots
Post by: Tamaru on October 25, 2010, 11:52:05 pm
what plague said.


alright! i might finish it after i finish Timestation.

thanks for the feedback everyone!
Title: Re: Random Dev. Shots
Post by: Tamaru on October 28, 2010, 05:35:11 am
sooo i wanted to make a spaceship-like map... so i made some concept, what do you guys think? other than touching up the lighting since it was kinda messed up.
(http://img20.imageshack.us/img20/3383/shot0010a.jpg)
(http://img248.imageshack.us/img248/8720/shot0011w.jpg)
(http://img185.imageshack.us/img185/6715/shot0012v.jpg)



do you think this should be the theme of my next map?
Title: Re: Random Dev. Shots
Post by: Plague Bringer on October 28, 2010, 05:38:45 am
sooo i wanted to make a spaceship-like map... so i made some concept, what do you guys think? other than touching up the lighting since it was kinda messed up.
http://img20.imageshack.us/img20/3383/shot0010a.jpg
http://img248.imageshack.us/img248/8720/shot0011w.jpg
http://img185.imageshack.us/img185/6715/shot0012v.jpg


do you think this should be the theme of my next map?
there are lighting, and texture stretching and resolution problems, but other than that, I think you've got a pretty original look to those shots.
Title: Re: Random Dev. Shots
Post by: Aelita on October 28, 2010, 07:11:11 am
http://img27.imageshack.us/img27/5935/shot0002tn.jpg

Is there any good tutorial on making decent looking outside scenes like this? My soup-fu and shader-fu are not up to par.
Title: Re: Random Dev. Shots
Post by: Tamaru on October 28, 2010, 07:18:44 am
i have my own personal way of detailing and generating terrain manually... i might do a tuturial though via youtube on it
Title: Re: Random Dev. Shots
Post by: Asvarox on October 28, 2010, 05:46:02 pm
http://img27.imageshack.us/img27/5935/shot0002tn.jpg

Is there any good tutorial on making decent looking outside scenes like this? My soup-fu and shader-fu are not up to par.
you mean http://www.simonoc.com/pages/articles.htm ?
Title: Re: Random Dev. Shots
Post by: c4 on October 29, 2010, 05:53:55 pm
(http://i233.photobucket.com/albums/ee217/DuckDDD/shot0025.jpg)
(http://i233.photobucket.com/albums/ee217/DuckDDD/shot0024-1.jpg)
(http://i233.photobucket.com/albums/ee217/DuckDDD/shot0023-1.jpg)
(http://i233.photobucket.com/albums/ee217/DuckDDD/shot0022-1.jpg)
Title: Re: Random Dev. Shots
Post by: CATAHA on October 29, 2010, 06:00:01 pm
Very good texture set, i like it too. Screenshots look good too. =)
Title: Re: Random Dev. Shots
Post by: c4 on October 29, 2010, 07:14:00 pm
Arright.  I might continue this if I get more positive feedback.
Title: Re: Random Dev. Shots
Post by: Plague Bringer on October 29, 2010, 07:52:08 pm
I like your textures. What's the theme? It looks like it might be a bunker.
Title: Re: Random Dev. Shots
Post by: c4 on October 29, 2010, 08:10:54 pm
That was the Idea.
Title: Re: Random Dev. Shots
Post by: swamp-cecil on October 29, 2010, 09:55:44 pm
how come i cant map that good :(
Title: Re: Random Dev. Shots
Post by: CorSair on October 29, 2010, 10:05:29 pm
how come i cant map that good :(

Don't worry, me either. :P
And for me, it's time consuming when i try perfect (and manage to fail) it.

anyway c4, looking good. Looks bit bland with current lighting, but it's your decision. I assume (no pressure, okay? :)) that you fix it.
Title: Re: Random Dev. Shots
Post by: c4 on October 29, 2010, 11:36:16 pm
This was just for a test compile.  It looks much better now that I've added light fixtures.
Title: Re: Random Dev. Shots
Post by: c4 on October 30, 2010, 01:03:27 am
Ok, the human default base is almost done. 

(http://imgur.com/avO2h.jpg)
Title: Re: Random Dev. Shots
Post by: CATAHA on October 30, 2010, 01:51:41 am
Eye-hurting red lights at base - anti-camping solution? =)
Looks much better. I cant say from this point of view... But isnt it hall with humans base at the end? If so its... hmm... very hard to rush. =}
Title: Re: Random Dev. Shots
Post by: c4 on October 30, 2010, 02:04:40 am
Yeah, the lights will be changed.   There will be obstructions.
Title: Re: Random Dev. Shots
Post by: Tamaru on October 30, 2010, 06:56:55 am
(http://img215.imageshack.us/img215/6878/shot0013oq.jpg)
(http://img831.imageshack.us/img831/8228/shot0014s.jpg)
(http://img827.imageshack.us/img827/4739/shot0016o.jpg)
(http://img695.imageshack.us/img695/5776/shot0017n.jpg)
(http://img819.imageshack.us/img819/5061/shot0018nw.jpg)


yes, there is a giant snow slide the brings you to the lower level of the map <3
Title: Re: Random Dev. Shots
Post by: Tamaru on October 30, 2010, 10:50:51 pm
(http://img213.imageshack.us/img213/9021/shot0019j.jpg)
(http://img251.imageshack.us/img251/8145/shot0020f.jpg)


latest progress, i'm about 50% done
Title: Re: Random Dev. Shots
Post by: mooseberry on October 30, 2010, 11:24:22 pm
how come i cant map that good :(

Because you cant use english good either. Which I am guessing in this case means you are not careful or precise.

@c4, it looks like a good map, but I would really advice other angles besides 90 in some of those situations. For example that "ledge" that the reactor is on in that picture of yours, try cutting the lip off at a 45 degree angle at some point. I think it will really improve the quality. Especially with a new texture.
Title: Re: Random Dev. Shots
Post by: c4 on October 31, 2010, 12:00:59 am
aight, i gotcha
Title: Re: Random Dev. Shots
Post by: Tamaru on October 31, 2010, 03:21:46 am
(http://img541.imageshack.us/img541/2163/shot0028i.jpg)
(http://img231.imageshack.us/img231/2661/shot0029w.jpg)
(http://img541.imageshack.us/img541/5769/shot0031b.jpg)



lighting getting better
Title: Re: Random Dev. Shots
Post by: swamp-cecil on October 31, 2010, 03:28:58 am
nice work tamaru. Id love to play in that map,but also to b abt to MAKE a pro map like that
Title: Re: Random Dev. Shots
Post by: Pevel on October 31, 2010, 11:31:33 am
Welcome to Perseus, old prison on a distant planet where nobody can hear your scream. lol. I've decided to abandon my previous map, Antares, and focus on this one. Still long way to first release though.

(http://www.gimpuj.info/gallery/2231_30_10_10_1_25_51_0.png)

(http://www.gimpuj.info/gallery/2231_30_10_10_1_25_51_1.png)

(http://www.gimpuj.info/gallery/2231_30_10_10_1_25_51_2.png)

(http://www.gimpuj.info/gallery/2231_30_10_10_1_25_51_3.png)
Title: Re: Random Dev. Shots
Post by: Asvarox on October 31, 2010, 12:47:17 pm
woah, that's something sexy, though humans will love to camp in that hallway at #3
Title: Re: Random Dev. Shots
Post by: Pevel on October 31, 2010, 12:53:40 pm
... though humans will love to camp in that hallway at #3

You're probably right, but this hallway is about 4 times shorter than ones from Antares. Progress, isn't it? ;)
Title: Re: Random Dev. Shots
Post by: Meisseli on October 31, 2010, 01:21:00 pm
Woah, awesome screenshots! Pevel (18) has some potential!

Now make a playable, middle-sized map and I will praise your name around the world!
Title: Re: Random Dev. Shots
Post by: CATAHA on October 31, 2010, 02:11:49 pm
Look like very promising map. Theme and textures pretty balanced and fit main idea.
Title: Re: Random Dev. Shots
Post by: CorSair on October 31, 2010, 03:39:19 pm
Oooo, shiny one!

Texturing is welcome sight to my eyes, fits more than well. And good detailing again.

... though humans will love to camp in that hallway at #3

You're probably right, but this hallway is about 4 times shorter than ones from Antares. Progress, isn't it? ;)

If you learn from your last map, that ain't no problem. ;)

Waiting your next release with great anticipation...
Title: Re: Random Dev. Shots
Post by: A Spork on October 31, 2010, 03:45:16 pm
/me Is drooling in anticipation

Do want to play!
Title: Re: Random Dev. Shots
Post by: your face on October 31, 2010, 05:42:15 pm
that looks very nice
Title: Re: Random Dev. Shots
Post by: Tamaru on October 31, 2010, 08:53:19 pm
(http://img153.imageshack.us/img153/9350/shot0032g.jpg)

latest progress, 65% complete
Title: Re: Random Dev. Shots
Post by: Odin on October 31, 2010, 09:27:01 pm
(http://img153.imageshack.us/img153/9350/shot0032g.jpg)

latest progress, 65% complete
That is not 65%.
Title: Re: Random Dev. Shots
Post by: CreatureofHell on October 31, 2010, 09:33:36 pm
@Pevel: ZOMG SMEX!!!  :o

@Tamaru: Nice to see a change of textures.

@Odin: You win.
Title: Re: Random Dev. Shots
Post by: c4 on October 31, 2010, 09:38:53 pm
(http://imgur.com/cbbnN.jpg)

For mooseberry I clipped the side off that ledge.
Title: Re: Random Dev. Shots
Post by: CATAHA on October 31, 2010, 10:36:14 pm
For mooseberry I clipped the side off that ledge.
LoL, you too decided make bump wall with that texture. =)
Title: Re: Random Dev. Shots
Post by: CATAHA on October 31, 2010, 11:00:29 pm
Quick sketch just for try new texture set. May be it even will be new map. May be not. =]
(http://www.tremlair.krond.ru/images/c/7/4ccde6aeab4694ccde6aeab4a0.jpg)
Title: Re: Random Dev. Shots
Post by: Tamaru on October 31, 2010, 11:03:38 pm
good job stealing my texture set that i just spent ages porting into a trem-friendly shader :'(
Title: Re: Random Dev. Shots
Post by: CATAHA on October 31, 2010, 11:08:22 pm
Stealing? LoL! Really. I just read about this texture set and want try it. Its free for use or modify. And its already ready for trem as fas as it in .tga format.

UPD: Lol i can say too that c4 stole my texture set, 'caus i posted screenshots with such texture set in this topic long time ago. But its nonsense. =D
Title: Re: Random Dev. Shots
Post by: c4 on October 31, 2010, 11:28:33 pm
CATAHA: I'm not using your texture set. 

(http://imgur.com/skuyO.jpg)
Title: Re: Random Dev. Shots
Post by: CATAHA on October 31, 2010, 11:34:30 pm
LoL, that was a joke answer, thats not my texture set at all. I just said it in response to Tamaru's post. You just using same amazing texture set and technique as me. Im talking about page 66 od this topic:
Some sketches from map I currently making:

1st level of base tunnels
(http://www.tremlair.krond.ru/images/2/3/4b58d3991b7c14b58d3991b7fd.jpg)

Ground access hall
(http://www.tremlair.krond.ru/images/5/1/4b58d2991aba14b58d2991abdb.jpg)
Title: Re: Random Dev. Shots
Post by: Tamaru on October 31, 2010, 11:57:56 pm
Stealing? LoL! Really. I just read about this texture set and want try it. Its free for use or modify. And its already ready for trem as fas as it in .tga format.

UPD: Lol i can say too that c4 stole my texture set, 'caus i posted screenshots with such texture set in this topic long time ago. But its nonsense. =D

calm down? it was a joke :P

and i made a shaderlist for them... which it doesnt have
Title: Re: Random Dev. Shots
Post by: your face on November 01, 2010, 12:07:41 am
good job stealing my texture set that i just spent ages porting into a trem-friendly shader :'(

Don't be mad just because he can make it look better than yours. ::) :D

also I posted it here (http://tremulous.net/forum/index.php?topic=14482.msg209738#msg209738) for everyone's benefit.
Title: Re: Random Dev. Shots
Post by: CATAHA on November 01, 2010, 12:22:36 am
Im calm. =}
And ye, it have shader only for q4. And some source images dsnt fit q3 and need to be replaced (some glow maps).

UPD: She, ffs. >.<' Im here years already, and posting not so rarely, lol. And ye, im calm. =)
Title: Re: Random Dev. Shots
Post by: Plague Bringer on November 01, 2010, 02:03:55 am
CATAHA is a WOMAN not a MAN. Like STEELY but not.
Title: Re: Random Dev. Shots
Post by: c4 on November 01, 2010, 03:53:57 am
haha, those were the days with Ann
Title: Re: Random Dev. Shots
Post by: c4 on November 01, 2010, 03:54:28 am
(http://imgur.com/DUy3Y.jpg)
(http://imgur.com/Rg26F.jpg)
(http://imgur.com/3apuS.jpg)
Title: Re: Random Dev. Shots
Post by: your face on November 01, 2010, 04:58:50 am
door is going into brush D:
Title: Re: Random Dev. Shots
Post by: c4 on November 01, 2010, 04:12:23 pm
Right -- I'll fix that.  What should I do in particular to remedy this?
Title: Re: Random Dev. Shots
Post by: CATAHA on November 01, 2010, 05:38:45 pm
Make channels where door sliding in floor and celling for example. Or just apply different texture to show places on which door sliding )
Title: Re: Random Dev. Shots
Post by: CATAHA on November 01, 2010, 05:55:58 pm
Another simple boxish sketch using same texture set. Server room? =)
(http://www.tremlair.krond.ru/images/c/0/4ccef082df6c64ccef082df702.jpg)
Title: Re: Random Dev. Shots
Post by: Plague Bringer on November 01, 2010, 08:01:25 pm
Another simple boxish sketch using same texture set. Server room? =)
(http://www.tremlair.krond.ru/images/c/0/4ccef082df6c64ccef082df702.jpg)
Is that released anywhere with asset specifically for Q3 or am I going to have to get off my lazy butt and write some more shaders?
Title: Re: Random Dev. Shots
Post by: CATAHA on November 01, 2010, 08:15:12 pm
Seems its very possible will be map. I like set and still trying play with it. If you dont wanna w8 for map - just use simple shaders like:

  qer_editorimage textures/temp/pannel.tga
  q3map_surfacelight 50
  {
    map textures/temp/pannel.tga
  }
  {
    map $lightmap
    blendfunc filter
    tcGen lightmap
  }
  {
    map textures/temp/pannel_blend.tga
    blendfunc add
  }
Title: Re: Random Dev. Shots
Post by: c4 on November 02, 2010, 03:35:23 am
(http://imgur.com/9Qn3y.jpg)
Title: Re: Random Dev. Shots
Post by: Tamaru on November 02, 2010, 07:14:38 am
75% all i need is the upcoming gameplay test, and the detailing (it is supposed to be a small map)

(http://img576.imageshack.us/img576/3661/shot0033m.jpg)
(http://img51.imageshack.us/img51/1245/shot0034g.jpg)
Title: Re: Random Dev. Shots
Post by: c4 on November 02, 2010, 02:14:30 pm
without detail, it can't be 75%.
Title: Re: Random Dev. Shots
Post by: CATAHA on November 02, 2010, 03:26:28 pm
Hallways seems too straight and too long.
Title: Re: Random Dev. Shots
Post by: CATAHA on November 02, 2010, 03:41:10 pm
(http://imgur.com/3apuS.jpg)

Seems you still have same problem with doors. Door is hiding into wall. Try make holes in walls for door to slide. For example:
1. Door (open direction - up)
2. Wall guideway hole
3. Small space for bottom side of door. Germetic lock? )
(http://tremlair.krond.ru/userfiles/image/CommonMapmakerErrors/a-doorway.jpg)
Title: Re: Random Dev. Shots
Post by: swamp-cecil on November 02, 2010, 07:58:33 pm
/me snarls retardidly

so many epic maps! Maybe if i TRIED i can do this...

they all look so epic!

screw .particle systems for now. im going to go map.
Title: Re: Random Dev. Shots
Post by: c4 on November 02, 2010, 09:10:51 pm
I remember being 12 (Quite recently), and I recall that something I lacked back then was patience.  Maybe it's generic, and that you need a certain level of patience to create a highly well designed map.
Title: Re: Random Dev. Shots
Post by: swamp-cecil on November 02, 2010, 09:29:53 pm
maybe....my brother seems to have more patience in mapping but he sucks so much its jokes xD
Title: Re: Random Dev. Shots
Post by: Demolution on November 02, 2010, 11:49:37 pm
I remember being 12 (Quite recently), and I recall that something I lacked back then was patience.  Maybe it's generic, and that you need a certain level of patience to create a highly well designed map.

Or a high degree of motivation.
Title: Re: Random Dev. Shots
Post by: Tamaru on November 03, 2010, 01:11:33 am
without detail, it can't be 75%.

i'm trying to send this off as a preview, because i want to work on an overall larger project than this.
Title: Re: Random Dev. Shots
Post by: c4 on November 03, 2010, 01:42:21 am
without detail, it can't be 75%.

i'm trying to send this off as a preview, because i want to work on an overall larger project than this.

Then its the type of map not worth releasing.
Title: Re: Random Dev. Shots
Post by: Tamaru on November 03, 2010, 01:53:36 am
sorry, almighty father of mapping, you are sooo much more superior....

i will bow down to you and kiss your feet instead of releasing the map.
Title: Re: Random Dev. Shots
Post by: c4 on November 03, 2010, 02:12:13 am
Bend overrrrr
Title: Re: Random Dev. Shots
Post by: c4 on November 04, 2010, 02:59:08 am
Ok.  I scrapped the door and made a nice looking bunker doorway.  crit plz.

(http://imgur.com/3m1tL.jpg)
(http://imgur.com/kFnek.jpg)
Title: Re: Random Dev. Shots
Post by: CATAHA on November 04, 2010, 03:26:16 am
Ye, you got the idea! Thats exactly what u need. But where is the door? Dont forget, u need to make illusion of properly placed and working door. So u need that holes where door hiding into. Make them way to avoid views that your door hiding in the wall. But except absent door all looks great!
If you making just doorway without door dont forget that it should look realistic too. Doorways with place for door but without door looking strange.
Title: Re: Random Dev. Shots
Post by: c4 on November 04, 2010, 03:28:35 am
Ok.  I scrapped the door and made a nice looking bunker doorway.  crit plz.
Title: Re: Random Dev. Shots
Post by: c4 on November 04, 2010, 02:56:24 pm
Some More Hallway Work.
(http://i233.photobucket.com/albums/ee217/DuckDDD/shot0160.jpg)
(http://i233.photobucket.com/albums/ee217/DuckDDD/shot0159.jpg)
(http://i233.photobucket.com/albums/ee217/DuckDDD/shot0158.jpg)
Title: Re: Random Dev. Shots
Post by: Silence on November 04, 2010, 08:32:19 pm
I liked it with the door better.
Title: Re: Random Dev. Shots
Post by: CorSair on November 06, 2010, 02:50:12 pm
This is my another map I'm making. It's "professional" map, meant to test my mapping skills (own shaders, particles etc.) texture work and maybe little bit of playability (or none).

Yeah, it is bare as hell, but I'm currently lacking ideas to fill my room. Or actually, missing bit of original theme. Maybe I can catch my inspiration later. :P

Feel free to give (almost any) comments of my work so far. Constructive criticism is the best, if I want make better maps. :P
(http://img15.imageshack.us/img15/8278/chaoshalls6.jpg)

(http://img534.imageshack.us/img534/4668/chaoshalls1.jpg)

(http://img191.imageshack.us/img191/915/chaoshalls2.jpg)

(http://img585.imageshack.us/img585/2741/chaoshalls4.jpg)
Title: Re: Random Dev. Shots
Post by: CATAHA on November 06, 2010, 02:53:36 pm
Way too dark and wide-open on my taste right now. =]
Title: Re: Random Dev. Shots
Post by: CorSair on November 06, 2010, 04:39:29 pm
I am meaning to make it bit darker than usual Tremulous maps, for artistic reasons. And main areas and entry points are lighted, plus, leaving some dark spots for aliens to lurk around. Doesn't work when humans are stage 2 though :/.
Title: Re: Random Dev. Shots
Post by: CATAHA on November 06, 2010, 05:35:20 pm
Artistic reason is good reason. But its not so good for 'lurking' 'caus models have no properly dynamic lighting. In totally black room you gonna still clearly see dretch. =(
Title: Re: Random Dev. Shots
Post by: Firstinaction on November 09, 2010, 01:50:48 am
COLINARY  
A speed map that I came up with. About 80% done in caulk textured.   Just came up with a bunch of ideas.  
I will update my site for more details on the map...  (Story and info on how the map will work)    (ON MY WAY)


(http://img684.imageshack.us/img684/6263/colinary1.jpg) (http://img684.imageshack.us/i/colinary1.jpg/)

Uploaded with ImageShack.us (http://imageshack.us)

The lighting just messed up some how on the exportation too my PC to my MAC. (Flash drive)  

http://firstaction.WebStarts.com/index.html?r=20101008210507
Look at news feed
Title: Re: Random Dev. Shots
Post by: swamp-cecil on November 09, 2010, 03:04:24 am
FINISH YOUR MAPS!!!!
Title: Re: Random Dev. Shots
Post by: c4 on November 09, 2010, 03:17:08 am
FINISH YOUR MAPS!!!!

Well his unfinished maps are like 1000x more detailed than your completed ones...
Title: Re: Random Dev. Shots
Post by: Plague Bringer on November 09, 2010, 03:36:27 am
Well his unfinished maps are like 1000x more detailed than your completed ones...
Take your strawmen and go elsewhere, please.
Title: Re: Random Dev. Shots
Post by: c4 on November 09, 2010, 03:39:00 am
Well his unfinished maps are like 1000x more detailed than your completed ones...
Take your strawmen and go elsewhere, please.

Me or him? :o
Title: Re: Random Dev. Shots
Post by: Plague Bringer on November 09, 2010, 03:59:12 am
Well his unfinished maps are like 1000x more detailed than your completed ones...
Take your strawmen and go elsewhere, please.

Me or him? :o
You. :P Doesn't matter if swamp-cecil can map, Firstinaction can't either; Mapping includes detailing and finishing a map.
Title: Re: Random Dev. Shots
Post by: your face on November 09, 2010, 05:13:42 am
Random Dev. Shots
Title: Re: Random Dev. Shots
Post by: Plague Bringer on November 09, 2010, 01:34:40 pm
Random Dev. Shots
Again, not the point.
Title: Re: Random Dev. Shots
Post by: c4 on November 09, 2010, 01:51:22 pm
Random Dev. Shots
Again, not the point.

Yes, the point.  Even the super serious forum mod, student of the 69th coming, Ingar, has to realise that the point of this forum is to post pictures of unfinished maps.  Tell us to leave the 'map release' section if you like.
Title: Re: Random Dev. Shots
Post by: Plague Bringer on November 09, 2010, 02:14:43 pm
Random Dev. Shots
Again, not the point.

Yes, the point.  Even the super serious forum mod, student of the 69th coming, Ingar, has to realise that the point of this forum is to post pictures of unfinished maps.  Tell us to leave the 'map release' section if you like.
No, not the point. The point isn't that Firstinaction posts unfinished maps; It's that he only posts unfinished maps. Here and elsewhere. Sheesh.
Title: Re: Random Dev. Shots
Post by: your face on November 09, 2010, 06:19:07 pm
I think it's fine, personally.  As long as he isn't spamming topics anymore, what's there to complain about?  Cool screenshots ftw as far as I'm concerned. :D

also @ firstinaction, it would be nice if you would finish the texturing and lighting before posting a screenshot. :)
Title: Re: Random Dev. Shots
Post by: c4 on November 09, 2010, 08:12:16 pm
I downloaded a couple of his .maps, and the brushwork is very impressive.  I just wish he would make detail brushes :(
Title: Re: Random Dev. Shots
Post by: CATAHA on November 09, 2010, 08:15:21 pm
Brushwork without proper texturing, lights and detail/hint brushes is like boxmap without concept. I already have tons of one or two room sketches, but even of they good, they never gonna be part of maps. =\
Title: Re: Random Dev. Shots
Post by: Odin on November 09, 2010, 09:21:16 pm
Random Dev. Shots
Again, not the point.

Yes, the point.  Even the super serious forum mod, student of the 69th coming, Ingar, has to realise that the point of this forum is to post pictures of unfinished maps.  Tell us to leave the 'map release' section if you like.
No, not the point. The point isn't that Firstinaction posts unfinished maps; It's that he only posts unfinished maps. Here and elsewhere. Sheesh.
Who cares.
Title: Re: Random Dev. Shots
Post by: Knowitall66 on November 09, 2010, 10:14:12 pm
LESS TEXT MOAR PIX NAOW, Please.
Title: Re: Random Dev. Shots
Post by: swamp-cecil on November 10, 2010, 12:42:48 am
First19, please finish your maps. just at leats import all your maps and make it one big map.

and c4, im still working on mapping. ive been at it for only half a year.
Title: Re: Random Dev. Shots
Post by: Firstinaction on November 10, 2010, 02:12:38 am
O.K. I just couldn't get the other maps done because I didn't know about (CTRL-M) Or the detailer brush thing until last week. And I have some maps on my site but they don't have no texture and I figured that I needed the textures in a folder before I can start a map. Not just take the textures from a map in gtk.  But Now I figured it out and I can start too finish my first ever finished complete map (Colinary)  :P
Title: Re: Random Dev. Shots
Post by: Silence on November 10, 2010, 02:50:38 am
LESS TEXT MOAR PIX NAOW, Please.

As such...

(http://nomnomclan.org/index.php?action=dlattach;topic=644.0;attach=313;image)
Title: Re: Random Dev. Shots
Post by: Demolution on November 10, 2010, 03:59:15 am
Reminds me very much of another blue themed map which I like, but can't remember the name of.... Looks very nice though. :)
Title: Re: Random Dev. Shots
Post by: your face on November 10, 2010, 04:08:39 am
Reminds me very much of another blue themed map which I like, but can't remember the name of.... Looks very nice though. :)
blewdragun?


looks nice, good job making not-so-much look more, though I would like to see different shots.
Title: Re: Random Dev. Shots
Post by: Silence on November 10, 2010, 04:26:04 am
I'll upload more later... Maybe just over IRC.
Title: Re: Random Dev. Shots
Post by: Knowitall66 on November 10, 2010, 04:28:09 am
LESS TEXT MOAR PIX NAOW, Please.

As such...

(http://nomnomclan.org/index.php?action=dlattach;topic=644.0;attach=313;image)
Blocky, also you do know you can rotate textures right? (Stair grate)
Title: Re: Random Dev. Shots
Post by: Silence on November 10, 2010, 04:32:22 am
LESS TEXT MOAR PIX NAOW, Please.

As such...
{IMG}
Blocky, also you do know you can rotate textures right? (Stair grate)

It didn't look as good, in my opinion. Plus how many maintenance stairways do you see that are that fancy?
Title: Re: Random Dev. Shots
Post by: mooseberry on November 10, 2010, 05:59:02 am
Pillar doesn't really match the stairs (which are nice) imo, neither in texture, or style, which lessens the overall power of the room.
Title: Re: Random Dev. Shots
Post by: Tamaru on November 10, 2010, 02:47:06 pm
(http://img574.imageshack.us/img574/597/shot0038.jpg)


this is me trying for once. (i cant compile patct mesh, the pipes are place holders)
Title: Re: Random Dev. Shots
Post by: c4 on November 10, 2010, 03:06:55 pm
Thats hot as shit.  Love it.  Just change the door texture a little bit.
Title: Re: Random Dev. Shots
Post by: DraZiLoX on November 10, 2010, 03:09:07 pm
Tamaru: It's nice, but is that yellow line down there skybox?
Title: Re: Random Dev. Shots
Post by: A Spork on November 11, 2010, 03:40:31 am
(http://i831.photobucket.com/albums/zz233/A_Spork/shot0019-1.jpg)
Playing with/learning how to work trisoup and Phong.

Not sure if this is gonna be a released map or a testing map yet...
Title: Re: Random Dev. Shots
Post by: Tamaru on November 11, 2010, 03:42:31 am
as soon as i used that texture set everyone started playing with it :P

looks good spork! minus the white wierd rails, but that would be a good theme for a full map, you should persue it!


some new shots
(http://img210.imageshack.us/img210/4877/shot0039r.jpg)
(http://img826.imageshack.us/img826/6038/shot0040o.jpg)
(http://img46.imageshack.us/img46/2627/shot0041h.jpg)
Title: Re: Random Dev. Shots
Post by: Plague Bringer on November 11, 2010, 04:13:34 am
Dear God, Tamaru. That's beautiful.
Title: Re: Random Dev. Shots
Post by: A Spork on November 11, 2010, 04:35:55 am
Dear God, Tamaru. That's beautiful.
QFT!
Title: Re: Random Dev. Shots
Post by: Tamaru on November 11, 2010, 06:22:21 am
(http://img31.imageshack.us/img31/9309/shot0042hb.jpg)
(http://img23.imageshack.us/img23/6810/shot0043lq.jpg)
(http://img573.imageshack.us/img573/3492/shot0044x.jpg)
(http://img34.imageshack.us/img34/5035/shot0045z.jpg)
(http://img255.imageshack.us/img255/9577/shot0047s.jpg)

meh, not as good.
Title: Re: Random Dev. Shots
Post by: Asvarox on November 11, 2010, 07:58:05 am
The map looks great, but it seems that there are only hallways yet. And it's linear. Also I like when map sticks to one design scheme (like niveus, nexus6), it keeps the map solid. From screenshots you posted it seems that every roomhallway has it's own design having almost nothing in common with other rooms.
Title: Re: Random Dev. Shots
Post by: CATAHA on November 11, 2010, 11:57:50 am
as soon as i used that texture set everyone started playing with it :P
You gonna laugh... But im using that one too, lol. Gloom texture set (some parts of it) fits that new texture set very much.
Title: Re: Random Dev. Shots
Post by: Tamaru on November 11, 2010, 04:16:55 pm
ohhh..... myyyyy...... ghooooood.



that is all.  :advmarauder: rawr
Title: Re: Random Dev. Shots
Post by: CATAHA on November 11, 2010, 05:35:03 pm
Why you so anxious by fact that textures using not only you? Many mapmakers use atcs textures and no one care, lol. Anyway, using good brush work you can make texture set look very different.

p.s. About that one... texture set really good, but commonly have only walls/floors. For machinery some parts of gloom texture set fit much better. Thats why i thinked about gloom =]
Title: Re: Random Dev. Shots
Post by: Tamaru on November 12, 2010, 02:25:54 am
i'm a joker CATAHA :P i didn't mean it.


and there are two different themes to the map, the bridge seperates the open factory area and the small maintenance halls
(http://img576.imageshack.us/img576/4696/shot0049q.jpg)
(http://img254.imageshack.us/img254/1769/shot0050e.jpg)

maintenance halls
Title: Re: Random Dev. Shots
Post by: mooseberry on November 12, 2010, 05:28:03 am
Please please please do grates right.

1. End the texture with a line of metal, no open space.

2. not double sided

3. use trim texture.

It will look so much better.
Title: Re: Random Dev. Shots
Post by: Firstinaction on November 21, 2010, 05:55:23 am
COLINARY- Mass corporations


 :helmet: A map that I have been working on for 3 weeks now. Its about 80% done.  

 :helmet: Uses new textures that are not In other trem maps.( at least I think so)

 :helmet: Has a lot of jump areas to make it more fun
 
:helmet: The description is under the description on youtube
 
:helmet: Please post any feedback (Feed back is much appreciated)

:helmet: Check out the in game footage-
http://www.youtube.com/watch?v=Avg5K1wT50s
 
:battlesuit:  I know the lighting is mest up because my mac net radiant packege is wrong somehow. I made a small test map and it had the dark areas but this map doesnt. But on my pc it does.  Any ideas?
Title: Re: Random Dev. Shots
Post by: your face on November 21, 2010, 06:28:22 am
that looks really nice, though I can see some areas that could use quite a bit of work texture-wise. :D

also, what's with the lighting? it's fullbright.  you need to learn how to make detail and structural brushes.
Title: Re: Random Dev. Shots
Post by: Firstinaction on November 21, 2010, 08:43:39 am
that looks really nice, though I can see some areas that could use quite a bit of work texture-wise. :D

also, what's with the lighting? it's fullbright.  you need to learn how to make detail and structural brushes.
Thanks. Like the lighting is dark around the map(ON PC). When I exported it from PC to a mac it made it full bright in-game. I really dont know what the problem is. Last time I had to apply ingars packege to net radiant, and it worked. Now I dosn't work.
Title: Re: Random Dev. Shots
Post by: Knowitall66 on November 21, 2010, 09:30:09 am
Quite nice. Though you really need to learn 3 point clipping. Also I prefer to view screenshots rather then have to watch a video.
- Yellow railing doesn't fit in, change the texture or remove it.
- Needs some finer details.
- Walls of large rooms are pretty bare.
- Alien base seems too open.
- Yellow zig-zagging strips also don't fit and should probably be removed.
- Balcony from human base should have proper railing.
Title: Re: Random Dev. Shots
Post by: Tamaru on November 21, 2010, 04:10:04 pm
that looks really nice, though I can see some areas that could use quite a bit of work texture-wise. :D

also, what's with the lighting? it's fullbright.  you need to learn how to make detail and structural brushes.
Thanks. Like the lighting is dark around the map(ON PC). When I exported it from PC to a mac it made it full bright in-game. I really dont know what the problem is. Last time I had to apply ingars packege to net radiant, and it worked. Now I dosn't work.

MacRadiant can't compile patch mesh for some reason in -light compiles. just have someone else compile with light when needed
Title: Re: Random Dev. Shots
Post by: Firstinaction on November 22, 2010, 04:42:30 am
O.K Imported back on PC and then exported to tremulous on my mac for better quality.   Here is my map COLINARY -Mass corporations. About 82% done.  Im trying to get help with some of the advanced parts(FOG/particles/ etc)  Now With better lighting this time. On the video I had exported the map from my PC to another mac somewhere else that I compiled out of Net radiant so The light was just retarded. 

Please feel free to post feedback.

Hallways
(http://img19.imageshack.us/img19/138/picture4rs.png)
By f1rst18 (http://profile.imageshack.us/user/f1rst18) at 2010-11-21

(http://img24.imageshack.us/img24/5042/picture1zbz.png)
By f1rst18 (http://profile.imageshack.us/user/f1rst18) at 2010-11-21

(http://img525.imageshack.us/img525/9033/picture2ye.png)
By f1rst18 (http://profile.imageshack.us/user/f1rst18) at 2010-11-21
VIewing platform
(http://img207.imageshack.us/img207/5457/picture3zy.png)
By f1rst18 (http://profile.imageshack.us/user/f1rst18) at 2010-11-21

Here is the video-   http://www.youtube.com/watch?v=Avg5K1wT50s
I need to know but Does this map have potential?
Title: Re: Random Dev. Shots
Post by: mooseberry on November 22, 2010, 04:57:01 am
Sure it has potential, but your colors are a bit weak. It's essentially one shade of grey with some black lines, and overlit by blue lighting. Even if you want to stick to a grey-ish scheme, which is fine (see karith), you'll still want to vary the color schemes with whites, different shades of grey, black, maybe a little blue, etc.
Title: Re: Random Dev. Shots
Post by: Aelita on November 22, 2010, 07:53:45 am
i'm a joker CATAHA :P i didn't mean it.


and there are two different themes to the map, the bridge seperates the open factory area and the small maintenance halls
images here

maintenance halls

Highly reminds me of the original Half Life.
Title: Re: Random Dev. Shots
Post by: DraZiLoX on November 22, 2010, 02:40:58 pm
O.K Imported back on PC and then exported to tremulous on my mac for better quality.   Here is my map COLINARY -Mass corporations. About 82% done.  Im trying to get help with some of the advanced parts(FOG/particles/ etc)  Now With better lighting this time. On the video I had exported the map from my PC to another mac somewhere else that I compiled out of Net radiant so The light was just retarded.  

Please feel free to post feedback.

Hallways
http://img19.imageshack.us/img19/138/picture4rs.png
By f1rst18 (http://profile.imageshack.us/user/f1rst18) at 2010-11-21

http://img24.imageshack.us/img24/5042/picture1zbz.png
By f1rst18 (http://profile.imageshack.us/user/f1rst18) at 2010-11-21

http://img525.imageshack.us/img525/9033/picture2ye.png
By f1rst18 (http://profile.imageshack.us/user/f1rst18) at 2010-11-21
VIewing platform
http://img207.imageshack.us/img207/5457/picture3zy.png
By f1rst18 (http://profile.imageshack.us/user/f1rst18) at 2010-11-21

Here is the video-   http://www.youtube.com/watch?v=Avg5K1wT50s
I need to know but Does this map have potential?
(http://dtrem.com/files/picture4rs.jpg)
Are those ment to be like that or are they just fucked up? The map seem nice otherwise. Good job.

PS. You have pretty low FPS :o
Title: Re: Random Dev. Shots
Post by: Plague Bringer on November 22, 2010, 03:02:33 pm
Isn't that a fucking Halo map?
Title: Re: Random Dev. Shots
Post by: CreatureofHell on November 22, 2010, 04:34:02 pm
All your light textures are fail. None of them fit when you have put them at all.
Title: Re: Random Dev. Shots
Post by: Asvarox on November 22, 2010, 08:28:41 pm
I'm worried about the gameplay - map seems to be way too big. Other than that, really nice brushwork and fine texturing too.
Title: Re: Random Dev. Shots
Post by: swamp-cecil on November 22, 2010, 09:02:07 pm
Isn't that a Halo map?

Fixed
Title: Re: Random Dev. Shots
Post by: CreatureofHell on November 22, 2010, 09:14:01 pm
Isn't that a Halo map?

Fixed

How is that fixed?
Title: Re: Random Dev. Shots
Post by: Firstinaction on November 22, 2010, 10:10:08 pm
Thanks. and no this is not a halo map. I just was bored 3 weeks ago and just made this out of my head. I never seen a halo map looking like this. '
And big maps still play good. Look at (gloom beta 2) and (wrectify) Huge map)
Title: Re: Random Dev. Shots
Post by: swamp-cecil on November 22, 2010, 10:53:32 pm
Isn't that a Halo map?

Fixed

How is that fixed?

i removed the "Fucking"
Title: Re: Random Dev. Shots
Post by: Ingar on November 22, 2010, 11:24:08 pm
I need to know but Does this map have potential?
It does, it needs some extra work but it does. I like blue and grey so I won't comment on that.
imho, the thing that needs work is the ramp in the second screenshot. It feels like a boxmap
ramp and if you make it look 'believable' it would greatly enhance the room.
Title: Re: Random Dev. Shots
Post by: Firstinaction on November 23, 2010, 12:14:53 am
I need to know but Does this map have potential?
It does, it needs some extra work but it does. I like blue and grey so I won't comment on that.
imho, the thing that needs work is the ramp in the second screenshot. It feels like a boxmap
ramp and if you make it look 'believable' it would greatly enhance the room.
Thanks. And You can say that Ramp leading all the way up to the top is just a concept of what I will put.
Title: Re: Random Dev. Shots
Post by: Plague Bringer on November 23, 2010, 03:51:39 am
Isn't that a Halo map?

Fixed

How is that fixed?

i removed the "Fucking"
Thank you Creature and sorry cecil. Or swamp. Or swamp-cecil.

Reminded me of this (http://www.youtube.com/watch?v=7-Otpi5K1-0) map but contrary to my memory they're very different.
Title: Re: Random Dev. Shots
Post by: Firstinaction on November 23, 2010, 11:17:27 am
Isn't that a Halo map?

Fixed

How is that fixed?

i removed the "Fucking"
Thank you Creature and sorry cecil. Or swamp. Or swamp-cecil.

Reminded me of this (http://www.youtube.com/watch?v=7-Otpi5K1-0) map but contrary to my memory they're very different.
Oh yea that map(Sword base) Yea I had an area that resembled that map on the side of my map colinary then I just decided too just delete it because there was no point too it. And it was too big. AHHAHAH what a coincident.
Title: Re: Random Dev. Shots
Post by: CorSair on November 26, 2010, 08:17:34 pm
Ewww, these screenies gives me creeps. On positive side.

Hells, why I am so lazy novice mapper? :-[
Title: Re: Random Dev. Shots
Post by: Tamaru on November 27, 2010, 07:26:11 pm
(http://img714.imageshack.us/img714/3615/shot0051f.jpg)

i've been busy :/
Title: Re: Random Dev. Shots
Post by: your face on November 27, 2010, 07:56:05 pm
What are the supports supporting?  Boxes need rotation, and lights are too bright and look out of place.

Texture use is looking good, though the trims at the top look a bit weird.
Title: Re: Random Dev. Shots
Post by: KillerWhale on November 27, 2010, 08:21:00 pm
The lines in the textures get a little close towards the corners-- try sliding the texture so that it is an even distance away, just like the other vertical lines.
Reiterating the question Face posed, why are there supports if there is nothing using them?
The texture on the slant looks totally out of place, and in fact, the slant itself looks totally out of place.

Perhaps you can string the lights in between the supports, flatten out the roof so it uses the supports, and put a hole in the ceiling connecting to a cargo room or whatnot so that it makes sense that there are boxes in the middle of the room.

Anyway, I'm liking the texture set use.
Title: Re: Random Dev. Shots
Post by: Aelita on November 27, 2010, 08:59:13 pm
That's a nice texture set, but yeah, rotate your boxes. Remove some of those lights, I think you'd probably be better off making a portion of them dark, and a few flickering, and 2 or 3 on. Unless that entirely counteracts your map's mood.
Title: Re: Random Dev. Shots
Post by: nubcake on December 02, 2010, 02:08:11 pm
(http://i530.photobucket.com/albums/dd342/prof_flex/shot0167-1.jpg)
(http://i530.photobucket.com/albums/dd342/prof_flex/shot0166.jpg)
(http://i530.photobucket.com/albums/dd342/prof_flex/shot0165-1.jpg)
(http://i530.photobucket.com/albums/dd342/prof_flex/shot0164.jpg)
Title: Re: Random Dev. Shots
Post by: CATAHA on December 02, 2010, 03:12:57 pm
First two screenies look like a bit plain for me (and they looks unplayable in default game mode), last shots impressive.
Title: Re: Random Dev. Shots
Post by: Knowitall66 on December 02, 2010, 10:04:42 pm
@nubcake; Like the first two shots, however both of those areas are too big for Tremulous maps. They may suit Quake 3 Arena though.
Title: Re: Random Dev. Shots
Post by: your face on December 02, 2010, 10:23:42 pm
Nice to see new shots from you, nubcake.

The first screens are begging for use of patch meshes, and the sci-fi lights in the last one look a bit out of place.

I like the texture use :D
Title: Re: Random Dev. Shots
Post by: nubcake on December 03, 2010, 12:06:01 am
The first two are of a small test map ive been working on to try and get a good mix of heights etc.

The 2nd two are of a map ive been working on fo a while now. Im trying to implement the futuristic part of it with the old, danky textures to make something look unique. Ill post some updates in a few days
Title: Re: Random Dev. Shots
Post by: mooseberry on December 03, 2010, 04:21:09 am
First two pictures are fairly plain, some variation would be nice, and those large shadows are fairly unattractive. The other map looks pretty good though.
Title: Re: Random Dev. Shots
Post by: amz181 on December 05, 2010, 11:35:22 pm
A while ago you may remember that in the scene competition i tried to make an ultra detailed space ship. I failed at meeting the deadline. But ALAS! USS AMZ181 is nearing completion.

Sorry for the image spam, i screened a load and forgot which ones looked good.

The lighting is a little sketchy, so sorry.

(http://i91.photobucket.com/albums/k320/amz181/tremulous2010-12-0523-22-00-22.jpg)

(http://i91.photobucket.com/albums/k320/amz181/tremulous2010-12-0523-22-11-07.jpg)

Makeshift boosters
(http://i91.photobucket.com/albums/k320/amz181/tremulous2010-12-0523-22-31-72.jpg)


(http://i91.photobucket.com/albums/k320/amz181/tremulous2010-12-0523-22-39-31.jpg)

(http://i91.photobucket.com/albums/k320/amz181/tremulous2010-12-0523-22-51-66.jpg)

Heres what i had done for the scene competion
(http://i91.photobucket.com/albums/k320/amz181/tremulous2010-12-0523-23-54-62.jpg)

If i ever get round to finishing a map, these ships will be littered everywhere (in hangars, space docks, and you can ride them too!)
Title: Re: Random Dev. Shots
Post by: your face on December 06, 2010, 12:05:33 am
I really like that! :D

Try to use different textures on the outside besides that gray, and maybe put some red/green lights on the outside too.  The jets could use a little bit more support attaching to the wing too.
Title: Re: Random Dev. Shots
Post by: Knowitall66 on December 06, 2010, 01:26:16 am
Looks good Amz181, good to see something new (And done well).
Not a fan of that Sky Box though, too bad there are very few space Sky Boxes for IdTech3, let alone awesome looking ones.
Also you may want to model/ask someone to model some asteroids, satellites etc.

Are you going to make it all Zero-G, or normal gravity?
Because you'll have to think about how aliens are going to be move around the map.
Also, like the previously proposed ocean map, you're going to have difficulty optimizing this. :S
Title: Re: Random Dev. Shots
Post by: mooseberry on December 06, 2010, 02:13:24 am
Needs more greeble.
Title: Re: Random Dev. Shots
Post by: swamp-cecil on December 06, 2010, 08:38:30 pm
if that ship was alot smaller, someone will have sex with it.
Title: Re: Random Dev. Shots
Post by: amz181 on December 08, 2010, 08:16:33 pm
I wasnt gonna post screenies until i had pretty much finished. But i need a bit of help and i cant resist.

The boosters are pretty much final, i added som lighting and they look alot better
(http://i91.photobucket.com/albums/k320/amz181/tremulous2010-12-0819-59-43-23.jpg)

Green and red lights you say?
(http://i91.photobucket.com/albums/k320/amz181/tremulous2010-12-0819-59-33-42.jpg)

This is where the troops are gonna sit
(http://i91.photobucket.com/albums/k320/amz181/tremulous2010-12-0819-57-24-39.jpg)

Now to my problem, i would go to the help center but im sure its a simple answer. I checked a load of tutorials but they all seem to skate over where im struggling.

You see here
(http://i91.photobucket.com/albums/k320/amz181/tremulous2010-12-0819-58-45-46.jpg)

Basically i want a double rotating door (like normal real doors). My problem is that i do not understand how to use the origin brush (which is essentially where the hinge is).

As you can see in the pic, the top left corner of the door is see through. I origin'd that whole lenth of the door, as thats where i want it to hinge. I then textured all the faces, except the top and bottom. i thought this would work nicely, but that top corner dissapears.

HOW DO I USE THIS ORIGIN THINGY?
Title: Re: Random Dev. Shots
Post by: UniqPhoeniX on December 08, 2010, 09:21:41 pm
Make a simple axis aligned box/cube shaped brush as part of that door entity covered with origin texture, with the center of it on the line around which you want it to rotate (same as defining that point with origin key). Then just choose the right axis for rotation in Entities window (if not Z), enter the rotatorAngle etc.
Title: Re: Random Dev. Shots
Post by: amz181 on December 09, 2010, 11:35:36 am
Make a simple axis aligned box/cube shaped brush as part of that door entity covered with origin texture, with the center of it on the line around which you want it to rotate (same as defining that point with origin key). Then just choose the right axis for rotation in Entities window (if not Z), enter the rotatorAngle etc.

But where do i put the origin brush without having a seethrough origin brush visibly floating around?

= : door frame
# : door
# : Where i want the door to turn

= = = = = = = = = =
= ##### ##### =
= ##### ##### =
= ##### ##### =
= ##### ##### =
Title: Re: Random Dev. Shots
Post by: UniqPhoeniX on December 09, 2010, 03:09:55 pm
Code: [Select]
textures/common/origin
{
qer_nocarve
surfaceparm nodraw
surfaceparm nolightmap
surfaceparm nonsolid
surfaceparm trans
surfaceparm origin
}
What "seethrough origin brush"?
Title: Re: Random Dev. Shots
Post by: amz181 on December 09, 2010, 03:30:51 pm
the origin texture is invisible right? (doubting my own sanity)
Title: Re: Random Dev. Shots
Post by: A Spork on December 09, 2010, 03:56:59 pm
Yes.
Put the origin brush where you want the hinge.
Title: Re: Random Dev. Shots
Post by: amz181 on December 09, 2010, 04:45:27 pm
Yes.
Put the origin brush where you want the hinge.

But then wont i have invisible parts of my door? like in this pic

(http://i91.photobucket.com/albums/k320/amz181/tremulous2010-12-0819-58-45-46.jpg)
Title: Re: Random Dev. Shots
Post by: A Spork on December 09, 2010, 05:35:37 pm
No?
You don't replace stuff with origin, you make a whole new brush.
Title: Re: Random Dev. Shots
Post by: swamp-cecil on December 09, 2010, 08:39:33 pm
think of grade 7 math class. put a pencil on a shape and turn it. it rotates around the pencil. the pencil is an origin "brush".
Title: Re: Random Dev. Shots
Post by: CATAHA on December 09, 2010, 09:54:52 pm
Can this topic be sticky? =}
Title: Re: Random Dev. Shots
Post by: your face on December 09, 2010, 10:20:45 pm
Can this topic be sticky? =}

Why?  If it's stickied then no one will read it. :P
Title: Re: Random Dev. Shots
Post by: CATAHA on December 10, 2010, 12:52:58 am
Why? Because im like other people - too lazy... Prefer always know where is my favorite topic than search for it. =D
Title: Re: Random Dev. Shots
Post by: swamp-cecil on December 10, 2010, 01:54:21 am
this topic is ALWAYS at the top. no need.
Title: Re: Random Dev. Shots
Post by: Demolution on December 10, 2010, 05:06:57 am
And who actually reads the stickies?
Title: Re: Random Dev. Shots
Post by: CATAHA on December 10, 2010, 01:28:05 pm
nvm. =\ If you see no difference between this topick and this sticky topic...
Title: Re: Random Dev. Shots
Post by: CorSair on December 10, 2010, 09:12:51 pm
amz181: Whoa man! Nice ship you got there. Keep it up, I want it play someday...

-offtopic-
BTW, Your first shots of that ship inspired even me too make my own little ship... Too bad I don't got the right textures for this at the moment. Nor it is near to be playable...
Title: Re: Random Dev. Shots
Post by: nubcake on December 15, 2010, 02:47:32 am
Continuing on from my prev screenies

(http://i530.photobucket.com/albums/dd342/prof_flex/shot0178-1.jpg)
(http://i530.photobucket.com/albums/dd342/prof_flex/shot0177.jpg)
(http://i530.photobucket.com/albums/dd342/prof_flex/shot0172.jpg)
Title: Re: Random Dev. Shots
Post by: your face on December 15, 2010, 03:01:34 am
I like what you've done with the place. :)

Nice work.  Is it all the same map, or is the last one a different one?  If so, that sci-fi blue-ish texture above the doorway looks a bit out of place.
Title: Re: Random Dev. Shots
Post by: nubcake on December 15, 2010, 03:12:39 am
I like what you've done with the place. :)

Nice work.  Is it all the same map, or is the last one a different one?  If so, that sci-fi blue-ish texture above the doorway looks a bit out of place.

Same map and WIP
Title: Re: Random Dev. Shots
Post by: your face on December 15, 2010, 03:21:21 am
Ah ok, then I think the wooden planks look a bit out of place.  Other than that it looks great!  If you wanted me to get really picky, the tiles merging with the sci fi floor texture looks weird too. :D
Title: Re: Random Dev. Shots
Post by: nubcake on December 15, 2010, 03:26:02 am
Ah ok, then I think the wooden planks look a bit out of place.  Other than that it looks great!  If you wanted me to get really picky, the tiles merging with the sci fi floor texture looks weird too. :D

Lol, Those tiles are actually raised off the ground... the angle of the screenshot makes them look merged. I just wanted a map that isnt going to be 'bland'. Ie Karith -grey grey white grey etc
Title: Re: Random Dev. Shots
Post by: A Spork on December 15, 2010, 03:36:30 am
Epiiiiiiiic
Title: Re: Random Dev. Shots
Post by: your face on December 15, 2010, 04:23:33 am
karith is my favorite map. :(
Title: Re: Random Dev. Shots
Post by: Firstinaction on December 15, 2010, 12:25:48 pm
OK nubcake.  THat is badass.    I didnt know you had it in you...
Title: Re: Random Dev. Shots
Post by: Tamaru on December 16, 2010, 06:57:04 pm
OK nubcake.  THat is badass.    I didnt know you had it in you...

he's been posting amazing maps before you were born.
Title: Re: Random Dev. Shots
Post by: swamp-cecil on December 16, 2010, 08:30:30 pm
OK nubcake.  THat is badass.    I didnt know you had it in you...

THat?

name one tama. I may post some screenies once im out of the caulk stage of SinIx's underground. And oh yeah: SinIx Lab --> SinIx Station
its a more appropiate name.
Title: Re: Random Dev. Shots
Post by: CATAHA on December 25, 2010, 11:50:20 pm
Some screenies for keep this topic up. =)

Dev.name: Rusty
1.
(http://www.tremlair.krond.ru/images/d/1/4d16811d466cd4d16811d466e5.jpg)
2.
(http://www.tremlair.krond.ru/images/4/2/4d168198c077b4d168198c07b5.jpg)
Title: Re: Random Dev. Shots
Post by: your face on December 26, 2010, 12:03:52 am
I like the "industrial" architecture.  Good work, I look forward to seeing more. :)
Title: Re: Random Dev. Shots
Post by: Firstinaction on December 26, 2010, 04:55:42 pm
That looks really good. I like the work put into it. Keep up the work. Looks like it could have much potential. d
Title: Re: Random Dev. Shots
Post by: CorSair on January 02, 2011, 09:49:41 am
Hooee. Nice shots.

Say... what's the maps state currently now? Looks so good that I can't wait! ;)
Title: Re: Random Dev. Shots
Post by: CATAHA on January 02, 2011, 10:33:31 am
Map status? Well... It need 2 more rooms to be done. I have free time now on holidays, so theoreticaly it can be finished in a few days.
Title: Re: Random Dev. Shots
Post by: Pevel on January 02, 2011, 03:39:02 pm
Just a reminder that progress on my new map is going on, though really slowly.

(http://img715.imageshack.us/img715/4893/shot0061p.jpg)

(http://img825.imageshack.us/img825/5120/shot0062i.jpg)

(http://img840.imageshack.us/img840/6421/shot0064d.jpg)
Title: Re: Random Dev. Shots
Post by: CATAHA on January 02, 2011, 03:59:09 pm
I like when mappers pay attention to details. Like vent cover on 1st screenie. Keep up good work!
Title: Re: Random Dev. Shots
Post by: CATAHA on January 10, 2011, 08:36:14 pm
Some more screenies from 'Rusty' project:

(http://www.tremlair.krond.ru/images/5/f/4d2b6cc2693504d2b6cc269398.jpg)

(http://www.tremlair.krond.ru/images/c/1/4d2b6cb1726c14d2b6cb1726f9.jpg)

(http://www.tremlair.krond.ru/images/9/f/4d2b6ca132fa04d2b6ca132ff3.jpg)
Title: Re: Random Dev. Shots
Post by: swamp-cecil on January 10, 2011, 09:49:06 pm
(http://www.tremlair.krond.ru/images/5/f/4d2b6cc2693504d2b6cc269398.jpg)
is that a ATM? Finnaly!!!

good work Catha!
Title: Re: Random Dev. Shots
Post by: CATAHA on January 10, 2011, 10:13:30 pm
is that a ATM? Finnaly!!!
good work Catha!
Thanx!
BTW... You mean that: http://en.wikipedia.org/wiki/Automated_teller_machine (http://en.wikipedia.org/wiki/Automated_teller_machine) ATM? =D
Im not sure that banking service planned there... =) More like random hardware crap, that obviously shows 'cmon guys, abandon this base, it unusable!' =D In any case those walls was way too plain and something just should be placed there. Since it map with no obvious general theme (power plant, facility, etc) i think nothing wrong with it. This map was planned as ATCS/UTCS/[insert_anything]TCS, so... =P
Title: Re: Random Dev. Shots
Post by: swamp-cecil on January 10, 2011, 10:23:09 pm
it is an ATM. Humans would camp there, and withdraw all their money. :P
Title: Re: Random Dev. Shots
Post by: jm82792 on January 11, 2011, 05:58:45 am
Need 3d models?
I'll do a couple for people who have a nice map and wants more details.
I'll give you the Blend file, you do the rest :)
ATMs, computers, toilets, whatever.....
PM me or post here.

Title: Re: Random Dev. Shots
Post by: CATAHA on January 11, 2011, 10:45:42 am
Thanx for help offer, but i can do models myself. I using milkshape/KHED and i like this combination. =)
Tried blender, but dont like sex with md3 export plugins =) In any case for low-poly modelling such heavy editor as Blender not necessary. =D
I thinked about make those ATM's with models, but generaly it pointless. I can make necessary level of detailing with brushes much faster. May be i will release all ATMs from that texture set as models for community, but not right now. =)
Title: Re: Random Dev. Shots
Post by: Firstinaction on January 30, 2011, 11:21:19 am
Rivet
A storage facility

(http://img829.imageshack.us/img829/1834/picture5xg.png)
By f1rst18 (http://profile.imageshack.us/user/f1rst18) at 2011-01-30

(http://img256.imageshack.us/img256/9861/picture4ht.png)
By f1rst18 (http://profile.imageshack.us/user/f1rst18) at 2011-01-30


(http://img832.imageshack.us/img832/1342/picture3ix.png)
By f1rst18 (http://profile.imageshack.us/user/f1rst18) at 2011-01-30


(http://img40.imageshack.us/img40/7820/picture2zy.png)
By f1rst18 (http://profile.imageshack.us/user/f1rst18) at 2011-01-30

(http://img823.imageshack.us/img823/9392/picture1ikw.png)
By f1rst18 (http://profile.imageshack.us/user/f1rst18) at 2011-01-30

Only 37% done...  Any suggestions about how the stoarage crates would look (Only futuristic crates I got in my mind.) 
Title: Re: Random Dev. Shots
Post by: Firstinaction on January 30, 2011, 01:47:02 pm
More screenie on front of map
Title: Re: Random Dev. Shots
Post by: c4 on February 02, 2011, 12:23:52 pm
Your maps are looking better everytime.  Keep it up.
Title: Re: Random Dev. Shots
Post by: swamp-cecil on February 02, 2011, 02:49:35 pm
The display has a bad texture strech. Use S to make it fit in more.
Title: Re: Random Dev. Shots
Post by: your face on February 02, 2011, 03:53:33 pm
Looks very nice.  Lots of small gray textures, though.  Try to spice it up with some different colors.
Title: Re: Random Dev. Shots
Post by: Firstinaction on February 05, 2011, 03:46:02 pm
Ok I have been doing some improvements in my spare time.  I improved  human base with a destroyed environment.  I improved alien base so now both bases have at-least 2 entrances and need team work to penetrate both bases.
I will post (Beta 1) soon as possible.  
If you notice the blue boxes next to the human base stacked up...  All the boxes are blue  and there is one hidden (red box) around the map=(Easter egg hunt) (Just for fun)

Thanks for the earlier replies of the earlier screens....

Here are some more...    About  95% done....   ;D ;D ;D     Still rearranging the human base and alien base.  My only problem is were too place human turrets( :turret:) and were to place alien tubes( :acidtube:)....
Please post any feedback....
Title: Re: Random Dev. Shots
Post by: Emperor Jack on February 05, 2011, 11:53:38 pm
Here goes my new map im working on. There is only 1 room and two corridor bits at the moment. It is going to be called Terminal or TheTerminal because it is based on a modern day airport. I have attachted them as I do not know how to put the images in normally. (id appreciate it if someone posted how! xD)
Title: Re: Random Dev. Shots
Post by: mooseberry on February 06, 2011, 12:27:47 am
Here goes my new map im working on. There is only 1 room and two corridor bits at the moment. It is going to be called Terminal or TheTerminal because it is based on a modern day airport. I have attachted them as I do not know how to put the images in normally. (id appreciate it if someone posted how! xD)

To show someone online a picture you have on your hard drive, it must be sent to and hosted somewhere online. In this case you are using the tremulous forums to do so. If you would like a different way to host images online, I would personally suggest imgur (http://www.imgur.com), which is very robust and fast.

On your map itself, first of all, it is way too bright. Tone it down a lot. After that, work on adding details to your walls. Use non 45 degree angles. Try other colors. Keep experimenting.
Title: Re: Random Dev. Shots
Post by: Emperor Jack on February 06, 2011, 12:41:31 am
k thnx
Title: Re: Random Dev. Shots
Post by: swamp-cecil on February 06, 2011, 12:40:48 pm
Call it "Treminal" for max cheesyness.
Title: Re: Random Dev. Shots
Post by: amz181 on February 08, 2011, 03:38:06 pm
Im trundling on at my slow pace. I have discovered the wonders of func_rotation and have consequently incorporated a number of gears in me map.

Spinny gear!
(http://i91.photobucket.com/albums/k320/amz181/tremulous2011-02-0815-30-29-61.jpg)

Is gonna be a gate, very unfinished.
(http://i91.photobucket.com/albums/k320/amz181/tremulous2011-02-0815-30-40-83.jpg)
Title: Re: Random Dev. Shots
Post by: CreatureofHell on February 08, 2011, 07:04:07 pm
If that door opens I will love you.  8)
Title: Re: Random Dev. Shots
Post by: A Spork on February 09, 2011, 12:52:19 am
Your gear teeth don't match right on the door.
Otherwise, puuuuurrty
Title: Re: Random Dev. Shots
Post by: Odin on February 09, 2011, 09:42:11 am
Apparently it's the door to the twilight zone.
Title: Re: Random Dev. Shots
Post by: amz181 on February 09, 2011, 12:13:15 pm
@creatureofhell

It does, but it's not an open close thing, the door will be slightly open (human sized) at the start of the match, and slowly move into open position.

@a spork

agreed, will change asap.

@Odin

lol, its going to be part of my space map, it was originally meant to be a hangar door to the spaceship i posted a couple of pages back, but i made it too small.

Title: Re: Random Dev. Shots
Post by: Firstinaction on February 27, 2011, 07:47:40 am
Compact


35% done

Title: Re: Random Dev. Shots
Post by: mooseberry on February 27, 2011, 11:01:40 am
Good job firstinaction. It's the best work I remember seeing you produce. Some ideas or tips to help:

1. The overall grey is a bit boring. It may be personal preference, but I think its a bit too simplistic how you did it. Karith used mostly grey and looked good, but it wasn't just one shade, or one layer. Try to add more variety.

2. The lighting in the first two pictures seems monotonous and a bit too dark.

3. In the first picture, for the warning stripes and the grey raised blocks inside it flanking the ramp, try beveling it, you may be amazed at the improvement in looks. Especially the grey brushes alongside the ramp. Try even a 45 degree angle cut into the lip. Try maybe lowering the hazard lines a level and beveling the brushes around it to line up.

4. Second picture is a bit too dark and gives me this feeling of monotony, even though it appears well done. Try adding more "pop" by changing shades and colors and adding some more details. Also, minor note, that brush appears to be going through your HUD?

5. In the third picture, there appears to be no light coming out of the light fixtures except at the bottom and it just feels off, and the textures seem too scaled up. Try reworking the lighting to make it more dynamic and better matching with physical fixtures. Try creating a trim which lines up the light fixtures (parallel to the wall and touches the wall on one side, and ends on the other side at the inner edge of the light fixture, running down the hall. Again, you may want to consider sinking the hazard striped brush just a bit.

Keep up the work. Just try to make the textures and lighting a bit more dynamic, varied, and effective.
Title: Re: Random Dev. Shots
Post by: Firstinaction on February 27, 2011, 01:22:44 pm
 >:( Ok my other screenies  didnt come out right due too retardation of my mac quick pic recorder (command-shift-3)   
So if the hud interludes the brushes of the map then thats no biggy its the cam....


But here are better shots of the previous screen shots...  (Nothing changed) yet
Title: Re: Random Dev. Shots
Post by: your face on February 27, 2011, 09:50:22 pm
Architecture looks nice.  However, the vehicle looks extremely bland.  Especially when you compare the human to it.  It begs for a break in the gray or else it just looks like a statue made of cement.  Add finer details with bright and shiny textures like you see on the human and while using shift+enter, clip out trims and texture the faces.
Title: Re: Random Dev. Shots
Post by: Emperor Jack on March 01, 2011, 11:45:34 pm
Well guys. Here is part of my new map. As you can see there is part of the giant rocket/missile in the center. Something went wrong with the origin brush in the func_train and so it spawned at 0,0,0. And seeing the map is still under development, the eggs/nodes are both located next to eachover and near 0,0,0. So the game is totaly stuffed  ;D

Title: Re: Random Dev. Shots
Post by: c4 on March 02, 2011, 10:47:55 pm
ew
Title: Re: Random Dev. Shots
Post by: swamp-cecil on March 03, 2011, 01:40:30 am
ew
this
the problem is its too plain and the sudden texture change from gray to red is ugly.
Title: Re: Random Dev. Shots
Post by: mooseberry on March 03, 2011, 03:43:46 am
ew

Please refrain from posts like this. Public message to everyone. For one thing, if all you could be bothered to type is two characters, don't make the post, it's stupid. But vague criticisms can do no good while possibly making people less likely interested in sharing their work. If something was obviously made with no effort or thought and you don't like something, you can tell them that, but try to be polite, and anything specific is infinitely more useful. There are plenty of places to diss people out, but I'd prefer if this wasn't it. Besides, no one is free from criticism, and that includes you.

As for swamp cecil, "this" posts are probably one of the stupidest things to say, but at least he gave a specific problem he had with the picture.

Harumph.
Title: Re: Random Dev. Shots
Post by: your face on March 03, 2011, 05:52:34 am
Please refrain from posts like this. Public message to everyone. For one thing, if all you could be bothered to type is two characters, don't make the post, it's stupid. But vague criticisms can do no good while possibly making people less likely interested in sharing their work. If something was obviously made with no effort or thought and you don't like something, you can tell them that, but try to be polite, and anything specific is infinitely more useful. There are plenty of places to diss people out, but I'd prefer if this wasn't it. Besides, no one is free from criticism, and that includes you.

As for swamp cecil, "this" posts are probably one of the stupidest things to say, but at least he gave a specific problem he had with the picture.

Harumph.

this
Title: Re: Random Dev. Shots
Post by: Demolution on March 03, 2011, 02:57:40 pm
Right, so, back to the awesome wip shots in this thread.
Title: Re: Random Dev. Shots
Post by: amz181 on March 03, 2011, 04:44:44 pm
ew
this
the problem is its too plain and the sudden texture change from gray to red is ugly.

Reading his post would be helpful.

Quote
As you can see there is part of the giant rocket/missile in the center. Something went wrong with the origin brush in the func_train and so it spawned at 0,0,0.

then you wouldnt look like such an idiot. In fact, you both wouldnt look like idiots, because if you exclude the red bit, it looks pretty darn good, i see no "ew" in it.

@Emperor Jack

I meant what i said above, it genuinely looks good, nice to see you varying things up a bit with the scaffold things (love the texturing on them) and in the far corner it seems there seems to be a slanted wall (HUZZAH FOR UN-BOXYNESS). Im also getting a peek of some pipespam :D

Fix your func_train and repost again if you can. I cant really see alot because of it. but that room needs more in it, E.g. light fixtures, more pipespam (you can never have too much), perhaps some columns holding up the ceiling. Im kinda struggling to give feedback with that huge rocket in the way :P

I was wondering why you took a screenie in the worst place possible, then i noticed "humans win", i guess your func_train killed the alien spawn (i know how annoying it is to go back into radiant and fix it)

As i said before, fix your func_train and take some proper screens so you can get real feedback, and also so idiot 1 and idiot 2 will be able to concentrate their limited brain power on something other than your red rocket of doom.

Title: Re: Random Dev. Shots
Post by: Emperor Jack on March 05, 2011, 01:36:27 am
Lol the point of the post was to how you guys what happens when a func_train spawn is stuffed. The rocket is red because the skybox light gives it that colour, so the train is spawning in the appropriate place before the origin stuffs up and it goes to 0,0,0 xD

And I will post some more information/screenies on the map in the near future. Im still stuck for names, but for development purposes and testing the map i have named it missile. xD its a very original name. The map is somewhat inspired by the new zombie map in black ops, ascension, its just so... amazing, i couldnt resist making my own. The map will include a powerswitch, traps, and more...
Title: Re: Random Dev. Shots
Post by: Firstinaction on March 07, 2011, 03:24:49 am
Compact

A ship drop zone construction complex.

Its 90% done...   

 
Title: Re: Random Dev. Shots
Post by: Xedoh on March 07, 2011, 06:47:45 pm
Hmm, quite nice. Looks like you have decided to get some more color into the map  :).

On the screenshots it looks a bit dark, but I can't say if that's good or bad right now. Btw, are you still using light entities to light the map or do you use light shaders?

I'm already curious on how this map is going to look like a whole.
Title: Re: Random Dev. Shots
Post by: Firstinaction on March 07, 2011, 07:13:40 pm
Hmm, quite nice. Looks like you have decided to get some more color into the map  :).

On the screenshots it looks a bit dark, but I can't say if that's good or bad right now. Btw, are you still using light entities to light the map or do you use light shaders?

I'm already curious on how this map is going to look like a whole.
I used light entities.   How do I do light shaders
Title: Re: Random Dev. Shots
Post by: c4 on March 08, 2011, 12:54:49 am
Compact

A ship drop zone construction complex.

Its 90% done...   

 

sex
Title: Re: Random Dev. Shots
Post by: Emperor Jack on March 25, 2011, 07:49:23 am
The Dungeon

This is one of my other maps near release, I am still pondering whether to release it here because the theme of the map may disturb some people :/  . You could say it is a cult headquaters or gang hideout/dungeon. But if you can find the easter egg in the release you will learn of what it really is. It does hint to the theme. Hint: alf stewart on youtube lol.... Oh and thanks to trak his textures are VERY nice  ;) ;)

Some screenies  :) :
Title: Re: Random Dev. Shots
Post by: swamp-cecil on March 26, 2011, 03:57:48 am
Very city themed jack, but in some pics the rooms lack objects. You have the detail, but now props and such.
Title: Re: Random Dev. Shots
Post by: A Spork on March 26, 2011, 08:32:21 pm
Not bad, but as said above, needs more greeble.
Title: Re: Random Dev. Shots
Post by: Pete on March 27, 2011, 05:59:43 pm
Torture room? They'd better not be torturing grangers there.
Title: Re: Random Dev. Shots
Post by: Meisseli on March 28, 2011, 08:15:52 am
Torture room? They'd better not be torturing grangers there.
Oh dear, that's a brilliant - though rather cruel - idea for a map, actually.
Title: Re: Random Dev. Shots
Post by: your face on March 28, 2011, 05:44:00 pm
These are not the grangers you are looking for.
Title: Re: Random Dev. Shots
Post by: Firstinaction on April 16, 2011, 06:28:55 pm
Commission bay

An Intergalactic space station orbiting earth containing over 64,000 residents

only 15% done
 
Inspired by spacetracks, and dead space 2
Title: Re: Random Dev. Shots
Post by: Firstinaction on June 14, 2011, 02:12:59 am
Ok I think I'm going to bring this topic back. 
Even though that mapping competition might just not happen. 
I'm going to post screens of some dev shots soon.
Title: Re: Random Dev. Shots
Post by: CreatureofHell on June 14, 2011, 08:31:48 am
That's what the topic is for.
Title: Re: Random Dev. Shots
Post by: Supertanker on June 26, 2011, 03:46:50 am
(http://muse.thegovernment.net/station_garden.jpg)

I promised you would never see Beta 4. I did not lie.
This is Station 15 - Beta 5.
Title: Re: Random Dev. Shots
Post by: your face on June 26, 2011, 05:16:04 am
that is pretty cool
Title: Re: Random Dev. Shots
Post by: A Spork on June 26, 2011, 05:23:11 am
WANT!
Title: Re: Random Dev. Shots
Post by: Supertanker on June 26, 2011, 07:14:07 am
WANT!

Make it yerself!

Kidding. Mostly.

It is quite fortunate I still have station15's .map files, no? (I keep many backups.)

Hmmm. There's a spacetracks_beta1.map in this directory too. Curious...

Commission bay

An Intergalactic space station orbiting earth containing over 64,000 residents

only 15% done
 
Inspired by spacetracks, and dead space 2

I am pleased that you find my map inspiring!
Title: Re: Random Dev. Shots
Post by: CreatureofHell on June 26, 2011, 09:28:01 am
Plenty of green leaves :)
Title: Re: Random Dev. Shots
Post by: CorSair on June 26, 2011, 10:43:20 am
wow what what.

Supertanker's going to make new beta of Station 15? :o

I'll be gladly want see it to released, only problem is that I need to wait... :-\

It is quite fortunate I still have station15's .map files, no? (I keep many backups.)

Hmmm. There's a spacetracks_beta1.map in this directory too. Curious...

You're going to finish them, yes? ;)
Title: Re: Random Dev. Shots
Post by: amz181 on June 26, 2011, 10:55:28 am
i cried when you said you were leaving, and n-NOW YOUR BACK! IM SO HAPPEEE.

does this mean ye shall finish it?

this small scale revival of makes me feel like mapping...
Title: Re: Random Dev. Shots
Post by: vcxzet on June 26, 2011, 11:44:57 am
someone dropped his seeds in the base
Title: Re: Random Dev. Shots
Post by: Firstinaction on June 26, 2011, 03:18:16 pm
WANT!

Make it yerself!

Kidding. Mostly.

It is quite fortunate I still have station15's .map files, no? (I keep many backups.)

Hmmm. There's a spacetracks_beta1.map in this directory too. Curious...

Commission bay

An Intergalactic space station orbiting earth containing over 64,000 residents

only 15% done
 
Inspired by spacetracks, and dead space 2

I am pleased that you find my map inspiring!


Yea spacetracks and spacestation 15 inspired me. Especially spacetation 15b3 got me into mapping  ;D
Title: Re: Random Dev. Shots
Post by: Supertanker on June 26, 2011, 09:05:29 pm
wow what what.

Supertanker's going to make new beta of Station 15? :o

I'll be gladly want see it to released, only problem is that I need to wait... :-\

It is quite fortunate I still have station15's .map files, no? (I keep many backups.)

Hmmm. There's a spacetracks_beta1.map in this directory too. Curious...

You're going to finish them, yes? ;)

Maybe.

Station15, definitely. I am searching for betatesters now, then after a few test runs it's a public beta--I trust the community can tell me where the gameplay sucks find the bugs better than I can.

As for spacetracks? It needs work. Here's what I noticed (going to put this in its own thread soon, but just while I have this window open and my mind is in gear:)

* Alien base is horrible
* Too many (slow) doors in the lower hallways near the alien base.
* Both upper and lower elevator rooms are good horrible camping spots from a balance perspective. I have an idea for the upper room--"cracking" open the large blast door in the ceiling and hooking it to a hallway leading to, oh, I don't know, perhaps that locked door by the restrooms--but the lower one will probably need a lot of tweaking.
* The hallways behind the alien base leading up to the stationary tram just...need to die.
* The two cabins, although adding a nice bit of flair for the map, either need to be marked nobuild or somehow made so that they don't have only one entrance each. I was thinking of an air-duct system linking them, which also may link to the lower elevator room.

So I have some planning to do before I can work on it.
Title: Re: Random Dev. Shots
Post by: swamp-cecil on July 01, 2011, 01:00:43 pm
everything sounds good. I used to F2 the map due to the room but when this is finished it would be an F1 all the time!
Title: Re: Random Dev. Shots
Post by: nubcake on July 05, 2011, 05:00:18 am
(http://i530.photobucket.com/albums/dd342/prof_flex/shot0018-3.jpg)
(http://i530.photobucket.com/albums/dd342/prof_flex/shot0022-2.jpg)
Title: Re: Random Dev. Shots
Post by: CreatureofHell on July 05, 2011, 09:29:40 am
That looks extremely fancy, as per usual.
Title: Re: Random Dev. Shots
Post by: nubcake on July 05, 2011, 12:13:16 pm
Been making this map for a little over half a day now

Heres a quick update, almost finished the outside area,just need to add details and more colour. The lighting seems a little off with the new skybox.

(http://i530.photobucket.com/albums/dd342/prof_flex/shot0025-2.jpg)
(http://i530.photobucket.com/albums/dd342/prof_flex/shot0024-1.jpg)
(http://i530.photobucket.com/albums/dd342/prof_flex/shot0023-1.jpg)
Title: Re: Random Dev. Shots
Post by: amz181 on July 05, 2011, 11:55:20 pm
That windmill better rotate.

looks absolutely fantastic. Youve done a really (really really) good job on those buildings, they look very organic and real, as opposed to the boxiness that is usually present in trem buildings.

As for the lighting, i honestly think the new skybox works better. The yellow lighting makes it seem like warm european/african village, complimenting the architecture, whereas the earlier shots just seem cold, derelict and pretty bland.  

I'd advise you to add a few taller buildings and features behind the gameplay area, just to break up the contrast between the skybox and map a bit. (as long as it doesnt make things lag too much)
Title: Re: Random Dev. Shots
Post by: Nux on July 06, 2011, 02:16:25 am
The lighting is indeed better and you're right that the skybox doesn't match it.

Very nice looking map!
Title: Re: Random Dev. Shots
Post by: Odin on July 06, 2011, 08:57:06 pm
I think you might have your q3map_sunExt set wrong.
Title: Re: Random Dev. Shots
Post by: CorSair on July 08, 2011, 06:23:50 pm
Those look fantastic (even when you don't got correct lighting.)

When you aim to release your map? Can't wait to see it :D
Title: Re: Random Dev. Shots
Post by: your face on July 18, 2011, 06:29:57 pm
(http://i.imgur.com/vgcCr.jpg) (http://i.imgur.com/vgcCr.jpg)

just a little teaser shot for Cruz Exports beta 3 :P

another one, but lighting needs some serious work

(http://i.imgur.com/2yCti.jpg) (http://i.imgur.com/2yCti.jpg)
Title: Re: Random Dev. Shots
Post by: Firstinaction on July 18, 2011, 06:41:04 pm
OMG....

Your face is back

you have got to be kidding me

No way is one of the greatest mappers back...

Supertanker, now your face...   AWsome
Title: Re: Random Dev. Shots
Post by: A Spork on July 19, 2011, 11:51:43 pm
Want.
Title: Re: Random Dev. Shots
Post by: Firstinaction on July 19, 2011, 11:54:04 pm
Ascendancy-b2

Sorry for the too dark images..
im working on mac and there is no way to brighten the shots. even ingame
Title: Re: Random Dev. Shots
Post by: your face on July 27, 2011, 05:21:22 am
firstinaction, that looks great.  when are you going to upload the lightened images?

some updated lighting + ventilation shaft.  WHY IS R.D.S. SO DED.

(http://i.imgur.com/mUswS.jpg) (http://i.imgur.com/mUswS.jpg)

(http://i.imgur.com/Vet8g.jpg) (http://i.imgur.com/Vet8g.jpg)

(http://i.imgur.com/CgEUe.jpg) (http://i.imgur.com/CgEUe.jpg)
Title: Re: Random Dev. Shots
Post by: A Spork on July 27, 2011, 05:24:47 am
WANT
Title: Re: Random Dev. Shots
Post by: Plague Bringer on July 27, 2011, 07:43:28 am
Very nice!
Title: Re: Random Dev. Shots
Post by: Emperor Jack on August 15, 2011, 09:27:23 am
@Yourface: In those first images of the export map, is that giant tentacles blocking the hangar door? Wicked
Title: Re: Random Dev. Shots
Post by: your face on August 19, 2011, 09:03:34 pm
yes is the ubergeist :D
Title: Re: Random Dev. Shots
Post by: nubcake on October 24, 2011, 11:50:41 pm
Im making a machine city... these shots are about 3 month old now, but i dont want to give anything away until release

(http://i530.photobucket.com/albums/dd342/prof_flex/shot0102-1.jpg)
(http://i530.photobucket.com/albums/dd342/prof_flex/shot0018-4.jpg)
(http://i530.photobucket.com/albums/dd342/prof_flex/shot0177.jpg)
Title: Re: Random Dev. Shots
Post by: your face on October 25, 2011, 12:19:54 am
fantastic! +1 for resurrecting this thread and +10 for the awesome shots.

too bad you are still mapping for this dead game tho
Title: Re: Random Dev. Shots
Post by: CreatureofHell on October 25, 2011, 01:25:09 am
Looking as fancy as ever. I might play this game again one day.
Title: Re: Random Dev. Shots
Post by: nubcake on October 29, 2011, 12:12:53 am
Ill probably release it on trem 2.0... why are you guys on this forums if it is a 'dead game'?
Title: Re: Random Dev. Shots
Post by: CreatureofHell on October 29, 2011, 01:47:18 am
Ill probably release it on trem 2.0... why are you guys on this forums if it is a 'dead game'?
The forums aren't dead and are sometimes fun.
Title: Re: Random Dev. Shots
Post by: your face on October 29, 2011, 08:00:27 pm
i'm a moderator i have to keep this place safe.
Title: Re: Random Dev. Shots
Post by: amz181 on October 29, 2011, 08:04:14 pm
Ill probably release it on trem 2.0... why are you guys on this forums if it is a 'dead game'?
The forums aren't dead and are sometimes fun.

lets face it, they kind of are.
Title: Re: Random Dev. Shots
Post by: CreatureofHell on October 29, 2011, 09:48:53 pm
Ill probably release it on trem 2.0... why are you guys on this forums if it is a 'dead game'?
The forums aren't dead and are sometimes fun.

lets face it, they kind of are.

True, I'm just too stuck in the glory of the past to admit it.
Title: Re: Random Dev. Shots
Post by: swamp-cecil on November 02, 2011, 09:38:56 pm
Sometimes, I feel like a genuis at mapping
but here, I feel like a rookie mapper.
Nubcake, your superior mapping abilities make me feel like a rookie. Well done!
Title: Re: Random Dev. Shots
Post by: jm82792 on November 04, 2011, 08:34:13 pm
Im making a machine city... these shots are about 3 month old now, but i dont want to give anything away until release
*PICS*
See the map to completion pls :)
Title: Re: Random Dev. Shots
Post by: Thorn on November 06, 2011, 09:57:15 pm
Sometimes, I feel like a genuis...

Uh-huh.
Title: Re: Random Dev. Shots
Post by: CreatureofHell on March 21, 2012, 11:47:11 pm
I like this topic.

(http://i.imgur.com/by00c.jpg)
(http://i.imgur.com/OGrvS.jpg)
(http://i.imgur.com/7RJwu.jpg)
(http://i.imgur.com/bTjX0.jpg)
(http://i.imgur.com/t0Yyu.jpg)
Title: Re: Random Dev. Shots
Post by: your face on March 22, 2012, 03:25:06 am
win
Title: Re: Random Dev. Shots
Post by: CorSair on March 22, 2012, 02:39:22 pm
aghhhh.

Can't wait ingame shots. Detailing looks quite nice and pleasant.
Title: Re: Random Dev. Shots
Post by: Ingar on March 22, 2012, 07:43:08 pm
CreatureofHell, make it compilable for more epic win.
Title: Re: Random Dev. Shots
Post by: CreatureofHell on April 13, 2012, 07:13:42 pm
Ok, so I got round to working a bit more. Threw in a few lights here and there so you can see something...

(http://i.imgur.com/sgHw7.jpg)

(http://i.imgur.com/IEn6o.jpg)

(http://i.imgur.com/3W8RK.jpg)

(http://i.imgur.com/sWZ9w.jpg)

Oh and the ship decided to go do a runner. It will return.
Title: Re: Random Dev. Shots
Post by: swamp-cecil on April 13, 2012, 11:58:38 pm
Looke sexy! More obstuctions to balance the alines are needed however.
Title: Re: Random Dev. Shots
Post by: Viech on July 19, 2012, 07:13:33 pm
Hey, I've been working on this map for a while now. It's currently a late alpha but I'm planning to release the first beta in the next 2 months. Still looking for a good name. :)
Title: Re: Random Dev. Shots
Post by: CorSair on July 19, 2012, 09:28:44 pm
That looks quite pleasant in my eyes. Not bad job pal. ;)
Title: Re: Random Dev. Shots
Post by: your face on July 19, 2012, 09:31:38 pm
whoa, you live up to the hype! very nice looking! :)
Title: Re: Random Dev. Shots
Post by: mooseberry on July 20, 2012, 02:05:53 am
I have to say that's actually quite good looking.
Title: Re: Random Dev. Shots
Post by: ULTRA Random ViruS on July 21, 2012, 11:12:38 am
+1
Title: Re: Random Dev. Shots
Post by: Viech on August 13, 2012, 02:09:47 am
Beta release: Soon! Name is going to be Parpax.
Title: Re: Random Dev. Shots
Post by: your face on August 13, 2012, 05:20:51 am
For a map as nice looking as that, that name doesn't sound good at all! Some people suffer from naming bad maps too epicly, but you are suffering from naming something too epic badly. ???????????

LOOKS GR8  :D
Title: Re: Random Dev. Shots
Post by: Viech on August 13, 2012, 01:58:53 pm
For a map as nice looking as that, that name doesn't sound good at all! Some people suffer from naming bad maps too epicly, but you are suffering from naming something too epic badly. ???????????
It's not entirely too late for a better name, so if you have an idea, tell me! On the other hand, niveus reminds me of a hand cream brand and atcs isn't even a valid word. And for those whose first language isn't english, the word tremulous sounds a bit strange, too. So I guess choosing a bad name is a formula for success here! :D
Title: Re: Random Dev. Shots
Post by: /dev/humancontroller on August 13, 2012, 05:45:31 pm
4 screenshots show little about gameplay.

stocked textures get boring over time. there is a lot of free, epic texture packs out there to use.

i'll S00N(TM) come up with a fancy name, for i am the master of word weaving. however, i'd first like to see a full preview of the map, to see whether a theme-based name is applicable.
Title: Re: Random Dev. Shots
Post by: your face on August 14, 2012, 02:36:05 am
i am not a total poohead so i won't forget to say that it looks nice too.
Title: Re: Random Dev. Shots
Post by: CorSair on August 14, 2012, 06:29:51 am
Cerberus uses stock textures, and it's not half bad...
Title: Re: Random Dev. Shots
Post by: /dev/humancontroller on August 14, 2012, 01:05:14 pm
i apologize for falsifying other people's comments and shoving my irrelevant bullshit here.

the map looks like shit, btw.
the sole purpose of the above statement is to troll a troll (your_face). in actuality, i make no REAL(TM) statement about the looks of the map.
Title: Re: Random Dev. Shots
Post by: ULTRA Random ViruS on August 15, 2012, 11:24:41 am
tremulous sounds a bit strange
Who agrees that 'tremulous' [the game] does not give a 'tremulous' feeling.
Title: Re: Random Dev. Shots
Post by: Viech on August 16, 2012, 01:25:00 am
i apologize for falsifying other people's comments and shoving my irrelevant bullshit here.

the map looks like shit, btw.
the sole purpose of the above statement is to troll a troll (your_face). in actuality, i make no REAL(TM) statement about the looks of the map.
Then you better not test the BETA RELEASE (http://tremulous.net/forum/index.php?topic=16797.0). :)
Title: Re: Random Dev. Shots
Post by: yalt on August 23, 2012, 12:08:30 pm
Ok, now have a look at my crapmap. Its pretty much an atcs clone, but.. just on an asteroid.
greetz
Title: Re: Random Dev. Shots
Post by: Ingar on August 25, 2012, 10:24:57 am
Ok, now have a look at my crapmap. Its pretty much an atcs clone, but.. just on an asteroid.
greetz

That does like interesting  ;D How did you do the terrain? 3D model?
Title: Re: Random Dev. Shots
Post by: ULTRA Random ViruS on August 26, 2012, 09:29:03 am
Ok, now have a look at my crapmap. Its pretty much an atcs clone, but.. just on an asteroid.
greetz

That does like interesting  ;D How did you do the terrain? 3D model?
Someone did a 3d terrain test in the past in like 2007-8 which clearly wasn't made on gtk radiant. Maybe this guy did a similar thing.
Btw, 200 fps? I can't get above 70 on atcs :/
Title: Re: Random Dev. Shots
Post by: yalt on August 26, 2012, 12:41:55 pm
Ingar: This is done in Radiant (patches) but i converted them to an .ase model.
I tried a model in Blender but got errors with the textures.

ViruS: Do /com_maxfps NUMBER to increase ur fps. i did /com_maxfps 200 (i think higher values cause troubles with connection ingame).

2 new shots from H-base.

Title: Re: Random Dev. Shots
Post by: CreatureofHell on August 26, 2012, 12:47:14 pm
I haven't seen a map look that great in years. I'm shocked.
Title: Re: Random Dev. Shots
Post by: CorSair on August 26, 2012, 12:55:21 pm
What the hell I am looking. Too good to be true. :o
Title: Re: Random Dev. Shots
Post by: Qrntz on August 26, 2012, 02:20:43 pm
Dude, this. The day has come. The ATCS killer has arrived.


:police:
Title: Re: Random Dev. Shots
Post by: /dev/humancontroller on August 27, 2012, 03:46:13 am
wtf?
Title: Re: Random Dev. Shots
Post by: 1337-Kynes on August 28, 2012, 12:58:15 am
I don't think I've seen shafts of light like that in other trem maps, am I just blind or is it a fancy underused feature?
Title: Re: Random Dev. Shots
Post by: yalt on August 28, 2012, 07:09:14 am
Tank you guys. Good graphics is just half the battle. Hopefully the gameplay and performance (vis/fps) is also o.k.
One new shot from hive (Alien Base). The map is almost done, btw. Right now i have some weird compile issues but this thread is only for some ran. dev. shots so..
Title: Re: Random Dev. Shots
Post by: ULTRA Random ViruS on August 28, 2012, 01:38:57 pm
ViruS: Do /com_maxfps NUMBER to increase ur fps. i did /com_maxfps 200 (i think higher values cause troubles with connection ingame).
I ain't dumb. I meant the actual computer cannot render higher than 70 staring at a wall. Normal gameplay is around 40-50 on this 'new' computer.
Com_maxfps [on 1.1 tremfusion] is set to 38, but for some reason the 'real' max framerate is double this value. I'll make a screnshot if you want :D
For gpp, my com_maxfps is 95 but i still only peak out at 70 on atcs. Its my actual computer that's slow. The framerate varies quite a lot when entering the human base and gets quite annoying with my usual 300+ ping on US and 400+ on american servers.
EDIT: Proof: (http://img38.imageshack.us/img38/1369/commaxfpsproof.jpg) (http://imageshack.us/photo/my-images/38/commaxfpsproof.jpg/)
Title: Re: Random Dev. Shots
Post by: amz181 on August 28, 2012, 01:45:28 pm
I dont unnerstand.

That looks fantastic. Best looking map i've seen in a long while.

Only piece of criticism I can give, is that in your original shot of the asteroid, the outside looked a little bare, most likely it was just unfinished, but if not add some eyecandy there.

@kynes
You can get light entities to behave like a spotlight, but they dont produce lightbeams, so I'm guessing its a fancy shader.
Title: Re: Random Dev. Shots
Post by: krom on August 28, 2012, 04:04:26 pm
What the hell I am looking. Too good to be true. :o
Hell yes, this map looks tremendous. Trem models will look so outdated in this map! Great work!
Title: Re: Random Dev. Shots
Post by: your face on August 29, 2012, 05:47:22 pm
I don't think I've seen shafts of light like that in other trem maps, am I just blind or is it a fancy underused feature?
Insanity by Odin. But no one plays it because it's too laggy for most people. :(
(Apparently loads of epic looking light shaders causes lag.)

And great work, yalt, that looks awesome!! (Where are all these randomly epic map makers coming from?????)
Title: Re: Random Dev. Shots
Post by: hwd on August 31, 2012, 11:51:46 pm
(Where are all these randomly epic map makers coming from?????)


It's patently obvious that you're breeding them in your secret underground lab.

Also, a rare flash of intelligence displayed by amz181.
Title: Re: Random Dev. Shots
Post by: Taiyo.uk on September 19, 2012, 02:32:45 am
One new shot from hive (Alien Base).

Now that's an alien base.
If the gameplay is as good as it's appearance I think you're onto a winner. Which texture pack(s) did you use btw?
Title: Re: Random Dev. Shots
Post by: your face on September 27, 2014, 05:49:00 am
i miss posting
in this thread :(
i am sad.

gosh i hate reading my old posts
Title: Re: Random Dev. Shots
Post by: mooseberry on September 27, 2014, 06:52:54 am
i miss posting
in this thread :(
i am sad.

gosh i hate reading my old posts

lol too bad you were the only stupid poster back in the day..

glad I never was single-handedly responsible for 5% of the trash pile subforum.....
Title: Re: Random Dev. Shots
Post by: your face on September 29, 2014, 02:13:37 am
lol hey mooseberry!!!
remember when we were the new mods come to bring back order and justice  :police: seems like last month.
Title: Re: Random Dev. Shots
Post by: CreatureofHell on October 16, 2014, 08:30:09 pm
lol hey mooseberry!!!
remember when we were the new mods come to bring back order and justice  :police: seems like last month.

Remember when you caused chaos and mayhem instead?
Title: Re: Random Dev. Shots
Post by: your face on October 17, 2014, 01:01:57 am
;) ;D
Title: Re: Random Dev. Shots
Post by: Repatition on March 07, 2015, 01:23:59 am
A long dead thread, but so many memories pouring through it. Damn i miss what this community once was. :(
Title: Re: Random Dev. Shots
Post by: your face on March 09, 2015, 02:45:00 am
me too rap :'( idk what happened it's crazy but I still haven't outgrown trem ;D trem forums have faded into myth and legend, where are the horse and rider :( also good to see you man what's up!
Title: Re: Random Dev. Shots
Post by: kaziorvb on June 02, 2015, 08:08:36 pm
Just came here on one of my nostalgia trips. Good to know that I'm not the only one  :laugh:
Title: Re: Random Dev. Shots
Post by: mooseberry on June 02, 2015, 08:15:35 pm
lol tremulous, good thing I never liked that. (you can tell from my number of posts)
Title: Re: Random Dev. Shots
Post by: Aelita on June 04, 2015, 07:13:03 pm
mooseberry killed trem  :police:
Title: Re: Random Dev. Shots
Post by: your face on June 09, 2015, 03:14:12 am
yeah its mooseberrys fault!!!!!

hey kaziorvb i remember your maps
Title: Re: Random Dev. Shots
Post by: your face on July 31, 2015, 12:54:44 am
hello

just passing by this thread on my holy pilgrimage
Title: Re: Random Dev. Shots
Post by: amz181 on August 01, 2015, 12:09:43 am
Hey face, lets have a competition.

You and I start with the same box room. Whoever makes da prettiest room in a week wins. The loser disbands their clam.

Deal?
Title: Re: High Steaks Dev Shots
Post by: your face on August 01, 2015, 02:46:48 am
whoa amz. (http://www.thetexassteakwarehouse.com/files/1853414/uploaded/buy%20filet%20mignon%20tenderloin%20steaks.jpg) (http://www.thetexassteakwarehouse.com/files/1853414/uploaded/buy%20filet%20mignon%20tenderloin%20steaks.jpg) (http://www.thetexassteakwarehouse.com/files/1853414/uploaded/buy%20filet%20mignon%20tenderloin%20steaks.jpg) (http://www.thetexassteakwarehouse.com/files/1853414/uploaded/buy%20filet%20mignon%20tenderloin%20steaks.jpg) (http://www.thetexassteakwarehouse.com/files/1853414/uploaded/buy%20filet%20mignon%20tenderloin%20steaks.jpg)
Title: Re: Random Dev. Shots
Post by: your face on August 01, 2015, 05:05:11 pm
BOX SHALL BE 3X2X1 HIGH of the biggest square in radiant

so when you look down upon it it is 3x2 of the biggest squares and its 1 square high up
Title: Re: Random Dev. Shots
Post by: your face on August 01, 2015, 05:57:27 pm
(http://i.imgur.com/jdEs7rM.jpg)
Title: Re: Random Dev. Shots
Post by: your face on August 01, 2015, 05:57:58 pm
im a moderator i can quadruple post #dealwithit
Title: Re: Random Dev. Shots
Post by: your face on August 01, 2015, 09:01:27 pm
i bent the rules a bit my box room has become much larger

(https://photos-4.dropbox.com/t/2/AAD04xq7mwc6R5KsHaWAiW1EkL88fh_pLVunAs7WrHp-MA/12/37268231/jpeg/32x32/1/_/1/2/box.jpg/EMD9rRwYpw4gAigC/R9bJuXK2P4JvgE3tObxk1uDhkjj4Ha1JXVhyeJB2tJE?size=1280x960&size_mode=2)
Title: Re: Random Dev. Shots
Post by: amz181 on August 01, 2015, 11:40:08 pm
TRYNA GET A HEADSTART I SEE. I GOTTA SLEP. BUT TOMORROW. TOMORROW I BUILD.

also nice brushwork noob.

Title: Re: Random Dev. Shots
Post by: your face on August 03, 2015, 06:01:02 am
FIGHT ME IRL

dont you hate it when stuff looks nicer in radiant than irl :( rly not happy with the lighting
(http://i.imgur.com/tqrROna.jpg)
Title: Re: Random Dev. Shots
Post by: CreatureofHell on August 03, 2015, 06:13:25 am
Needs moar trim!
Title: Re: Random Dev. Shots
Post by: your face on August 03, 2015, 06:16:24 am
and moar pipes and moar crates!
Title: Re: Random Dev. Shots
Post by: amz181 on August 04, 2015, 10:43:03 pm
man im rusty, but i've finally settled on a design that isn't pure crap. I'll post screens later tonight if I don't get lazy.

when's the week up?
Title: Re: Random Dev. Shots
Post by: your face on August 05, 2015, 12:24:27 am
maybe a week is too early
Title: Re: Random Dev. Shots
Post by: your face on August 05, 2015, 01:09:34 am
this is probably about it for me i am totally barged out.
unless i get scared for the bet i might do more. :D

(http://i.imgur.com/jzpb4Lv.jpg)

(http://i.imgur.com/TMpXaaQ.jpg)

(http://i.imgur.com/wy6uw1l.jpg)
edit: dang i just realized those tec light beams make no logical sense :(
Title: Re: Random Dev. Shots
Post by: CreatureofHell on August 05, 2015, 01:55:02 am
Things don't need to make sense if they look damn cool.
Title: Re: Random Dev. Shots
Post by: your face on August 05, 2015, 01:03:58 pm
come on stocks dust off radiant.

i miss tkulous :'(
fun times and it doesnt seem like even that long ago but it was...:'( :'(
Title: Re: Random Dev. Shots
Post by: amz181 on August 05, 2015, 08:58:54 pm
very early WIPest WIP. Greeble mode engage. I needa download some maps to get textures.

(http://i.imgur.com/y6VKTjX.png)

face how i make caulk pink, my caulk is shadernotfound which is very confuffling in the editor. I dont even have common folder. How i get. Why radiant got so hard.
Title: Re: Random Dev. Shots
Post by: amz181 on August 05, 2015, 10:24:07 pm
Finally found the frigging common folder with caulk and shiz.

D'ya remember that GPP map pack that had cerebrus and 1984 and other shiz in it? Is there still a d/l for it somewhere?
Title: Re: Random Dev. Shots
Post by: your face on August 05, 2015, 11:10:56 pm
looking good:D
GPP map pack..
DISQUALIFIED.


p.s. nice map name

p.p.s. if you greeble entire map like that i will be omgified

p.p.p.s. why you still using gtkradiant :police:
Title: Re: Random Dev. Shots
Post by: amz181 on August 08, 2015, 10:37:02 pm
I get an extra week because I am bootiful. Pipespam engage.

(http://i.imgur.com/iIxftlY.jpg)

I am aware of the missing flares. Now that I've got a basic style down, things are picking up finally.
Title: Re: Random Dev. Shots
Post by: your face on August 10, 2015, 11:28:01 pm
some very nice greeble goin on there  :police:
Title: Re: Random Dev. Shots
Post by: your face on August 16, 2015, 09:09:56 pm
i pronounce myself winner and accepy amz's application into NoS congrats amz!!!
Title: Re: Random Dev. Shots
Post by: amz181 on August 17, 2015, 12:26:44 am
nonoononon, blud im not done. time limit was null and voided by your wanton hedonism.

FITE LIKE A MAN PUNK

caman gimme few more days, i got realy busy, and i broke my handss, and my feets. caman. for the good of trembulous mapping caman.
Title: Re: Random Dev. Shots
Post by: your face on August 17, 2015, 01:30:28 am
pffffffffffffft

get rekt

 :police:

mess with the bull u get the horns

 :police: :police: :police: :police: :police: :police: :police: :police:

Title: Re: Random Dev. Shots
Post by: amz181 on August 17, 2015, 09:50:45 pm
I have consulted with the ghost of lava croft and have come to the conclusion that as no specifics were formally agreed upon save the forfeits, and also that as you have no honour, we remain remain two options.

1.) U fite like a manling and gimme a coupla days more.
2.) You grow a pair and we make this a full map contest with a hard deadline.
Title: Re: Random Dev. Shots
Post by: your face on August 18, 2015, 02:30:30 am
amz changing up the rules when realizing defeat. typical typical  8) 8) 8) 8) :dretch: u must join nos now.

if you wanna do a full-on, hardcore, all-out, everything-on-the-table, realzies map contest IM GAME!
but that is, of course, a separate contest. you must first admit defeat for the first contest like a mannnn. 8) :police: :police: and join nos.
Title: Re: Random Dev. Shots
Post by: amz181 on August 18, 2015, 08:49:21 am
TYPICAL FACE WINNING ON A TECHNICALITY, FINE YOU PIECE OF LICK SPITTLE.

I CAN LEAVE YOUR CRAPPY CLAN WHEN IT DOESNT EXIST ANYMORE.

WE DO BATTLE THEN. WHAT ARE YOUR TERMS? WHAT ARE THE FORFEITS? WHEN DO WE DUEL?



Title: Re: Random Dev. Shots
Post by: your face on August 18, 2015, 10:47:55 pm
I CAN LEAVE YOUR CRAPPY CLAN WHEN IT DOESNT EXIST ANYMORE.

going for another 8 years  8) 8) 8) 8) 8)

OK due date is october 2017. best map wins on terms of visual and gameplay. jk forget gameplay.... visuals only. well idk what do you think?
rules: map must be able to compile.
winner gets epic bragging rights and gets title of 'STILL GOT IT'.

i challenge TRAK, TAIYO, INGAR, SUPERTANKER, GARETH, and LAVA CROFT...and who soup.
Title: Re: Random Dev. Shots
Post by: Aelita on August 19, 2015, 07:13:54 am
the map must be so epic it fails to compile. also amz i really dig that greeble :D
Title: Re: Random Dev. Shots
Post by: amz181 on August 19, 2015, 08:24:18 pm
(http://thatwoman.files.wordpress.com/2009/05/gauntlet.jpg)

I accept your terms wench.

Gameplay + Visuals. I am certain those nabs at grangerhub would host our maps on their filthy server. Whos judgin?

As for the prize. I still want NoS's death as my prize, in addition to being crowned best mapper to have ever graced the quake mode known as tremlas.

also face u have to help me when i get stuck, i've never released a map before.

@aelita
omfgtyvm <3ox
Title: Re: Random Dev. Shots
Post by: your face on August 20, 2015, 12:24:35 am
okok ill help you. judges....ummmm. whoever else posts on this thread. so inaki. :D anyone else??

p.s. i still wanna see the rest of that room. how about we can use our rooms in competition map?
Title: Re: Random Dev. Shots
Post by: dGr8LookinSparky on August 20, 2015, 12:51:10 am
Why don't you guys use GrangerHub's map rating system for the evaluation?  Have the players decide on the winner.  When your maps are ready, they can be placed in the rotation on the GrangerPub & GrangerClub servers for one week, and the players can rate the maps on the website at that time.  Whichever map in the competition has the highest overall rating by the end of the week (besides the winning mapper winning whatever prize(s) you guys agree to), will remain on the rotion for a month, and if the players still love the map at the end of the month, the map will remain in the rotation permanently.  As a side note, I recommend  that you guys limit the file sizes, so that you don't piss off some of the judges who still use older clients and have lower download rates.  Also it would be good to have the maps playable.  If anyone else would like to be in this competition, now is the time to speak up.
Title: Re: Random Dev. Shots
Post by: your face on August 20, 2015, 05:55:03 am
as seen by earlier mapping contests, the public is retarded and doesn't know what a good map is or how to appreciate it. only people like lava croft can properly evaluate a map.  :police: SRSLY.
Title: Re: Random Dev. Shots
Post by: dGr8LookinSparky on August 20, 2015, 06:15:12 am
as seen by earlier mapping contests, the public is retarded and doesn't know what a good map is or how to appreciate it. only people like lava croft can properly evaluate a map.  :police: SRSLY.
What if the public acted as one of the judges?  And non-biased experienced mappers were the other judges?  Btw, where are these judges?
Title: Re: Random Dev. Shots
Post by: amz181 on August 20, 2015, 09:47:30 am
how about we can use our rooms in competition map?

I thought dat was the plan anyway.



I'm no opposed to having one of the judges being the crowd of grangernubs, as sparky so wonderfully posited, where are other judges?

I will pm timbo and ask him. I'm sure he'll reply.
Title: Re: Random Dev. Shots
Post by: your face on August 20, 2015, 10:40:40 pm
lolol yeah i like that idea. it sounds good sparky. and maybe we could ask like dracone or celestial rage or some ppl also. they seem to know whats up when it comes to maps and stuff.
Title: Re: Random Dev. Shots
Post by: dGr8LookinSparky on August 20, 2015, 10:57:21 pm
how about we can use our rooms in competition map?
I will pm timbo and ask him. I'm sure he'll reply.

lolol yeah i like that idea. it sounds good sparky. and maybe we could ask like dracone or celestial rage or some ppl also. they seem to know whats up when it comes to maps and stuff.

Try pestering the lurker mappers on thee #tremulous irc channel.  You might even get Timbo's input there.  Btw, GrangerHub has successfully rescued Celestial Rage from anime deprivation and have him safely tucked away in “The Anime Minions’ Dungeon”.  So we know where to find him ;) .
Title: Re: Random Dev. Shots
Post by: mooseberry on August 23, 2015, 12:33:35 am
Here's my submission, let me no wat you guys think is cooler

(http://i.imgur.com/oWFLu7h.jpg)

(http://i.imgur.com/AVqKXfi.jpg)
Title: Re: Random Dev. Shots
Post by: your face on August 23, 2015, 05:38:48 am
second one is boss. i like it more

gg owned by unforseen 3rd party
Title: Re: Random Dev. Shots
Post by: amz181 on August 23, 2015, 04:05:58 pm
I am confused. Is moose an entrant now? Or a judge?
Title: Re: Random Dev. Shots
Post by: Loki on August 23, 2015, 08:34:04 pm
WHY WOULD ANYONE STILL POST ON THIS FORUM

I bet you guys use ICQ and IRC as well with analog alarmclock

wish me happy birthday in 2 days because it's soon my 18th birthday tremulous was my childhood


you are now old lifeless pricks but here i am, going to live my life soon <3

HAPPY BDAY LOKI
Title: Re: Random Dev. Shots
Post by: your face on August 23, 2015, 11:51:29 pm
WHY WOULD ANYONE STILL POST ON THIS FORUM
*posts on forum*
Title: Re: Random Dev. Shots
Post by: dGr8LookinSparky on August 24, 2015, 12:02:55 am
WHY WOULD ANYONE STILL POST ON THIS FORUM
*posts on forum*
Loki, look within for the answer to that question.
Title: Re: Random Dev. Shots
Post by: mooseberry on August 24, 2015, 02:46:32 am
I am confused. Is moose an entrant now? Or a judge?

Not really an entrant, just wanted to post my random dev shot.  ;D

Probably wouldn't count since it's not made in radiant but sketchup haha but hey
Title: Re: Random Dev. Shots
Post by: mooseberry on August 24, 2015, 02:47:09 am
Oh also this thread is going to get to 100 pages, that will be epic.
Title: Re: Random Dev. Shots
Post by: Aelita on August 24, 2015, 04:25:59 am
HEY WHAT ARE YOU TRYING TO SAY ABOUT IRC
Title: Re: Random Dev. Shots
Post by: your face on August 24, 2015, 06:00:43 am
random dev shots needs to shut down the competing topic - kharnovs unvanquished thread - for only active topic on forum.
Title: Re: Random Dev. Shots
Post by: kharnov on August 24, 2015, 06:53:04 am
GT beat NoS.
Title: Re: Random Dev. Shots
Post by: Loki on August 24, 2015, 07:56:27 am
NO CONGRATULATIONS WHATSOEVER I AM GOING TO SUICIDE  :human: :turret:
Title: Re: Random Dev. Shots
Post by: dGr8LookinSparky on August 24, 2015, 08:03:32 am
NO CONGRATULATIONS WHATSOEVER I AM GOING TO SUICIDE  :human: :turret:
Wait Loki!  Happy Two Days Before Your Birthday Loki :D !!!
Title: Re: Random Dev. Shots
Post by: your face on August 24, 2015, 03:36:42 pm
GT beat NoS.
at dying.

:D
Title: Re: Random Dev. Shots
Post by: kharnov on August 24, 2015, 08:24:36 pm
GT beat NoS.
at dying.

:D

That's what they want you to think.
Title: Re: Random Dev. Shots
Post by: your face on August 24, 2015, 09:33:44 pm
u filthy noob
Title: Re: Random Dev. Shots
Post by: dGr8LookinSparky on August 24, 2015, 09:51:39 pm
Code: [Select]
/callvote poll Less trash talk, more Random Dev. Shots!
Title: Re: Random Dev. Shots
Post by: Loki on August 24, 2015, 10:27:57 pm
Code: [Select]
/callvote poll Less trash talk, more Random Dev. Shots!

F2
Title: Re: Random Dev. Shots
Post by: kharnov on August 25, 2015, 12:53:35 am
Code: [Select]
/callvote poll Less trash talk, more Random Dev. Shots!

Obviously you aren't in the right forum. Go back to your Forced Happy Land.
Title: Re: Random Dev. Shots
Post by: dGr8LookinSparky on August 25, 2015, 01:12:40 am
Code: [Select]
/callvote poll Less trash talk, more Random Dev. Shots!

Obviously you aren't in the right forum. Go back to your Forced Happy Land.
Ok that is two f2s so far.  Only new Random Dev. Shots will count as f1s.  Hurry up Tremulous mappers and stax your f1 votes, this poll expires in 25 years!
Title: Re: Random Dev. Shots
Post by: your face on August 25, 2015, 01:51:17 am
f2
Title: Re: Random Dev. Shots
Post by: kharnov on August 25, 2015, 02:01:46 am
Better post the Discourse FAQ again!
Title: Re: Random Dev. Shots
Post by: Aelita on August 25, 2015, 04:57:12 am
f1 (http://i.kinja-img.com/gawker-media/image/upload/kmcjxlbi3sxriowulqiz.png)
Title: Re: Random Dev. Shots
Post by: amz181 on August 31, 2015, 12:05:38 am
why arent you posting screen face. U SCARD?
Title: Re: Random Dev. Shots
Post by: your face on August 31, 2015, 12:36:47 am
no am lazy lol
Title: Re: Random Dev. Shots
Post by: amz181 on August 31, 2015, 02:20:05 am
you;re already ded

(http://i.imgur.com/Jcjl2Rq.png)

ingame pix soon. i am the lightflare king.
Title: Re: Random Dev. Shots
Post by: your face on August 31, 2015, 06:19:53 am
oh dang looking really good. why the rush? dont like being in nos?:(
Title: Re: Random Dev. Shots
Post by: amz181 on August 31, 2015, 01:14:27 pm
MAYBE CUZ LAST TIME MY OPPONENT WON ON A TECHNICALITY.

nos is terrible. Noone congratulated me on getting in, noone made me feel welcome, noone invited me to scrims. Nos sux, and will soon die.
Title: Re: Random Dev. Shots
Post by: your face on August 31, 2015, 04:39:04 pm
dang i never even saw you ingame. i only heard legit on our kik being really happy about it. get kik btw
Title: Re: Random Dev. Shots
Post by: Aelita on August 31, 2015, 09:39:13 pm
 :police: :police: looks sick amz

makes me want to practice mapping again :(
Title: Re: Random Dev. Shots
Post by: amz181 on September 03, 2015, 09:27:38 pm
:police: :police: looks sick amz

makes me want to practice mapping again :(

tanks man, also do it. this competition needs more entrants. box rooms r pro.

(http://i.imgur.com/N60HvGt.jpg)

some of the lensflares are mismatched. lighting still very wip.

fps seems to be starting to be affected, but lolfpsisfornubs. also the red thing on the outsides of the shot spins around.
Title: Re: Random Dev. Shots
Post by: your face on September 28, 2015, 05:10:25 pm
hello random dev shots!!
Title: Re: Random Dev. Shots
Post by: Aelita on September 28, 2015, 11:32:42 pm
Quick, somebody archive this thread before it goes down again.  :police: :police: :police:
Title: Re: Random Dev. Shots
Post by: your face on September 29, 2015, 04:14:34 am
inaki u r the great archiver. you do it. it is a brave task entrusted only to someone of your stature.
Title: Re: Random Dev. Shots
Post by: Aelita on September 29, 2015, 01:16:04 pm
OK I'll archive it tonight
Title: Re: Random Dev. Shots
Post by: CreatureofHell on September 29, 2015, 01:49:19 pm
Don't die on me forums. I don't visit you too much anymore but I can't let it end like this...  :'(
Title: Re: Random Dev. Shots
Post by: Knowitall66 on October 07, 2015, 02:59:49 am
66, reporting in for one final salute.

Farewell Tremulous, you shall never be forgotten


I'm surprised the forums and this thread are still around.
Title: Re: Random Dev. Shots
Post by: your face on October 08, 2015, 01:16:14 pm
what why final??
Title: Re: Random Dev. Shots
Post by: Knowitall66 on October 09, 2015, 01:54:27 am
what why final??
Why indeed.

Because the next time I feel like checking the forums I imagine it will truly be dead.
Title: Re: Random Dev. Shots
Post by: your face on October 09, 2015, 06:05:10 am
pffft nah i'll always be here  :D

also hey whats up!
Title: Re: Random Dev. Shots
Post by: Knowitall66 on October 10, 2015, 11:56:46 am
also hey whats up!
Not much. I tried the Star Wars: Battlefront beta, it was rather underwhelming.


In the interest of maintaining this threads purpose; While not Tremulous related, here's an old screenshot from when I messed around with the Source Engine & Hammer Editor years ago;
(http://i.imgur.com/D3OSlOS.jpg) (http://i.imgur.com/D3OSlOS.jpg)
^ Click for full size

Gallery with more random images  (http://imgur.com/a/fwJod)
Title: Re: Random Dev. Shots
Post by: Aelita on October 12, 2015, 10:36:09 pm
Hey I like that, it looks really neat. Why can't we have nice things like that  :police:
Title: I AM THE SAVIOUR OF MAPPING
Post by: amz181 on April 10, 2016, 01:48:30 am
LO CHILDREN, BEHOLD. MY PIPESPAM KINGDOM.

(http://i.imgur.com/tDvQEaZ.jpg)

(http://i.imgur.com/J92dXEx.jpg)
Title: Re: Random Dev. Shots
Post by: mooseberry on April 10, 2016, 03:37:27 am
 :o first.
Title: Re: Random Dev. Shots
Post by: Aelita on April 10, 2016, 09:47:12 am
kewl, in b4 faes
Title: Re: Random Dev. Shots
Post by: your face on April 10, 2016, 03:56:03 pm
omg

(http://i.imgur.com/exEjqAt.gif)

beautiful

needz moar pipez

i underestimated you amz. its time to fire up radiant 8)
Title: Re: Random Dev. Shots
Post by: your face on April 15, 2016, 11:01:58 pm
p.p.p.s. why you still using gtkradiant :police:

lol jk i am still using gtkradiant...1.5 baby

since amz i obviously underestimated your boss level, i think its time to put some high (https://wisekitchen.files.wordpress.com/2015/05/t-bone-on-grill.jpg?w=256&h=256&crop=1) on this competition. i will challenge the grangernubs to join in on this competition. remember: october 2017
Title: Re: Random Dev. Shots
Post by: amz181 on April 16, 2016, 06:09:37 pm
Ya'll are very kind.

Would post more shots but cant figure out what to put in the last corner. One that's done tho, the room'll be finished, and onto making it a whole map. And man, retroactive caulking is a pain.

I AM ALL FOR HIGH (https://wisekitchen.files.wordpress.com/2015/05/t-bone-on-grill.jpg?w=256&h=256&crop=1) MAPPING. WHAT ARE THE FORFEITS, WHAT ARE THE PRIZES. We should move deadline to october 2016, trem will be dead by 2017. Moose 'n Inaki plis join.

Face convince undef to give winner a nice sexy mapper banner (like mod banner) so that someone (me) can be immortalised as the greatest mapper of all time.
Title: Re: Random Dev. Shots
Post by: your face on April 16, 2016, 07:12:04 pm
lolol! sweet. judging from how long it took you to make that one room i think it should be october 2018.   8) 8) 8) lol jk

but no way can i make an entire map by this year.  then again starting an official mapping competition for october 2017 will make no one take it seriously. hmmmm what to do. how about BY 2017? January 1st deadline. hmmm

i'll pm undef. first i will see if there is more interest.  i need to use my sweet mod powers and create a stickied thread all professional looking... use my powerful influence over this active forum for the good of all.

if this is gonna be serious i will have to shoot a bunch of pm's around for possible contributors/judges.
Title: Re: Random Dev. Shots
Post by: amz181 on April 16, 2016, 08:54:24 pm
by 2017 sounds good. Any later and i think it'll lack any urgency.

I was not oneundred percent serious bout a "proper" mapping compo. I assumed our dwindling community would make it impossible, BUT IF YOU HAVE FAITH I HAVE FAITH. A few of the grangernubs are mapping semi regularly, using mostly atcs textures, so make sure you invite them, theyre ez money.

I will make a voodoo sacrifice tonight to try and tempt the spirit of lava croft to rise once more. We need his kind, empathetic, level-headed critique more than ever. Also ingar isn't allowed to judge, i stole all of his textures.
Title: Re: Random Dev. Shots
Post by: your face on April 17, 2016, 03:11:21 am
Also ingar isn't allowed to judge, i stole all of his textures.

LOLOL

ok sounds good i will make up a thread.
Title: Re: Random Dev. Shots
Post by: ULTRA Random ViruS on April 18, 2016, 10:12:51 am
Next Thursday
Title: Re: Random Dev. Shots
Post by: Aelita on April 22, 2016, 01:08:32 am
but i dont have any artistic talents did you even play any of my maps  :police:
Title: Re: Random Dev. Shots
Post by: mooseberry on April 22, 2016, 05:11:38 am
i like maps
Title: Re: Random Dev. Shots
Post by: your face on April 25, 2016, 09:39:55 pm
http://discourse.grangerhub.com/t/high-steaks-mapping-competition/1701
Title: Re: Random Dev. Shots
Post by: your face on May 30, 2016, 06:19:35 am
for amz

(http://i.imgur.com/rdBYUS2.jpg)
Title: Re: Random Dev. Shots
Post by: mooseberry on May 30, 2016, 06:22:34 am
for amz

[ img width=999 height=666]map.jpg[/img]

:thumbsup:
Title: Re: Random Dev. Shots
Post by: mooseberry on May 30, 2016, 06:22:59 am
for amz

[ img width=999 height=666]map.jpg[/img]

:thumbsup:

 :laugh: ::) 8)
Title: Re: Random Dev. Shots
Post by: mooseberry on May 30, 2016, 06:23:43 am
I'll post a screenshot of a hardcore map I was actually mapping at the very second my  :battpack: vibrated to say yourface posted to this thread.
Title: Re: Random Dev. Shots
Post by: mooseberry on May 30, 2016, 06:24:36 am
Here it is.
Title: Re: Random Dev. Shots
Post by: mooseberry on May 30, 2016, 06:25:01 am
Here it is.

Pretty sexy amIwrite?
Title: Re: Random Dev. Shots
Post by: your face on May 30, 2016, 07:10:03 pm
o man thats some complicated crap going on there
lets see an ingame shot  8) 8) 8) 8) 8) 8)
Title: Re: Random Dev. Shots
Post by: mooseberry on May 30, 2016, 07:51:56 pm
o man thats some complicated crap going on there
lets see an ingame shot  8) 8) 8) 8) 8) 8)

That's not as far along so it's not super sexyual, I admit..
Title: Re: Random Dev. Shots
Post by: your face on May 30, 2016, 08:08:31 pm
awesome. what program is that again?

wait its sketchup? or w hat is it man i forget
Title: Re: Random Dev. Shots
Post by: Aelita on June 02, 2016, 02:25:25 am
looks like sketchup to me
Title: happyburday fass
Post by: amz181 on June 07, 2016, 07:09:03 pm
(http://i.imgur.com/7EtkuAY.jpg)

(http://i.imgur.com/8tLCejw.jpg)

This god forsaken room is finally approaching the finishing line. Most of the unfinished areas/dark areas are where entrances into the room will go.

also fass ur pipes are too cylindrical. also moos why do you have no IRL pipespam? also inaki y r u still no post no shots of your non existant maps?
Title: Re: Random Dev. Shots
Post by: mooseberry on June 08, 2016, 12:02:19 am
awesome. what program is that again?
wait its sketchup? or w hat is it man i forget
looks like sketchup to me

Yeah, sorry, it is indeed sketchup. The earlier plans were autocad. Pretty straightforward but useful stuff.
Title: Re: Random Dev. Shots
Post by: mooseberry on June 08, 2016, 12:05:20 am
Also, very nice stuff Amz! Looks really nice, kudos for keeping up following thru on work on radiant! And unfortunately my irl plans depend on my clients and I don't think they really would appreciate random pipespam showing up in their house.  :laugh: :angel:
Title: Re: Random Dev. Shots
Post by: CreatureofHell on June 08, 2016, 11:29:27 pm
Doublepost D: Report! Kill him mods!
Title: Re: Random Dev. Shots
Post by: your face on May 25, 2019, 06:06:25 am
AmZ HOW IS THAT MAP GOING HUH?
Title: Re: Random Dev. Shots
Post by: your face on May 25, 2019, 06:21:25 am
inaki do you have all the images from this thread saved somewhere. pleaseeee
Title: Re: Random Dev. Shots
Post by: mooseberry on May 29, 2019, 01:46:45 am
i doubt it.
Title: Re: Random Dev. Shots
Post by: your face on May 31, 2019, 06:40:57 pm
sup berry of mooses